Emma_Eunjung wrote: »Because you're cheapening it. Seriously, getting to level 7 to unlock all the skills does not take THAT long, so my only assumption is you're catering to all the PVE whiners. Why should their opinions reflect what you do with Alliance war?
You're making PVP less of an achievement, and if this sticks, I expect you to lower the experience needed for the Undaunted skill line so we can obtain that faster too.
That argument would hold more weight if PvEers hadn't been dragged kicking and screaming into the Alliance War by the Tel Var grind. The problem is that even though we are participating in the War by providing PvPers with target practice and AP, we're getting barely ANYTHING in return. I'm lucky if I average 2000 AP per DAY in the IC sewers.
Your argument also falls flat when you see that hardly anyone can complete vMA on a Stamina build without liberal use of Vigor. It's just plain wrong that PvE Stamina builds are barred from the game's only endgame content for solo players because they haven't had a year in Cyrodiil to grind AP.
Doncellius wrote: »I'm fine with AP being made easier to get and less AP for ranks, but that really depends on how much easier. And another thing...
Battle Resurrection Passive
If made easy to get, I could see it helping PUGs, but would destroy PvP without resurrection sickness. Not a good idea.
Magicka Detonation --> Main issue
It took a long time and hard work for me to get Magicka Det. It truly felt like I accomplished something remarkable on ESO when "Assault/Support Rank 7" showed up on my screen. I don't want this skill to be earnable so easily! Using Proxy Det in PvE raises my DPS and is pretty unique. I would absolutely HATE for everyone to have access to this powerful skill ESPECIALLY WITH RECENT BUFFS. Let this be the sole hard-to-obtain skill in the game if you have to change these skill lines.
I'd be fine with it taking less AP to level these skill lines if Magicka Detonation (along with the resurrection passive) were raised to rank 10 or whatever as long as it takes the same amount of time (1.6m AP) as it does in live. This skill MUST require a massive amount of effort and dedication to obtain. Vigor can be pushed lower so pure PvE players don't have to even try. That's okay since it's unfair that this skill is vital for just about any Stamina build now.
TLDR: Make Rank 10 take 1.6m AP - 2.0m AP to unlock. Leave Magicka Det at 1.6m AP (the new max rank AP amount) to obtain, along with the resurrection passive.

Because you're cheapening it. Seriously, getting to level 7 to unlock all the skills does not take THAT long, so my only assumption is you're catering to all the PVE whiners. Why should their opinions reflect what you do with Alliance war?
You're making PVP less of an achievement, and if this sticks, I expect you to lower the experience needed for the Undaunted skill line so we can obtain that faster too.
Because you're cheapening it. Seriously, getting to level 7 to unlock all the skills does not take THAT long, so my only assumption is you're catering to all the PVE whiners. Why should their opinions reflect what you do with Alliance war?
You're making PVP less of an achievement, and if this sticks, I expect you to lower the experience needed for the Undaunted skill line so we can obtain that faster too.
Well, you know, PVPers get the monster armors from the monster vendor in Cyro, so why not PVEers having easier access to PVP skill line? I am only interrested in Resolving Vigor, so ok for me.
I think it is funny to see the arguments here about this subject, yet you go to the scaled crafting node page and see same arguments from the other side.
(Person 1) It is not suppose to be easy, it is suppose to require work, If you don't do it this way then you don't deserve the benefit.
(Person 2) I've got three different characters that does this, it is to much work if I have to do it multiple times. It is suppose to be fun, how can it be fun If I have to do something I don't want to do over and over or I have to go through extra effort to do it.
I wonder if folks find it fun to defend against the same arguments that they use?
Edit: The moral of the story is, if you want your characters to do everything on every character it is gonna take extra work and cost to get there regardless how you play.
Edit 2: Oh and if you ask for something to be easier for your style of play don't be surprised when your style of play becomes easier for someone else. (They just nerfed the heck out of how much work it takes to gather VR15/16 mats, seems only fair that they nerf the time it takes to PvP)
redspecter23 wrote: »I think this is an amazing change. As someone who is not an elite pvp player, I could get maybe 30k a night. I was looking at months - years to level my alts through the skill line. Now I can pvp for fun rather than focus on max AP/hour. I'll be in pvp because I want to be there not simply to grind AP until my eyes bleed.
Then give us a decent stamina heal that isn't locked behind pvp.
http://www.esohead.com/skills/38802-rally
Vigor is already super fast to get, it will be crazy with new ap gain. No need to reduce ap needed further more.
Then give us a decent stamina heal that isn't locked behind pvp.
My god people, vigor takes what 300k AP? It isn't hard to get that in a couple days, even in a night sometimes if you know what you're doing. If you don't know what you're doing but have half a brain, it might take a week or two? Hardly unfair.
