Forestd16b14_ESO wrote: »No ... Just no light armor and tanking should never be together but then again..... damage shields....
Forestd16b14_ESO wrote: »No ... Just no light armor and tanking should never be together but then again..... damage shields....
it's the damage shields and the mobility that makes light armor tanking possible with sorc. and Sap that makes it possible with nightblades. frankly however, outside or WGT and ICP vet dungeons are easy.
Putting that aside tho. it's pretty much only the last boss fight in some dungeons (pledges, i should say) that you actually need a tank.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »No ... Just no light armor and tanking should never be together but then again..... damage shields....
it's the damage shields and the mobility that makes light armor tanking possible with sorc. and Sap that makes it possible with nightblades. frankly however, outside or WGT and ICP vet dungeons are easy.
Putting that aside tho. it's pretty much only the last boss fight in some dungeons (pledges, i should say) that you actually need a tank.
But it shouldn't be some one wearing clothing shouldn't be able to last just as long if not longer than some one wearing full metal plated armor with 25K+ resistance just cause they can spam 2 or 4 skills forever. Most tanks spend hours figuring out there build to be immovable (or if there lazy the just copy paste the infa tank builds) yet all a magic user has to do is set there 2nd bar with shields and they tank just as well.
I know play your way and all but light armor and tanks should never be together that just as crazy as dual wielding swords gives more magic than staves.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »No ... Just no light armor and tanking should never be together but then again..... damage shields....
it's the damage shields and the mobility that makes light armor tanking possible with sorc. and Sap that makes it possible with nightblades. frankly however, outside or WGT and ICP vet dungeons are easy.
Putting that aside tho. it's pretty much only the last boss fight in some dungeons (pledges, i should say) that you actually need a tank.
But it shouldn't be some one wearing clothing shouldn't be able to last just as long if not longer than some one wearing full metal plated armor with 25K+ resistance just cause they can spam 2 or 4 skills forever. Most tanks spend hours figuring out there build to be immovable (or if there lazy the just copy paste the infa tank builds) yet all a magic user has to do is set there 2nd bar with shields and they tank just as well.
I know play your way and all but light armor and tanks should never be together that just as crazy as dual wielding swords gives more magic than staves.
Well, that's just your opinion and that's fine. however, why don't you try and play it?. I myself have played a stam DK tank and have tanked with my Magicka sorc. they are two vastly different play styles and it's not as simple as you might think it is, particularly since tanking with a magicka build you have far less room for error. if you screw up once for even a second, you're dead.
I mean, i did not enjoy tanking with my DK. i thought it was kinda boring and didn't like it. However, i don't mind tanking with my magicka sorc, cause it's kinda fun. so again, it's just different play styles
HebrewHatchet wrote: »I'm looking to start a discussion on light armor magicka sorcerer tanking. This is mainly for DPS sorcerers that hate waiting 30+ minutes to find a group in the group finder (I'm on console).
How do you do it? What skills do you use? What sets do you use? What content can you complete?
I'm here to L2P, so comments are welcome.
Here's what I have so far:
Bar 1:
Hardened Ward
Inner Rage
Ransack
Bound Aegis
Boundless Storm / Harness Magicka
Overload
Bar 2:
Hardened Ward
Rune Cage / Restraining Prison
Lightning Flood
Bound Aegis
Ball of Lightning / Harness Magicka
Absorption Field
Bar 3:
Hardened Ward
Inner Rage
Mages' Wrath
Bound Aegis
Power Surge
Sets:
5/1/1
5x Willows Path
2x(Sword and Shield) ?(any health bonus)
2x Molag Kena (for overload executing) or Engine Guardian (for resources)
Enchantments:
Health and stamina since all of your attribute points are likely in magicka (for your main role as DPS)
Mundus Stone:
Atronach
With this setup I've completed all normal dungeons at V16 and most veteran dungeons at V16, but a lot of those runs were sketchy af. I'd like to know if anybody has suggestions on how to improve this.
HebrewHatchet wrote: »Great advice guys, thanks. I already crafted some v14 stuff, which I suppose was a waste because it does seem like going in full V16 DPS gear is the best way to go. Maybe instead of carrying around a full suit of regen tanking gear, I'll just exchange the thief mundus stone for the atronach (while tanking) and carry around a different monster helm instead of Molag Kena, to trade burst for health.