Unsent.Soul wrote: »Surprised op hasn't been back to defend his claim.
I'm sure 1k dungeons ran is more like a couple dozen.
Shader_Shibes wrote: »Coming close to 50 completes of vmsa. Yet to receive any 1h daggers or axes or bows, from either last chest, or weeklys.
It's painful to decon destro staffs, resto staffs, shields and 1h swords. I know people who would like them, but sadly all i can do is decon them and pray for legendary temper
Shader_Shibes wrote: »Coming close to 50 completes of vmsa. Yet to receive any 1h daggers or axes or bows, from either last chest, or weeklys.
It's painful to decon destro staffs, resto staffs, shields and 1h swords. I know people who would like them, but sadly all i can do is decon them and pray for legendary temper
Seido_Tensei_ wrote: »Every once in a while if spindle is daily I do 5-10 runs on that day (because of the ease finding groups).
Since v16 I've prob. ran Spindle 100+ times and the helmet never dropped.
Just today I ran it 6 times. Not one member of those groups had it drop.
The RNG System in this game is terrible. Guess why nobody runs with the dungeon Sets from IC? It would take literally hundreds of runs to get your set with at least decent traits.
Token System is the way to go in a modern MMO imo.
@Wizzo91 I Ran Spindleclutch last night and got the helm. My second medium divines in about 10 attempts. Rng is rng and way healthier from a player engagement standpoint. I already have a few guild mates that no longer do pledges because they already have the monster helm / set gear in the traits they desire. Would be worse with tokens as everyone would quickly farm what they need/want.
Shader_Shibes wrote: »Coming close to 50 completes of vmsa. Yet to receive any 1h daggers or axes or bows, from either last chest, or weeklys.
It's painful to decon destro staffs, resto staffs, shields and 1h swords. I know people who would like them, but sadly all i can do is decon them and pray for legendary temper
I know there are many threads out there complaining about RNG, but it is ridiculous. I have 3 VET 16 characters and a VET 2. I have run more daily dungeons normal and veteran than I can count. It is easily over 1000 or so as I have played since console released.
Guess how many shoulders or monster helms I have ever got? Zero. I don't know if it's just terrible luck or what, but seeing other people who have basically collected all the sets and have been playing a fraction of the time I have and have ran less than half the dungeons is incredibly frustrating.
I know I am not the only person out there like this, but man, we need something different....
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »RNG like this guarantees one thing - there will always be people who get NOTHING despite massive time investment. Do you really want your game to have a loot system that is guaranteed to f*ck some people over?
Its quaranteed way to keep players playing too. Ive played tons of games, where players get the best gears/stuff in the game too easy and therefore leave immediately.
I think alternative way to obtain stuff should work with RNG, when people start to lose their mind, they can take the alternative path.
Why would you get things too easily without RNG? The only possibility is that devs cant count. You can control item acquisition rate through the number of tokens people earn per run and how much the items costs. Full control. On the other hand you can only control the average rate of item acquisition with RNG (through drop rates). You dont have any control over people getting unlucky streaks (or lucky ones) and you can be sure some will. Some will get such horrible streaks they will smash their computer, take a dump inside and mail it to ZOS. I might be exaggerating with that last part there but you get the picture: people quit the game over this pissed off.
Oreyn_Bearclaw wrote: »Seido_Tensei_ wrote: »Every once in a while if spindle is daily I do 5-10 runs on that day (because of the ease finding groups).
Since v16 I've prob. ran Spindle 100+ times and the helmet never dropped.
Just today I ran it 6 times. Not one member of those groups had it drop.
The RNG System in this game is terrible. Guess why nobody runs with the dungeon Sets from IC? It would take literally hundreds of runs to get your set with at least decent traits.
Token System is the way to go in a modern MMO imo.
@Wizzo91 I Ran Spindleclutch last night and got the helm. My second medium divines in about 10 attempts. Rng is rng and way healthier from a player engagement standpoint. I already have a few guild mates that no longer do pledges because they already have the monster helm / set gear in the traits they desire. Would be worse with tokens as everyone would quickly farm what they need/want.
That's why a balance needs to be found. I dont think anyone is suggesting that you should be able to buy a helm with 1 or 2 tokens. The problem with pure RNG is that there is no end in sight. We need a system that allows for a reasonable path to get the gear your want. You shouldnt have to run spindle 100 times to get a helm, and if you actually do run it that much, you should have a few to chose from. For helms, I like the idea of 1 token per run as well as the usual tiny chance to get a helm. Then maybe 20-25 tokens gets you are random helm, and 30-40 gets you one of your choice.
Lollapalosaa wrote: »Will contribute to this thread: yes RNG really has some serious problems.
29 runs in vMA and I'd be really happy to get any 2h or bow, but only 1hs weapons and staves so far.
& bloodspawn farm countless of times - no head.
It almost feels like zos has tried to make the RNG to be in favour of the player's build , BUT they have messed it up and it only favours contrary builds.. oh dear.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »RNG like this guarantees one thing - there will always be people who get NOTHING despite massive time investment. Do you really want your game to have a loot system that is guaranteed to f*ck some people over?
Its quaranteed way to keep players playing too. Ive played tons of games, where players get the best gears/stuff in the game too easy and therefore leave immediately.
I think alternative way to obtain stuff should work with RNG, when people start to lose their mind, they can take the alternative path.
Why would you get things too easily without RNG? The only possibility is that devs cant count. You can control item acquisition rate through the number of tokens people earn per run and how much the items costs. Full control. On the other hand you can only control the average rate of item acquisition with RNG (through drop rates). You dont have any control over people getting unlucky streaks (or lucky ones) and you can be sure some will. Some will get such horrible streaks they will smash their computer, take a dump inside and mail it to ZOS. I might be exaggerating with that last part there but you get the picture: people quit the game over this pissed off.
With Token system you lose RNG's excitement when you actually find something nice. Token system means, you know you need 100 token, you know you get one per day, its boring as hell, its like Christmas but like 1000 thousand times worse.