Millerman34n wrote: »U guys think aoe caps are gonna go?
No. Will make lag worse as more calculations will need to be performed between client and server.
@Dominoid You've been here a lot today. Need a room in the Forum Natch Pote House?
Totally off-topic, but @Minsc I really hope you've got a vanity pet who you've named Boo.Millerman34n wrote: »U guys think aoe caps are gonna go?
No. Will make lag worse as more calculations will need to be performed between client and server.
ehmm...no?
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Millerman34n wrote: »U guys think aoe caps are gonna go?
No. Will make lag worse as more calculations will need to be performed between client and server.
@Dominoid You've been here a lot today. Need a room in the Forum Natch Pote House?
I'll take a room. I just wait to leech the patch notes over to the Reddit safehaven. ;-)
ZOS_GinaBruno wrote: »We're excited to announce that the Thieves Guild DLC game pack and base game patch will be available on the PTS tomorrow! We'll officially begin maintenance at 10:00am EST (even though the PTS will continue to be down until then) and will likely last several hours. During that time, we'll publish the patch notes so you have some reading material. We'll also post the testing suggestions and feedback we're looking for, in addition to some testing events.
All North American PC megaserver characters will be copied first with the stamp being taken at midnight tonight, and European megaserver character copies will be in the coming weeks. We'll also be supplying you with a VR16 character template for testing.
We can't wait to have you join the Thieves Guild, and anxiously await your feedback!
Very enlightening. Please tell me how more calculations and server checks doesn't mean more lag. And how removing AOE caps doesn't make healing zergs easier. I await.
So uhh... If the server has to calculate 100% damage for 6 targets, 25% for 24 targets and 50% for 30 targets, which we have now... compared to 100% damage to 60 targets... which one do you think, honestly, will require the most calculations?
Very enlightening. Please tell me how more calculations and server checks doesn't mean more lag. And how removing AOE caps doesn't make healing zergs easier. I await.
@UrQuan , yes and he goes for their eyes. And I would certainly like to read from the community ambassador his rationale why removing Aoe caps for damaging skills will increase the calculations ( unless he prefers his safehaven)
@UrQuan , yes and he goes for their eyes. And I would certainly like to read from the community ambassador his rationale why removing Aoe caps for damaging skills will increase the calculations ( unless he prefers his safehaven)
Sure because math and 7,8,9,10,11,12,13, etc checks is larger than 6 checks. This means more calculations! Seems simple.
So now the AOE cap argument is they're fine if they benefit "my" play style or the outcome I want?
@UrQuan , yes and he goes for their eyes. And I would certainly like to read from the community ambassador his rationale why removing Aoe caps for damaging skills will increase the calculations ( unless he prefers his safehaven)
Sure because math and 7,8,9,10,11,12,13, etc checks is larger than 6 checks. This means more calculations! Seems simple.
bikerangelo wrote: »@Dominoid
AOE's don't just hit 6 people, they hit all 24 (if there are 24 people around 1 person spamming steel tornado). The closest 6 take full damage, then the next closest take reduced damage, and then the next take even less damage. It's not about the calculations that will prevent lag, it's about abilities being strong enough to discourage people from balling up spamming healing.
@UrQuan , yes and he goes for their eyes. And I would certainly like to read from the community ambassador his rationale why removing Aoe caps for damaging skills will increase the calculations ( unless he prefers his safehaven)
Sure because math and 7,8,9,10,11,12,13, etc checks is larger than 6 checks. This means more calculations! Seems simple.