Hello all,
I have been looking for a single location that would have all the armor values for legendary (gold) VR16 armor pieces so that I could theorycraft a few different ideas to hit the armor cap. Failing to find one, I set out to hunt down these values and consolidate them into one place for all.
I broke it into armor weight (heavy, medium, and light) and then into the four different armor value pieces (Helm, Shoulders, Legs, and Boots are all the same value).
HEAVY:
Chest=2772
Helm/Shoulder/Legs/Boots=2425 (per)
Gloves=1386
Belt=1039
MEDIUM
Chest=2084
Helm/Shoulder/Legs/Boots=1823 (per)
Gloves=1042
Belt=781
LIGHT
Chest=1396
Helm/Shoulder/Legs/Boots=1221 (per)
Gloves=698
Belt=523
Reinforced adds a percentage as well giving the following values
HEAVY REINFORCED:
Chest=3215
Helm/Shoulder/Legs/Boots=2813 (per)
Gloves=1607
Belt=1205
MEDIUM REINFORCED
Chest=2417
Helm/Shoulder/Legs/Boots=2114 (per)
Gloves=1208
Belt=905
LIGHT REINFORCED
Chest=1629
Helm/Shoulder/Legs/Boots=1416(per)
Gloves=809
Belt=606
Shields add 1675 for non-reinforced and 1995 if it is reinforced
With 75points in the Steed shields become 3010 and 3491 reinforced ****Thanks
@MrTarkanian48
Heavy armor adds 362 per piece at maxed passives and Light armor adds 362 spell resistance at maxed passives.
Also when attempting to calculate physical or spell resistance do not forget to factor in any defending traited weapons (they add a set percentage) as well as any CP bonuses (such as boosting say medium armor with medium armor focus) as well as jewelry and armor set bonuses.
663 armor = 1% resistance
33150 = 50% resistance (Hard cap) ****Thanks
@paulsimonps
Hope this helps and if anyone has any questions or suggestions please let me know =D