Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows..
EnemyOfDaState wrote: »Well I just learned yesterday that heavy armor is pointless and I should wear medium now apparently my stamina is pointless to. If I had known 99% of DK class abilities were pointless for stamina I would have picked a different class. My class is pretty much 2 hand at this point.
Stamina templars got huge buffs. Barely something changed for stam DKs which are in a good spot (dots and bleeds through block and on shields could be huge aswell as dotdmg cp).
Sorcs and NBs however...
Strider_Roshin wrote: »Forestd16b14_ESO wrote: »Hmm bunch of buffs to magic users cause they cry way to much barely to no changes to stamina ...... oh yea ZOS still hates tanks.
Do you see how they made it so it's a flat physical resistance increase rather than it scaling off of your armor rating for the light medium and heavy armor passive? Why even wear heavy anymore?
Yolokin_Swagonborn wrote: »so sorcerers can get 25% flat physical damage reduction on top of their shields now?
LOL
Stamina templars got huge buffs. Barely something changed for stam DKs which are in a good spot (dots and bleeds through block and on shields could be huge aswell as dotdmg cp).
Sorcs and NBs however...
Some changes I am good with, other its ohwell:
- Adding physical resist to CP......I don't have a problem with this because Azura's and BWB are going to be CP free campaigns
Overall these changes will be good for the game in the long run, especially for PvP IMHO. There's always room for further tweaking and adjustments down the road so if it's too much it won't be the end of the world. My Magicka DK feels pretty good about these changes, and my Stam DK... well I'll learn to adjust. I think the main issue is not so much with these changes but is still the no stamina regen during blocking to top it off all off. For tanks, that always felt a bit extreme. I can see the necessity but would prefer a moderate stamina regen debuff while blocking instead of zero regen at all.
They're probably going to eventually need to buff stamina damage, especially melee, again as the result of some of these changes, but eh, the changes don't seem so bad (on paper) that I won't keep having fun in medium armor and wielding a sword.
They're probably going to eventually need to buff stamina damage, especially melee, again as the result of some of these changes, but eh, the changes don't seem so bad (on paper) that I won't keep having fun in medium armor and wielding a sword.
If you increase Surprise Attack's current 7K+ damage anymore I'll cry.
On a serious note... I think with the revision of the CP system will help out the crazy numbers that NB's DPS and WBs have been giving out on live.
