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Dark Cloak Nerfed! (Nightblade change's discussion / patch note's discussion)

GreenSoup2HoT
GreenSoup2HoT
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Shadow Cloak Change's
Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.

So now, for a stamina nightblade. If you get hit with DoT's, you will have to continue to use Cloak to not be effected by the damage. Player's that use DoT's just got a huge buff against nightblade's.

Siphoning Passive change
Siphoning
Catalyst: Increased the amount of Ultimate you gain when drinking a potion to 10/20 Ultimate at Ranks I/II from 6/12 Ultimate.
More ultimate, nice.

Cripple Change - Magicka Nightblade's
Debilitate (Cripple morph):
This morph now also allows you to place Debilitate on an unlimited amount of targets.
Magicka Nightblade's DoT build's will be great against stamina nightblade's now. Also being able to inflict cripple on an infinite number of target's is a huge buff to magicka nightblade's.

The dark cloak change's alone are really good change's for magicka nightblade's since they still have purge.

Steel Tornado Change
Dual Wield
Steel Tornado (Whirlwind morph): Decreased the radius of this morph to 9 meters on all Ranks from 11/11.5/12/12.5 meters on Ranks I/II/III/IV. This morph now gains slightly more damage as it ranks up.
Range decrease was much needed but is does more damage now as it rank's up? It didn't need that but ok.

Vampire Change..... disappointed here.
Vampire
Unnatural Resistance: Fixed an issue where purchasing this passive would not update your Health Recovery in the character UI.
Great... no actual vampire fixes. Where's my mist form fix :(

Mage Light
Mages Guild Magelight: This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefits as long as they are slotted (similar to Expert Hunter).

-Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in an 8 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 5 seconds.
-This ability and the Radiant Magelight morph no longer decrease your maximum Magicka, due to the toggle changes noted above.
-The Radiant Magelight morph will continue to prevent you from being stunned by stealth attacks, and will reduce damage from stealth attacks while slotted as a morph effect.
-Activating it also increases the radius of the activated reveal to 12 meters, and reduces the cost.
-The Inner Light morph will continue to increase your maximum Magicka while slotted.

This one i dunno. I use a specific radiant mage light build and now it just wont work because of the duration.

Nightblade's will not be able to hide against any Sorc or magicka class using this ability. HUGE stamina nightblade gank build nerf.

The only nice thing about this change, i can slot radiant mage light on one bar and not be effected by stealth gank's. However i cannot find my enemy like i used to with toggled RML on two bar's.


Please increase the duration. 5 second's is nothing.
....However gank build's can do this now.

Might of the Guild: This passive ability can now proc the Empower buff from Magelight and its morphs.
I can really see Empower Bow Heavy attack Dk's being a thing again.

Magicka Det - Magicka Nightblade's..... suicide bomber's are back.
Magicka Detonation:
Reduced the damage from this ability and its morphs by 15%.
Increased the amount of additional damage per hit to 10% additional damage per target hit from 5%
Increased the cap for the bonus damage to a total of 100% more damage done, from 25% more damage done.
Rapid Maneuver:
This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally, as well as a damaging ability on an enemy.
Increased the duration of this ability and its morphs to 30 seconds from 20 seconds.
This ability and its morphs now only affect your group, instead of any friendly nearby ally.
Reduced the maximum amount of targets this ability and its morphs can affect to 24 targets, previously an infinite amount of targets.

Well. Magicka Nightblade's are gonna blow group's up again...



Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows.
Sorc's you mad? LOL jk look below, you got what you wanted.
Elemental Defender: This ability now reduces Flame, Frost, Shock, and Magic Damage dealt to you, instead of Flame, Frost, and Shock Damage only.

Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.

All cp change's below

Champion System

The Apprentice

Elemental Expert: This ability now increases Flame, Frost, Shock, and Magic Damage dealt by you, instead of Flame, Frost, and Shock Damage only.

Spell Erosion: Updated this ability’s tooltip to indicate it has always given a flat value of Spell Penetration that scales with your level. We also increased the value of Spell Penetration by 167% to counterbalance the Spell Resistance granted by Spell Shield.


The Atronach

Blade Expert: This ability now increases the Light and Heavy Attack damage of all melee weapons (swords, axes, maces, and daggers), instead of swords and daggers only. We also renamed this ability to Melee Weapon Expert.

Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows.


The Lady

Critical Leech: Updated this ability’s tooltip to indicate it only procs on direct damage abilities, and not damage over time abilities.

Elemental Defender: This ability now reduces Flame, Frost, Shock, and Magic Damage dealt to you, instead of Flame, Frost, and Shock Damage only.

Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.

Light Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.


The Lord

Heavy Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.

Nourishing: This ability now reduces Light and Heavy Attack damage dealt to you, instead of increasing the effectiveness of healing potions. We also renamed this ability to Expert Defender.


The Lover

Battle Roar: Fixed an issue where placing points into this passive ability would cause the Synergizer Champion star to stop working.


The Ritual

Piercing: Updated this ability’s tooltip to indicate it has always given a flat value of Physical Penetration that scales with your level. We also increased the value of

Physical Penetration by 167% to counterbalance the Physical Resistance granted by Light, Medium, or Heavy Armor Focus.

Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.


The Steed

Medium Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.

Spell Shield: This ability now grants a flat amount of Spell Resistance per point spent that scales with your level, instead of granting a percentage increase to Spell Resistance.

Overall the CP change's are very well done in my opinion. You can now increase all source's of a stamina or magicka type damage in one tree. You can also mitigate all source's of a stamina or magicka build's damage in one tree also.

I'm curious to how the Armour change's effect tank's. To be honest it's a little unfair when considering light to heavy. They both can get the same amount of flat % reduction. You would think heavy would get double the reduction or something.

The value's are not indicated based on Armour type. Hopefully heavy Armour user's do get more resist compared to light Armour.



Molten Weapons's Changes - INSANE
Molten Armaments (Molten Weapons morph):
This morph now increases your own fully-charged Heavy Attack damage by 40% for 30 seconds in addition to granting the Major Sorcery buff.

This morph will now apply the fully-charged Heavy Attack damage bonus to Lightning and Restoration Staves.

Molten Weapons: This ability and its morphs now applies a 30 second Major Sorcery buff for you and nearby allies.

Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.

This is insane. 30 second's of Major Brutality and heavy attack damage. Your going to see a ton of Bow/1H+S dk's now. Crazy





Edited by GreenSoup2HoT on February 3, 2016 9:58PM
PS4 NA DC
  • SemiD4rkness
    SemiD4rkness
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    I got to grind my Stam DK, NOW >:)
  • GreenSoup2HoT
    GreenSoup2HoT
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    I got to grind my Stam DK, NOW >:)

    stam dk? Bring back the madness of magicka dk dot's!!

    Edited by GreenSoup2HoT on February 3, 2016 8:59PM
    PS4 NA DC
  • Shunravi
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    Meh
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • DangerMan
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    I got to grind my Stam DK, NOW >:)

    Why a Stam DK?
    Flawless MagSorc DPS
    StamDK DPS
    MagTemp DPS
    StamSorc DPS
    MagDK DPS
    DK Tank
    MagNB PvP
    StamNB PvP

  • Love Wizard
    Love Wizard
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    This isn't really a nerf to cloak, how you think it is one confuses me.
    @IWM - EU - Member of Hodor
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    Kittynate - Khajiit Nightblade (Inactive)
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    Server: EU || Guilds: Hodor & Banana Squad || Previously Zerg Squad || Nightblade Lover

    Scores: vMoL - 170840 | vSO - 177392 | vHRC - 159696 | vHoF - 221111| vAS - 115810| vCR - 132661 | vBP - 101083 | vSS - 247438

    Achievements: Tick Tock Tormentor x3 - Immortal Redeemer x6 - Gryphon Heart x5 - The Unchained x1 - Godslayer x1

    Worlds First Vet Maw of Lorkhaj Clear (Hodor! & Hodor!)
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  • nilldax
    nilldax
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    I got to grind my Stam DK, NOW >:)

    stam dk? Bring back the madness of magicka dk dot's!!

    Back to the Future? That changes are like re-make of 1.5, in my opinion.
    Huge changes to playstyle of NB, sieges against Staminers, Summoners sorc seems more viable...
    I would call it era of non-NB :tongue:
  • GreenSoup2HoT
    GreenSoup2HoT
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    This isn't really a nerf to cloak, how you think it is one confuses me.

    You can applie all your dot's to a stamina nightblade and they have to cloak to mitigate the damage instead of it just being cleansed.

    A stamina nightblade can only cloak 2-3 time's in a row. So if you applie lot's of long duration dot's, a stamina nightblade will now be taking a lot more damage with this change.

    Edited by GreenSoup2HoT on February 3, 2016 9:10PM
    PS4 NA DC
  • shugg
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    Was a bit disappointed with the class balance, was expecting an instant stam hit ability for both dk and sorcs also all shields to scale off health.

    Though i am tempted to roll a magic sorc tank for the new vet trail depending on dark exchange changes.
  • JubJub
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    Love the pet sorc buffs so excited to see these in action. :D
  • Alucardo
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    shugg wrote: »
    Was a bit disappointed with the class balance, was expecting an instant stam hit ability for both dk and sorcs also all shields to scale off health.

    Lol the only "buff" stam sorcs received
    Thundering Presence (Lightning Form morph): Fixed an issue where recasting this morph would cause the effects to disappear.

    What a joke
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hmm a start but not enough. Atleast DOTs now hit through f****** damage shields now.
  • Ryuho
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    Hmm a start but not enough. Atleast DOTs now hit through f****** damage shields now.

    Exactly this <3
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Ryuho wrote: »
    Hmm a start but not enough. Atleast DOTs now hit through f****** damage shields now.

    Exactly this <3

    Wait since DOTs can hit through damage shields and block now does that mean there gonna be the OP META ..... Cause I like DOTs they help my DPS out since I'm a tank but them to become the OP META ..... nah no no no not a chance right there still not that powerful alone there only good when stacked and their still is purge or heal through them right ?
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Forestd16b14_ESO

    You better get some Maelstrom dagger's because those are going to be HOT next update seriously.

    NEW META CONFIRMED : Stamina Dk - DoT + Igneous Weapon's + Flurry


    Edited by GreenSoup2HoT on February 3, 2016 10:03PM
    PS4 NA DC
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    @Forestd16b14_ESO

    You better get some Maelstrom dagger's because those are going to be HOT next update seriously.

    NEW META CONFIRMED : Stamina Dk - DoT + Igneous Weapon's + Flurry

    Uh the changes to igneous weapons and all them is duration buff to 30 seconds and major sorcery helping magicka builds not stamina cause the bonus damage only applies to fully charged heavy attacks.
  • leepalmer95
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    @Forestd16b14_ESO

    You better get some Maelstrom dagger's because those are going to be HOT next update seriously.

    NEW META CONFIRMED : Stamina Dk - DoT + Igneous Weapon's + Flurry

    Uh the changes to igneous weapons and all them is duration buff to 30 seconds and major sorcery helping magicka builds not stamina cause the bonus damage only applies to fully charged heavy attacks.

    Thats what i was thinking, hmm, looks like s+b dk's with a magicka gap closer with a off hand desto staff because of increase HA speed + 40% dmg buff.

    Also now dk's will do more dmg because all 'magicka' dmg are all one cp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Xsorus
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    I don't think some of you nightblades realize how nasty Magicka DKs with dots are going to be against you

    Scorching Flare is a massive Dot....it will reveal you removing the immunity you get to dots...and its flame damage...which means they buff it..

  • leepalmer95
    leepalmer95
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    Xsorus wrote: »
    I don't think some of you nightblades realize how nasty Magicka DKs with dots are going to be against you

    Scorching Flare is a massive Dot....it will reveal you removing the immunity you get to dots...and its flame damage...which means they buff it..

    Hmm... interesting.

    Though it's only a dot if someone is actually in the area though right?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    @Forestd16b14_ESO

    You better get some Maelstrom dagger's because those are going to be HOT next update seriously.

    NEW META CONFIRMED : Stamina Dk - DoT + Igneous Weapon's + Flurry

    Uh the changes to igneous weapons and all them is duration buff to 30 seconds and major sorcery helping magicka builds not stamina cause the bonus damage only applies to fully charged heavy attacks.

    Thats what i was thinking, hmm, looks like s+b dk's with a magicka gap closer with a off hand desto staff because of increase HA speed + 40% dmg buff.

    Also now dk's will do more dmg because all 'magicka' dmg are all one cp.

    Well I am a DK tank/stamina and I use unstable flames and fiery breath which is a nice combo paired up with poison injection and lethal arrow makes for really powerful DOTs.
  • GreenSoup2HoT
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    @Xsorus

    I think Radiant Mage Light would be better.
    PS4 NA DC
  • Nifty2g
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    I love nightblade tears and I love stam build tears.

    Keep it coming, no more cheese builds and cheese champion system for you

    Though if everyone starts running Magelight I'm gonna say the nerf to cloak was a bit much, but we'll see
    #MOREORBS
  • Xsorus
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    Xsorus wrote: »
    I don't think some of you nightblades realize how nasty Magicka DKs with dots are going to be against you

    Scorching Flare is a massive Dot....it will reveal you removing the immunity you get to dots...and its flame damage...which means they buff it..

    Hmm... interesting.

    Though it's only a dot if someone is actually in the area though right?

    Correct..has to reveal the target
    @Xsorus

    I think Radiant Mage Light would be better.

    I'd say for every other Magicka User yes...for DKs...scorching flare can delve for over 20k damage...

  • Helluin
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    Considering the CP changements, Killer's Blade should become physical damage.
    Stamina builds will have weaker ultimates (as it is already), even the really few using now a Thaumaturge build.

    Too bad hybrid builds are not as before 1.6, otherwise I would have liked to play a magicka DoT build with Poison Injection + Cripple.
    Edited by Helluin on February 3, 2016 11:04PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Xsorus Depends if your vamp or not :)
    PS4 NA DC
  • Elijah_Crow
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    Killers Blade should of course be Physical Damage. It's a Stamina Morph and if that change was made I could live with the rest.
  • Xsorus
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    @Xsorus Depends if your vamp or not :)

    Its 20k even if you're not a vamp
  • Helluin
    Helluin
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    Killers Blade should of course be Physical Damage. It's a Stamina Morph and if that change was made I could live with the rest.

    I'll wait to test all this before a proper feedback, but I think it will be the same for me (playing both stamina and magicka NB).
    Surely the cloak changement will hurt a lot stamina builds, while for magicka ones could become even better.
    Shadowy Disguise could become interesting while Manifestation of Terror seems still not appealing.
    Debilitate seems to be awesome and the buff to Path of Darkness is quite a lot.

    Maybe also the Assassin's Will of Relentless Focus could become physical but it's not a big issue.

    The good news is that we don't have to wait anymore for 900 CPs cap for some builds.
    For sure I was expecting a lot more balance changements, considering what it was said about this patch.
    Edited by Helluin on February 3, 2016 11:47PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • GreenSoup2HoT
    GreenSoup2HoT
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    Xsorus wrote: »
    @Xsorus Depends if your vamp or not :)

    Its 20k even if you're not a vamp

    noooo ... im talking about the stealth damage prevention from camo hunter. so you can run devouring swarm and mist form
    PS4 NA DC
  • SirDopey
    SirDopey
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    I got to grind my Stam DK, NOW >:)

    stam dk? Bring back the madness of magicka dk dot's!!

    The changes to Thaumaturge, how will that affect M DKS, will dots benefit from both Thaumaturge and Elemental???
    NA PC | AD
    xx Doc Holliday xx
  • GreenSoup2HoT
    GreenSoup2HoT
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    SirDopey wrote: »
    I got to grind my Stam DK, NOW >:)

    stam dk? Bring back the madness of magicka dk dot's!!

    The changes to Thaumaturge, how will that affect M DKS, will dots benefit from both Thaumaturge and Elemental???

    yes
    PS4 NA DC
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