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Cant animation cancel as fast anymore, on most abilities.

olsborg
olsborg
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Was that intended? I dont mind too much , but ...

PC EU
PvP only
  • Kammakazi
    Kammakazi
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    Good.
  • Alucardo
    Alucardo
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    Which abilities? I find ransack cancelling is still as fast, but they somehow managed to make the animation more fluid. The fact they kept the DPS the same while making things more apparent seems like sorcery to me, but it works.
  • Merkabeh
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    Sounds like a side effect of animation prioritization...
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • catalyst10e
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    someone post the grumpy cat meme saying "good" plz
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Asherons_Call
    Asherons_Call
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    latest?cb=20130910011414
    Edited by Asherons_Call on February 4, 2016 6:31PM
  • Nifty2g
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    you can only bar swap animation cancel

    noice told you it was coming
    #MOREORBS
  • catalyst10e
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    TY @Asherons_Call you the real MVP
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Alucardo
    Alucardo
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    Nifty2g wrote: »
    you can only bar swap animation cancel

    noice told you it was coming

    Dunno what PTS you're on, but animation cancelling works in combat, bar swapping and roll dodging for me
  • CtrlAltDlt
    CtrlAltDlt
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    Alucardo wrote: »
    Nifty2g wrote: »
    you can only bar swap animation cancel

    noice told you it was coming

    Dunno what PTS you're on, but animation cancelling works in combat, bar swapping and roll dodging for me

    Thank God, I was starting to worry, if AC was gone, I'm gone too, people want to dumb down this game too much
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • RoyJade
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    Roll dodging is slightly less responsive for animation cancelling, but the rest are still here. We don't cut the "hit" part of the attack anymore, we cut the beginning of the cancelling ability. Same result.
  • Volkodav
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    Shouldnt be canceling anyway.
  • Islyn
    Islyn
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    Volkodav wrote: »
    Shouldnt be canceling anyway.

    Yes you should.
    Member of the Old Guard - Closed Betas 2013
  • itscompton
    itscompton
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    Boo hoo
  • M'Hael
    M'Hael
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    RoyJade wrote: »
    We don't cut the "hit" part of the attack anymore, we cut the beginning of the cancelling ability. Same result.

    Nice! This is what my understanding of the change was. Can anyone else confirm?
  • Gilliamtherogue
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    Animation cancelling was left untouched, they only changed the animations, not how the system reads them.

    It is an indirect nerf to animation cancelling since now it is not an intuitive process where you learn about timing and animations, but rather if you knew how to do it before you'll still be able to do it now but it will feel "off".

    I spent a lot of time testing some other stuff and noticed that the animations and audios are HEAVILY desynced from actual outgoing damage, but now you see every attack go off, just at much different times than you did before. For example in the past if someone weaved a light attack into a surprise attack and then blocked, you wouldn't see anything except the initial arm swing for the light attack. Now if you do the same thing, the Surprise Attack is prioritized and you will always see this, but you will not see the light attack go off, or hear either of them land.

    I don't see the purpose of this change except to widen the gap between players who knew and utilized animation canceling, with new players who don't know what it is. Now there's no learning process where you can pick up on subtle pointers like hearing an attack land, or seeing a specific animation frame go off, telling you that you can now begin the next attack. Overall horrible change.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Shunravi
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    M'Hael wrote: »
    RoyJade wrote: »
    We don't cut the "hit" part of the attack anymore, we cut the beginning of the cancelling ability. Same result.

    Nice! This is what my understanding of the change was. Can anyone else confirm?

    Havent been able to confirm for myself yet, but thats what i gather from others.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Publius_Scipio
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    Yes, based on one of the bullet points on the PTS patch notes this was indeed intended. Animation canceling as a whole is a bunch of BS anyways. Good that ZOS did what they did. I hope they go further and eliminate it completely.

    Let me hit you with a sword at the same time I shot some energy blast out the palms of my hands lol. Only thing is that I never swung the sword....
  • Hope499
    Hope499
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    Where in the game is the tutorial for Animation canceling?

    If its part of the game, where is the part that explains it?
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Robbmrp
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    Sweet! No more Crit Rush cancelled by 3 light attacks that never displayed.....
    NA Server - Kildair
  • Alucardo
    Alucardo
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    Let me hit you with a sword at the same time I shot some energy blast out the palms of my hands lol. Only thing is that I never swung the sword....
    Energy blast, sword? Dude, hybrid builds don't work any more. Animation cancelling is here to stay as well. Best get used to it.
  • Alucardo
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    Hope499 wrote: »
    Where in the game is the tutorial for Animation canceling?

    If its part of the game, where is the part that explains it?

    Same could be said about other things, like where is the tutorial that explains dual wielding increases spell damage? ESO is full of crap we have to find out on our own, and it's not necessarily a bad thing.
  • Publius_Scipio
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    Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.

    If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.

    Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.
  • Alucardo
    Alucardo
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    Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.

    If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.

    Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.

    So... if I understand you correctly, you agree animation cancelling is awesome?
  • Publius_Scipio
    Publius_Scipio
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    Alucardo wrote: »
    Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.

    If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.

    Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.

    So... if I understand you correctly, you agree animation cancelling is awesome?

    You understood incorrectly. Animation canceling is for Bernie Sanders.
  • AddictionX
    AddictionX
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    Alucardo wrote: »
    Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.

    If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.

    Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.

    So... if I understand you correctly, you agree animation cancelling is awesome?

    You understood incorrectly. Animation canceling is for Bernie Sanders.

    lets not bring politics and pro-trump views into this please. learn it.
    Edited by AddictionX on February 4, 2016 8:11PM
  • RoyJade
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    In the Thieves Guild update, we wanted to make it more clear which attacks players are using, while preserving the responsiveness and feel of the combat system. So, we started with a simple premise: if an ability is successful, you should be able to see it impact (or launch, in the case of projectiles). Now, every successful attack will display until the moment of impact/launch. Instead of canceling the impact/launch of the first ability, we now obscure the first few milliseconds of the interrupting ability.

    795bf0b64a4ab2d14400f29610ec6d.jpg

    The above examples show a Heavy Attack interrupted with an instant ability. The green part is what you see, and the red part is what is not shown. In the first example, you can see the way it is currently on the Live megaservers and has been since launch. The Heavy Attack can be interrupted at almost any time during the wind-up. At the time it is interrupted, the strike happens, but it is invisible because it is obscured by the beginning of the interrupting ability. The second example shows our current method of handling interruptions. Instead of obscuring the strike/launch, we show it up until that point of impact/firing, opting to instead obscure the (less important) first few frames of the interrupting ability.

    We believe this visual adjustment meets the criteria we set when we were designing this improvement:
    • A successfully-fired ability should not be visually obscured; if an attack lands or an ability is launched, we should show it happening
    • DPS and other playstyles should not be adversely affected
    • The game’s “feel” should not change

    One side effect of this change is that there are shorter (or in some cases, no) blend times to smooth the transitions depending on exactly when you choose to fire an interrupting ability. When you’re dealing in milliseconds and giving players that kind of freedom , you sometimes have to forego perfectly smooth transitions in order to make sure the player is receiving proper feedback and telegraphing to other players exactly what they are choosing to do. Having said that, if you find particularly egregious combinations (ability X interrupted with ability Y), please let us know; there may be some things we can do to help smooth them out.

    GinaBruno's post on the PTS forum.

    Animation canceling hit as fast as before, but you need to hit before launching a new skill. So no more abused canceling (like three LA in a critical rush), if everything work correctly (laughing).
  • Publius_Scipio
    Publius_Scipio
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    AddictionX wrote: »
    Alucardo wrote: »
    Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.

    If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.

    Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.

    So... if I understand you correctly, you agree animation cancelling is awesome?

    You understood incorrectly. Animation canceling is for Bernie Sanders.

    lets not bring politics and pro-trump views into this please. learn it.

    First of all, I am not going to take time to learn how to exploit some sissy BS. That's my choice. You want to learn it, you want to use it, be my guest. I am not here and it's not my job to police and run ESO, that's for ZOS.

    But since we are all educated people here my previous post above explaining how it is an exploitation stands. Again, because we all know the definition of exploitation. If ZOS wants animation canceling gone or not is up to them. not me.
  • Thelon
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    ym8cz.jpg
  • Volkodav
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    Islyn wrote: »
    Volkodav wrote: »
    Shouldnt be canceling anyway.

    Yes you should.

    That's just your opinion.Not everyone's.
  • KanedaSyndrome
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    CtrlAltDlt wrote: »
    Alucardo wrote: »
    Nifty2g wrote: »
    you can only bar swap animation cancel

    noice told you it was coming

    Dunno what PTS you're on, but animation cancelling works in combat, bar swapping and roll dodging for me

    Thank God, I was starting to worry, if AC was gone, I'm gone too, people want to dumb down this game too much

    You do know that animation cancelling was never meant to be in the game right? It was a side effect of combat move prioritization they hadn't anticipated. At first it was declared a bug, but they gave up on doing anything about it, and it was later deemed a "feature".
    Edited by KanedaSyndrome on February 4, 2016 9:34PM
    KanedaSyndrome's Suggestions For Game Improvements
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