@Wrobel
Can we have it so if the player is attempting to use fossilize on anything that is stunned we could still do the magic damage instead of it consuming our resource for nothing in return? I mean this should be a no brainer unfortunately I play on console and lack a timer that would tell me when a CC affect is completely over or if any other CCs are on the enemy I am facing so this would be perfect.
Lastly I've been strongly talking about this in the past and I want to talk about this again supposedly
@Wrobel You look at these forum posts and supposedly you actively reply to them at-least some of them but
I have yet to see any popular or not so popular forum with your remarks but let me get back on topic.
Can we get flames of oblivion back the way it use to be i.e AoE damage/DoT? It was a perfect ability for running dungeons and a fantastic ability for 1vX and sniffing out opponets. Not to mention for those of you who don't know using ardent flame abilities against enemies also slows them (DK Passive) so this ability would be fantastic in replacing caltrops (a extremely costly ability). Seriously consider this
I miss this ability and it's pathetic that it is literally a mage light re-skin, talk about lack of creativity right there.
Edited by MaxwellC on January 27, 2016 6:46PM 不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1
Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC
Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK
「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell