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Azura's Star Right Now

  • Minno
    Minno
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    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Publius_Scipio
    Publius_Scipio
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    Of course can't leave Telel out of all the fun.

    https://youtu.be/nMz24za4zzo
  • Zheg
    Zheg
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    ✭✭✭✭
    And just think, banana squad wanted in on both the lag and the drama. Those poor souls o:)
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Leovolao wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    ks888 wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    Absolutely would still care. Zerg to win, imo, means one didn't earn that campaign win, emperorship, spot of the leader boards, etc. If you can't achieve something with 24 freaking people, then you need to rethink your tactics and group comp. If you happen to have a big guild, don't stack the groups, send your raid 2 somewhere else, better yet - go first come, first serve policy for spots.

    There's still alot of leaders out there that 99.9% of the time are capping their groups at 16 (not on AZ of course because said leaders like to play with more than 3 fps). It makes the game alot more competitive, challenging and demands your best as a player. It's far more gratifying to know you won the round because you had the skill, not the overwhelming numbers.

    In addition to the toxicity pointed out by a few people thus far, I'd say this is another byproduct. People suffer from the placebo effect and think that running 16 instead of 20 makes some sort of difference in performance, likewise for 24. The majority of the time at LEAST 1 person is afk, crashed, or not near the group when running large at 24. The 16 man group is an artifact from the yesteryears when people cared about optimal AP, and is also a byproduct of current day ESO hipsters trying to convince themselves that it has any noticeable effect on performance while wearing it on their sleeve so all can see they aren't 'zerglings'. This isn't a dig against khole (I like a super majority of people in there that I've met), but rather, a critique on the persisting mentality that 16 has any difference at all on performance compared to when you add literally a few more players to group. People who want to cap a group size because they prefer small man - that's one thing. People who want to cap a group size to an artificial number because they've convinced themselves it has any impact on performance when there are 10 pugs surrounding you, :weary:

    Frankly, the '16' and (thankfully mostly died out) '8-man' arguments are just another means to attack each other for no reason and with little basis in reality.

    Incoming wall of text from frozn in 3 ... 2 ... 1 ...

    Wall of text :

    I have ran in a 16men group in the actual meta for several hours on different days on Azura star with max pop and multiple fights happening on the map while I was fighting another 16men group with a stable 200-300ms.

    I have led the past week a group of 24men in the actual meta for several hours on Azura star with max pop and multiple fights happening on the map while I was engaging another 24men group with a ping spiking up to 800-1200ms.

    These are facts, not opinion. Now tell me, did you try running in a 16men group yet? No. Talk to me about facts and theories when you refuse to test all hypothesis yourself. I also like how you lower the amount of a max group size to 20 or use the expression "just a few more" when you explain yourself to compare a 16men to a 24men group.

    Put it straight, this is 8 more players spamming aoes, not 4 or a few more.

    Hey! I have a couple of facts too! I've ran in a 24 men group and experience zero lag and other days I've been doing my solo thing on ducking brindle farm, not a blue nearby and maybe 3 to 5 yellows, and my ping is going through the roof. I'm talking 600 to 1k ping for 20 minutes or something. Now that's a fact, not an opinion. What is an opinion is you pretending your little 16 men group is doing anything to improve lag. You can keep doing your cute small man and telling yourself "outnumbered! We so gud!", nobody cares. But you going on and on about this miracle fix for the game's performance has to stop.

    I'm not doing this to call myself "outnumbered!" or "We so gud!". My guild is casual and most players don't have the time to spend to be competitive so I could care less about that. I run 16men because I know by fact that it helps a ton server performances. Now if you wanna run in a 24men group and think you are totally blameless, by all mean do it but don't come and insult me if I decide to run 16 for the sake of better performances.

    Are you trying to say that every ember of the red glory zerg we see you with every night are so bad that they only count as 16? Good to know, we will be less cautious next time we farm them in that case.

    That argument is totally out of subject and trying to flame more than anything, ignored.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
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    Minno wrote: »
    Jules wrote: »
    Minno wrote: »
    Jules wrote: »
    Minno wrote: »
    Jules wrote: »
    Loop this song on repeat to remind people to spread out.

    https://www.youtube.com/watch?v=4jBDnYE1WjI

    Problem solved.



    #thisisnowamusicthread
    #stopfightingstartdancing

    http://youtu.be/eH3giaIzONA
    #stopfightingstartdancing

    OOOOOOO WHITNEY <3

    I see you Whit & Raise you a B52

    https://www.youtube.com/watch?v=9SOryJvTAGs

    I got you girl:
    http://youtu.be/PIb6AZdTr-A

    CRAP. How do I one up that?


    https://www.youtube.com/watch?v=QEjgPh4SEmU ??

    :p

    http://youtu.be/rY0WxgSXdEE

    "Are you ready for this?"

    https://www.youtube.com/watch?v=rog8ou-ZepE

    Get Rekt.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Leovolao wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    ks888 wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    Absolutely would still care. Zerg to win, imo, means one didn't earn that campaign win, emperorship, spot of the leader boards, etc. If you can't achieve something with 24 freaking people, then you need to rethink your tactics and group comp. If you happen to have a big guild, don't stack the groups, send your raid 2 somewhere else, better yet - go first come, first serve policy for spots.

    There's still alot of leaders out there that 99.9% of the time are capping their groups at 16 (not on AZ of course because said leaders like to play with more than 3 fps). It makes the game alot more competitive, challenging and demands your best as a player. It's far more gratifying to know you won the round because you had the skill, not the overwhelming numbers.

    In addition to the toxicity pointed out by a few people thus far, I'd say this is another byproduct. People suffer from the placebo effect and think that running 16 instead of 20 makes some sort of difference in performance, likewise for 24. The majority of the time at LEAST 1 person is afk, crashed, or not near the group when running large at 24. The 16 man group is an artifact from the yesteryears when people cared about optimal AP, and is also a byproduct of current day ESO hipsters trying to convince themselves that it has any noticeable effect on performance while wearing it on their sleeve so all can see they aren't 'zerglings'. This isn't a dig against khole (I like a super majority of people in there that I've met), but rather, a critique on the persisting mentality that 16 has any difference at all on performance compared to when you add literally a few more players to group. People who want to cap a group size because they prefer small man - that's one thing. People who want to cap a group size to an artificial number because they've convinced themselves it has any impact on performance when there are 10 pugs surrounding you, :weary:

    Frankly, the '16' and (thankfully mostly died out) '8-man' arguments are just another means to attack each other for no reason and with little basis in reality.

    Incoming wall of text from frozn in 3 ... 2 ... 1 ...

    Wall of text :

    I have ran in a 16men group in the actual meta for several hours on different days on Azura star with max pop and multiple fights happening on the map while I was fighting another 16men group with a stable 200-300ms.

    I have led the past week a group of 24men in the actual meta for several hours on Azura star with max pop and multiple fights happening on the map while I was engaging another 24men group with a ping spiking up to 800-1200ms.

    These are facts, not opinion. Now tell me, did you try running in a 16men group yet? No. Talk to me about facts and theories when you refuse to test all hypothesis yourself. I also like how you lower the amount of a max group size to 20 or use the expression "just a few more" when you explain yourself to compare a 16men to a 24men group.

    Put it straight, this is 8 more players spamming aoes, not 4 or a few more.

    Hey! I have a couple of facts too! I've ran in a 24 men group and experience zero lag and other days I've been doing my solo thing on ducking brindle farm, not a blue nearby and maybe 3 to 5 yellows, and my ping is going through the roof. I'm talking 600 to 1k ping for 20 minutes or something. Now that's a fact, not an opinion. What is an opinion is you pretending your little 16 men group is doing anything to improve lag. You can keep doing your cute small man and telling yourself "outnumbered! We so gud!", nobody cares. But you going on and on about this miracle fix for the game's performance has to stop.

    I'm not doing this to call myself "outnumbered!" or "We so gud!". My guild is casual and most players don't have the time to spend to be competitive so I could care less about that. I run 16men because I know by fact that it helps a ton server performances. Now if you wanna run in a 24men group and think you are totally blameless, by all mean do it but don't come and insult me if I decide to run 16 for the sake of better performances.

    Are you trying to say that every ember of the red glory zerg we see you with every night are so bad that they only count as 16? Good to know, we will be less cautious next time we farm them in that case.

    That argument is totally out of subject and trying to flame more than anything, ignored.

    What?! I would never. And how is it out of subject when you literally just said you only run with 16, which is simply not true. All those people around you not in group still count.
  • Leovolao
    Leovolao
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Leovolao wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    ks888 wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    Absolutely would still care. Zerg to win, imo, means one didn't earn that campaign win, emperorship, spot of the leader boards, etc. If you can't achieve something with 24 freaking people, then you need to rethink your tactics and group comp. If you happen to have a big guild, don't stack the groups, send your raid 2 somewhere else, better yet - go first come, first serve policy for spots.

    There's still alot of leaders out there that 99.9% of the time are capping their groups at 16 (not on AZ of course because said leaders like to play with more than 3 fps). It makes the game alot more competitive, challenging and demands your best as a player. It's far more gratifying to know you won the round because you had the skill, not the overwhelming numbers.

    In addition to the toxicity pointed out by a few people thus far, I'd say this is another byproduct. People suffer from the placebo effect and think that running 16 instead of 20 makes some sort of difference in performance, likewise for 24. The majority of the time at LEAST 1 person is afk, crashed, or not near the group when running large at 24. The 16 man group is an artifact from the yesteryears when people cared about optimal AP, and is also a byproduct of current day ESO hipsters trying to convince themselves that it has any noticeable effect on performance while wearing it on their sleeve so all can see they aren't 'zerglings'. This isn't a dig against khole (I like a super majority of people in there that I've met), but rather, a critique on the persisting mentality that 16 has any difference at all on performance compared to when you add literally a few more players to group. People who want to cap a group size because they prefer small man - that's one thing. People who want to cap a group size to an artificial number because they've convinced themselves it has any impact on performance when there are 10 pugs surrounding you, :weary:

    Frankly, the '16' and (thankfully mostly died out) '8-man' arguments are just another means to attack each other for no reason and with little basis in reality.

    Incoming wall of text from frozn in 3 ... 2 ... 1 ...

    Wall of text :

    I have ran in a 16men group in the actual meta for several hours on different days on Azura star with max pop and multiple fights happening on the map while I was fighting another 16men group with a stable 200-300ms.

    I have led the past week a group of 24men in the actual meta for several hours on Azura star with max pop and multiple fights happening on the map while I was engaging another 24men group with a ping spiking up to 800-1200ms.

    These are facts, not opinion. Now tell me, did you try running in a 16men group yet? No. Talk to me about facts and theories when you refuse to test all hypothesis yourself. I also like how you lower the amount of a max group size to 20 or use the expression "just a few more" when you explain yourself to compare a 16men to a 24men group.

    Put it straight, this is 8 more players spamming aoes, not 4 or a few more.

    Hey! I have a couple of facts too! I've ran in a 24 men group and experience zero lag and other days I've been doing my solo thing on ducking brindle farm, not a blue nearby and maybe 3 to 5 yellows, and my ping is going through the roof. I'm talking 600 to 1k ping for 20 minutes or something. Now that's a fact, not an opinion. What is an opinion is you pretending your little 16 men group is doing anything to improve lag. You can keep doing your cute small man and telling yourself "outnumbered! We so gud!", nobody cares. But you going on and on about this miracle fix for the game's performance has to stop.

    I'm not doing this to call myself "outnumbered!" or "We so gud!". My guild is casual and most players don't have the time to spend to be competitive so I could care less about that. I run 16men because I know by fact that it helps a ton server performances. Now if you wanna run in a 24men group and think you are totally blameless, by all mean do it but don't come and insult me if I decide to run 16 for the sake of better performances.

    Are you trying to say that every ember of the red glory zerg we see you with every night are so bad that they only count as 16? Good to know, we will be less cautious next time we farm them in that case.

    That argument is totally out of subject and trying to flame more than anything, ignored.

    What?! I would never. And how is it out of subject when you literally just said you only run with 16, which is simply not true. All those people around you not in group still count.

    Frozn riding the red zerg? Never!
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Takllin
    Takllin
    ✭✭✭✭✭
    Leovolao wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Leovolao wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    ks888 wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    Absolutely would still care. Zerg to win, imo, means one didn't earn that campaign win, emperorship, spot of the leader boards, etc. If you can't achieve something with 24 freaking people, then you need to rethink your tactics and group comp. If you happen to have a big guild, don't stack the groups, send your raid 2 somewhere else, better yet - go first come, first serve policy for spots.

    There's still alot of leaders out there that 99.9% of the time are capping their groups at 16 (not on AZ of course because said leaders like to play with more than 3 fps). It makes the game alot more competitive, challenging and demands your best as a player. It's far more gratifying to know you won the round because you had the skill, not the overwhelming numbers.

    In addition to the toxicity pointed out by a few people thus far, I'd say this is another byproduct. People suffer from the placebo effect and think that running 16 instead of 20 makes some sort of difference in performance, likewise for 24. The majority of the time at LEAST 1 person is afk, crashed, or not near the group when running large at 24. The 16 man group is an artifact from the yesteryears when people cared about optimal AP, and is also a byproduct of current day ESO hipsters trying to convince themselves that it has any noticeable effect on performance while wearing it on their sleeve so all can see they aren't 'zerglings'. This isn't a dig against khole (I like a super majority of people in there that I've met), but rather, a critique on the persisting mentality that 16 has any difference at all on performance compared to when you add literally a few more players to group. People who want to cap a group size because they prefer small man - that's one thing. People who want to cap a group size to an artificial number because they've convinced themselves it has any impact on performance when there are 10 pugs surrounding you, :weary:

    Frankly, the '16' and (thankfully mostly died out) '8-man' arguments are just another means to attack each other for no reason and with little basis in reality.

    Incoming wall of text from frozn in 3 ... 2 ... 1 ...

    Wall of text :

    I have ran in a 16men group in the actual meta for several hours on different days on Azura star with max pop and multiple fights happening on the map while I was fighting another 16men group with a stable 200-300ms.

    I have led the past week a group of 24men in the actual meta for several hours on Azura star with max pop and multiple fights happening on the map while I was engaging another 24men group with a ping spiking up to 800-1200ms.

    These are facts, not opinion. Now tell me, did you try running in a 16men group yet? No. Talk to me about facts and theories when you refuse to test all hypothesis yourself. I also like how you lower the amount of a max group size to 20 or use the expression "just a few more" when you explain yourself to compare a 16men to a 24men group.

    Put it straight, this is 8 more players spamming aoes, not 4 or a few more.

    Hey! I have a couple of facts too! I've ran in a 24 men group and experience zero lag and other days I've been doing my solo thing on ducking brindle farm, not a blue nearby and maybe 3 to 5 yellows, and my ping is going through the roof. I'm talking 600 to 1k ping for 20 minutes or something. Now that's a fact, not an opinion. What is an opinion is you pretending your little 16 men group is doing anything to improve lag. You can keep doing your cute small man and telling yourself "outnumbered! We so gud!", nobody cares. But you going on and on about this miracle fix for the game's performance has to stop.

    I'm not doing this to call myself "outnumbered!" or "We so gud!". My guild is casual and most players don't have the time to spend to be competitive so I could care less about that. I run 16men because I know by fact that it helps a ton server performances. Now if you wanna run in a 24men group and think you are totally blameless, by all mean do it but don't come and insult me if I decide to run 16 for the sake of better performances.

    Are you trying to say that every ember of the red glory zerg we see you with every night are so bad that they only count as 16? Good to know, we will be less cautious next time we farm them in that case.

    That argument is totally out of subject and trying to flame more than anything, ignored.

    What?! I would never. And how is it out of subject when you literally just said you only run with 16, which is simply not true. All those people around you not in group still count.

    Frozn riding the red zerg? Never!

    C'mon guys, we all know that it doesn't cause any lag, it's the 24 group boogey man that does! Not the unorganized zerg of 40+ people.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Leovolao wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Leovolao wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    ks888 wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    Absolutely would still care. Zerg to win, imo, means one didn't earn that campaign win, emperorship, spot of the leader boards, etc. If you can't achieve something with 24 freaking people, then you need to rethink your tactics and group comp. If you happen to have a big guild, don't stack the groups, send your raid 2 somewhere else, better yet - go first come, first serve policy for spots.

    There's still alot of leaders out there that 99.9% of the time are capping their groups at 16 (not on AZ of course because said leaders like to play with more than 3 fps). It makes the game alot more competitive, challenging and demands your best as a player. It's far more gratifying to know you won the round because you had the skill, not the overwhelming numbers.

    In addition to the toxicity pointed out by a few people thus far, I'd say this is another byproduct. People suffer from the placebo effect and think that running 16 instead of 20 makes some sort of difference in performance, likewise for 24. The majority of the time at LEAST 1 person is afk, crashed, or not near the group when running large at 24. The 16 man group is an artifact from the yesteryears when people cared about optimal AP, and is also a byproduct of current day ESO hipsters trying to convince themselves that it has any noticeable effect on performance while wearing it on their sleeve so all can see they aren't 'zerglings'. This isn't a dig against khole (I like a super majority of people in there that I've met), but rather, a critique on the persisting mentality that 16 has any difference at all on performance compared to when you add literally a few more players to group. People who want to cap a group size because they prefer small man - that's one thing. People who want to cap a group size to an artificial number because they've convinced themselves it has any impact on performance when there are 10 pugs surrounding you, :weary:

    Frankly, the '16' and (thankfully mostly died out) '8-man' arguments are just another means to attack each other for no reason and with little basis in reality.

    Incoming wall of text from frozn in 3 ... 2 ... 1 ...

    Wall of text :

    I have ran in a 16men group in the actual meta for several hours on different days on Azura star with max pop and multiple fights happening on the map while I was fighting another 16men group with a stable 200-300ms.

    I have led the past week a group of 24men in the actual meta for several hours on Azura star with max pop and multiple fights happening on the map while I was engaging another 24men group with a ping spiking up to 800-1200ms.

    These are facts, not opinion. Now tell me, did you try running in a 16men group yet? No. Talk to me about facts and theories when you refuse to test all hypothesis yourself. I also like how you lower the amount of a max group size to 20 or use the expression "just a few more" when you explain yourself to compare a 16men to a 24men group.

    Put it straight, this is 8 more players spamming aoes, not 4 or a few more.

    Hey! I have a couple of facts too! I've ran in a 24 men group and experience zero lag and other days I've been doing my solo thing on ducking brindle farm, not a blue nearby and maybe 3 to 5 yellows, and my ping is going through the roof. I'm talking 600 to 1k ping for 20 minutes or something. Now that's a fact, not an opinion. What is an opinion is you pretending your little 16 men group is doing anything to improve lag. You can keep doing your cute small man and telling yourself "outnumbered! We so gud!", nobody cares. But you going on and on about this miracle fix for the game's performance has to stop.

    I'm not doing this to call myself "outnumbered!" or "We so gud!". My guild is casual and most players don't have the time to spend to be competitive so I could care less about that. I run 16men because I know by fact that it helps a ton server performances. Now if you wanna run in a 24men group and think you are totally blameless, by all mean do it but don't come and insult me if I decide to run 16 for the sake of better performances.

    Are you trying to say that every ember of the red glory zerg we see you with every night are so bad that they only count as 16? Good to know, we will be less cautious next time we farm them in that case.

    That argument is totally out of subject and trying to flame more than anything, ignored.

    What?! I would never. And how is it out of subject when you literally just said you only run with 16, which is simply not true. All those people around you not in group still count.

    Frozn riding the red zerg? Never!

    Nope, leet solo player!
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    Leovolao wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Leovolao wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    ks888 wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    Absolutely would still care. Zerg to win, imo, means one didn't earn that campaign win, emperorship, spot of the leader boards, etc. If you can't achieve something with 24 freaking people, then you need to rethink your tactics and group comp. If you happen to have a big guild, don't stack the groups, send your raid 2 somewhere else, better yet - go first come, first serve policy for spots.

    There's still alot of leaders out there that 99.9% of the time are capping their groups at 16 (not on AZ of course because said leaders like to play with more than 3 fps). It makes the game alot more competitive, challenging and demands your best as a player. It's far more gratifying to know you won the round because you had the skill, not the overwhelming numbers.

    In addition to the toxicity pointed out by a few people thus far, I'd say this is another byproduct. People suffer from the placebo effect and think that running 16 instead of 20 makes some sort of difference in performance, likewise for 24. The majority of the time at LEAST 1 person is afk, crashed, or not near the group when running large at 24. The 16 man group is an artifact from the yesteryears when people cared about optimal AP, and is also a byproduct of current day ESO hipsters trying to convince themselves that it has any noticeable effect on performance while wearing it on their sleeve so all can see they aren't 'zerglings'. This isn't a dig against khole (I like a super majority of people in there that I've met), but rather, a critique on the persisting mentality that 16 has any difference at all on performance compared to when you add literally a few more players to group. People who want to cap a group size because they prefer small man - that's one thing. People who want to cap a group size to an artificial number because they've convinced themselves it has any impact on performance when there are 10 pugs surrounding you, :weary:

    Frankly, the '16' and (thankfully mostly died out) '8-man' arguments are just another means to attack each other for no reason and with little basis in reality.

    Incoming wall of text from frozn in 3 ... 2 ... 1 ...

    Wall of text :

    I have ran in a 16men group in the actual meta for several hours on different days on Azura star with max pop and multiple fights happening on the map while I was fighting another 16men group with a stable 200-300ms.

    I have led the past week a group of 24men in the actual meta for several hours on Azura star with max pop and multiple fights happening on the map while I was engaging another 24men group with a ping spiking up to 800-1200ms.

    These are facts, not opinion. Now tell me, did you try running in a 16men group yet? No. Talk to me about facts and theories when you refuse to test all hypothesis yourself. I also like how you lower the amount of a max group size to 20 or use the expression "just a few more" when you explain yourself to compare a 16men to a 24men group.

    Put it straight, this is 8 more players spamming aoes, not 4 or a few more.

    Hey! I have a couple of facts too! I've ran in a 24 men group and experience zero lag and other days I've been doing my solo thing on ducking brindle farm, not a blue nearby and maybe 3 to 5 yellows, and my ping is going through the roof. I'm talking 600 to 1k ping for 20 minutes or something. Now that's a fact, not an opinion. What is an opinion is you pretending your little 16 men group is doing anything to improve lag. You can keep doing your cute small man and telling yourself "outnumbered! We so gud!", nobody cares. But you going on and on about this miracle fix for the game's performance has to stop.

    I'm not doing this to call myself "outnumbered!" or "We so gud!". My guild is casual and most players don't have the time to spend to be competitive so I could care less about that. I run 16men because I know by fact that it helps a ton server performances. Now if you wanna run in a 24men group and think you are totally blameless, by all mean do it but don't come and insult me if I decide to run 16 for the sake of better performances.

    Are you trying to say that every ember of the red glory zerg we see you with every night are so bad that they only count as 16? Good to know, we will be less cautious next time we farm them in that case.

    That argument is totally out of subject and trying to flame more than anything, ignored.

    What?! I would never. And how is it out of subject when you literally just said you only run with 16, which is simply not true. All those people around you not in group still count.

    Frozn riding the red zerg? Never!

    C'mon guys, we all know that it doesn't cause any lag, it's the 24 group boogey man that does! Not the unorganized zerg of 40+ people.

    I mean obviously.
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Get rid of meteor and prox det and the lag will be halved.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Keep putting the blame on anybody else and assuming that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bringing proofs of it when I did on my side.
    Edited by frozywozy on January 26, 2016 8:28PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Make Cyrodiil a 1v1 instance, lag and zergs will go away and we will have very compelling game play.
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    Make Cyrodiil a 1v1 instance, lag and zergs will go away and we will have very compelling game play.

    Re-installs Skyrim.
  • RapturousRex
    RapturousRex
    ✭✭✭
    I need some more popcorn.
  • Chori
    Chori
    ✭✭✭✭
    I hope you all keep stacking raids on the forum so the rest of us normal players can play in game on a semi decent performance without lag and fps drop.

    Sincerelly, battlepug chori.
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    Wait I'm confused now, I thought the extra 8 people caused the lag. FFS now I guess I owe 8 people guild reinvites.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Elong wrote: »
    Ghost-Shot wrote: »
    Make Cyrodiil a 1v1 instance, lag and zergs will go away and we will have very compelling game play.

    Re-installs Skyrim.

    Its just so hard to find pvp in that game, i wandered around for days and nothing.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.
    Edited by frozywozy on January 26, 2016 8:36PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    Elong wrote: »
    Ghost-Shot wrote: »
    Make Cyrodiil a 1v1 instance, lag and zergs will go away and we will have very compelling game play.

    Re-installs Skyrim.

    Its just so hard to find pvp in that game, i wandered around for days and nothing.

    It's feeling that way in ESO right now, it's not so much pvp as blob and dump and hope you win through the lag, prime time anyway. All 3 sides see it as the key to success.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Elong wrote: »
    Ghost-Shot wrote: »
    Elong wrote: »
    Ghost-Shot wrote: »
    Make Cyrodiil a 1v1 instance, lag and zergs will go away and we will have very compelling game play.

    Re-installs Skyrim.

    Its just so hard to find pvp in that game, i wandered around for days and nothing.

    It's feeling that way in ESO right now, it's not so much pvp as blob and dump and hope you win through the lag, prime time anyway. All 3 sides see it as the key to success.

    I do wish ZOS could have made the game more interesting than ball up and dump ults but it is what it is and as long as its the most efficient way to play we will all keep doing it. I guess we can just hope that mechanics will be a little more engaging in CU.
  • tonemd
    tonemd
    ✭✭✭✭
    Elong wrote: »
    Get rid of meteor and prox det and the lag will be halved.

    Get rid of Jabs and my deaths will be halved.
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.
    Edited by Takllin on January 26, 2016 8:48PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    If we are being totally honest here, VE has 15-20 man groups far more often than we have a full 24 as Steve and Zheg have already pointed, and the damnedest thing is that we experience the same performance as a full group. Its almost like (I'm going out on a limb here but hear me out) the lag could be related to prime time or off prime time more than anything. There's no way for me to be sure, but I have a hunch.
  • TBois
    TBois
    ✭✭✭✭✭
    so what have we learned today? . . . Other people are stupid. I am right. ESO lags.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    Where are your proofs that when you run in a 16men group you experiment the same performances as when you run in a 24men group? Nowhere. Where are mine? read comment #165. When you have fact to bring and not assumptions and opinions, by all mean come and share them but until that happens, I will keep encouraging people to run in 16men group or less to encourage better performances during primetime.

    The only reason why you guys are not agreeing with me is because you don't wanna get separated from the rest of your group and be forced to run in more than one group at a time. Otherwise, everyone would agree that more people stacked = more aoes and more aoes = more calculations on the server and more calculations on the server when all factions are max pop at primetime, with other fights happening on the map and large amount of players on the screen have large consequences.

    Again, keep running in a 24men ballgroup if you like, but on my side, until Zenimax fixes their game, I'll do what I can as a player to help alleviate the calculations and that will start by lowering the amount of players I admit in my group.
    Edited by frozywozy on January 26, 2016 9:02PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    so what have we learned today? . . .

    Spaghetti is treacherous.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • tonemd
    tonemd
    ✭✭✭✭
    Why do you people continue to argue over group size? doesn't matter if you are 10, 20, or 30+. YOU'RE CAUSING THE LAG! We all are. And you are never fighting alone unless you find yourself losing alot.
  • TBois
    TBois
    ✭✭✭✭✭
    Ghostbane wrote: »
    so what have we learned today? . . .

    Spaghetti is treacherous.

    Oh ghost, we need to throw down some spaghetti in front of these fools so they learn
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
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