willymchilybily wrote: »whats pretty annoying is running drinks in PvE content just doesn't seem worth it.You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.
And suddenly short of being a tank spec or using orsinium food
what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only 3 active stats at once so not OP).
not only would making a meal cost more resources and reduce effectiveness of ingredients used so not that OP but they could make the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while.
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless
No, I want to be able to combine buffs in interesting ways....I'm a pvper.
willymchilybily wrote: »whats pretty annoying is running drinks in PvE content just doesn't seem worth it.You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.
And suddenly short of being a tank spec or using orsinium food
what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only allow 3 active stats at once so not OP).
They could have even made the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while. but meh they've gone a different route with orsinium food.
willymchilybily wrote: »whats pretty annoying is running drinks in PvE content just doesn't seem worth it.You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.
And suddenly short of being a tank spec or using orsinium food
what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only allow 3 active stats at once so not OP).
They could have even made the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while. but meh they've gone a different route with orsinium food.
I really like this meal preparation concept where you pick if you want a 1,2 or 3 stat meal then you can pick regen, max or combo for each stat (reduced benefit from each one as appropriate) and then pick the level of the meal....that's 18 different stat combinations for each level range at every 5 levels then it's 234 different unique consumable buffs.
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless
No, I want to be able to combine buffs in interesting ways....I'm a pvper.
Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.
If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
Else if drink = 1 and food = 1 {
Set food = .5;
Set drink = .5;
}
willymchilybily wrote: »whats pretty annoying is running drinks in PvE content just doesn't seem worth it.You need as an example 18k health to avoid 1 shots in most dungeons, which you would likely only be able to get with drinks at the expense of stam attributes/enchants. You will likely lose/re-assign something in the region of 3-5k stam to get the extra health you miss, on top of the 4 to 5k stam you are missing by not running the food.you go from 30k stam with food to 20-22k stam with drinks, you have lost a huge chunk of damage, and the improvement in sustain is not going to have much effect because you have a smaller stat pool and do less damage anyway.
And suddenly short of being a tank spec or using orsinium food
what they should have done is allowed players of suitable crafting level to "prepare meals" by combining say a green drink with a blue food, or vice versa. Then you could run a "health" food green with say a "bi-stat" drink. And the effects of the final meal could be easily modified to be balanced (only allow 3 active stats at once so not OP).
They could have even made the resource necessary to make the meal out of the food and the drink be part of the writ rewards to make the cooking writs actually worth while. but meh they've gone a different route with orsinium food.
I really like this meal preparation concept where you pick if you want a 1,2 or 3 stat meal then you can pick regen, max or combo for each stat (reduced benefit from each one as appropriate) and then pick the level of the meal....that's 18 different stat combinations for each level range at every 5 levels then it's 234 different unique consumable buffs.
Buffs should get weaker as you add more and slightly weaker when you mix recovery with max stat.
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless
No, I want to be able to combine buffs in interesting ways....I'm a pvper.
Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.
Did you not read anything I wrote.....you even quoted it....If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
In more readable terms the above says:
If you have a drink only then you get the full drink buff at 100%
Else if you have only a food buff then you get the full food buff at 100%
Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
Else you have neither food nor drink buff and get 0% buff
I am also suggesting thatElse if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
Would not necessarily be set at 50% it might be set at 40% for each buff or 60% depending on the synergistic effects....but the balancing to modify the amount of buff would require only modifying theElse if drink = 1 and food = 1 { Set food = .5; Set drink = .5; }
.5 numbers to .4 for 40% or .6 for 60% or any other number in between depending on what the devs felt was balanced after testing and observing player behaviours....further this code makes current drink and food function by themselves exactly like they currently function.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless
No, I want to be able to combine buffs in interesting ways....I'm a pvper.
Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.
Did you not read anything I wrote.....you even quoted it....If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
In more readable terms the above says:
If you have a drink only then you get the full drink buff at 100%
Else if you have only a food buff then you get the full food buff at 100%
Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
Else you have neither food nor drink buff and get 0% buff
I am also suggesting thatElse if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
Would not necessarily be set at 50% it might be set at 40% for each buff or 60% depending on the synergistic effects....but the balancing to modify the amount of buff would require only modifying theElse if drink = 1 and food = 1 { Set food = .5; Set drink = .5; }
.5 numbers to .4 for 40% or .6 for 60% or any other number in between depending on what the devs felt was balanced after testing and observing player behaviours....further this code makes current drink and food function by themselves exactly like they currently function.
I give up xD
Hi there! I just wanted to share my point of view on this ...(Who cares? I know ...)
There are so many food and drinks recipes in this game but players are not allowed to use both.
I came from EQ2 where I used to benefit from drinks AND food.
It's like you were having diner with friends without being allowed to drink anything, or vice versa.
I found it to be incoherent.
Any plans to change this (minor matter I must admit)?
all i want to see actually is adding a ozotora(or how ever she was called) recipe including max life + stam&magica reg.
We asked for this a long time ago, they couldn't figure out a way to make it balanced.
Awe ya'll hd my hopes up! I thought when thread came back to life someone could explain all this nonsense about "having to rebalance the entire game" due to some reasonable explanation of how Player C has an advantage ..... Alas ....I'm off to other threads again....
Awe ya'll hd my hopes up! I thought when thread came back to life someone could explain all this nonsense about "having to rebalance the entire game" due to some reasonable explanation of how Player C has an advantage ..... Alas ....I'm off to other threads again....
Well in PvE we'd suddenly be insanely OP against poor mobs. Top dps builds usually don't have great sustain, if you go 3 spell/wep power enchants you're almost bound to have to poke your healer for sustain eventually. Now 2k regen AND 40k+ magicka with 3k spelldmg? ...actually in all seriousness, no please.
In PvP? Less so(they would need to buff guards and stuff but like who cares about them I guess) but there's still the sustain/moar dps choice which would be nullified by this. Don't you think that having to think, decide and make choices is actually better, more interesting than everyone being flatout OP? Player C won't have an advantage. He just won't have a choice to make either, there'll be even less build versatility and in the end, imo, Player C will be having a lot less fun.
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
If eating a meal with a drink is what you want just ./drink or something, dont ask for a game-breaking change that renders the food/drink system pointless
No, I want to be able to combine buffs in interesting ways....I'm a pvper.
Then make use of the orsinium food/drinks they released.They're mixed. But stacking a v15 bi stat drink with a v15 bi stat food would be so unbalanced. I don't see whats wrong with the current system.
Did you not read anything I wrote.....you even quoted it....If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
In more readable terms the above says:
If you have a drink only then you get the full drink buff at 100%
Else if you have only a food buff then you get the full food buff at 100%
Else if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
Else you have neither food nor drink buff and get 0% buff
I am also suggesting thatElse if you have a food buff and a drink buff then you get 50% of the food buff and 50% of the drink buff
Would not necessarily be set at 50% it might be set at 40% for each buff or 60% depending on the synergistic effects....but the balancing to modify the amount of buff would require only modifying theElse if drink = 1 and food = 1 { Set food = .5; Set drink = .5; }
.5 numbers to .4 for 40% or .6 for 60% or any other number in between depending on what the devs felt was balanced after testing and observing player behaviours....further this code makes current drink and food function by themselves exactly like they currently function.
I give up xD
So player A gets +5000 max health +5000 max magicka
Player B gets +500 health regen and +500 magicka regen
Player C gets +2000 max health and +2000 max magicka and +200 health regen and +200 magicka regen
How does Player C have an unfair advantage and why?
Note: player C's +2000 and +200 would likely be modified after testing to make them a value that is equivalent to Player A and Player B as the devs see fit.
Hi there! I just wanted to share my point of view on this ...(Who cares? I know ...)
There are so many food and drinks recipes in this game but players are not allowed to use both.
I came from EQ2 where I used to benefit from drinks AND food.
It's like you were having diner with friends without being allowed to drink anything, or vice versa.
I found it to be incoherent.
Any plans to change this (minor matter I must admit)?