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"Probably The Hardest Content We Have Ever Made"

  • Recremen
    Recremen
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    eliisra wrote: »
    Recremen wrote: »
    Veteran version of the new Trial in Thieves Guild is probably "The Hardest Content We Have Ever Made"

    Challenge accepted!

    Reference:
    Statement made by Mike Finnagan, Lead for Dungeons, Trials, and (PvE) Arenas
    ESO Live Thieves Guild Special dated 29 Jan, minute marker 34:48

    When the patch hits pts, I'm gonna be on the forums laughing at all the people that are gonna cry for nerfs and scream how "ridiculous" the new trial is. I'm already setting up my popcorn stand ;)

    This is probably part of why they have a normal mode and leader-level scaling. Can't complete? Better scale it to level 10. It's a great way to let casual players have fun and complete content while still offering The Real Challenge, The Real Reward to hardcore types!

    You think so called "casuals" will have fun and be all happy when they're not getting the drops, the title achievement, dyes unlocked and again not the good gear drops lol.

    They will not. They will rage until eyeballs plops out. Asks for nerfs and bombard the forum. They wont bother with the normal version more than once, because they also want the real rewards.

    Non-elite players usually aren't immersion hunting roleplayer choosing gear based on looks, so get ready for nerd rage.

    I just hope the new trial will be more than just another stack and burn fest. That's really why new content becomes trivial so quickly for better groups, they have the dps to out dps mechanics(than cries about how easy it is). While more casual groups lacks the dps to skip mechanics and therefore cries about how hard it is. Would be cool to see something different.

    Nah I'm pretty sure they won't "rage" nearly as hard as you're worrying about. Sure, might happen now and again, but the vast majority of people unable to complete content know precisely why they can't complete it. And it's an Elder Scrolls game, so you're massively underestimating the number of people who just want to play the content once or twice, as opposed to trying to compete for the Best Gear Evar.
    Men'Do PC NA AD Khajiit
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  • RatedChaotic
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    The hardest thing they made is.... The bugs they cant fix.
  • MissBizz
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    Jura23 wrote: »
    RoyJade wrote: »
    I hope this one won't be nerfed. It has a normal mode and a level scaling, so people who don't like the high difficulty will be able to take it down without any nerf needed.
    But yes, they won't get the top-level gear, but top-level gear = top-lever player.

    If it's clearly PvE sets that are not viable in PvP, then fine. But "top gear" shouldn't be locked behind hardcore PvE. If it's just unique, no problem, If it's clearly BiS, no.

    @Jura23 one of the stats is "+5% dmg to npc bosses" so I don't see it being BiS for PvP. Looks like they are trying to reward folks gear they want... Doing the content they want.. Which is (IMO) smart.
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  • Phinix1
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    Oh look, a thread for elitist ego fapping and community trolling for attention.

    Let me just take my popcorn and head the opposite direction.
  • Zheg
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    What turned me off from trials back in the day was how one-dimensional the fights and tactics were. Almost every boss is and has been about burning them down with deeps as fast as possible, sometimes to avoid the very mechanics that were built in to prevent that tactic. Having a dps check here and there is one thing, having every fight be structured in such a way that highest dps trumps everything else, for every fight, is idiocy. Unfortunately, even pvp has devolved into this as almost every fight comes down to who has the better burst dps and survivability takes a backseat.

    I'm not saying everyone should go full tank mode and expect to kill bosses, but I'd rather see a progression like:
    1st boss = dps check
    2nd boss = survivability check that forces you to spread and survive without healers. pure glass cannons struggle
    3rd boss = reaction and interaction (activating totems for buffs or debuffs or deactivating bombs etc.) matter
    last boss = combination of the previous three

    The scoring mechanics also promote pure glass cannon burn em' down styles. Out of all of the previous mmo's that I've done pve raiding in, ESO has been the biggest disappointment in terms of the layout for fights and the tactics to beat them. I remember playing a game back in the day where you first had to figure out the path through a maze (as a group) to even get to the raid boss, and then there were so many adds that if you went too glass cannon you'd die, group dps would dwindle, and you'd get overwhelmed and wipe. Though fights like AA mage were an exception (only until the last phase), almost every raid fight has been stack on top of eachother and inside a dmg mitigation ultimate in ESO. Lame. The other complaint I'd have (and not everyone will agree) is that the trials are faaaaaar too quick once you know the mechanics. In other games raids were treated with a block of time and serious biznuss, in ESO sometimes it takes longer to just get everybody in group and ready to go inside than it does to actually complete the trial. I'm not optimistic for the new trial, I'm probably still going to ignore trials and just pvp the whole time.
    Edited by Zheg on January 30, 2016 7:00PM
  • Shader_Shibes
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    Phinix1 wrote: »
    Oh look, a thread for elitist ego fapping and community trolling for attention.

    Let me just take my popcorn and head the opposite direction.

    Cya then o/
  • Waffennacht
    Waffennacht
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    eliisra wrote: »
    Recremen wrote: »
    Veteran version of the new Trial in Thieves Guild is probably "The Hardest Content We Have Ever Made"

    Challenge accepted!

    Reference:
    Statement made by Mike Finnagan, Lead for Dungeons, Trials, and (PvE) Arenas
    ESO Live Thieves Guild Special dated 29 Jan, minute marker 34:48

    When the patch hits pts, I'm gonna be on the forums laughing at all the people that are gonna cry for nerfs and scream how "ridiculous" the new trial is. I'm already setting up my popcorn stand ;)

    This is probably part of why they have a normal mode and leader-level scaling. Can't complete? Better scale it to level 10. It's a great way to let casual players have fun and complete content while still offering The Real Challenge, The Real Reward to hardcore types!

    You think so called "casuals" will have fun and be all happy when they're not getting the drops, the title achievement, dyes unlocked and again not the good gear drops lol.

    They will not. They will rage until eyeballs plops out. Asks for nerfs and bombard the forum. They wont bother with the normal version more than once, because they also want the real rewards.

    Non-elite players usually aren't immersion hunting roleplayer choosing gear based on looks, so get ready for nerd rage.

    I just hope the new trial will be more than just another stack and burn fest. That's really why new content becomes trivial so quickly for better groups, they have the dps to out dps mechanics(than cries about how easy it is). While more casual groups lacks the dps to skip mechanics and therefore cries about how hard it is. Would be cool to see something different.

    Can't agree more
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  • EnemyOfDaState
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    That is good news. I just started playing a month ago. I kept hearing how bad Vet ranks were but the difficulty isn't all that high so far at Vet 4 and I'm an average mmo player. Glad to hear there is still hard challenges to look forward to.
  • Waffennacht
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    I don't mind mechanics that make the boss fight more than dps.

    I hate it however when said mechanic means no soloing no matter your power level.

    For example: WGT the first boss. The cage mechanic is awesome. Makes the battle difficult for a soloer, but not impossible. I had to get legerdemain (sp?) up to level 9 so I could force the lock. Again great mechanic for group yet still possible to solo. Would like more of that
    Gamer tag: DasPanzerKat NA Xbox One
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  • Heindrich
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    If this new trial is as hard as vMA, it's gonna a lot more frustrating cos it's hard to find 11 other good players who happen to play at the same time as u. As much as people complain about vMA, I kinda love that I don't have to rely on others and I can play it whenever I got some time free. Also it's been amusing watching some pre-CP cap PvE leets who can no longer compete at the highest levels cos they no longer have OP team mates supporting them. ;)

    ...But guess what, if I can't complete this new trial cos I am not hardcore enough to practise regularly with an elite raiding guild, I won't come QQing for nerfs on this forum. Trials (especially veteran hardmode) needs to remain exclusive for the 1% and challenging enough to keep even them engaged. If I am in that 1% (as I am with vMA currently), then great, if I am not, then I am not entitled to complete it. Nobody is.
  • Artjuh90
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    Function wrote: »
    Veteran Maelstrom wasn't hard content considering that I and many others completed it the day it came out. I want REALLY hard content that will actually give a challenge (and hopefully a nice reward).

    you are aware that people who completed it day one practiced it over and over on PTS?
  • Artjuh90
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    eliisra wrote: »
    Recremen wrote: »
    Veteran version of the new Trial in Thieves Guild is probably "The Hardest Content We Have Ever Made"

    Challenge accepted!

    Reference:
    Statement made by Mike Finnagan, Lead for Dungeons, Trials, and (PvE) Arenas
    ESO Live Thieves Guild Special dated 29 Jan, minute marker 34:48

    When the patch hits pts, I'm gonna be on the forums laughing at all the people that are gonna cry for nerfs and scream how "ridiculous" the new trial is. I'm already setting up my popcorn stand ;)

    This is probably part of why they have a normal mode and leader-level scaling. Can't complete? Better scale it to level 10. It's a great way to let casual players have fun and complete content while still offering The Real Challenge, The Real Reward to hardcore types!

    You think so called "casuals" will have fun and be all happy when they're not getting the drops, the title achievement, dyes unlocked and again not the good gear drops lol.

    They will not. They will rage until eyeballs plops out. Asks for nerfs and bombard the forum. They wont bother with the normal version more than once, because they also want the real rewards.

    Non-elite players usually aren't immersion hunting roleplayer choosing gear based on looks, so get ready for nerd rage.

    I just hope the new trial will be more than just another stack and burn fest. That's really why new content becomes trivial so quickly for better groups, they have the dps to out dps mechanics(than cries about how easy it is). While more casual groups lacks the dps to skip mechanics and therefore cries about how hard it is. Would be cool to see something different.

    i have to say not all people who run the trials and are more casual tend not to be nerf this nerf that. it mroe the die-hard players who aren't actually really good that tend to do that though. i know i probably won't be able to do the vet trial first of because i have little experience with trials and on console it's hard to get a decent group together for a normal dungeon let alone a 12-man group. It's a shame though i would like to do them more but with who is the mayor issue. so i will just wait untill console text chat which will makes things like these trials and the strong worldbosses posseble for me.
  • James-Wayne
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    They gave it a Normal and Veteran mode just like MA because they won't be forced to nerf anything with it, average players as well as elite players can play it which is how it should be!
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  • Contraptions
    Contraptions
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    Knowing ZOS, what they probably meant was "we took the normal mode health and damage and multiplied them by 20X for veteran mode".

    But seriously, there is a difference between challenging and punishing. If they make it a ridiculous brick wall with poor RNG rewards like vMA, I'm just going to wait for the inevitable nerf before I bother. Same for vMA.
    Patroller and Editor at UESP
  • Casdha
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    Well you don't have to worry about this Casual complaining about this trial. I probably will never set foot in there. I also will not miss it. I have played this game for two years and have only completed 5 of the first 6 group dungeons and I've only tested one of the trials (before Craglorn went live). I haven't even set foot in the rest of them and I also have never missed doing the content.

    I'm not sure where my skill level lies, but if it is any type of measurement I tried out Rkindaleft and Old Orsinium today. I didn't die once to mobs and I soloed every boss and group event, and all of my gear was at zero (needed full repair). The only time I died was at the one group event where the fire comes through the floor. I can't complete vMA (yet) but I have completed Normal several times so, I guess this skill level qualifies me as a Carebear with pride.

    A side note, I did find the public dungeons in Orsinium a lot easier than I was expecting. I'm not sure if it is because they were easier than past public dungeons or where I've been trying to get better for vMA and it was just a by product of that.

    edit: fixed something I missed.
    Edited by Casdha on January 31, 2016 2:56AM
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  • Mojmir
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    They should an arena where you fight all vet dungeon bosses at once,8 man group
  • Murmeltier
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    Veteran version of the new Trial in Thieves Guild is probably "The Hardest Content We Have Ever Made"

    Challenge accepted!

    Reference:
    Statement made by Mike Finnagan, Lead for Dungeons, Trials, and (PvE) Arenas
    ESO Live Thieves Guild Special dated 29 Jan, minute marker 34:48

    When the patch hits pts, I'm gonna be on the forums laughing at all the people that are gonna cry for nerfs and scream how "ridiculous" the new trial is. I'm already setting up my popcorn stand ;)

    When the Patch hits the PTS, i am gonna be on the Forums laughing at all the People that are gonna cry over People who crys for Nerfs or say "Its fine, learn to Play". I will have Tons of Popcorn too ;)

    Cmon People, its always the same. Sometimes it feels that the whole Gaming Scenario is secondary and offers more the Base to say something like "Nerf this or L2P that". Dont be proud of that, its uncool.

    To the Difficulty, they have to do it very hard because this Trial is the only one they can offer. The Guilds and Players need something to do. I am not a Fan of ultra hard Content but i read you can get VR16 blue Equip on the normal Mode too. The new Set - Parts drop at the last Boss in normal Mode too and the other 3 blue Sets are bind on Equip.

    I would prefer BoE or a Group / Trade Mechanic for some Minutes for all Equip but hey, Zos listen to the Players (?) and decide we dont need this really.

    Problem with the Difficulty is that a lot of Players cant do ICP, vWGT or vMA and now we have the hardest Trial. For People in good Guilds / Groups it is ok because they have the Logistic to reach the Equip but for Randoms it is very very hard. So if someone says: "I dont care, if you arent good enough, you shouldnt get anything", it could lead to the Problem that the most Players asking theirselfs "Why i should supporting this Game, when i cant be a real Part of the Endgame?".

    We speak here from the most Players and if someone think it isnt important then he should look at Grahtwood when ICP, vWGT are the Dailies. The Chat is empty, the most Randoms dont try it anymore, they are frustrated.

    In Addition, dont forget that new Games are coming too, one started some Weeks ago. Maybe some People dont like them but i see very few People, way less then before for Weeks in Grahtwood. It is really hard to get Random Groups together. So dont laugh about People who have Problems to solve the Endgame Content, they pay the Game and no one likes to give Money for a Game & People who laugh about them.

    For me it was a hard Descission to continue my Abo, i hope that the Gameplay Changes offers some new Options for Builds but i searched long for a Motivation to continue it. And i am a Abo User from the Start of the Game, if other Player think so too, then Happy Birthday Zos. But i am sure, someone will think i am the only One and all is fine.

    So, i am out because i dont want to discuss this but feel free to port to Grahtwood, you will see it. If not, feel free to play like always and have Fun, as nothing is happened.
    Edited by Murmeltier on January 31, 2016 5:07AM
  • Nifty2g
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    Alcast wrote: »
    @ZOS_Finn

    I dare you Finn! If this trial gets already beaten on the PTS...then I want a difficulty slider all the way up to the top from you!! :)

    I really hope we have to go to our limits and that it takes 4months+ to finish it...like back in the old days with Sanctum!
    @Alcast lets see if they follow their rules with VMA and see if they nerf it or not
    I bet it will be nerfed though since its group content
    #MOREORBS
  • Joy_Division
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    It better be harder than Maelstrom considering that content started to be farmed the first week it was released.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • karakondzula
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    Probably just another DPS kite contest made for sorcerers. Lets not forget good old RNG!
  • asneakybanana
    asneakybanana
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    Probably just another DPS kite contest made for sorcerers. Lets not forget good old RNG!

    Lol what are you talking about. Sorcs will have a hard time even getting a spot in groups I think since their sustained dps sucks and the only reason they are being stacked right now is because overload spam is the highest burst dps. I am expecting most groups to be about 5 dks, 3 siphon nbs, 2 tanks and 2 healers.
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  • Malmai
    Malmai
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    "Veteran Version of the New Trial (in Thieves Guild) is probably The Hardest Content We Have Ever Made"

    Challenge accepted!

    Reference:
    Statement made by Mike Finnagan, Lead for Dungeons, Trials, and (PvE) Arenas
    ESO Live Thieves Guild Special dated 29 Jan, minute marker 34:48

    Ye like 1 shot mechanics, that is really hard to make...
  • Docmandu
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    Wonder how many sorcs it will take to complete it.
  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Alcast wrote: »
    @ZOS_Finn

    I dare you Finn! If this trial gets already beaten on the PTS...then I want a difficulty slider all the way up to the top from you!! :)

    I really hope we have to go to our limits and that it takes 4months+ to finish it...like back in the old days with Sanctum!
    @Alcast lets see if they follow their rules with VMA and see if they nerf it or not
    I bet it will be nerfed though since its group content

    Well...maybe not....maybe yes.... I hope it only gets nerfed via CP CAP increase...but we saw what with Sanctum happened so..
    It better be harder than Maelstrom considering that content started to be farmed the first week it was released.

    Yep...and was already beaten on PTS....lol
    Edited by Alcast on January 31, 2016 8:16AM
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  • Mojmir
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    Hardest content from them so far is trying to run a dps Templar through cyrodiil.
  • MrDerrikk
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    Casdha wrote: »
    Well you don't have to worry about this Casual complaining about this trial. I probably will never set foot in there. I also will not miss it. I have played this game for two years and have only completed 5 of the first 6 group dungeons and I've only tested one of the trials (before Craglorn went live). I haven't even set foot in the rest of them and I also have never missed doing the content.

    I'm not sure where my skill level lies, but if it is any type of measurement I tried out Rkindaleft and Old Orsinium today. I didn't die once to mobs and I soloed every boss and group event, and all of my gear was at zero (needed full repair). The only time I died was at the one group event where the fire comes through the floor. I can't complete vMA (yet) but I have completed Normal several times so, I guess this skill level qualifies me as a Carebear with pride.

    A side note, I did find the public dungeons in Orsinium a lot easier than I was expecting. I'm not sure if it is because they were easier than past public dungeons or where I've been trying to get better for vMA and it was just a by product of that.

    edit: fixed something I missed.

    The Public Dungeons in Orsinium were very easy for me to solo, but I do admit that the Old Orsinium Group Event there was quite difficult if you didn't learn the fire patterns quickly (not to mention my screen colours were off so I couldn't see the rings in some parts and stood in the fire longer than I should). However, every single Public Dungeon in the game is easily soloable at level when you know the boss mechanics, and often when you don't.

    However, I still can't get past the first level in vMA, so it shows how ridiculously easy it is to do those dungeons.
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  • Casdha
    Casdha
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    MrDerrikk wrote: »
    Casdha wrote: »
    Well you don't have to worry about this Casual complaining about this trial. I probably will never set foot in there. I also will not miss it. I have played this game for two years and have only completed 5 of the first 6 group dungeons and I've only tested one of the trials (before Craglorn went live). I haven't even set foot in the rest of them and I also have never missed doing the content.

    I'm not sure where my skill level lies, but if it is any type of measurement I tried out Rkindaleft and Old Orsinium today. I didn't die once to mobs and I soloed every boss and group event, and all of my gear was at zero (needed full repair). The only time I died was at the one group event where the fire comes through the floor. I can't complete vMA (yet) but I have completed Normal several times so, I guess this skill level qualifies me as a Carebear with pride.

    A side note, I did find the public dungeons in Orsinium a lot easier than I was expecting. I'm not sure if it is because they were easier than past public dungeons or where I've been trying to get better for vMA and it was just a by product of that.

    edit: fixed something I missed.

    The Public Dungeons in Orsinium were very easy for me to solo, but I do admit that the Old Orsinium Group Event there was quite difficult if you didn't learn the fire patterns quickly (not to mention my screen colours were off so I couldn't see the rings in some parts and stood in the fire longer than I should). However, every single Public Dungeon in the game is easily soloable at level when you know the boss mechanics, and often when you don't.

    However, I still can't get past the first level in vMA, so it shows how ridiculously easy it is to do those dungeons.

    I've gotten past the first one, but that is about it. I haven't tried it in a while for the fear of getting farther and not having the time to complete it.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Clarkieson
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    So it will be only for the 0.1 % of people to conplete. Check the psn achievements for completions of vmsa, its only 0.1%.

    Another complete waste of money then. This is starting to get old.
  • Refuse2GrowUp
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    Clarkieson wrote: »
    So it will be only for the 0.1 % of people to conplete. Check the psn achievements for completions of vmsa, its only 0.1%.

    Another complete waste of money then. This is starting to get old.

    EXCEPT... There is both a normal mode and vet mode. And unlike MSA, where Maelstrom Weapons (which is what most really only care about) only drops from vet mode, the final boss of the normal mode will likely drop anything the vet mode would.

    At the end of the day, there must be difficult content in the game. I cannot beat vMSA (tho I haven't tried, and likely wont until there is a save function), and likely will not be able to beat the trial right away. But it gives me something to strive towards and work at.
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  • tinythinker
    tinythinker
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