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THE PATCH NOTES

  • ksimpscnub18_ESO
    ksimpscnub18_ESO
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    zyk wrote: »
    Alliance war abilities FINALLY GETTING NERFED ^_^
    this will ease the lag i'm hoping

    I'm not confident. IMO, the main underlying issues are the size of our resource pools and the speed at which they regen. Retreating Maneuver and Purge will simply be spammed more often, perhaps by builds optimized for regen.

    RIP ungrouped players @ keep battles without purge slotted.

    Rapid Maneuvers hitting infinite targets....
    is now capped to group only
    Purge now capped to 6
    Barriers capped at 6


    Things like that I would hope would ease the lag. They may be spammed more, but they will still hit 6 targets.

    Barrier is dead but now with more mag builds in group from proxy change you may see everyone purging. And honestly cleanse morph may sound better since it only costs like 1000 more now. Efficient purge costs like 4000 on pts it is now named "Slightly Efficient Purge"
    Edited by ksimpscnub18_ESO on February 4, 2016 2:55PM
    Tikijim DC NB
    Wakka Flame DC DK
    Nearcyde DC Templar

  • Soulac
    Soulac
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    dantator wrote: »
    mchermie wrote: »
    That cloak nerf though..

    Ya, tbh that was unnecessary...

    Straight up blizzard nerf on cloak. Sad for a Mag NB since beta that all the mag dks rerolked NB and got my class nerfed hard. We will adapt but in the way they set the game up cloak is one of a mag blades only defensive moves. Now everyone will just spam magelight. Mag NB gonna be best group dps though with cp and proxy change. Sorcs too. BOL nerf gonna bring back more resto heals to get negated.

    Who needs cloak if you are able to insta knockout a group as nightblade? :trollface:
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Takllin
    Takllin
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    Soulac wrote: »
    dantator wrote: »
    mchermie wrote: »
    That cloak nerf though..

    Ya, tbh that was unnecessary...

    Straight up blizzard nerf on cloak. Sad for a Mag NB since beta that all the mag dks rerolked NB and got my class nerfed hard. We will adapt but in the way they set the game up cloak is one of a mag blades only defensive moves. Now everyone will just spam magelight. Mag NB gonna be best group dps though with cp and proxy change. Sorcs too. BOL nerf gonna bring back more resto heals to get negated.

    Who needs cloak if you are able to insta knockout a group as nightblade? :trollface:

    With how much stronger Prox Det is now....and meteor...and that set which blows everyone up for 15k+ damage....

    I see some sweet, sweet montages in your future xD
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Soulac
    Soulac
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    4148122.jpg

    You know exactly what I mean.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Minno
    Minno
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    Of course I understand it's implication in group play.
    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    My take so far is that our normal way to deal with dmg will change slightly. DOTs now a deal breaker in fights, but templars can still purge. Removal of NB purge means they must rely on a Templar or use expensive alliance war skill, or use CP to compensate.

    I can see a few morphs of skills no one used before will make a comeback or be used.

    All things said, I think we may have a viable patch in terms of overall balance. Might need some tweaking prior to Dark Brotherhood, but it seems viable.

    Some of the reflect changes might mean a return to builds that incorporate all stats. Could be Zose's way of forcing hybridization and eventually more gear choices once we see which sets are now vr16 to confirm.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Darnathian wrote: »
    zyk wrote: »
    I like that meteor is reflectable because it takes some intelligence to use. Firing it indiscriminately will eventually hurt. Not in 2.3. Thoughtless bombs away! It will be like the first week of 1.6 all over again.

    I don't get why this change was made. Meteor is in a good place now: powerful, but with a counter.

    On the other hand, I can't wait to nuke DKs(!!)

    ya. i dont want to jump to conclusions but i feel that this is another big hit to mag dks and they dont realize it just like when they did the stam blocking change.

    Could be a nerf. It could be Zose didn't find a way to deal with the constant reflects going around. And with builds having trouble against DK's scale and sorcs shields, the meteor will be used to deal dmg for builds that need it.

    It will also be used as a deterrent in bunching up. Sure it might be used by large raids, and in large group play may get confusing go see it coming. But that's a reflection on separating a good 16-24 man raid over others; if your not paying attention to the animations or warning signs, you should be dead.

    Increase importance of block doesn't seem so doom and gloom. I think we as a community got too used to stacking one resource type. This, including other changes, will be the devs way of letting us know its time to look at how health/stam/magicka balance is to a successful build. Even some of the new sets showing +magicka with +stam passives, so I don't think my assumption is far fetched.

    Certainly full main dmg resource stack can be viable, but its looking like the tradeoff will be the required resources to play defensively to counter some of these changes.

    Only addition I think needs to be removed is that gear set that adds 15k on player death. We will need more info if that set means a flat 15k dmg or it will be reduced via cyro battle spirit. 7.5 k doesn't seem deadly if the later is true, but it feels like the "shield breaker" version of anti-zerg spells; as a small group player I am against such a set since its lazy balance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Satiar
    Satiar
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    I feel like group v group fights are going to last 1.5 seconds. No barrier, that fire set and massively buffed prox det. Not sure I like the idea of every fight being a prox bomb suicide mission.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Takllin
    Takllin
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    Satiar wrote: »
    I feel like group v group fights are going to last 1.5 seconds. No barrier, that fire set and massively buffed prox det. Not sure I like the idea of every fight being a prox bomb suicide mission.

    They are kind of already are that though. Barrier saved people from having to build defensively. You prox up and rush into the other group, hoping that your prox burst them down and your Nado's execute those which are low, pop back out, reprox, rinse repeat. Pop barriers when your low. A bit dumbed down of course, but that's the general gist.

    Prox Det IMO is stupid, it should be removed.

    I don't think that Fire set will make it through as is, they nerfed the Maelstrom 2H Sword when people saw how much that did, I think this will get similar treatment. 15k damage is insane.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Satiar
    Satiar
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    Takllin wrote: »
    Satiar wrote: »
    I feel like group v group fights are going to last 1.5 seconds. No barrier, that fire set and massively buffed prox det. Not sure I like the idea of every fight being a prox bomb suicide mission.

    They are kind of already are that though. Barrier saved people from having to build defensively. You prox up and rush into the other group, hoping that your prox burst them down and your Nado's execute those which are low, pop back out, reprox, rinse repeat. Pop barriers when your low. A bit dumbed down of course, but that's the general gist.

    Prox Det IMO is stupid, it should be removed.

    I don't think that Fire set will make it through as is, they nerfed the Maelstrom 2H Sword when people saw how much that did, I think this will get similar treatment. 15k damage is insane.

    I'm certainly looking into more defensive builds, but god damn. Honestly, they probably could have just removed barrier and left it there. Buffing prox det and all the rest is insult to injury.

    I already run a permablock build with full impen and almost 30k health and I can still get blown up now. Not sure how defensive you think I can go in next patch lol
    Edited by Satiar on February 4, 2016 5:04PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Minno
    Minno
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    Satiar wrote: »
    I feel like group v group fights are going to last 1.5 seconds. No barrier, that fire set and massively buffed prox det. Not sure I like the idea of every fight being a prox bomb suicide mission.

    Might be true. But I can see adapted movements to compensate.

    Still don't like that fire set. It's against everything the community asked for (both small and large scale playstyles.)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Takllin
    Takllin
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    Satiar wrote: »
    Takllin wrote: »
    Satiar wrote: »
    I feel like group v group fights are going to last 1.5 seconds. No barrier, that fire set and massively buffed prox det. Not sure I like the idea of every fight being a prox bomb suicide mission.

    They are kind of already are that though. Barrier saved people from having to build defensively. You prox up and rush into the other group, hoping that your prox burst them down and your Nado's execute those which are low, pop back out, reprox, rinse repeat. Pop barriers when your low. A bit dumbed down of course, but that's the general gist.

    Prox Det IMO is stupid, it should be removed.

    I don't think that Fire set will make it through as is, they nerfed the Maelstrom 2H Sword when people saw how much that did, I think this will get similar treatment. 15k damage is insane.

    I'm certainly looking into more defensive builds, but god damn. Honestly, they probably could have just removed barrier and left it there. Buffing prox det and all the rest is insult to injury.

    I already run a permablock build with full impen and almost 30k health and I can still get blown up now. Not sure how defensive you think I can go in next patch lol

    Yeah I don't agree with the buff to Prox at all. If you hit 4 or more players with it on PTS, you do more damage than you would on live if you hit 5 or more...I think they could have done a more intuitive "nerf" to Barrier, like diminishing returns/falloff like the AOE caps.

    You could reroll to DK xD Wasn't intended at you so much as just in general. A lot of people run builds purely around regen, max stam/mag or damage and don't care for defense really. I think the CP mitigation to physical damage will help, to what degree in large groups I'm not sure, but it's a defensive buff.

    I know you and the rest will all be fine, you guys were always ahead of the curve and will be interested to see what changes.

    The set that reduces AoE damage by 20%, run that with Quick Cloak, as a group lead...yeah your damage/heals go down as well, but your far more vital alive than dead. IIRC you run 1h/shield and DW already, though I don't know if you run Quick Cloak. The Lord Warden buff is nice as well, every 2 hits you get a proc, more or less.
    Edited by Takllin on February 4, 2016 5:20PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Ghostbane
    Ghostbane
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    Satiar wrote: »
    Takllin wrote: »
    Satiar wrote: »
    I feel like group v group fights are going to last 1.5 seconds. No barrier, that fire set and massively buffed prox det. Not sure I like the idea of every fight being a prox bomb suicide mission.

    They are kind of already are that though. Barrier saved people from having to build defensively. You prox up and rush into the other group, hoping that your prox burst them down and your Nado's execute those which are low, pop back out, reprox, rinse repeat. Pop barriers when your low. A bit dumbed down of course, but that's the general gist.

    Prox Det IMO is stupid, it should be removed.

    I don't think that Fire set will make it through as is, they nerfed the Maelstrom 2H Sword when people saw how much that did, I think this will get similar treatment. 15k damage is insane.

    I'm certainly looking into more defensive builds, but god damn. Honestly, they probably could have just removed barrier and left it there. Buffing prox det and all the rest is insult to injury.

    I already run a permablock build with full impen and almost 30k health and I can still get blown up now. Not sure how defensive you think I can go in next patch lol

    That is if you survive siege spam first mate.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Takllin
    Takllin
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    Ghostbane wrote: »
    Satiar wrote: »
    Takllin wrote: »
    Satiar wrote: »
    I feel like group v group fights are going to last 1.5 seconds. No barrier, that fire set and massively buffed prox det. Not sure I like the idea of every fight being a prox bomb suicide mission.

    They are kind of already are that though. Barrier saved people from having to build defensively. You prox up and rush into the other group, hoping that your prox burst them down and your Nado's execute those which are low, pop back out, reprox, rinse repeat. Pop barriers when your low. A bit dumbed down of course, but that's the general gist.

    Prox Det IMO is stupid, it should be removed.

    I don't think that Fire set will make it through as is, they nerfed the Maelstrom 2H Sword when people saw how much that did, I think this will get similar treatment. 15k damage is insane.

    I'm certainly looking into more defensive builds, but god damn. Honestly, they probably could have just removed barrier and left it there. Buffing prox det and all the rest is insult to injury.

    I already run a permablock build with full impen and almost 30k health and I can still get blown up now. Not sure how defensive you think I can go in next patch lol

    That is if you survive siege spam first mate.

    #LeftClick2Win
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • God_flakes
    God_flakes
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    dantator wrote: »
    mchermie wrote: »
    That cloak nerf though..

    Ya, tbh that was unnecessary...

    Straight up blizzard nerf on cloak. Sad for a Mag NB since beta that all the mag dks rerolked NB and got my class nerfed hard. We will adapt but in the way they set the game up cloak is one of a mag blades only defensive moves. Now everyone will just spam magelight. Mag NB gonna be best group dps though with cp and proxy change. Sorcs too. BOL nerf gonna bring back more resto heals to get negated.

    I'd like Wheeler to come here and explain the massive BS NERF to cloak. All I want is a reason WHY.
  • Ghostbane
    Ghostbane
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    God_flakes wrote: »
    dantator wrote: »
    mchermie wrote: »
    That cloak nerf though..

    Ya, tbh that was unnecessary...

    Straight up blizzard nerf on cloak. Sad for a Mag NB since beta that all the mag dks rerolked NB and got my class nerfed hard. We will adapt but in the way they set the game up cloak is one of a mag blades only defensive moves. Now everyone will just spam magelight. Mag NB gonna be best group dps though with cp and proxy change. Sorcs too. BOL nerf gonna bring back more resto heals to get negated.

    I'd like Wheeler to come here and explain the massive BS NERF to cloak. All I want is a reason WHY.

    I'm sure he'd say something like, "That's nothing to do with me"

    Wheelus is Keeps, Siege, Cyrodill etc.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Satiar
    Satiar
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    God_flakes wrote: »
    dantator wrote: »
    mchermie wrote: »
    That cloak nerf though..

    Ya, tbh that was unnecessary...

    Straight up blizzard nerf on cloak. Sad for a Mag NB since beta that all the mag dks rerolked NB and got my class nerfed hard. We will adapt but in the way they set the game up cloak is one of a mag blades only defensive moves. Now everyone will just spam magelight. Mag NB gonna be best group dps though with cp and proxy change. Sorcs too. BOL nerf gonna bring back more resto heals to get negated.

    I'd like Wheeler to come here and explain the massive BS NERF to cloak. All I want is a reason WHY.

    Same reason for most of these changes: lots of vocal complainers.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Takllin
    Takllin
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    I don't really see the Cloak change as a huge deal...
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • God_flakes
    God_flakes
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    Minno wrote: »
    Of course I understand it's implication in group play.
    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    My take so far is that our normal way to deal with dmg will change slightly. DOTs now a deal breaker in fights, but templars can still purge. Removal of NB purge means they must rely on a Templar or use expensive alliance war skill, or use CP to compensate.

    I can see a few morphs of skills no one used before will make a comeback or be used.

    All things said, I think we may have a viable patch in terms of overall balance. Might need some tweaking prior to Dark Brotherhood, but it seems viable.

    Some of the reflect changes might mean a return to builds that incorporate all stats. Could be Zose's way of forcing hybridization and eventually more gear choices once we see which sets are now vr16 to confirm.

    This ASSUMES NB's want a Templar up their buttocks constantly. Part of the fun of playing a NB is the solo aspect of it, the creeping and hiding in the shadows. So now Nb's are required to stick close to a Templar to get dat dot purge? Come on. This is stupid beyond belief. This whole patch appears to me to be nothing more than more encouraged large group or medium size group play. Not less. We asked for help making smaller or solo more viable. Not more dependent on zergs and heal balls. I predict a mass exodus from the game after this patch, to add to the already slow bleed of players from the game.
  • Takllin
    Takllin
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    God_flakes wrote: »
    Minno wrote: »
    Of course I understand it's implication in group play.
    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    My take so far is that our normal way to deal with dmg will change slightly. DOTs now a deal breaker in fights, but templars can still purge. Removal of NB purge means they must rely on a Templar or use expensive alliance war skill, or use CP to compensate.

    I can see a few morphs of skills no one used before will make a comeback or be used.

    All things said, I think we may have a viable patch in terms of overall balance. Might need some tweaking prior to Dark Brotherhood, but it seems viable.

    Some of the reflect changes might mean a return to builds that incorporate all stats. Could be Zose's way of forcing hybridization and eventually more gear choices once we see which sets are now vr16 to confirm.

    This ASSUMES NB's want a Templar up their buttocks constantly. Part of the fun of playing a NB is the solo aspect of it, the creeping and hiding in the shadows. So now Nb's are required to stick close to a Templar to get dat dot purge? Come on. This is stupid beyond belief. This whole patch appears to me to be nothing more than more encouraged large group or medium size group play. Not less. We asked for help making smaller or solo more viable. Not more dependent on zergs and heal balls. I predict a mass exodus from the game after this patch, to add to the already slow bleed of players from the game.

    Or you can slot purge or keep dark cloak up until the DoT is gone, and you get a 8% damage mitigation buff for 5 seconds after you become invisible.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Makkir
    Makkir
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    Minno wrote: »
    WRX wrote: »
    DX11 focuses alot of physics and how objects or abilities interact. Atleast this is how it was described from the programmers in ARK.

    When ARK first updated it, it was a disaster, with a lot of crashes the first 24 hours. But once they fixed it, it made the game SO SO much smoother, especially on the 100+ people servers.

    There is hope.

    That's what I was thinking. My rig should support this dx11 but there might be players locked out? Sucks but price to pay for a stable game.

    My computer was high end about 2 years ago. Last night on PTS with my normal settings it was horrible. I had to dumb down to low settings. But the graphics on High was stunning. My tax refund is absolutely going to get me a new rig.

    Sadly, I think some players are going to be forced to play on minimum setting, which is really a shame. I wish I could buy everyone a computer just to see how gorgeous this game really is.
  • Makkir
    Makkir
    ✭✭✭✭✭
    WRX wrote: »
    Leovolao wrote: »
    dat meteor change tho

    The reflect change or have i not gotten that far?

    I like the reflect change though.

    Yeah but it was another change that hurts build diversity.


    RIP S&B sorcs
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Takllin wrote: »
    God_flakes wrote: »
    Minno wrote: »
    Of course I understand it's implication in group play.
    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    My take so far is that our normal way to deal with dmg will change slightly. DOTs now a deal breaker in fights, but templars can still purge. Removal of NB purge means they must rely on a Templar or use expensive alliance war skill, or use CP to compensate.

    I can see a few morphs of skills no one used before will make a comeback or be used.

    All things said, I think we may have a viable patch in terms of overall balance. Might need some tweaking prior to Dark Brotherhood, but it seems viable.

    Some of the reflect changes might mean a return to builds that incorporate all stats. Could be Zose's way of forcing hybridization and eventually more gear choices once we see which sets are now vr16 to confirm.

    This ASSUMES NB's want a Templar up their buttocks constantly. Part of the fun of playing a NB is the solo aspect of it, the creeping and hiding in the shadows. So now Nb's are required to stick close to a Templar to get dat dot purge? Come on. This is stupid beyond belief. This whole patch appears to me to be nothing more than more encouraged large group or medium size group play. Not less. We asked for help making smaller or solo more viable. Not more dependent on zergs and heal balls. I predict a mass exodus from the game after this patch, to add to the already slow bleed of players from the game.

    Or you can slot purge or keep dark cloak up until the DoT is gone, and you get a 8% damage mitigation buff for 5 seconds after you become invisible.

    Slotting purge as Stam NB isn't gonna happen. I don't even do much solo stuff anymore abd I recognize it as a gigantic nerf.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Satiar wrote: »
    God_flakes wrote: »
    dantator wrote: »
    mchermie wrote: »
    That cloak nerf though..

    Ya, tbh that was unnecessary...

    Straight up blizzard nerf on cloak. Sad for a Mag NB since beta that all the mag dks rerolked NB and got my class nerfed hard. We will adapt but in the way they set the game up cloak is one of a mag blades only defensive moves. Now everyone will just spam magelight. Mag NB gonna be best group dps though with cp and proxy change. Sorcs too. BOL nerf gonna bring back more resto heals to get negated.

    I'd like Wheeler to come here and explain the massive BS NERF to cloak. All I want is a reason WHY.

    Same reason for most of these changes: lots of vocal complainers.

    Well I can be vocal, too. I guess I need to not shut up until they revise this death sentence to magblades.
  • Takllin
    Takllin
    ✭✭✭✭✭
    Satiar wrote: »
    Takllin wrote: »
    God_flakes wrote: »
    Minno wrote: »
    Of course I understand it's implication in group play.
    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    My take so far is that our normal way to deal with dmg will change slightly. DOTs now a deal breaker in fights, but templars can still purge. Removal of NB purge means they must rely on a Templar or use expensive alliance war skill, or use CP to compensate.

    I can see a few morphs of skills no one used before will make a comeback or be used.

    All things said, I think we may have a viable patch in terms of overall balance. Might need some tweaking prior to Dark Brotherhood, but it seems viable.

    Some of the reflect changes might mean a return to builds that incorporate all stats. Could be Zose's way of forcing hybridization and eventually more gear choices once we see which sets are now vr16 to confirm.

    This ASSUMES NB's want a Templar up their buttocks constantly. Part of the fun of playing a NB is the solo aspect of it, the creeping and hiding in the shadows. So now Nb's are required to stick close to a Templar to get dat dot purge? Come on. This is stupid beyond belief. This whole patch appears to me to be nothing more than more encouraged large group or medium size group play. Not less. We asked for help making smaller or solo more viable. Not more dependent on zergs and heal balls. I predict a mass exodus from the game after this patch, to add to the already slow bleed of players from the game.

    Or you can slot purge or keep dark cloak up until the DoT is gone, and you get a 8% damage mitigation buff for 5 seconds after you become invisible.

    Slotting purge as Stam NB isn't gonna happen. I don't even do much solo stuff anymore abd I recognize it as a gigantic nerf.

    Then keep dark cloak up. You can easily get 4 casts off and that's plenty of time to GTFO.

    It's a nerf, but I don't see it as a gigantic one.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Rylana wrote: »
    Ishammael wrote: »
    I forsee DK one-shot HA builds making a comeback.
    Especially with the changes to the spawn of mephala set.
    :#

    Our time is coming. Again the winged devils of Cyrodiil shall rise.

    LETS GOOOOOOOO
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Takllin wrote: »
    I don't really see the Cloak change as a huge deal...

    Depends on your play style. For me it's a big deal. Nb's have very few modes of defense. I will have to give up another vital skill to slot purge or attach a Templar to my hip and demand he stay on top of me which negates my invisibility. I don't want a Templar bi*ch. I want to be skirting around in the shadows, not running around with a Templar lighting up my path with their heals. Jmo, of course. And I'm not the only magblade disgruntled over this.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Takllin wrote: »
    God_flakes wrote: »
    Minno wrote: »
    Of course I understand it's implication in group play.
    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    My take so far is that our normal way to deal with dmg will change slightly. DOTs now a deal breaker in fights, but templars can still purge. Removal of NB purge means they must rely on a Templar or use expensive alliance war skill, or use CP to compensate.

    I can see a few morphs of skills no one used before will make a comeback or be used.

    All things said, I think we may have a viable patch in terms of overall balance. Might need some tweaking prior to Dark Brotherhood, but it seems viable.

    Some of the reflect changes might mean a return to builds that incorporate all stats. Could be Zose's way of forcing hybridization and eventually more gear choices once we see which sets are now vr16 to confirm.

    This ASSUMES NB's want a Templar up their buttocks constantly. Part of the fun of playing a NB is the solo aspect of it, the creeping and hiding in the shadows. So now Nb's are required to stick close to a Templar to get dat dot purge? Come on. This is stupid beyond belief. This whole patch appears to me to be nothing more than more encouraged large group or medium size group play. Not less. We asked for help making smaller or solo more viable. Not more dependent on zergs and heal balls. I predict a mass exodus from the game after this patch, to add to the already slow bleed of players from the game.

    Or you can slot purge or keep dark cloak up until the DoT is gone, and you get a 8% damage mitigation buff for 5 seconds after you become invisible.

    I certainly can slot purge. I don't like purge for many reasons, it's noisy (petty I know) and it takes up valuable slots from my preferred game play style. Limited slots, yanno? In all reality I would probably have to swap mass hysteria out for it-which is the best cc for magblades. I think given NB limited defenses they need to leave cloak alone. Allowing it to purge wasn't affecting a darn thing.
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Makkir wrote: »
    My computer was high end about 2 years ago. Last night on PTS with my normal settings it was horrible. I had to dumb down to low settings. But the graphics on High was stunning. My tax refund is absolutely going to get me a new rig.

    Remember that the PTS is not a performant server to begin with.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    WRX wrote: »
    Leovolao wrote: »
    dat meteor change tho

    The reflect change or have i not gotten that far?

    I like the reflect change though.

    Me too, I don't really understand the rage folks have over it though.... I mean.. I can go into PvP right now and Block it and call myself OP as ***.

    Honestly the Ultimate is really only good for stacking damage inside of a specific setup. It's a highly highly telegraphed skill if your getting shot at point blank you can easily block it. Unless the guy casts meteor, fears you and you need to break fear. Even in that situation there is enough time to block it. :D
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    God_flakes wrote: »
    Takllin wrote: »
    God_flakes wrote: »
    Minno wrote: »
    Of course I understand it's implication in group play.
    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    My take so far is that our normal way to deal with dmg will change slightly. DOTs now a deal breaker in fights, but templars can still purge. Removal of NB purge means they must rely on a Templar or use expensive alliance war skill, or use CP to compensate.

    I can see a few morphs of skills no one used before will make a comeback or be used.

    All things said, I think we may have a viable patch in terms of overall balance. Might need some tweaking prior to Dark Brotherhood, but it seems viable.

    Some of the reflect changes might mean a return to builds that incorporate all stats. Could be Zose's way of forcing hybridization and eventually more gear choices once we see which sets are now vr16 to confirm.

    This ASSUMES NB's want a Templar up their buttocks constantly. Part of the fun of playing a NB is the solo aspect of it, the creeping and hiding in the shadows. So now Nb's are required to stick close to a Templar to get dat dot purge? Come on. This is stupid beyond belief. This whole patch appears to me to be nothing more than more encouraged large group or medium size group play. Not less. We asked for help making smaller or solo more viable. Not more dependent on zergs and heal balls. I predict a mass exodus from the game after this patch, to add to the already slow bleed of players from the game.

    Or you can slot purge or keep dark cloak up until the DoT is gone, and you get a 8% damage mitigation buff for 5 seconds after you become invisible.

    I certainly can slot purge. I don't like purge for many reasons, it's noisy (petty I know) and it takes up valuable slots from my preferred game play style. Limited slots, yanno? In all reality I would probably have to swap mass hysteria out for it-which is the best cc for magblades. I think given NB limited defenses they need to leave cloak alone. Allowing it to purge wasn't affecting a darn thing.

    Everyone forgot the following buffs to NB:

    1) increased movement speed via path of darkness (stays on you for 2 seconds after you leave the path). Dmg increased by 25%.

    2) DOT mitigation while invisible.
    3) debilitate now has no target limit. It still grants major expedition.

    It's clear ZOS gave you guys a way to escape despite the nerf to purged cloak and increased ways to pull you out of stealth. And your main dmg spells weren't touched!!! NB are still relevant, you'll just have to start learning battlefield positioning. But that will be easy with the movement toolset (Templar here and I'm jealous!)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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