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Thx for great templar changes

  • UrQuan
    UrQuan
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    Praeficere wrote: »
    Iove wrote: »

    It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.

    It's not the first nerf. I really don't see how we are always meant to accept it..?

    Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?
    AxtzziK.gif


    Nobody can pretend the change to BoL doesn't reduce the Templar's capability in PvE. It means that your burst "oh crap" heal is less effective for your group, which means that you have less of a cushion in case things go sideways quickly, which means that you have to spend more time casting HoTs and such to avoid getting into a bad situation, which means you can't spend as much time contributing utility and DPS to the group.

    It won't affect my play style as a healer by much (because I try to avoid relying on BoL anyway), but it is still strictly a reduction in my capability for PvE.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Tryxus
    Tryxus
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    Honestly, the BoL nerf was uncalled for, and the actual "buffs" to the class are underwhelming at best

    There def needs to be something done about this: srs testing on PTS, feedback, etc... to get ZOS to truly improve the class and prevent the BoL nerf
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Iove
    Iove
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    Praeficere wrote: »
    wayfarerx wrote: »

    Well, all they changed was now we have to spam BoL even more if things suddenly go south for a group. I guess that's technically more active, but I fail to see how it's more meaningful.

    To be fair, there is no direct equivalent to BoL on a DK Healer, yet nothing is really spammed unless it's a Trial.

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

  • LindsC
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    FENGRUSH wrote: »
    Lucky28 wrote: »
    Blame @FENGRUSH tsk tsk

    reported for naming and shaming

    How are they shaming? I don't know they full story but, if you did contribute to the change, they were just stating that you were part of it.
  • Praeficere
    Praeficere
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    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
    PC EU Progression Guild
  • Iove
    Iove
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    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restoration staff and still complete a dungeon as a healer.

    Edited by Iove on February 3, 2016 11:44PM
  • Kevmeister
    Kevmeister
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    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    If so, then give Templars Stealth skills like NightBlades, or give us Daedric Summoning like Sorcerors do, because we should also have pets to tank/side DPS. Your point makes no sense.

    Templar is definitely the dedicated healing class for tougher situations. I have played my Templar as a DD for most PvE scenarios, and while most classes have shown their healing capabilities, I usually feel a lot safer knowing a Templar is in the group because Templar still outshines them and makes them invaluable to a dungeon run, which makes the whole run become smoother.

    Now Templars can't heal for freck, and our DPS is marginal to craptastic even with the new changes (specifically Stam, Magplars seem to have its ups and downs that evens out overall with the new buffs to Dawn's Wrath abilities).

    But getting back on point, I sense that you have Templar envy, or you haven't run Templar to its fullest capability(ies), or know this class by heart on what makes it seriously underwhelming. Prior to this change, I wanted to respec my v16 Temp from Stam to Magicka, but now I'm reconsidering not playing him at all.
    Edited by Kevmeister on February 3, 2016 11:47PM
  • Zorrashi
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    Iove wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
    How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?
  • Tankqull
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    Praeficere wrote: »
    The BoL change is perfectly acceptable.

    only if they adjust spellcosts. 25% reduction of helaing potential = 25% reduction of healing cost.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Iove
    Iove
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    Zorrashi wrote: »
    Iove wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
    How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?

    Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.

  • puffy99
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    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    This is the most moronic statement I have read all week... for ***$cks sake.
    Edited by puffy99 on February 3, 2016 11:55PM
  • Hand_Bacon
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    The whole "play the way you want" has been totally misunderstood.

    Sure, play your class the way you want, but don't expect to be the best at everything at all times. Its pretty clear that classes were meant to have strengths which differentiate themselves.

    Sure, you can fill any role, but don't expect to fill it as well as x class. Damn people, make choices and live with them.


    Lets just take away all class skill lines and passives. Give us weapon and armor lines only, and no racial passives. Let us choose classes for....wait for it..."reasons".
    #AlmostGood@ESO
  • Zorrashi
    Zorrashi
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    Iove wrote: »
    Zorrashi wrote: »
    Iove wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
    How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?

    Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.
    Joy. A nitpicker, I see.
    Well apart from the class lines themselves that are unique unto each class, the only other skill lines that become inaccessible to you are either the vampire/werewolf skill lines (since you can't have both) and the emporer skill line.
    But you can still access every weapon skill line, every gear type skill line, every world skill line, every guild skill line...you get the idea.
  • Iove
    Iove
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    Hand_Bacon wrote: »
    The whole "play the way you want" has been totally misunderstood.

    Sure, play your class the way you want, but don't expect to be the best at everything at all times. Its pretty clear that classes were meant to have strengths which differentiate themselves.

    Sure, you can fill any role, but don't expect to fill it as well as x class. Damn people, make choices and live with them.


    Lets just take away all class skill lines and passives. Give us weapon and armor lines only, and no racial passives. Let us choose classes for....wait for it..."reasons".

    Thank you.
  • Darkonflare15
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    Kevmeister wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    If so, then give Templars Stealth skills like NightBlades, or give us Daedric Summoning like Sorcerors do, because we should also have pets to tank/side DPS. Your point makes no sense.

    Templar is definitely the dedicated healing class for tougher situations. I have played my Templar as a DD for most PvE scenarios, and while most classes have shown their healing capabilities, Templar still outshines them and makes them invaluable to a dungeon run, which makes the whole run become smoother.

    Now Templars can't heal for freck, and our DPS is marginal to craptastic even with the new changes (specifically Stam, Magplars seem to have its ups and downs with the new buffs to Dawn's Wrath abilities).

    But getting back on point, I sense that you have Templar envy, or you haven't run Templar to its fullest capabilities, or know this class by heart on what makes seriously underwhelming.

    Please Templars are still going to heal better than other classes you still do have passives that increase your healing and rezing. You lose an extra heal to one person which is a burst heal while night blades lose a hot to an extra person. It seems they are balancing the amount of things going to the server to improve balance. If an healer need bol to complete content they were not that good of a healer to begin with since other class healers can heal harder content as well and now they can do it better with some new tools. Templars are still going to heal content at the same pace as they do now. Maybe they can use some of their other skills now.
  • Praeficere
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    Iove wrote: »

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.

    Evidence? Players...ZOS...a fair few class abilities and passives, as well as the very existence of skill lines outside of the class itself.... can you be a good tank without a 1h/Shield and its abilities, or the Undaunted ranged taunt...?

    Each class has abilities and passives innate to help both themselves, and their team. If you would care to look through each class' skill lines, you'd see tools to mitigate, provide utility/support and deal damage. Complement it with some external skills/passives, or not even at all in some cases, and the trinity of Tank/DD/Heal is doable with any class to a great and successful level.
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
    PC EU Progression Guild
  • Praeficere
    Praeficere
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    Please Templars are still going to heal better than other classes you still do have passives that increase your healing and rezing. You lose an extra heal to one person which is a burst heal while night blades lose a hot to an extra person. It seems they are balancing the amount of things going to the server to improve balance. If an healer need bol to complete content they were not that good of a healer to begin with since other class healers can heal harder content as well and now they can do it better with some new tools. Templars are still going to heal content at the same pace as they do now. Maybe they can use some of their other skills now.

    Exactly, and sadly Templars being killed by this BoL change is all we'd hear. Heck, they haven't even tried it yet.
    Edited by Praeficere on February 4, 2016 12:00AM
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
    PC EU Progression Guild
  • Iove
    Iove
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    Praeficere wrote: »
    Iove wrote: »

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.

    Evidence? Players...ZOS...a fair few class abilities and passives, as well as the very existence of skill lines outside of the class itself.... can you be a good tank without a 1h/Shield and its abilities, or the Undaunted ranged taunt...?

    Each class has abilities and passives innate to help both themselves, and their team. If you would care to look through each class' skill lines, you'd see tools to mitigate, provide utility/support and deal damage. Complement it with some external skills/passives, or not even at all in some cases, and the trinity of Tank/DD/Heal is doable with any class to a great and successful level.

    Did you even read any of the replies you got? Or are you just ignoring people's points on purpose?
  • Tryxus
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    Yeah, would be nice if every class had the ability to do everything: tank, DPS, heal and PvP

    But it seems ZOS is taking everything away from Templars now, even their class identity: low DPS and lower Healing capacities
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Magdalina
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    Iove wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restoration staff and still complete a dungeon as a healer.

    Templars are great tanks and very good dps if built right. If templars are meant to be healers while other classes are not then templars are not supposed to tank and dps either, are they? Because else it's just Elder Templars Online.
    (That's PvE side, don't lawl me about PvP now>.>)

    Boo, logical evidence;)

    You're overlooking DK and NB healers capabilities btw. DKs can shield group so much they won't need heals. Plus they get Major Mending buff from that shield. NBs can do insane offheals while dpsing without even trying to, a friend of mine was pretty much solo healing our group in WGT as an NB dps. We had 3 dps and templar tank with BoL on bar but he barely had to use it - I mean 30k+ hps in trash packs. While dpsing.
    Though I suppose the balance might shift with this patch, not yet sure how.
  • Shader_Shibes
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    UrQuan wrote: »
    Praeficere wrote: »
    Iove wrote: »

    It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.

    It's not the first nerf. I really don't see how we are always meant to accept it..?

    Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?
    AxtzziK.gif


    Nobody can pretend the change to BoL doesn't reduce the Templar's capability in PvE. It means that your burst "oh crap" heal is less effective for your group, which means that you have less of a cushion in case things go sideways quickly, which means that you have to spend more time casting HoTs and such to avoid getting into a bad situation, which means you can't spend as much time contributing utility and DPS to the group.

    It won't affect my play style as a healer by much (because I try to avoid relying on BoL anyway), but it is still strictly a reduction in my capability for PvE.

    Holy ***, dat image got worse, ima have nightmares now!
  • IrishGirlGamer
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    UrQuan wrote: »
    Praeficere wrote: »
    Iove wrote: »

    It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.

    It's not the first nerf. I really don't see how we are always meant to accept it..?

    Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?
    AxtzziK.gif


    Nobody can pretend the change to BoL doesn't reduce the Templar's capability in PvE. It means that your burst "oh crap" heal is less effective for your group, which means that you have less of a cushion in case things go sideways quickly, which means that you have to spend more time casting HoTs and such to avoid getting into a bad situation, which means you can't spend as much time contributing utility and DPS to the group.

    It won't affect my play style as a healer by much (because I try to avoid relying on BoL anyway), but it is still strictly a reduction in my capability for PvE.

    This. How can people not understand this?

    It's not even that I use it, either. My Templar is V1 and I use different skills. It's the idea that someone on Zenimax's design team thought this would be the very best way to try and balance the game.

    On the topic of Templar changes, generally: I was expecting some real balancing here, but wow. This is ... truly awful. There really is no other word for it. I cannot believe Zenimax took the weakest class in the game ... and nerfed it!!!
    Iove wrote: »
    Zorrashi wrote: »
    Iove wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
    How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?

    Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.

    Wow, that IS wrong on so many levels. I agree: How could you even type that? And now, the entirety of your argument lacks any validity at all.

    Maybe some logic will help?

    Fact 1: There are 348 possible skill points a player can achieve in ESO:TU from every source.

    Fact 2: There are 512 skills to be unlocked, including morphs and ultimates.

    Fact 3: The maximum percentage of skills you can unlock with any one character is 68%.

    Fact 4: Inversely, this leaves 32% of the skills unachievable.

    These facts alone, break your argument. You cannot achieve at least a third of the skills in the game with any one character.

    An even simpler fact, that once you've chose a class you cannot (obviously) unlock the skills for any unchosen class (ergo, you are locked out for three other class trees) for that character. You clearly can't get those skill lines, correct?

    Even if you now characterize your argument as: "Well, what I meant was you can unlock all the skill lines if you don't ..." Don't what? Put any skills in crafting? True. Put skills in only two armors? True. Put skills in only two weapons. Again, true.

    But then you're not maxing out all the skill lines in the game with that character. And the game was specifically designed this way - so you couldn't choose every skill like. So the correct statement would be:

    "The game was designed from the ground up so that every no single player could access every skill line."

    That statement is true.


    Edited by IrishGirlGamer on February 4, 2016 12:10AM
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Kevmeister
    Kevmeister
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    Kevmeister wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    If so, then give Templars Stealth skills like NightBlades, or give us Daedric Summoning like Sorcerors do, because we should also have pets to tank/side DPS. Your point makes no sense.

    Templar is definitely the dedicated healing class for tougher situations. I have played my Templar as a DD for most PvE scenarios, and while most classes have shown their healing capabilities, Templar still outshines them and makes them invaluable to a dungeon run, which makes the whole run become smoother.

    Now Templars can't heal for freck, and our DPS is marginal to craptastic even with the new changes (specifically Stam, Magplars seem to have its ups and downs with the new buffs to Dawn's Wrath abilities).

    But getting back on point, I sense that you have Templar envy, or you haven't run Templar to its fullest capabilities, or know this class by heart on what makes seriously underwhelming.

    Please Templars are still going to heal better than other classes you still do have passives that increase your healing and rezing. You lose an extra heal to one person which is a burst heal while night blades lose a hot to an extra person. It seems they are balancing the amount of things going to the server to improve balance. If an healer need bol to complete content they were not that good of a healer to begin with since other class healers can heal harder content as well and now they can do it better with some new tools. Templars are still going to heal content at the same pace as they do now. Maybe they can use some of their other skills now.

    No, just no.

    Have you seen all the Templar changes in regards to healing? No? Let me break it down for you:
    Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.

    A summary of this skill is; heals 1 less, overall effective healing drops by 25%.

    Oh, so our passives grant us Major Mending now? Joy! Not:
    Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.

    Note the bolded part. That means, we are static, locked to the location of where those skills are in order to make our healing somewhat close to what it is now. What this translate to is:

    1. We have to stay put at most times to fully utilise all resources in order to keep the party alive.
    2. Moving to a new location because most if not all tougher PvE situations have AoE-filled mechanics means we have to recast the other skills. What that translates to is; more resource needed = more time needed = lower/lesser HPS (in case you're wondering, that's Healing per Second)

    Also, 1 less target to heal even if it means healing 2 other targets for more means the likelier chance of having to resurrect the other player because BoL was affecting 3 out of 4 players at a time, and keeping the other guy alive.

    BoL has always been a panic button for most Templars, and yes, we do use other skills to help out in the situation; be it for resource return, DPS, or other sources of healing such as the Resto Staff skills.

    But now, we have to solely focus on healing, and stuck to a static position to do that which is utter ridiculous.
    Edited by Kevmeister on February 4, 2016 12:14AM
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Thanks for nerfing my fcuking templar healer. Just because some half *** streamer complained because their healers were dog ***. Why couldnt they just buff other healers instead of nerfing templars? Its been healing 2 extra players since beta. . We have *** poor CC, *** little sunshield that barely helps, we have lackluster dps, and most of the skills were bugged and the only thing we had going was the healing line. None of the buffs actually helped stamina templars.

    They want to stop templar healers spamming BOL? Now its going to be worse, because they are going to be spamming harder just to get that extra target thats taking damage.

    Yet sorcs get a 30k damage shield in one move, and can turn on overload and pull 40k dps with light attacks.. clicking one mouse button. Yea and templars are the one that need nerfs.
  • ContraTempo
    ContraTempo
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    Here's an idea: We can all run nothing but NB in PVP from now on so everyone can quit whining about this or that class being OP

    /sarcasm
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • llllADBllll
    llllADBllll
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    Dark Flare buff.
    Win.
    Anyone complaining about bol isn't a proper healer just an AP farmer or a Magicka Regen obsessive.
    I've used Honour The Dead for quite a while now in pve and pvp healing ward and combat prayer with repentance take care of everything if you know what you're doing. Remembrance will be these bol addicts new best buddy.

    Can't wait to see if the complaints cause it to be changed.

    Bring it on to XB1 I want to see a structured dark Flare toppling proxy radiant combo work without issues. I solo pvp regularly and the unlimited eclipse is phenomenal.

    Templars rule. Long live Templars
    CRAFTMASTER - DAGGERFALL EU XBOX ONE

    GAMERTAG - DJANTBOWMAN

    Tamriel Trading Company Guildmaster
  • Zorrashi
    Zorrashi
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    UrQuan wrote: »
    Praeficere wrote: »
    Iove wrote: »

    It's not a change, it's a nerf. A change would be if something was added but something taken away. This is just something taken away.

    It's not the first nerf. I really don't see how we are always meant to accept it..?

    Do you disagree on the healing ability of a Templar with the BoL change - which does not reduce their capability in PvE at all and encourages a more active playstyle( For PvP is a welcome adjustment), or are you stuck only on the principle of it being "another nerf"?
    AxtzziK.gif


    Nobody can pretend the change to BoL doesn't reduce the Templar's capability in PvE. It means that your burst "oh crap" heal is less effective for your group, which means that you have less of a cushion in case things go sideways quickly, which means that you have to spend more time casting HoTs and such to avoid getting into a bad situation, which means you can't spend as much time contributing utility and DPS to the group.

    It won't affect my play style as a healer by much (because I try to avoid relying on BoL anyway), but it is still strictly a reduction in my capability for PvE.

    This. How can people not understand this?

    It's not even that I use it, either. My Templar is V1 and I use different skills. It's the idea that someone on Zenimax's design team thought this would be the very best way to try and balance the game.

    On the topic of Templar changes, generally: I was expecting some real balancing here, but wow. This is ... truly awful. There really is no other word for it. I cannot believe Zenimax took the weakest class in the game ... and nerfed it!!!
    Iove wrote: »
    Zorrashi wrote: »
    Iove wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
    How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?

    Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.

    Wow, that IS wrong on so many levels. I agree: How could you even type that? And now, the entirety of your argument lacks any validity at all.

    Maybe some logic will help?

    Fact 1: There are 348 possible skill points a player can achieve in ESO:TU from every source.

    Fact 2: There are 512 skills to be unlocked, including morphs and ultimates.

    Fact 3: The maximum percentage of skills you can unlock with any one character is 68%.

    Fact 4: Inversely, this leaves 32% of the skills unachievable.

    These facts alone, break your argument. You cannot achieve at least a third of the skills in the game with any one character.

    An even simpler fact, that once you've chose a class you cannot (obviously) unlock the skills for any unchosen class (ergo, you are locked out for three other class trees) for that character. You clearly can't get those skill lines, correct?

    Even if you now characterize your argument as: "Well, what I meant was you can unlock all the skill lines if you don't ..." Don't what? Put any skills in crafting? True. Put skills in only two armors? True. Put skills in only two weapons. Again, true.

    But then you're not maxing out all the skill lines in the game with that character. And the game was specifically designed this way - so you couldn't choose every skill like. So the correct statement would be:

    "The game was designed from the ground up so that every no single player could access every skill line."

    That statement is true.


    Oh yes, I was incorrect. A simple but prominent bout of oversimplification in my thought process, as I addressed not even two posts down from that (albeit with high levels of saltyness).
    Zorrashi wrote: »
    Iove wrote: »
    Zorrashi wrote: »
    Iove wrote: »
    Praeficere wrote: »
    Iove wrote: »

    Your point? Templar was always meant to be a healer, Dk was not. The fact they are even comparable now just shows how far Templars have been hammered into the ground.

    Each class is intended to, and is able to, fulfill every role.

    Back that up with evidence. Templars have their own healing skills. They are the only class that can actually not use a restorAtion staff and still complete a dungeon.
    How about the whole "play the way you want" bit, or the fact that the game was designed from the ground up that every player could access every skill line (including the restoration staff) regardless of class?

    Every player can access every skill line? Wrong. Just so wrong. How have you even typed that. I can't do this anymore.
    Joy. A nitpicker, I see.
    Well apart from the class lines themselves that are unique unto each class, the only other skill lines that become inaccessible to you are either the vampire/werewolf skill lines (since you can't have both) and the emporer skill line.
    But you can still access every weapon skill line, every gear type skill line, every world skill line, every guild skill line...you get the idea.
    But the essence of my original post still reached you, yes?
    That not every class should be constricted to being the only one able to competently do one thing (like a Templar being the only one able to competently heal)?
  • timidobserver
    timidobserver
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    delete, posted in wrong thread.
    Edited by timidobserver on February 4, 2016 12:28AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • DuckNoodles
    DuckNoodles
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    This is fu*kin* bull*hit!!!!

    You have jabbed us in the eyes,

    Punched us in the jaw,

    Kneed us in the face,

    Kicked us in the nuts,

    Slapped us around and kicked us while we are down.

    Zos, you might as well roll our body of a cliff to finish us of!!!!!!!

  • Bossdonut
    Bossdonut
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    I already roll hots, use combat prayer, war horn and healing springs for pve. BOL is the "oh ***" button. Now it's going to be the "well, ***" button and cost one poor *** a soul gem and repairs.

    Do the devs go to work drunk and go to a bar for lunch?
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