New to game, enjoying it, but issues I have so far.Ex: mobs too easy, no children in game? *Read on*

Vullon
Vullon
Soul Shriven
Hi Everyone,

Here are my thoughts on little issues I have so far with the game :

Please note that I am only Level 35.
  • The mobs around Tamriel I encounter while questing are really not challenging enough to the point were it can get a little boring. Way too easy to kill. They need to be more challenging.
  • Most quests don't seem workable as a group. Quests feel very solo'ish.
  • The weather isn't synched! I was playing with a friend standing in the same spot, it was raining on his screen, was sunny on mine
  • Playing instruments Ex : /luke isn't synched either, the tune I am playing is different from the one each of them might hear.
  • If more than one person is playing an instrument close to one another, would be nice for them to join in on one song and not make it sound like a noisy mess.
  • Why aren't there any children in this game?!? It's a mature world out there! Maybe because we can kill people, and killing children is just.. wrong?? Then don't make them killable.
  • The Dolmens also need to be more challenging. Force a larger group to participate. I can complete one with just one other person. They need to feel more action packed, a slaughter fest.
  • All NPC's in a specific zone look related!. They all have similar faces. We need more facial customization.

What are your thoughts?

Vullon
  • ArcticWolfy
    ArcticWolfy
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    Goto orsinium and solo a world boss then say the mobs aren't a challenge lol
  • TheShadowScout
    TheShadowScout
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    Mobs - are easy enough, its true. Well, most times, and depending on your class... (tanky people can sometimes have real trouble with harvesters for example) some boss fights can be a bit difficult, but generally nothing in the mainstory or cadwells solo content really will be iffy. Not like things used to be (cough, pre-nerf Doshia, cough). But that changes later on, mobs in wrothgar are tougher, and the real challenge in the end comes from doing stuff that's balanced fro two on your own... (dolmen, public dungeons, pre-wrothgar world bosses, imperial city mobs...)

    Questing... is sometimes very solo-ish and lonely. Especially since the game likes to shift peple in different instances depending on quest completion state and choices... rather difficult that way to help a friend sometimes...

    Weather... So its all clinet-side to have one less thing to lag us.

    Music... eh. I want a rework of that as bardic guild anyhow...

    Children... have been mentioned and their lack in ESO discussed in many, many threads. So far, noone is even thinking about refitting them, neither as background NPCs for cities, nor for those "save the children" quests where its really grating to see a adult-shape NPC act out the part of "child in distress"...

    Dolmens... are supposed to be sone with two. Want a challenge? Solo them!

    NPCs... could really use way more looks options, agreed. And many of us are hoping the someday coming barbershop will open the door to more option all across the game...
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    The mobs are meant to be a bit easy in the 1-50 zones. They get more challenging in the end game zones and Wrothgar. Things did use to be a lot more difficult at launch. Lot of mobs and bosses have been needed into the ground. Group dungeons and Craglorn areally your group content.

    And the game is largely solo. Again, group dungeons, trials, and Craglorn are your group based stuff. Same for Cyrodiil I suppose of you're I to pvp.

    As for the children, Hermaeus Mora know where the children are. But it is not our time to know.
  • MrDerrikk
    MrDerrikk
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    Vullon wrote: »
    Hi Everyone,

    Here are my thoughts on little issues I have so far with the game :

    Please note that I am only Level 35.
      [*] The mobs around Tamriel I encounter while questing are really not challenging enough to the point were it can get a little boring. Way too easy to kill. They need to be more challenging.
      Have you tried going to a higher-levelled zone? I used to get to areas that had red quests in it for a challenge (I think that's 10+ levels above) and it was great! Also, when you get into VR you can always try to solo Craglorn, that's immensely difficult. Public Dungeons are a good challenge to solo too!
      [*] Most quests don't seem workable as a group. Quests feel very solo'ish.
      Pretty much all quests except for Group Dungeons, Trials, and Craglorn are meant to be played on your own (Oh, and maybe the Public Dungeon ones). Remember this game came from a series of solo player games, so that's what most of teh audience is.
      [*] The weather isn't synched! I was playing with a friend standing in the same spot, it was raining on his screen, was sunny on mine
      [*] Playing instruments Ex : /lute isn't synced either, the tune I am playing is different from the one each of them might hear.

      These are something that multiple people have remarked on, but isn't something that's exactly high on the fixing board (especially as it'd most likely take a complete overhaul to change!
      [*] If more than one person is playing an instrument close to one another, would be nice for them to join in on one song and not make it sound like a noisy mess.
      Most likely the same thing as the above answer...
      [*] Why aren't there any children in this game?!? It's a mature world out there! Maybe because we can kill people, and killing children is just.. wrong?? Then don't make them killable.
      Have you played Skyrim? Having un-killable children was kinda horrible, and although I'd love to see kids in game, it'd again be something like intractable chairs/benches that they'd never put the effort into for :/
      [*] The Dolmens also need to be more challenging. Force a larger group to participate. I can complete one with just one other person. They need to feel more action packed, a slaughter fest.
      They used to be like this, but people complained that they were too hard. You can actually solo them very easily once you've gotten a balanced build the is good at survival, so you can look forward to that...:p
      [*] All NPC's in a specific zone look related!. They all have similar faces. We need more facial customization.
      As this would either be a tremendous undertaking of people to design each face or a a procedural generation of faces with such small discrepancies so as to ensure we didn't get very ugly faces that would turn out with what we have now anyway, I don't see them putting the effort in. Probably in future zones, but not in the current game.


      What are your thoughts?

      Vullon

      Hope you're enjoying your playthrough!
      I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

      DC - PC - EU - Australian
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    • Moglijuana
      Moglijuana
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      I WISH the mobs were harder. Unfortunately, the majority of the PvE population would complain to no end, and then we will just have one button kills for everything.
      Ps4 - PSN:jdmaya
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    • AH93
      AH93
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      Vullon wrote: »
      Hi Everyone,

      Here are my thoughts on little issues I have so far with the game :

      Please note that I am only Level 35.
      • The mobs around Tamriel I encounter while questing are really not challenging enough to the point were it can get a little boring. Way too easy to kill. They need to be more challenging.
      • Most quests don't seem workable as a group. Quests feel very solo'ish.
      • The weather isn't synched! I was playing with a friend standing in the same spot, it was raining on his screen, was sunny on mine
      • Playing instruments Ex : /luke isn't synched either, the tune I am playing is different from the one each of them might hear.
      • If more than one person is playing an instrument close to one another, would be nice for them to join in on one song and not make it sound like a noisy mess.
      • Why aren't there any children in this game?!? It's a mature world out there! Maybe because we can kill people, and killing children is just.. wrong?? Then don't make them killable.
      • The Dolmens also need to be more challenging. Force a larger group to participate. I can complete one with just one other person. They need to feel more action packed, a slaughter fest.
      • All NPC's in a specific zone look related!. They all have similar faces. We need more facial customization.

      What are your thoughts?

      Vullon

      I agree most of the enemies are too easy, in veteran content they are a little more challenging but not too much. Orsinium is a bit tougher though.
      Haven't quested with anyone since launch.
      Agree about instruments, playing tunes together with other players would be an awesome addition.
      Dolmens should indeed be more challenging, far too easy at the moment.
    • Reedx
      Reedx
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      1. The mobs where harder before, but they changed that because it was way to hard for some ppl, so quess now they have gone to way to easy, think they will find the right balance in time tho

      2. yeah have been a problem for a very long time, they still dont know how to fix it and make everyone happy, that is what happen when you put choises in a MMO xD dont think it will ever be fixed, so it safe to say that 1-50 zones are very solo like, and think it will stay that way to .

      3. didt know that, but really who cares

      4. Yay hope they do something about that ! but if you begin at the same time it usally becomes synched

      5. Have alweys been a promblem in TES games... and the reason is what you say, ' killing children is wrong' but the arent so many who really cares about that so dont think ZOS will make them, for if they do, they have to make them for every races in Tamriel, and might be a long job so dont expect to see that happen very soon.

      6. Yeah.. but that might also be a promblem if no one is around, then the one player who want to do it cant, because no one is their to help him so .

      7. It is coming = )
      Maker of Drama & Lover of Roleplay
    • SevenKingdoms
      SevenKingdoms
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      I'm glad questing doesn't require a group. My friends rarely log in, and many areas (on PS4) are barren at times. I'm often alone at the more remote anchors. Not to mention that mobs hardly give any XP, so they're not worth any extra effort being added to kill -- just slice through them, and complete the quest. Questing is just to level, which I personally want to get through as quickly as possible (especially on alts). I, personally, don't want to be forced to join random people for general questing.

      I don't really care either way about the other subjects -- weather, emotes, etc.
      Edited by SevenKingdoms on January 27, 2016 3:06PM
    • Asherons_Call
      Asherons_Call
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      Sounds like you want group stuff. Wait until you get to craglorn and Wrothgar
    • xerasia
      xerasia
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      No one is mentioning the Imperial City (and I get it) but there are some tough bosses there as well that require a group.
      Xerasia - Bosmer Magicka Templar | NA EP
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    • Wing
      Wing
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      children you cannot kill are annoying, because there is always at least one that is a little *** that just makes you want to murder their face SO bad.
      ESO player since beta.
      game got too disappointing.
    • Ethromelb14_ESO
      Ethromelb14_ESO
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      Vullon wrote: »
      Hi Everyone,

      Here are my thoughts on little issues I have so far with the game :

      Please note that I am only Level 35.
      • The mobs around Tamriel I encounter while questing are really not challenging enough to the point were it can get a little boring. Way too easy to kill. They need to be more challenging.
      • Most quests don't seem workable as a group. Quests feel very solo'ish.
      • The weather isn't synched! I was playing with a friend standing in the same spot, it was raining on his screen, was sunny on mine
      • Playing instruments Ex : /luke isn't synched either, the tune I am playing is different from the one each of them might hear.
      • If more than one person is playing an instrument close to one another, would be nice for them to join in on one song and not make it sound like a noisy mess.
      • Why aren't there any children in this game?!? It's a mature world out there! Maybe because we can kill people, and killing children is just.. wrong?? Then don't make them killable.
      • The Dolmens also need to be more challenging. Force a larger group to participate. I can complete one with just one other person. They need to feel more action packed, a slaughter fest.
      • All NPC's in a specific zone look related!. They all have similar faces. We need more facial customization.

      What are your thoughts?

      Vullon

      While I agree with your thought/opinions ... they are not viable. You see, if the devs call themselves making the general world harder to combat ... the Nerf Coalition will swoop in with the whining legislation and proceed to exercise their female dog -like powers.

      You're new to the game, so give them some time to reveal themselves. It can be like trying to watch a flower grow, and when it finally starts to bloom, one of them come along and stomp all over it with combat boots.

      As for the music and weather syncing ... I think that's an excellent idea, but as we speak one of their members is waiting to fart all over your effervescence like a form of bio-hazard Febreeze. Welcome to ESO.
      Motto: Make deceivers believers.

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    • Jumper45
      Jumper45
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      Wing wrote: »
      children you cannot kill are annoying, because there is always at least one that is a little *** that just makes you want to murder their face SO bad.

      @Wing

      I think you need a psychiatrist. Failing that maybe a minority report kind of thing.
      “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
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    • Hope499
      Hope499
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      I honestly have 0 issues with anything you said....

      Dont give a flying *** about kids, I dont need/want kids in my games. plus, all the disturbing actions players would do to them and post? Nah, not needed or wanted.

      Weather is amazing imo, better than a;almost any other games....loud thunder, heavy rains, clear skies. I think they did a fine job.

      Go to, Craglorn Wrothgar, DSA, VDSA, Maelstorm, WGT or the prison or IC or cyrodil for the "hard" content.
      Tripped over my friends bra.....
      ....
      ....
      ..she is always setting booby traps!
    • Malmai
      Malmai
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      Vullon wrote: »
      Hi Everyone,

      Here are my thoughts on little issues I have so far with the game :

      Please note that I am only Level 35.
      • The mobs around Tamriel I encounter while questing are really not challenging enough to the point were it can get a little boring. Way too easy to kill. They need to be more challenging.
      • Most quests don't seem workable as a group. Quests feel very solo'ish.
      • The weather isn't synched! I was playing with a friend standing in the same spot, it was raining on his screen, was sunny on mine
      • Playing instruments Ex : /luke isn't synched either, the tune I am playing is different from the one each of them might hear.
      • If more than one person is playing an instrument close to one another, would be nice for them to join in on one song and not make it sound like a noisy mess.
      • Why aren't there any children in this game?!? It's a mature world out there! Maybe because we can kill people, and killing children is just.. wrong?? Then don't make them killable.
      • The Dolmens also need to be more challenging. Force a larger group to participate. I can complete one with just one other person. They need to feel more action packed, a slaughter fest.
      • All NPC's in a specific zone look related!. They all have similar faces. We need more facial customization.

      What are your thoughts?

      Vullon

      Grind & Farm while you can.
    • kirk_lewis_ESO
      kirk_lewis_ESO
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      The game was challenging once. I remember when i played on pc as a sorc, Doshia at my level was hell to beat. I switched to ps4 some time later and completed a lot of the content with three active abilities as a Templar. Zenimax down-scaled for the people that play Elder Scrolls games casually.
      Templar - looking for a new job (Blame the economy).
    • hayaschwarz
      hayaschwarz
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      Goto orsinium and solo a world boss then say the mobs aren't a challenge lol

      I soloed a world Boss when Orsinium was on PTS with a sorc! Also on live with magicka DK, they only Need time, very equivalent to the mae´lstrom Arena!
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    • Hope499
      Hope499
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      Goto orsinium and solo a world boss then say the mobs aren't a challenge lol

      I soloed a world Boss when Orsinium was on PTS with a sorc! Also on live with magicka DK, they only Need time, very equivalent to the mae´lstrom Arena!

      Which Wrothgar world boss did you solo?
      Tripped over my friends bra.....
      ....
      ....
      ..she is always setting booby traps!
    • kirk_lewis_ESO
      kirk_lewis_ESO
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      To be fair, some of the harvesters are still a pain to beat.
      Templar - looking for a new job (Blame the economy).
    • Jaeysa
      Jaeysa
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      Problem with making levelling content more challenging, especially in vet content is that very people actually go back there any more and it's a pain in the ass getting a group. Even IC is a ghost town, and that hasn't been out two years. I like the fact I can solo vet-dolmens in The Rift(I'm DC) because half the time when I'm on there's no one else in the zone.

      Want group content? Get a group and go to IC/Wrothgar or go to Orsinium which is still current content.
      PC/NA: Primarily Daggerfall Covenant.

      Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
    • Gidorick
      Gidorick
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      Many of us have complained about these very things @Vullon ... They seem to have fallen on deaf ears. The only answer about children we've received is "Hermaeus Mora knows" which many believe is the equivalent of someone dismissing an issue by saying "Only God knows"

      Anyway. Welcome to the forums! Glad you're enjoying ESO!
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    • Vullon
      Vullon
      Soul Shriven
      Thanks everyone for your replies!
    • AverageJo3Gam3r
      AverageJo3Gam3r
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      More difficult mobs aren't needed. Either they'll be unfairly difficult with one hit kills (see: legendary difficulty on other elder scrolls games) or have some stupid mechanic that makes them annoying to kill (see: killing a harvester as a tank). Ive always thought human opponents were much more interesting, so instead of trying to update the mob AI for questing, I'd rather them work on better options for small scale PvP.
    • Decayed_Inside
      Decayed_Inside
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      If you want hard level up to vet and hit up imperial city prison dungeon. Or vet maelstrom arena. There is hard content but the base game is meant to be casual. That way casuals enjoy it too
    • UrQuan
      UrQuan
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      My thoughts on your issues (some of which echo things others have already said in this thread)
      Vullon wrote: »
      The mobs around Tamriel I encounter while questing are really not challenging enough to the point were it can get a little boring. Way too easy to kill. They need to be more challenging.
      As a general rule the mobs you encounter aren't a challenge. The ones in Wrothgar are a little bit more of a challenge, and the ones in Imperial City are more of a challenge, but the ones elsewhere are easy peasy. This may be a little frustrating, but at the same time they need to be tuned to the lower end of players skill level in order to ensure that the majority of the player base doesn't get frustrated by mobs being too difficult. What I'd ideally like to see is something on the character select menu where you can choose a level to scale your character down to for zones that don't currently battle-level you up (so it wouldn't work in the DLC zones or in a group dungeon if you used the LFG tool). So if you want a challenge, scale yourself down a few levels and go for it. Obviously that would take some work to implement, though.
      Vullon wrote: »
      Most quests don't seem workable as a group. Quests feel very solo'ish.
      True. Some quests it's very easy for people who are grouped to end up in different phases and not even see each other. There are fewer quests where this happens now than there were at launch, though. The biggest problem with doing quests in a group these days is that the difficulty level when there's more than one of you doing it tends to be ridiculously low, because those quests can't be made too difficult for a solo player to do.
      Vullon wrote: »
      The weather isn't synched! I was playing with a friend standing in the same spot, it was raining on his screen, was sunny on mine
      This is because weather is a client-side calculation, in order to reduce server load and lag. It's unfortunate, but in the end it's better off that way.
      Vullon wrote: »
      Playing instruments Ex : /luke isn't synched either, the tune I am playing is different from the one each of them might hear.
      Hmm, I hadn't ever noticed this, but this will be for the same reason that weather isn't synched.
      Vullon wrote: »
      If more than one person is playing an instrument close to one another, would be nice for them to join in on one song and not make it sound like a noisy mess.
      Agreed.
      Vullon wrote: »
      Why aren't there any children in this game?!? It's a mature world out there! Maybe because we can kill people, and killing children is just.. wrong?? Then don't make them killable.
      Why aren't there any children in this game? Hermaeus Mora knows.
      Vullon wrote: »
      The Dolmens also need to be more challenging. Force a larger group to participate. I can complete one with just one other person. They need to feel more action packed, a slaughter fest.
      They used to be. It used to be that it was very very difficult to solo a dolmen at-level, and you pretty much had to have a whole bunch of people show up to do it. They changed it so that the waves of enemies now scale to a certain degree with the number of players fighting at the dolmen. If you're the only one there you'll get fewer waves than if there are a bunch of people there. In zones with lower player population (like the Cadwell's Silver and Gold zones) this is probably a good thing. I do kind of miss more epic dolmen battles though.
      Vullon wrote: »
      All NPC's in a specific zone look related!. They all have similar faces. We need more facial customization.
      I wouldn't say all NPCs in a given zone look related, but I also wouldn't be opposed to more facial customization.
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    • WalkingLegacy
      WalkingLegacy
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      The mobs are meant to be a bit easy in the 1-50 zones. They get more challenging in the end game zones and Wrothgar. Things did use to be a lot more difficult at launch. Lot of mobs and bosses have been needed into the ground. Group dungeons and Craglorn areally your group content.

      And the game is largely solo. Again, group dungeons, trials, and Craglorn are your group based stuff. Same for Cyrodiil I suppose of you're I to pvp.

      As for the children, Hermaeus Mora know where the children are. But it is not our time to know.

      Well miss Kitty,

      This kind of indicates that they're balancing the vast portion of their game around solo play, doesn't it? There have been indications that internally they don't know if they want to focus solo or group play, thus our inconsistency of content.
    • siddique
      siddique
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      I became the Savior of Nirn at Veteran 14 I think, and I soloed most of the dolmens in Cyrodiil, still do. Yet, I can't go past the Frozen Rinks in veteran Maelstrom Arena. You will find quite some challenging content in this game as you progress.

      As someone said, try doing a world boss in Wrothgar, I suggest trying out the Unfinished Dolmen. xD
      "Knee-jerk reactionist."
      Lost Depths, 2015-2022.
    • old_mufasa
      old_mufasa
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      Your level 35 op? have you been doing every quest? if you have you will out level content in no time.. To keep content above your level you need to skip pretty much all the side quests.
    • Acrolas
      Acrolas
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      Vullon wrote: »
      All NPC's in a specific zone look related!. They all have similar faces. We need more facial customization.

      More than 60% of all males in modern Europe can be traced back to just three men.

      Genetic diversity in this game is the real fairy tale. Don't let the last names fool you: most people in Tamriel are closely related. Even including every alt on every player, we're still well under threshold and that hot NPC is probably your third cousin.
      signing off
    • ProfessorKittyhawk
      ProfessorKittyhawk
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      The mobs are meant to be a bit easy in the 1-50 zones. They get more challenging in the end game zones and Wrothgar. Things did use to be a lot more difficult at launch. Lot of mobs and bosses have been needed into the ground. Group dungeons and Craglorn areally your group content.

      And the game is largely solo. Again, group dungeons, trials, and Craglorn are your group based stuff. Same for Cyrodiil I suppose of you're I to pvp.

      As for the children, Hermaeus Mora know where the children are. But it is not our time to know.

      Well miss Kitty,

      This kind of indicates that they're balancing the vast portion of their game around solo play, doesn't it? There have been indications that internally they don't know if they want to focus solo or group play, thus our inconsistency of content.

      Miss? So I'm finally a lady now, am I? Score!

      But I know all too well how badly I consistent they are with balancing group and solo content. Craglorn is a great example. All group only content, but nobody wants to do it, largely because of their horrible grouping system. So now they've shifted to solo content, and now people complain there's no group content. They're stuck between a rock and a hard place. One side or another is always getting vocal about the lack of something and when they get it another side gets vocal, and when THEY get what they want, the other side, or another side altogether (PVP) starts getting their Jimmies in a twist.

      Poor ZOS. They can never win, so they just choose the nuclear option and OMG NEW CROWN STORE ITEMS!
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