Classes shouldn't become mechanically clones of each other with different fancy animations. DKs shouldn't get class execute and escapes. They need some help to stand their ground better.
As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
Giving mobility to DKs has been requested before, but if by some miracle that should happen, how should it work? Add Major Expedition to Reflective Scales and it's only for 4 seconds. Flap wings, go faster.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Classes shouldn't become mechanically clones of each other with different fancy animations. DKs shouldn't get class execute and escapes. They need some help to stand their ground better.
D0ntevenL1ft wrote: »As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
So you prefer standing there and taking damage without any damage output? Ah the true DK way, tanking for lyffeeee. Classes do not fit specific roles anymore and should be changed to play however we want. There is no "true" way to play an class. Also if this is the case then nobody should be complaining about NB because they were made to play from the shadows. True class gameplay right?
As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
I know most DK's (as well as templars)feel this way, but dont think it's going to happen.
ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.
Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.
So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die
leepalmer95 wrote: »As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
I know most DK's (as well as templars)feel this way, but dont think it's going to happen.
ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.
Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.
So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die
SO what do you call a magicka sorc?
Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
leepalmer95 wrote: »As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
I know most DK's (as well as templars)feel this way, but dont think it's going to happen.
ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.
Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.
So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die
SO what do you call a magicka sorc?
Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
as potent as a DK?
once they recieved a bit of love towards dragon blood. sorcs hardend ward is their pendant to a class heal wich including armor dmg reductions tops the dmg mitigation hardendward offers.
so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)leepalmer95 wrote: »As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
I know most DK's (as well as templars)feel this way, but dont think it's going to happen.
ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.
Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.
So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die
SO what do you call a magicka sorc?
Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
What? You want another one?I would love some class movement utility
so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)leepalmer95 wrote: »As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
I know most DK's (as well as templars)feel this way, but dont think it's going to happen.
ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.
Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.
So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die
SO what do you call a magicka sorc?
Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
if you want to be mocked for wearing Shield Breaker, but don't think that wings are bulletproof.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)leepalmer95 wrote: »As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
I know most DK's (as well as templars)feel this way, but dont think it's going to happen.
ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.
Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.
So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die
SO what do you call a magicka sorc?
Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
if you want to be mocked for wearing Shield Breaker, but don't think that wings are bulletproof.
I dont understand whats the problem with Shieldbreaker, I love using it, encounter a sorc who only stack shields for healing and defence and they melt, then im to blame because their build is ***...go figure. Shieldstack is the most powerful game mechanic in the game atm and yea, shieldbreaker might not be the counter we wanted to it, but its what we got and its quite ok imo. 99% of sorcs use whine as their counter to it.
so nearly 100% dmg immunity to ranged attacks is nothing? (i´m allways astonished how flaps are disparaged by "vocal" DKs)leepalmer95 wrote: »As a DK, no thanks. I'd rather a buff to igneous shield or something. I prefer standing my ground than running away - the true DK way.
If you want major expedition, use a bow.
I know most DK's (as well as templars)feel this way, but dont think it's going to happen.
ZoS made it pretty clear they wont allow class/builds that can soak dmg while still maintaining moderate dmg output. Bads get to infuriated when someone isn't dying from random skill mash. I mean there's rejects still complaining about perma blockers lol. So there's that. If you want to be traditionally tanky, you cant kill anything. I doubt that design will go away.
Meanwhile it's perfectly fine to maintain high survivability + crazy burst with builds that can avoid dmg(instead of soaking it) with mobility, evade, kiting and escapes. Double standards going on.
So I think more likely to get a positive response with the mobility request, than asking for strong defensive tools that allows you to stand you're ground v.s multiple guys hammering on you. They dont want players to do that. Everyone needs to run away or die
SO what do you call a magicka sorc?
Nb's and sorc have more survivability than dk's because survivability doesn't amount to just holding block, avoiding dmg altogether also counts.
if you want to be mocked for wearing Shield Breaker, but don't think that wings are bulletproof.
I dont understand whats the problem with Shieldbreaker, I love using it, encounter a sorc who only stack shields for healing and defence and they melt, then im to blame because their build is ***...go figure. Shieldstack is the most powerful game mechanic in the game atm and yea, shieldbreaker might not be the counter we wanted to it, but its what we got and its quite ok imo. 99% of sorcs use whine as their counter to it.
The only real problem I have with shield breaker is it procs on my tiny 2k shield, which is ridiculous. .
Giving mobility to DKs has been requested before, but if by some miracle that should happen, how should it work? Add Major Expedition to Reflective Scales and it's only for 4 seconds. Flap wings, go faster.
Therium104 wrote: »Heavy Armor is horrible for resource mgmt and offers less protection than mobility and escapes available to Sorcs and NB. The situation in the game for DK is pathetic. They need major buffs.