Why can't we stack Drinks and Food buffs?

  • Caza99
    Caza99
    ✭✭✭✭
    whats pretty annoying is running drinks in PvE content just doesn't seem worth it.
    You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.

    And suddenly short of being a tank spec or using orsinium food
    you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.

    what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only 3 active stats at once so not OP).

    not only would making a meal cost more resources and reduce effectiveness of ingredients used so not that OP but they could make the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while.

    I don't know about having food combined with a bi stat drink. Maybe one max stat and one recovery buff. Make it so you can combine drinks and food to get one of health/magicka/stamina plus one of magicka rec/health rec/stamina rec. If they do bi-stat drink comboed with a max stat they gotta make it hard to obtain.
    Edited by Caza99 on February 3, 2016 4:47PM
    PC NA - @MercerESO
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Caza99 wrote: »
    Faugaun wrote: »
    Hope499 wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Because it would be insanely overpowered?

    How can it be OP if everyone would have the the option to combine food and drinks?

    Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?

    I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....

    pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?

    And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?

    My brain hurts thinking about how bad it would be to be able to stack both food and drink...

    Agreed.

    Cant even see how someone thinks this is a remotely good idea, just because "another game had it"

    Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....

    If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless

    No, I want to be able to combine buffs in interesting ways....I'm a pvper.
  • Caza99
    Caza99
    ✭✭✭✭
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Hope499 wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Because it would be insanely overpowered?

    How can it be OP if everyone would have the the option to combine food and drinks?

    Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?

    I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....

    pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?

    And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?

    My brain hurts thinking about how bad it would be to be able to stack both food and drink...

    Agreed.

    Cant even see how someone thinks this is a remotely good idea, just because "another game had it"

    Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....

    If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless

    No, I want to be able to combine buffs in interesting ways....I'm a pvper.

    Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.
    PC NA - @MercerESO
  • Nafirian
    Nafirian
    ✭✭✭✭✭
    If iwas allowed to do so 38k stam 26k health 16k mag 3.8k stam rec 4k wep dmg seem fair?
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    whats pretty annoying is running drinks in PvE content just doesn't seem worth it.
    You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.

    And suddenly short of being a tank spec or using orsinium food
    you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.

    what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only allow 3 active stats at once so not OP).

    They could have even made the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while. but meh they've gone a different route with orsinium food.

    I really like this meal preparation concept where you pick if you want a 1,2 or 3 stat meal then you can pick regen, max or combo for each stat (reduced benefit from each one as appropriate) and then pick the level of the meal....that's 18 different stat combinations for each level range at every 5 levels then it's 234 different unique consumable buffs.
  • kirk_lewis_ESO
    kirk_lewis_ESO
    ✭✭✭
    It could work if you nerf the efficiency so if I eat foods with the same effect, only give me a percentage of what I get with only one buff being active. The same thing for the other. Nerf the buffs so they're less efficient if more than one are active at once. It would be balanced if you pretend Provisioner's aren't in the game as they would be able to craft foods easily. You shouldn't be able to stack foods or drinks though. Only one of each active with less efficiency. Stacks would imbalance the game.
    Edited by kirk_lewis_ESO on February 3, 2016 5:01PM
    Templar - looking for a new job (Blame the economy).
  • Caza99
    Caza99
    ✭✭✭✭
    Faugaun wrote: »
    whats pretty annoying is running drinks in PvE content just doesn't seem worth it.
    You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.

    And suddenly short of being a tank spec or using orsinium food
    you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.

    what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only allow 3 active stats at once so not OP).

    They could have even made the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while. but meh they've gone a different route with orsinium food.

    I really like this meal preparation concept where you pick if you want a 1,2 or 3 stat meal then you can pick regen, max or combo for each stat (reduced benefit from each one as appropriate) and then pick the level of the meal....that's 18 different stat combinations for each level range at every 5 levels then it's 234 different unique consumable buffs.

    Buffs should get weaker as you add more and slightly weaker when you mix recovery with max stat.
    PC NA - @MercerESO
  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    Like everyone was saying, it'd be overpowered. Because we can't stack 1 Food and 1 Drink, we are forced to compensate via Mundus Stones and most importantly CP allocation.

    I use Food and put points into the Thief constellation to compensate for the recovery.

    Now if Food and Drinks were stackable that would mean I would be able to run a Blue Max Health + Stamina/Magicka Food PLUS a Green Stamina/Magicka Drink. I would also be able to completely remove points in the recovery trees in the Thief constellation and put them elsewhere.

    OP. Very OP.
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Hope499 wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Because it would be insanely overpowered?

    How can it be OP if everyone would have the the option to combine food and drinks?

    Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?

    I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....

    pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?

    And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?

    My brain hurts thinking about how bad it would be to be able to stack both food and drink...

    Agreed.

    Cant even see how someone thinks this is a remotely good idea, just because "another game had it"

    Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....

    If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless

    No, I want to be able to combine buffs in interesting ways....I'm a pvper.

    Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.

    As I said earlier....
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    Perhaps the logic isn't as clear let me clarify...In more readable terms the above says:

    If you have a drink only then you get the full drink buff at 100%
    Else if you have only a food buff then you get the full food buff at 100%
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
    Else you have neither food nor drink buff and get 0% buff

    I am also suggesting that
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff

    Would not necessarily be set at 50% it might be set at 40% for each buff or 60% depending on the synergistic effects....but the balancing to modify the amount of buff would require only modifying the
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    

    .5 numbers to .4 for 40% or .6 for 60% or any other number in between depending on what the devs felt was balanced after testing and observing player behaviours....further this code makes current drink and food function by themselves exactly like they currently function.
    Edited by Faugaun on February 3, 2016 5:15PM
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Caza99 wrote: »
    Faugaun wrote: »
    whats pretty annoying is running drinks in PvE content just doesn't seem worth it.
    You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.

    And suddenly short of being a tank spec or using orsinium food
    you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.

    what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only allow 3 active stats at once so not OP).

    They could have even made the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while. but meh they've gone a different route with orsinium food.

    I really like this meal preparation concept where you pick if you want a 1,2 or 3 stat meal then you can pick regen, max or combo for each stat (reduced benefit from each one as appropriate) and then pick the level of the meal....that's 18 different stat combinations for each level range at every 5 levels then it's 234 different unique consumable buffs.

    Buffs should get weaker as you add more and slightly weaker when you mix recovery with max stat.

    They already do that's why often I currently use the two stat buffs instead of tribuffs, I kinda assumed that part would stay the same.
  • Caza99
    Caza99
    ✭✭✭✭
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Hope499 wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Because it would be insanely overpowered?

    How can it be OP if everyone would have the the option to combine food and drinks?

    Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?

    I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....

    pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?

    And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?

    My brain hurts thinking about how bad it would be to be able to stack both food and drink...

    Agreed.

    Cant even see how someone thinks this is a remotely good idea, just because "another game had it"

    Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....

    If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless

    No, I want to be able to combine buffs in interesting ways....I'm a pvper.

    Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.

    Did you not read anything I wrote.....you even quoted it....
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    In more readable terms the above says:

    If you have a drink only then you get the full drink buff at 100%
    Else if you have only a food buff then you get the full food buff at 100%
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
    Else you have neither food nor drink buff and get 0% buff

    I am also suggesting that
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff

    Would not necessarily be set at 50% it might be set at 40% for each buff or 60% depending on the synergistic effects....but the balancing to modify the amount of buff would require only modifying the
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    

    .5 numbers to .4 for 40% or .6 for 60% or any other number in between depending on what the devs felt was balanced after testing and observing player behaviours....further this code makes current drink and food function by themselves exactly like they currently function.

    I give up xD
    PC NA - @MercerESO
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    all i want to see actually is adding a ozotora(or how ever she was called) recipe including max life + stam&magica reg.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Faugaun
    Faugaun
    ✭✭✭✭✭
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Hope499 wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Because it would be insanely overpowered?

    How can it be OP if everyone would have the the option to combine food and drinks?

    Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?

    I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....

    pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?

    And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?

    My brain hurts thinking about how bad it would be to be able to stack both food and drink...

    Agreed.

    Cant even see how someone thinks this is a remotely good idea, just because "another game had it"

    Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....

    If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless

    No, I want to be able to combine buffs in interesting ways....I'm a pvper.

    Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.

    Did you not read anything I wrote.....you even quoted it....
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    In more readable terms the above says:

    If you have a drink only then you get the full drink buff at 100%
    Else if you have only a food buff then you get the full food buff at 100%
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
    Else you have neither food nor drink buff and get 0% buff

    I am also suggesting that
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff

    Would not necessarily be set at 50% it might be set at 40% for each buff or 60% depending on the synergistic effects....but the balancing to modify the amount of buff would require only modifying the
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    

    .5 numbers to .4 for 40% or .6 for 60% or any other number in between depending on what the devs felt was balanced after testing and observing player behaviours....further this code makes current drink and food function by themselves exactly like they currently function.

    I give up xD

    So player A gets +5000 max health +5000 max magicka

    Player B gets +500 health regen and +500 magicka regen

    Player C gets +2000 max health and +2000 max magicka and +200 health regen and +200 magicka regen

    How does Player C have an unfair advantage and why?

    Note: player C's +2000 and +200 would likely be modified after testing to make them a value that is equivalent to Player A and Player B as the devs see fit.

  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Ganeonore wrote: »
    Hi there! I just wanted to share my point of view on this ...(Who cares? I know ... :))

    There are so many food and drinks recipes in this game but players are not allowed to use both.

    I came from EQ2 where I used to benefit from drinks AND food.

    It's like you were having diner with friends without being allowed to drink anything, or vice versa.

    I found it to be incoherent.

    Any plans to change this (minor matter I must admit)?

    Minor matter?
    I'm not sure how to put this so it doesn't sound mean, but if I'm reading this right...you want the whole combat system/difficulty redesigned due to...RP reasons, if I understand correctly? ._.
    If you're just looking to RP, why not do emotes instead or play Sims or something? They'd have to rebalance the whole game(yes PvP too, "how is it OP if everyone has it" is not really an argument, look at all the nerfing balancing they're trying to do) for...for what? This game is based around magic flashy fun combat, not RL. You may not have a meal without a drink often in RL(I just did btw ;) ). But how often do you have a food that considerably increases your surviveability and endurance and makes the fireballs you shoot hit harder/drink that lets you cast more fireballs in a row in RL?

    Combining some regen with some food buffs could be interesting but it can also potentially be OP if we can just mix stuff at will. The Wrothgar new food is kind of interesting, maybe they'll add more options like that in the future?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Perhaps because they want people to make choices? It might not seem that way with the current state of gear, but this at least leaves some diversity left in the world. Not everyone needs High Stats, High mitigation, High Regen, High Damage. This game works better when people are forced to make compromises.

    Allowing for both is a pretty terrible idea IMO.
  • Number_51
    Number_51
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    Tankqull wrote: »
    all i want to see actually is adding a ozotora(or how ever she was called) recipe including max life + stam&magica reg.

    Nothing to back this up, but I've kinda been assuming they'll come, at some point, as purple recipes. Obviously with the corresponding reductions to the max health and stam/magic regen like other purple recipes. I also assume there would be a purple max heath + health/stam and a max health + health/magic regen. They could get crazy and do max stam or max magic with the various regen combos (blue single regens, purple dual regens, and a couple more gold triple regens).

    One can have hope anyway...
  • Faugaun
    Faugaun
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    Awe ya'll hd my hopes up! I thought when thread came back to life someone could explain all this nonsense about "having to rebalance the entire game" due to some reasonable explanation of how Player C has an advantage ..... Alas ....I'm off to other threads again....
  • Acrolas
    Acrolas
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    Xendyn wrote: »
    We asked for this a long time ago, they couldn't figure out a way to make it balanced.

    Nope. Balance had nothing to do with their reasoning.

    "During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink – some situations call for food, while other situations call for drink. To this end, we’ve improved the regeneration(s) granted by drinks by a significant margin, but we’ve left food and drink unable to stack with one another."
    signing off
  • Magdalina
    Magdalina
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    Faugaun wrote: »
    Awe ya'll hd my hopes up! I thought when thread came back to life someone could explain all this nonsense about "having to rebalance the entire game" due to some reasonable explanation of how Player C has an advantage ..... Alas ....I'm off to other threads again....

    Well in PvE we'd suddenly be insanely OP against poor mobs. Top dps builds usually don't have great sustain, if you go 3 spell/wep power enchants you're almost bound to have to poke your healer for sustain eventually. Now 2k regen AND 40k+ magicka with 3k spelldmg? ...actually in all seriousness, no please.

    In PvP? Less so(they would need to buff guards and stuff but like who cares about them I guess) but there's still the sustain/moar dps choice which would be nullified by this. Don't you think that having to think, decide and make choices is actually better, more interesting than everyone being flatout OP? Player C won't have an advantage. He just won't have a choice to make either, there'll be even less build versatility and in the end, imo, Player C will be having a lot less fun.
  • Faugaun
    Faugaun
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    @Magdalina
    Magdalina wrote: »
    Faugaun wrote: »
    Awe ya'll hd my hopes up! I thought when thread came back to life someone could explain all this nonsense about "having to rebalance the entire game" due to some reasonable explanation of how Player C has an advantage ..... Alas ....I'm off to other threads again....

    Well in PvE we'd suddenly be insanely OP against poor mobs. Top dps builds usually don't have great sustain, if you go 3 spell/wep power enchants you're almost bound to have to poke your healer for sustain eventually. Now 2k regen AND 40k+ magicka with 3k spelldmg? ...actually in all seriousness, no please.

    In PvP? Less so(they would need to buff guards and stuff but like who cares about them I guess) but there's still the sustain/moar dps choice which would be nullified by this. Don't you think that having to think, decide and make choices is actually better, more interesting than everyone being flatout OP? Player C won't have an advantage. He just won't have a choice to make either, there'll be even less build versatility and in the end, imo, Player C will be having a lot less fun.

    I'm talking about this:
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Hope499 wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Faugaun wrote: »
    Caza99 wrote: »
    Caza99 wrote: »
    Because it would be insanely overpowered?

    How can it be OP if everyone would have the the option to combine food and drinks?

    Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?

    I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....

    pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?

    And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?

    My brain hurts thinking about how bad it would be to be able to stack both food and drink...

    Agreed.

    Cant even see how someone thinks this is a remotely good idea, just because "another game had it"

    Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....

    If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless

    No, I want to be able to combine buffs in interesting ways....I'm a pvper.

    Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.

    Did you not read anything I wrote.....you even quoted it....
    If drink =1 and food = 0 {
          Set drink = 1;
          Set food = 0;
    }
    Else if drink = 0 and food = 1 {
         Set food = 1;
         Set drink = 0;
    }  
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    Else {
         Set food = 0;
         Set drink = 0;
    }
    
    
    Damage === <normal damage clculation>;
    
    

    In more readable terms the above says:

    If you have a drink only then you get the full drink buff at 100%
    Else if you have only a food buff then you get the full food buff at 100%
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
    Else you have neither food nor drink buff and get 0% buff

    I am also suggesting that
    Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff

    Would not necessarily be set at 50% it might be set at 40% for each buff or 60% depending on the synergistic effects....but the balancing to modify the amount of buff would require only modifying the
    Else if drink = 1 and food = 1 {
         Set food = .5;
         Set drink = .5;
    }
    

    .5 numbers to .4 for 40% or .6 for 60% or any other number in between depending on what the devs felt was balanced after testing and observing player behaviours....further this code makes current drink and food function by themselves exactly like they currently function.

    I give up xD

    So player A gets +5000 max health +5000 max magicka

    Player B gets +500 health regen and +500 magicka regen

    Player C gets +2000 max health and +2000 max magicka and +200 health regen and +200 magicka regen

    How does Player C have an unfair advantage and why?

    Note: player C's +2000 and +200 would likely be modified after testing to make them a value that is equivalent to Player A and Player B as the devs see fit.

  • Ganeonore
    Ganeonore
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    Keep up the good work guys!

    Many good ideas are rising!

    I hope someone from Zenimax is actually reading us!
  • SanTii.92
    SanTii.92
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    Because it would take meaningful decision when choosing drink or food depending on content. And simply because it would take an immense amount of work to rebalance the hole game around it.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Ganeonore wrote: »
    Hi there! I just wanted to share my point of view on this ...(Who cares? I know ... :))

    There are so many food and drinks recipes in this game but players are not allowed to use both.

    I came from EQ2 where I used to benefit from drinks AND food.

    It's like you were having diner with friends without being allowed to drink anything, or vice versa.

    I found it to be incoherent.

    Any plans to change this (minor matter I must admit)?

    Have you ever eaten something and drank something at the same time? I didn't think so.
    QaqyxyD.jpg
    :trollin:
  • jluchau
    jluchau
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    If you want to eat and drink at the same time so that you can have a "meal"... may i suggest the very delicious beverage called Psijic Ambrosia. Stacks with food just fine.

  • Egonieser
    Egonieser
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    IMO they should allow to stack it but under one condition. Only green quality drink and food can be stacked.
    Blue and purple stacking would make it ridiculously easy and this game is already easy for the most part.
    Orzoga's recipes were a good idea, but it lacks variations - it only has one variant. I'd they made 3 different ones - that would be much better.
    My opinion though, feel free to disagree.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
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    (Yes, I had to grind all these to v16)
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    (CP 830+)

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