WaTeR-aBuSeR wrote: »Not an advantage if all PC players have these addons. Secondly, is there not an effect for the buff/dmg going off? I thought there were effects for each buff but stacking multiple can get confusing. Debuffs, I don't think you can really tell other than learn a rotation where you weave them in.
Falandarin wrote: »There used to be bars in the PS4 UI showing buffs from potions and for some reason they decided to remove them. Personally I hate having to navigate to my character screen just to see if my potion is still active. Especially if you get attacked while doing it. Please put the bars back.
Falandarin wrote: »There used to be bars in the PS4 UI showing buffs from potions and for some reason they decided to remove them. Personally I hate having to navigate to my character screen just to see if my potion is still active. Especially if you get attacked while doing it. Please put the bars back.
potions last 47 seconds (maximum at V15/all passives) and have a cooldown of 45 seconds, so you can just use them on cooldown if you wnt your buffs 24/7.
But anyways, would be great to have an ingame-bufftracker for console (and pc aswell).
I personally feel the buff/debuff timers and ultimate timers get too much into the realm of "the game playing itself". I think part of the experience is being self aware enough to keep your buffs up.
But that is just me. I know that many want this option. Even if it's added... I'll never use 'em.
I personally feel the buff/debuff timers and ultimate timers get too much into the realm of "the game playing itself". I think part of the experience is being self aware enough to keep your buffs up.
But that is just me. I know that many want this option. Even if it's added... I'll never use 'em.
Try to keep this up without any timers etc in a 12-man trial where all your teammates are on the same position. You won't see anything of the effects. And IF you see one, you won't know if it's your own effect or from someone else
If you could activate buff/debuftrackers it wouldn't hurt anyones immersion, but would be great for everyone who wants that.
I personally feel the buff/debuff timers and ultimate timers get too much into the realm of "the game playing itself". I think part of the experience is being self aware enough to keep your buffs up.
But that is just me. I know that many want this option. Even if it's added... I'll never use 'em.
Try to keep this up without any timers etc in a 12-man trial where all your teammates are on the same position. You won't see anything of the effects. And IF you see one, you won't know if it's your own effect or from someone else
If you could activate buff/debuftrackers it wouldn't hurt anyones immersion, but would be great for everyone who wants that.
What if someone wants an "autobuff" feature too? A slot that you put your food or drink in and when you run out of a buff it automatically consumes from that slot? Would that be acceptable?