Praeficere wrote: »
It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.
It's not the first nerf. I really don't see how we are always meant to accept it..?
Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?

|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Praeficere wrote: »
Well, all they changed was now we have to spam BoL even more if things suddenly go south for a group. I guess that's technically more active, but I fail to see how it's more meaningful.
To be fair, there is no direct equivalent to BoL on a DK Healer, yet nothing is really spammed unless it's a Trial.
Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.
Praeficere wrote: »
Praeficere wrote: »
How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Praeficere wrote: »The BoL change is perfectly acceptable.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Praeficere wrote: »
Joy. A nitpicker, I see.How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.
Hand_Bacon wrote: »The whole "play the way you want" has been totally misunderstood.
Sure, play your class the way you want, but don't expect to be the best at everything at all times. Its pretty clear that classes were meant to have strengths which differentiate themselves.
Sure, you can fill any role, but don't expect to fill it as well as x class. Damn people, make choices and live with them.
Lets just take away all class skill lines and passives. Give us weapon and armor lines only, and no racial passives. Let us choose classes for....wait for it..."reasons".
Kevmeister wrote: »Praeficere wrote: »
If so, then give Templars Stealth skills like NightBlades, or give us Daedric Summoning like Sorcerors do, because we should also have pets to tank/side DPS. Your point makes no sense.
Templar is definitely the dedicated healing class for tougher situations. I have played my Templar as a DD for most PvE scenarios, and while most classes have shown their healing capabilities, Templar still outshines them and makes them invaluable to a dungeon run, which makes the whole run become smoother.
Now Templars can't heal for freck, and our DPS is marginal to craptastic even with the new changes (specifically Stam, Magplars seem to have its ups and downs with the new buffs to Dawn's Wrath abilities).
But getting back on point, I sense that you have Templar envy, or you haven't run Templar to its fullest capabilities, or know this class by heart on what makes seriously underwhelming.
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Darkonflare15 wrote: »
Please Templars are still going to heal better than other classes you still do have passives that increase your healing and rezing. You lose an extra heal to one person which is a burst heal while night blades lose a hot to an extra person. It seems they are balancing the amount of things going to the server to improve balance. If an healer need bol to complete content they were not that good of a healer to begin with since other class healers can heal harder content as well and now they can do it better with some new tools. Templars are still going to heal content at the same pace as they do now. Maybe they can use some of their other skills now.
Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Evidence? Players...ZOS...a fair few class abilities and passives, as well as the very existence of skill lines outside of the class itself.... can you be a good tank without a 1h/Shield and its abilities, or the Undaunted ranged taunt...?
Each class has abilities and passives innate to help both themselves, and their team. If you would care to look through each class' skill lines, you'd see tools to mitigate, provide utility/support and deal damage. Complement it with some external skills/passives, or not even at all in some cases, and the trinity of Tank/DD/Heal is doable with any class to a great and successful level.
Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restoration staff and still complete a dungeon as a healer.
Praeficere wrote: »
It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.
It's not the first nerf. I really don't see how we are always meant to accept it..?
Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?
Nobody can pretend the change to BoL doesn't reduce the Templar's capability in PvE. It means that your burst "oh crap" heal is less effective for your group, which means that you have less of a cushion in case things go sideways quickly, which means that you have to spend more time casting HoTs and such to avoid getting into a bad situation, which means you can't spend as much time contributing utility and DPS to the group.
It won't affect my play style as a healer by much (because I try to avoid relying on BoL anyway), but it is still strictly a reduction in my capability for PvE.
Praeficere wrote: »
It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.
It's not the first nerf. I really don't see how we are always meant to accept it..?
Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?
Nobody can pretend the change to BoL doesn't reduce the Templar's capability in PvE. It means that your burst "oh crap" heal is less effective for your group, which means that you have less of a cushion in case things go sideways quickly, which means that you have to spend more time casting HoTs and such to avoid getting into a bad situation, which means you can't spend as much time contributing utility and DPS to the group.
It won't affect my play style as a healer by much (because I try to avoid relying on BoL anyway), but it is still strictly a reduction in my capability for PvE.
How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.
Darkonflare15 wrote: »Kevmeister wrote: »Praeficere wrote: »
If so, then give Templars Stealth skills like NightBlades, or give us Daedric Summoning like Sorcerors do, because we should also have pets to tank/side DPS. Your point makes no sense.
Templar is definitely the dedicated healing class for tougher situations. I have played my Templar as a DD for most PvE scenarios, and while most classes have shown their healing capabilities, Templar still outshines them and makes them invaluable to a dungeon run, which makes the whole run become smoother.
Now Templars can't heal for freck, and our DPS is marginal to craptastic even with the new changes (specifically Stam, Magplars seem to have its ups and downs with the new buffs to Dawn's Wrath abilities).
But getting back on point, I sense that you have Templar envy, or you haven't run Templar to its fullest capabilities, or know this class by heart on what makes seriously underwhelming.
Please Templars are still going to heal better than other classes you still do have passives that increase your healing and rezing. You lose an extra heal to one person which is a burst heal while night blades lose a hot to an extra person. It seems they are balancing the amount of things going to the server to improve balance. If an healer need bol to complete content they were not that good of a healer to begin with since other class healers can heal harder content as well and now they can do it better with some new tools. Templars are still going to heal content at the same pace as they do now. Maybe they can use some of their other skills now.
Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
IrishGirlGamer wrote: »Praeficere wrote: »
It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.
It's not the first nerf. I really don't see how we are always meant to accept it..?
Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?
Nobody can pretend the change to BoL doesn't reduce the Templar's capability in PvE. It means that your burst "oh crap" heal is less effective for your group, which means that you have less of a cushion in case things go sideways quickly, which means that you have to spend more time casting HoTs and such to avoid getting into a bad situation, which means you can't spend as much time contributing utility and DPS to the group.
It won't affect my play style as a healer by much (because I try to avoid relying on BoL anyway), but it is still strictly a reduction in my capability for PvE.
This. How can people not understand this?
It's not even that I use it, either. My Templar is V1 and I use different skills. It's the idea that someone on Zenimax's design team thought this would be the very best way to try and balance the game.
On the topic of Templar changes, generally: I was expecting some real balancing here, but wow. This is ... truly awful. There really is no other word for it. I cannot believe Zenimax took the weakest class in the game ... and nerfed it!!!How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.
Wow, that IS wrong on so many levels. I agree: How could you even type that? And now, the entirety of your argument lacks any validity at all.
Maybe some logic will help?
Fact 1: There are 348 possible skill points a player can achieve in ESO:TU from every source.
Fact 2: There are 512 skills to be unlocked, including morphs and ultimates.
Fact 3: The maximum percentage of skills you can unlock with any one character is 68%.
Fact 4: Inversely, this leaves 32% of the skills unachievable.
These facts alone, break your argument. You cannot achieve at least a third of the skills in the game with any one character.
An even simpler fact, that once you've chose a class you cannot (obviously) unlock the skills for any unchosen class (ergo, you are locked out for three other class trees) for that character. You clearly can't get those skill lines, correct?
Even if you now characterize your argument as: "Well, what I meant was you can unlock all the skill lines if you don't ..." Don't what? Put any skills in crafting? True. Put skills in only two armors? True. Put skills in only two weapons. Again, true.
But then you're not maxing out all the skill lines in the game with that character. And the game was specifically designed this way - so you couldn't choose every skill like. So the correct statement would be:
"The game was designed from the ground up so that every no single player could access every skill line."
That statement is true.
But the essence of my original post still reached you, yes?Joy. A nitpicker, I see.How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?Praeficere wrote: »
Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.
Well apart from the class lines themselves that are unique unto each class, the only other skill lines that become inaccessible to you are either the vampire/werewolf skill lines (since you can't have both) and the emporer skill line.
But you can still access every weapon skill line, every gear type skill line, every world skill line, every guild skill line...you get the idea.