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DK mobility

Armann
Armann
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Giving mobility to DKs has been requested before, but if by some miracle that should happen, how should it work? Add Major Expedition to Reflective Scales and it's only for 4 seconds. Flap wings, go faster.
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  • Alucardo
    Alucardo
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    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.
  • Heindrich
    Heindrich
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    Classes shouldn't become mechanically clones of each other with different fancy animations. DKs shouldn't get class execute and escapes. They need some help to stand their ground better.
  • Bashev
    Bashev
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    Magicka DKs need survivability not mobility. We do not want all classes to be the same.
    Because I can!
  • Armann
    Armann
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    Heindrich wrote: »
    Classes shouldn't become mechanically clones of each other with different fancy animations. DKs shouldn't get class execute and escapes. They need some help to stand their ground better.

    That does seem to be the line of thinking at ZoS and why we won't see a stam whip morph and a crystal shard stam morph for Sorcs.
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  • DKsUnite
    DKsUnite
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    Defs no. I play DK to stand my ground and kill not to run like a scrub
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  • acw37162
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    Just saying mobility is useful fir quite a lot besides running from a fight.

    To a fight.
    To the vendor.
    To rez an ally.
    To play the lute over a dead ally/enemy.
    To the bathroom.
    To the bank.

    As a Templar I'm slow as F, I would love some class movement utility even DK's can cover ground with leap.

    At least you have a little.
    Edited by acw37162 on January 31, 2016 2:37PM
  • D0ntevenL1ft
    D0ntevenL1ft
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    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    So you prefer standing there and taking damage without any damage output? Ah the true DK way, tanking for lyffeeee. Classes do not fit specific roles anymore and should be changed to play however we want. There is no "true" way to play an class. Also if this is the case then nobody should be complaining about NB because they were made to play from the shadows. True class gameplay right?
    Edited by D0ntevenL1ft on January 31, 2016 3:30PM
  • Tankqull
    Tankqull
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    Armann wrote: »
    Giving mobility to DKs has been requested before, but if by some miracle that should happen, how should it work? Add Major Expedition to Reflective Scales and it's only for 4 seconds. Flap wings, go faster.

    they will have to change one flappy moph to be not tanky(aka no relfect) but offer mobility (sth bolt escape like but with dk animation background similar to take flight e.g.)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Morozov
    Morozov
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    yeah, i picked DK from the start because of the "brawler" feel of their skills. Survivability > mobility imo
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  • Therium104
    Therium104
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    Heindrich wrote: »
    Classes shouldn't become mechanically clones of each other with different fancy animations. DKs shouldn't get class execute and escapes. They need some help to stand their ground better.

    The class needs an execute for dps. Every other class has one. Lol. DK needs more survivability.
  • Armann
    Armann
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    And what if the devs are happy where DK survivability is atm, and at best we see a slight buff to tankiness. Then what, moar dots?

    Classes were just supposed to be a starting point remember, but we are moving in a direction where the perception among the players, which is more important than reality in ESO, promotes certain class and race combos for spesific tasks. You know you can't be a sorc healer or templar dps and only a few races are considered viable.

    Devs need to address this by making changes that truly support a level playing field for more race and class combos in any role. And even if they did, would they manage to alter player perception of DK healers as a viable choice equal to Templars? Probably not as long as BoL exists.
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  • Alucardo
    Alucardo
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    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    So you prefer standing there and taking damage without any damage output? Ah the true DK way, tanking for lyffeeee. Classes do not fit specific roles anymore and should be changed to play however we want. There is no "true" way to play an class. Also if this is the case then nobody should be complaining about NB because they were made to play from the shadows. True class gameplay right?

    It's quite obvious the general consensus is Sorcs have mobility, Nightblades have stealth, Templars have heals/purging and DKs be able to stand their ground while still being able to play offensively. This is why I chose the class, because that just sounds badass.
    Unfortunately they aren't able to do that as well any more, so yes, I'd prefer buffs to their defensive abilities over giving them the ability to run away from fights at 40% increased speed.
    It's kinda sad when Sorc feels tankier than a DK.
  • eliisra
    eliisra
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    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:
  • leepalmer95
    leepalmer95
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    eliisra wrote: »
    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:

    SO what do you call a magicka sorc?

    Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
    Edited by leepalmer95 on January 31, 2016 5:19PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tankqull
    Tankqull
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    eliisra wrote: »
    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:

    SO what do you call a magicka sorc?

    Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.

    as potent as a DK?
    once they recieved a bit of love towards dragon blood. sorcs hardend ward is their pendant to a class heal wich including armor dmg reductions tops the dmg mitigation hardendward offers.

    so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)
    Edited by Tankqull on February 1, 2016 7:50AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • leepalmer95
    leepalmer95
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    Tankqull wrote: »
    eliisra wrote: »
    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:

    SO what do you call a magicka sorc?

    Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.

    as potent as a DK?
    once they recieved a bit of love towards dragon blood. sorcs hardend ward is their pendant to a class heal wich including armor dmg reductions tops the dmg mitigation hardendward offers.

    And the fact you can't crit them, don't forget that.

    Oh and the fact hardened ward increases when max magicka increases so they get defence and dmg, where dk 'tanks' need hp/stamina and magicka in order to work.

    Sorc get to be tanks + dps and heal via shield stack. Pvp isn't designed to stand your ground anymore since the stam regen nerf and it never will be.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Gonza
    Gonza
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    If you are looking for mobility you should try a sorcerer!
    Play for fun!
  • altemriel
    altemriel
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    do some PVP and get Rapid Maneuver (40% movement speed increase, but not in fight),

    then morph it to Charging Maneuver:
    The effect ends if you initiate an attack, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds.
  • olsborg
    olsborg
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    Alucardo wrote: »
    If you want major expedition, use a bow.
    This


    PC EU
    PvP only
  • Alucardo
    Alucardo
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    Tankqull wrote: »
    eliisra wrote: »
    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:

    SO what do you call a magicka sorc?

    Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
    so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)

    Scales is extremely expensive for my stam dk, much like cloak for stam nbs. Once I'm out of magicka, a sorc will burst me down in seconds while standing inside their mines and an atro by their side. There's no denying magicka sorcs have mobility, tankiness and high burst damage.
    Not asking for nerfs, because there are counters available if you want to be mocked for wearing Shield Breaker, but don't think that wings are bulletproof.
  • Witar
    Witar
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    acw37162 wrote: »
    I would love some class movement utility
    What? You want another one?
    And yes, i know yours is broken. At least it's not ultimate.
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  • olsborg
    olsborg
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    Alucardo wrote: »
    Tankqull wrote: »
    eliisra wrote: »
    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:

    SO what do you call a magicka sorc?

    Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
    so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)

    if you want to be mocked for wearing Shield Breaker, but don't think that wings are bulletproof.

    I dont understand whats the problem with Shieldbreaker, I love using it, encounter a sorc who only stack shields for healing and defence and they melt, then im to blame because their build is ***...go figure. Shieldstack is the most powerful game mechanic in the game atm and yea, shieldbreaker might not be the counter we wanted to it, but its what we got and its quite ok imo. 99% of sorcs use whine as their counter to it.

    PC EU
    PvP only
  • MaxwellC
    MaxwellC
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    Too bad we can no longer stand our ground as with got resource nerf'd, we don't generate a lot of ultimate like we use to when fighting more than 1 player. We lack high DPS class skills (especially for stamina DK). We're the only class that received the most nerfs in this game, and we're the only class to get a awesome ability changed into a re-skin of another ability making it utterly pathetic especially as it high-lights the "creativity" in ZoS.
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  • Alucardo
    Alucardo
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    olsborg wrote: »
    Alucardo wrote: »
    Tankqull wrote: »
    eliisra wrote: »
    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:

    SO what do you call a magicka sorc?

    Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
    so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)

    if you want to be mocked for wearing Shield Breaker, but don't think that wings are bulletproof.

    I dont understand whats the problem with Shieldbreaker, I love using it, encounter a sorc who only stack shields for healing and defence and they melt, then im to blame because their build is ***...go figure. Shieldstack is the most powerful game mechanic in the game atm and yea, shieldbreaker might not be the counter we wanted to it, but its what we got and its quite ok imo. 99% of sorcs use whine as their counter to it.

    The only real problem I have with shield breaker is it procs on my tiny 2k shield, which is ridiculous. It should only work on strong shields.
    The problem others find with it is they find it cheesy and an "I win" button, which it is not. It's basically the only counter we have against shield stackers and I see no issue in using it.
  • EsoRecon
    EsoRecon
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    DK's aren't meant to have mobility... Duh
    You can't have everything that is why there are Different Classes.
    Xbox One [ NA ]
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  • olsborg
    olsborg
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    Alucardo wrote: »
    olsborg wrote: »
    Alucardo wrote: »
    Tankqull wrote: »
    eliisra wrote: »
    Alucardo wrote: »
    As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
    If you want major expedition, use a bow.

    I know most DK's (as well as templars)feel this way, but dont think it's going to happen.

    ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.

    Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.

    So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die :disappointed:

    SO what do you call a magicka sorc?

    Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
    so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)

    if you want to be mocked for wearing Shield Breaker, but don't think that wings are bulletproof.

    I dont understand whats the problem with Shieldbreaker, I love using it, encounter a sorc who only stack shields for healing and defence and they melt, then im to blame because their build is ***...go figure. Shieldstack is the most powerful game mechanic in the game atm and yea, shieldbreaker might not be the counter we wanted to it, but its what we got and its quite ok imo. 99% of sorcs use whine as their counter to it.

    The only real problem I have with shield breaker is it procs on my tiny 2k shield, which is ridiculous. .

    Yea I can agree there @Alucardo , shieldbreaker should instead be called Magickasorcslayer, because thats the only reason I use it. Shieldstacking/spamming meta rip.

    PC EU
    PvP only
  • Therium104
    Therium104
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    Heavy Armor is horrible for resource mgmt and offers less protection than mobility and escapes available to Sorcs and NB. The situation in the game for DK is pathetic. They need major buffs.
    Edited by Therium104 on February 1, 2016 1:09PM
  • KatzMainTank
    KatzMainTank
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    Nah. I think DK's are meant to be inherently tanky and territorial.
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  • Autolycus
    Autolycus
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    Armann wrote: »
    Giving mobility to DKs has been requested before, but if by some miracle that should happen, how should it work? Add Major Expedition to Reflective Scales and it's only for 4 seconds. Flap wings, go faster.

    I like the idea of changing Volatile Armor (but leaving Razor Armor alone) to give mobility. I suggest something like a 5-6 second Major Expedition buff, and for every second remaining on the duration, it adds maybe 2-3% increased damage on the next attack. What comes to mind here is inter-class synergy potential between skills, such as casting that when chasing someone down, followed by something like Take Flight. That'll teach em to run away!

    Another idea I had was to have a skill that launches the DK backward, similar to Magnum Shot in bow. Flap wings, launch backward 15m or something. Or perhaps a "side-step".
    Edited by Autolycus on February 1, 2016 7:37PM
  • Autolycus
    Autolycus
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    Therium104 wrote: »
    Heavy Armor is horrible for resource mgmt and offers less protection than mobility and escapes available to Sorcs and NB. The situation in the game for DK is pathetic. They need major buffs.

    Thanks for sharing, but you didn't actually make any suggestions for how it could be improved. "It's pathetic" does nothing for the community.
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