Energy blast, sword? Dude, hybrid builds don't work any more. Animation cancelling is here to stay as well. Best get used to it.Publius_Scipio wrote: »
Let me hit you with a sword at the same time I shot some energy blast out the palms of my hands lol. Only thing is that I never swung the sword....
Where in the game is the tutorial for Animation canceling?
If its part of the game, where is the part that explains it?
Publius_Scipio wrote: »Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.
If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.
Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.
Publius_Scipio wrote: »Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.
If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.
Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.
So... if I understand you correctly, you agree animation cancelling is awesome?
Publius_Scipio wrote: »Publius_Scipio wrote: »Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.
If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.
Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.
So... if I understand you correctly, you agree animation cancelling is awesome?
You understood incorrectly. Animation canceling is for Bernie Sanders.
ZOS_GinaBruno wrote: »In the Thieves Guild update, we wanted to make it more clear which attacks players are using, while preserving the responsiveness and feel of the combat system. So, we started with a simple premise: if an ability is successful, you should be able to see it impact (or launch, in the case of projectiles). Now, every successful attack will display until the moment of impact/launch. Instead of canceling the impact/launch of the first ability, we now obscure the first few milliseconds of the interrupting ability.
The above examples show a Heavy Attack interrupted with an instant ability. The green part is what you see, and the red part is what is not shown. In the first example, you can see the way it is currently on the Live megaservers and has been since launch. The Heavy Attack can be interrupted at almost any time during the wind-up. At the time it is interrupted, the strike happens, but it is invisible because it is obscured by the beginning of the interrupting ability. The second example shows our current method of handling interruptions. Instead of obscuring the strike/launch, we show it up until that point of impact/firing, opting to instead obscure the (less important) first few frames of the interrupting ability.
We believe this visual adjustment meets the criteria we set when we were designing this improvement:
- A successfully-fired ability should not be visually obscured; if an attack lands or an ability is launched, we should show it happening
- DPS and other playstyles should not be adversely affected
- The game’s “feel” should not change
One side effect of this change is that there are shorter (or in some cases, no) blend times to smooth the transitions depending on exactly when you choose to fire an interrupting ability. When you’re dealing in milliseconds and giving players that kind of freedom , you sometimes have to forego perfectly smooth transitions in order to make sure the player is receiving proper feedback and telegraphing to other players exactly what they are choosing to do. Having said that, if you find particularly egregious combinations (ability X interrupted with ability Y), please let us know; there may be some things we can do to help smooth them out.
AddictionX wrote: »Publius_Scipio wrote: »Publius_Scipio wrote: »Animation canceling is here to stay because it is a result of the game coding and how the client and megaserver speak with each other (I assume). So it is here to stay. HOWEVER, animation canceling will always be some cheesy thing that more experienced players exploit to get that extra little edge. Yes I said exploit. We all know the American english definition of exploitation right? It is exploited for that extra edge.
If it has to exist in the world of ESO then so be it. But you are justifying dealing damage (i.e. a sword swing or some skill) without the character having to go through the animation. We all agree right that if we want to hit something with a sword we need to swing our arms.
Boils down to hardcore/experienced gamers scouring the game for every possible avenue for that edge. Have I made fun of hardcore/experienced gamers in ESO? Yes I have. Was it for animation canceling? No it wasn't. Is animation canceling at its core BS? Yes, it will always be.
So... if I understand you correctly, you agree animation cancelling is awesome?
You understood incorrectly. Animation canceling is for Bernie Sanders.
lets not bring politics and pro-trump views into this please. learn it.
CtrlAltDlt wrote: »
Thank God, I was starting to worry, if AC was gone, I'm gone too, people want to dumb down this game too much