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Disappointed in patch.

Stalwart385
Stalwart385
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No fix for DK survivability in PvP. Heals and shield are still health based. Magicka DK still suffers without a vigor/BoL sized heal. They don't have the shield or invisibility of other classes either. Where's the DK's signature heal?

No heavy armor improvements. Heavy is horrible for anything but PvE tanking yet it doesn't even get mentioned in the notes. It's just a third of the options to play with no big deal...

No attempt to fix blocking. Blocking is a lost mechanic since they hacked it (oh I'm sorry "made it more fun"). Bashing is affected by the poor change also.

Sigh, guess I'll check back in 3 months.
  • RoyJade
    RoyJade
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    DK get better inhale (so better heal in group situation) and doubled heal with burning ember who can ow hit damage shield (and this heal proc when you re-apply your ember). They also get more heal for stonefist (don't think is good, let's see) and a healing morph for inferno (need testing to see if it's a good heal). Dk definitively get some survivability boost.

    One heavy set might be very good for pvp : Falassa's guile. 50% less healing for every enemy who hit you (so a moving meatbag) is a great set for group pvp. Not a big boost, but better than anything.
  • Derra
    Derra
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    Have you even tried to play a magica DK on the pts - i don´t think so bc if you had you would not make such a pointless topic.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Leon119
    Leon119
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    pretty sure magicka DK will wreck faces now :neutral:
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Things that were missing in this patch that should have been added.
    • Exception for Battle Spirit that un-nerfs health % based sheilds and heals. This would fix blazing shield, dragon's blood, and igneous shield.
    • Heavy armor passive that allows stamina regen (or even a % of stam regen) while blocking with 5pc of heavy armor.
    • Drinks fix for sets like willows path and orgnams scales.

    This would be a huge help for tanks that are struggling right now especially in PvP.
  • Stalwart385
    Stalwart385
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    Things that were missing in this patch that should have been added.
    • Exception for Battle Spirit that un-nerfs health % based sheilds and heals. This would fix blazing shield, dragon's blood, and igneous shield.
    • Heavy armor passive that allows stamina regen (or even a % of stam regen) while blocking with 5pc of heavy armor.
    • Drinks fix for sets like willows path and orgnams scales.

    This would be a huge help for tanks that are struggling right now especially in PvP.

    All great fixes for outstanding issues that they refuse to address.
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