Right as gina mentioned in another thread they can't have too many issues loaded up in one thread, they've confirmed toppling charge bug, so now let's focus on puncturing sweeps.
this thread is to discuss puncturing sweeps and biting jabs as being bugged only. Please don't mention other issues and clog the thread guys, we've got their attention let's keep it that way.
@ZOS_GinaBruno @ZOS_RichLambert
Feel free to add tags guy.
Right the issues with the skill are specifically.
As stated in the tooltip the nearest enemy has a bonus of 140% damage applied (or 2.4x) for each jab hit. Unfortunately this doesn't happen when the enemy is using any kind of damage shield.
Example
My tooltip stats 1k per jab, I go against someone in pvp with 0 armor (for arguments sake) it should do 2.4k damage per jab, and it does.
But the second they apply any kind of shield, be it hardened ward, healing ward, annulment etc it doesn't get the bonus damage.
So against a shield I should still be doing 2.4k per hit, but instead it does the base value of 1k per hit.
SECONDLY
The final jab, or fourth jab ad it were, often does 0 damage and just applies the knockback, it hits, but for some reason doesn't apply any damage what so ever, this is regardless of shield or no shield, and I've seen it happen in pvp alot, or rarely in pve. For some reason in pvp jabs also misses ALOT , I've got footage on my ps4 of a player standing directly in front of me (approx 2 meters) standing still with me casting jabs and on several occasions none of the jabs landed at all, this was done as a test and the player was standing in correct range and not using any skills.
FINALLY
@ZOS_GinaBruno many many many of us (if not all) have been begging for the knockback to either be improved upon, changed to a soft CC or just plainly removed, it is actually a bad thing for us, in pve it does nothing, it's useless, in pvp it is terrible since it gives players CC immunity, for something that doesn't last for more than .5 of a second, yet other skills such as wrecking blow have much much longer CC .
Please we would love it to have a proper CC effect that actually stuns and requires breaking free, or if at the minimum changed to a soft CC so it doesn't prevent us using our other CC skills, even worst case just remove it, it would be far more beneficial to be able to use my other CC skills then, all of us would like one of these cbanges.
For some reason when a player has a shield up it doesn't count them as the nearest enemy, maybe because it counters the PERSON as the nearest enemy, but you're not hitting them are you? You're hitting their shield, which has a seperate set of resistances, and it's own health bar.
If anybody has a video link to show proof this would be great, I'd not anyone on PC EU that would be willing to have an AD or EP come meet me somewhere so I can record footage when they use a shield that would be great.