Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Dk Molten Weapon needs a change or add something.

sneakymitchell
sneakymitchell
✭✭✭✭
I would like to see if this ability can be different or add some more things to it. Yes I know this ability might mostly be for bow builds. :|


But I would like them to add some sort of fire damage or be like using light attacks give you 10% or 15% increase damage as well. But with the morph for Molten Armaments will only execute with full heavy attack and Igneous Weapons will give out 1 sec instead of 2 for full heavy attacks.


I think this would be a nice balance. :| Most the time when using heavy attacks in melee combat people tend to stay away from that or block. That makes this ability useless.

This would be nice to have on Dks bar. With most abilities for DK's just ain't that good the way they used to know a days. :(
NA-Xbox one- Ebonheart Pact- Nord Tank DK
PC-NA Ebonheart Pact Nord Stam Templar
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.

    Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.

    While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    This ability used to proc off "medium" attacks. It was the cornerstone of the classic DK DoT build for PvE DPS. It was effectively rendered useless for anything but 1-shot bow build when they changed it. If they arent going to let it proc on light or medium weaves, I would prefer they simply scrap it in place of another buff. I am not quite sure what the fascination with full heavy attacks is, but they seem to be pushing it with a lot of new sets and skills.
  • yodased
    yodased
    ✭✭✭✭✭
    ✭✭✭✭✭
    They are not only for bow, molten synergies really well with healing staff when it works right.

    If we were not so dependent on fire DOTs it would work well with lightning as well.

    Still rally, molten, stealth > full heavy > snipe > crit charge > executioner is not something to mess with.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.

    Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.

    While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.

    I agree the duration is a little low on this ability. It is really a shame. This ability went from being a ridiculously overpowered Self (AND GROUP) buff that was what 60 seconds, down to a very brief 8 seconds. The time it takes to do the molten animation alone messes with the actual usage of this ability, and pulling off a heavy attack is more difficult. I think this skill should be more in line with the likes of crit surge for duration, given its situational nature.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Totalitarian
    Totalitarian
    ✭✭✭✭✭
    I must agree that the ability's duration is very short and a longer duration would be very nice.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.

    Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.

    While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.

    I agree the duration is a little low on this ability. It is really a shame. This ability went from being a ridiculously overpowered Self (AND GROUP) buff that was what 60 seconds, down to a very brief 8 seconds. The time it takes to do the molten animation alone messes with the actual usage of this ability, and pulling off a heavy attack is more difficult. I think this skill should be more in line with the likes of crit surge for duration, given its situational nature.

    Agreed but my opinion I think it just needs a duration buffs cause a gold level 2H with blade expert at 15% and rally makes for some extremely strong heavy attacks. But again heavy attack slow to charge up and can be bashed to interrupted.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.

    Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.

    While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.

    I agree the duration is a little low on this ability. It is really a shame. This ability went from being a ridiculously overpowered Self (AND GROUP) buff that was what 60 seconds, down to a very brief 8 seconds. The time it takes to do the molten animation alone messes with the actual usage of this ability, and pulling off a heavy attack is more difficult. I think this skill should be more in line with the likes of crit surge for duration, given its situational nature.

    Agreed but my opinion I think it just needs a duration buffs cause a gold level 2H with blade expert at 15% and rally makes for some extremely strong heavy attacks. But again heavy attack slow to charge up and can be bashed to interrupted.

    We are in 100% agreement. I think Molten Armaments just lacks in duration, since it is very situational usage. Currently I find it is only reliable from stealth. PVP requires you to adapt, and a skill like this really doesn't leave much room for adaptation. I do however think it should not be as powerful as it once was. 1 minute duration buffing the whole team's damage output was a little ridiculous, especially considering how cheap the magicka cost was on this skill. The pendulum just swung too far when they nerfed it, that's all.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.

    Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.

    While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.

    I agree the duration is a little low on this ability. It is really a shame. This ability went from being a ridiculously overpowered Self (AND GROUP) buff that was what 60 seconds, down to a very brief 8 seconds. The time it takes to do the molten animation alone messes with the actual usage of this ability, and pulling off a heavy attack is more difficult. I think this skill should be more in line with the likes of crit surge for duration, given its situational nature.

    Agreed but my opinion I think it just needs a duration buffs cause a gold level 2H with blade expert at 15% and rally makes for some extremely strong heavy attacks. But again heavy attack slow to charge up and can be bashed to interrupted.

    We are in 100% agreement. I think Molten Armaments just lacks in duration, since it is very situational usage. Currently I find it is only reliable from stealth. PVP requires you to adapt, and a skill like this really doesn't leave much room for adaptation. I do however think it should not be as powerful as it once was. 1 minute duration buffing the whole team's damage output was a little ridiculous, especially considering how cheap the magicka cost was on this skill. The pendulum just swung too far when they nerfed it, that's all.

    Well stamina DK so the cost is like 3 or 4K so to cost that much for that short amount kinda does hurt. As for damage well the buff allies get is from mountains and that's just a 5% weapon damage buff.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Back when they changed this skill in 1.6 is was a wonderful skill to have on the bar.

    Now, I don't even put any points into it.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    People think it's okay that Templar armor buff only has 8 second duration but they can get behind giving this ability 20-30 second duration... Sorry not trying to derail the thread herr but these thinks make me sad. :(
  • tangy.citrus
    tangy.citrus
    ✭✭✭
    tired of the same stupid topics about the same classes/ same skills needing buff/nerf.

    Pl0x just deal with it. DK is the strongest class in pve, and if used right, the strongest class in pvp.
    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
  • sneakymitchell
    sneakymitchell
    ✭✭✭✭
    tired of the same stupid topics about the same classes/ same skills needing buff/nerf.

    Pl0x just deal with it. DK is the strongest class in pve, and if used right, the strongest class in pvp.

    To Be honest really there ain't much abilities DKs used to be useful anymore in pvp. Now It's just using the weapon skills and some other skill tree other than their class. DoT's from ardent flame can be purged or cleansed real easy. DKs need a balance to most abilities. Most of the good one's have been nerfed. It just feels sad to see this. :(

    If you say DKs are really great in PvE. Can most player beat Vet Maelstorm with their DKs real easy or not? I can't tell Im on console way back when orsinium came out I only saw 1 or 5 players Beat the vet I think. Other great classes like Sorc or Nb there is a good amount people who beat it more than templars I think. I don't know there were so many people beat Maelstorm on sorc and Nb back then. ;)
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    tired of the same stupid topics about the same classes/ same skills needing buff/nerf.

    Pl0x just deal with it. DK is the strongest class in pve, and if used right, the strongest class in pvp.

    So what your saying "Play my way or don't play at all". Cause most player who play DKs can agree the class needs some positive changes.

    Also please nobody say "stamknight bla bla bla" cause for the last time stamina builds are cause by the weapon and armor the class barely has any roles or effects with stamina base builds.
    Edited by Forestd16b14_ESO on January 30, 2016 4:02AM
Sign In or Register to comment.