SemiD4rkness wrote: »
SemiD4rkness wrote: »
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
Hi there! I just wanted to share my point of view on this ...(Who cares? I know ...)
There are so many food and drinks recipes in this game but players are not allowed to use both.
I came from EQ2 where I used to benefit from drinks AND food.
It's like you were having diner with friends without being allowed to drink anything, or vice versa.
I found it to be incoherent.
Any plans to change this (minor matter I must admit)?
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
Or they could say:SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
Every quest, every delve, every public dungeon, every WB, every Trial, every group dungeon would all have to be re-balanced.
Not profitable for them to invest the time in that.
Then there's pvp. They just spent effort to raise the TTK by altering Battle Spirit. Why would they turn around and mess it up again?
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Or they could say:SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
Every quest, every delve, every public dungeon, every WB, every Trial, every group dungeon would all have to be re-balanced.
Not profitable for them to invest the time in that.
Then there's pvp. They just spent effort to raise the TTK by altering Battle Spirit. Why would they turn around and mess it up again?
If food buff only then food buff = 100%
If drink butf only then drink buff = 100%
If drink and food buff then drink buff = x% and food buff = x% where x is whatever percentage is determined to be balanced.
There done simple balancing....if I can do it in 60 seconds then surely their swarm of programmers and developers can do it ....
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
If drink =1 and food = 0 {
Set drink = 1;
Set food = 0;
}
Else if drink = 0 and food = 1 {
Set food = 1;
Set drink = 0;
}
Else if drink = 1 and food = 1 {
Set food = .5;
Set drink = .5;
}
Else {
Set food = 0;
Set drink = 0;
}
Damage === <normal damage clculation>;
We asked for this a long time ago, they couldn't figure out a way to make it balanced.
Their answer to it was apparently the new recipes from the Orsinium quest that gives both limited partial food buff and regen.
If we were able to stack both, they would both have to be reduced considerably in effectiveness.
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
Ehh? Do explain.ok ok wait a minute....you're saying that we should be able to stack the buffs because irl we don't often eat food without a drink?! That conflicts logically.SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....
If you we can stack them both, everyone would stack tri stat food and drink, and then what is the point of having food and drink in game at all?
Everything would need to be rebalanced to account for the increased damage and sustain, pvp ttk would be out of whack again...
Basically being able to stack both takes away the balance of the entire food/drink system. Able to have both and what is the point?
SemiD4rkness wrote: »
Question was "Why can't we stack drinks and food buffs?". You can't see how people running around with both increased health, stamina and magicka regen AND increased max health, magicka and stamina could be OP?
I'm failing to see how this is a poblem...everyone can do it === no unfair advantage to anyone....and if it makes a dungeon too easy guess what....+2,000,000 hp to last boss on vcoa hard mode.....not easy now....just saying....
pve isn't only thing it would affect. Could you imagine pvp where everyone has insane damage and able to sustain it?
And so would their opponents....like I said if everyone gets it then it is equal....now my dodge roll/blink/shield etc... Is more sustainable and stronger to match the increased damage and sustain.....we are talking about a multimillion dollar game and you think they cannot balance a couple buffs if they put their mind too doing so?
My brain hurts thinking about how bad it would be to be able to stack both food and drink...
Agreed.
Cant even see how someone thinks this is a remotely good idea, just because "another game had it"
Who cares what another game had or didn't have? How often do you eat meals without a beverage? It just conflicts logically...and the fix is fairly simple. It's not crazy groundbreaking and difficult and mega rebalancing etc... That some like to imagine, 3 simple if/then statements or even simpler:If drink =1 and food = 0 { Set drink = 1; Set food = 0; } Else if drink = 0 and food = 1 { Set food = 1; Set drink = 0; } Else if drink = 1 and food = 1 { Set food = .5; Set drink = .5; } Else { Set food = 0; Set drink = 0; } Damage === <normal damage clculation>;
Not hard the .5 May need to be adjusted up or down based on devs desire and testing but you modify 2 numbers to balance it ....not rocket science....