Forestd16b14_ESO wrote: »This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.
Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.
While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.
dodgehopper_ESO wrote: »Forestd16b14_ESO wrote: »This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.
Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.
While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.
I agree the duration is a little low on this ability. It is really a shame. This ability went from being a ridiculously overpowered Self (AND GROUP) buff that was what 60 seconds, down to a very brief 8 seconds. The time it takes to do the molten animation alone messes with the actual usage of this ability, and pulling off a heavy attack is more difficult. I think this skill should be more in line with the likes of crit surge for duration, given its situational nature.
Forestd16b14_ESO wrote: »dodgehopper_ESO wrote: »Forestd16b14_ESO wrote: »This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.
Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.
While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.
I agree the duration is a little low on this ability. It is really a shame. This ability went from being a ridiculously overpowered Self (AND GROUP) buff that was what 60 seconds, down to a very brief 8 seconds. The time it takes to do the molten animation alone messes with the actual usage of this ability, and pulling off a heavy attack is more difficult. I think this skill should be more in line with the likes of crit surge for duration, given its situational nature.
Agreed but my opinion I think it just needs a duration buffs cause a gold level 2H with blade expert at 15% and rally makes for some extremely strong heavy attacks. But again heavy attack slow to charge up and can be bashed to interrupted.
dodgehopper_ESO wrote: »Forestd16b14_ESO wrote: »dodgehopper_ESO wrote: »Forestd16b14_ESO wrote: »This has been talked about before and me personally for the base skill it needs a straight up duration buff from 9 seconds to like 20 or 30.
Molten armaments again time buff and maybe boost the execute damage to 170% or 200%.
While Igneous weapons completely changes from adding duration per heavy attack to have a "X"% chance of dealing a extra 3000 fire damage or something like that.
I agree the duration is a little low on this ability. It is really a shame. This ability went from being a ridiculously overpowered Self (AND GROUP) buff that was what 60 seconds, down to a very brief 8 seconds. The time it takes to do the molten animation alone messes with the actual usage of this ability, and pulling off a heavy attack is more difficult. I think this skill should be more in line with the likes of crit surge for duration, given its situational nature.
Agreed but my opinion I think it just needs a duration buffs cause a gold level 2H with blade expert at 15% and rally makes for some extremely strong heavy attacks. But again heavy attack slow to charge up and can be bashed to interrupted.
We are in 100% agreement. I think Molten Armaments just lacks in duration, since it is very situational usage. Currently I find it is only reliable from stealth. PVP requires you to adapt, and a skill like this really doesn't leave much room for adaptation. I do however think it should not be as powerful as it once was. 1 minute duration buffing the whole team's damage output was a little ridiculous, especially considering how cheap the magicka cost was on this skill. The pendulum just swung too far when they nerfed it, that's all.
tangy.citrus wrote: »tired of the same stupid topics about the same classes/ same skills needing buff/nerf.
Pl0x just deal with it. DK is the strongest class in pve, and if used right, the strongest class in pvp.
tangy.citrus wrote: »tired of the same stupid topics about the same classes/ same skills needing buff/nerf.
Pl0x just deal with it. DK is the strongest class in pve, and if used right, the strongest class in pvp.