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Hundings Rage (crafted items in general) need a nerf

  • ADarklore
    ADarklore
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    Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Kelleton
    Kelleton
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    Kelleton wrote: »
    Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread

    OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread

    You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.

    You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?

    I never stated the carrot as a negative, you just don't know how to read. I said being able to grab the carrot immediately (crafted gear) gives you nothing to work for and thus shortens the typical lifecycle of an expansion. Having something to work for and earn is a good thing.
    Edited by Kelleton on January 26, 2016 12:33AM
  • ajwest927
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    I make a ton gold crafting huntings rage for people so I'm against the nerf.
  • Kelleton
    Kelleton
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    ADarklore wrote: »
    Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!

    Solo players have the best weapons in the game...
  • Smitch_59
    Smitch_59
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    I gotta log off the forums now and go craft some gear!
    By Azura, by Azura, by Azura!
  • Cervanteseric85ub17_ESO
    Kelleton wrote: »
    The fact that you think the countless hours people spend PVPing shouldn't be rewarded is very disturbing and downright ignorant.

    LOL - you really have an issue getting your head around this don't you..

    I am arguing the exact opposite. I am saying the crafting system completely negates the item sets obtained from pve and pvp which means crafted sets are broken.

    Crafting is where PVPers get their gear. I know exactly what your saying , your calling for a nerf to crafted gear which in turn nerfs the PVP player. Get your or head around that....understand that BIS gear can come from all aspects of the game not only your beloved dungeons / raids
  • ADarklore
    ADarklore
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    Kelleton wrote: »
    ADarklore wrote: »
    Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!

    Solo players have the best weapons in the game...

    We do? Such as?

    But my point was, clearly Hunding's Rage is INTENDED because they also gave us the same set in a Magicka version with the same exact trait requirement.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Kammakazi
    Kammakazi
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    I seriously just crafted some Hundings Rage for my last alt before reading this.

    LOLLLLL
  • Kelleton
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    Crafting is where PVPers get their gear. I know exactly what your saying , your calling for a nerf to crafted gear which in turn nerfs the PVP player. Get your or head around that....understand that BIS gear can come from all aspects of the game not only your beloved dungeons / raids

    Cause there are no PVP sets? They are getting bumped to v16, imagine how much more profitable pvp will be when pvp sets are worth using.
  • Kelleton
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    ADarklore wrote: »
    Kelleton wrote: »
    ADarklore wrote: »
    Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!

    Solo players have the best weapons in the game...

    We do? Such as?

    But my point was, clearly Hunding's Rage is INTENDED because they also gave us the same set in a Magicka version with the same exact trait requirement.

    Intended and well designed are 2 completely separate issues.
  • Kelleton
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    weird double post
    Edited by Kelleton on January 26, 2016 12:46AM
  • Pepper8Jack
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    Good God no...

    RNG on dropping your desired set
    RNG on getting the trait you want
    RNG for Monster helm drops
    RNG for Monster shoulder drops
    (For the previous 2, add the first 2, then add RNG on armor type)
    RNG on vMSA weapons
    RNG on traits/type of those weapons

    Then for all of the above:
    RNG on not getting a piece you already have

    Most BIS gear is BoP.

    There are 11 potential gear slots.

    That's too much damn RNG

    Lets not make it so that the only way to be competitive is to grind your soul away.

    Edit: Let us also not forget the time/gold cost required to get v16 crafting mats. It's certainly not like gold v16 Hundings gear just falls into our laps when we walk up to the crafting stations.

    Edited by Pepper8Jack on January 26, 2016 12:51AM
  • Callous2208
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    Kelleton wrote: »
    Kelleton wrote: »
    Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread

    OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread

    You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.

    You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?

    I never stated the carrot as a negative, you just don't know how to read. I said being able to grab the carrot immediately (crafted gear) gives you nothing to work for and thus shortens the typical lifecycle of an expansion. Having something to work for and earn is a good thing.

    Hmm perhaps, but when you said: "If you need an example look at every single MMO's player cycles," what exactly did you mean. All of those mmo's have the system you are vying for, with sub-par or meaningless crafting, and besides the few lasting titans (WoW, EQ, ect.) they have all failed. Why then should ESO, sabotage it's own system, the one in which we were told that crafting would always be meaningful, to satisfy @Kelleton and his desire to relive the glory days of mmo's he no longer plays?

    Also your maelstrom weapon comment is begging for a l2p remark. Not every build uses a maelstrom weapon as it's BiS wep.
    Edited by Callous2208 on January 26, 2016 12:59AM
  • Rayste
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    No thanks, I already had to sit through the pain that is Vet Maelstrom for my weapons...... Not to mention, crafting is expensive. Don't push your dungeon grinding off on me please. Bad suggestion is bad.
    The Teach - AD Templar
  • Kelleton
    Kelleton
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    Kelleton wrote: »
    Kelleton wrote: »
    Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread

    OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread

    You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.

    You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?

    I never stated the carrot as a negative, you just don't know how to read. I said being able to grab the carrot immediately (crafted gear) gives you nothing to work for and thus shortens the typical lifecycle of an expansion. Having something to work for and earn is a good thing.

    Hmm perhaps, but when you said: "If you need an example look at every single MMO's player cycles," what exactly did you mean. All of those mmo's have the system you are vying for, with sub-par or meaningless crafting, and besides the few lasting titans (WoW, EQ, ect.) they have all failed. Why then should ESO, sabotage it's own system, the one in which we were told that crafting would always be meaningful, to satisfy @Kelleton and his desire to relive the glory days of mmo's he no longer plays?

    Also your maelstrom weapon comment is begging for a l2p remark. Not every build uses a maelstrom weapon as it's BiS wep.

    This post is so full of fallacies and you are reaching; but I responded to your post looking for help on how to level up pvp ...should help you out.
  • Callous2208
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    Kelleton wrote: »
    Kelleton wrote: »
    Kelleton wrote: »
    Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread

    OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread

    You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.

    You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?

    I never stated the carrot as a negative, you just don't know how to read. I said being able to grab the carrot immediately (crafted gear) gives you nothing to work for and thus shortens the typical lifecycle of an expansion. Having something to work for and earn is a good thing.

    Hmm perhaps, but when you said: "If you need an example look at every single MMO's player cycles," what exactly did you mean. All of those mmo's have the system you are vying for, with sub-par or meaningless crafting, and besides the few lasting titans (WoW, EQ, ect.) they have all failed. Why then should ESO, sabotage it's own system, the one in which we were told that crafting would always be meaningful, to satisfy @Kelleton and his desire to relive the glory days of mmo's he no longer plays?

    Also your maelstrom weapon comment is begging for a l2p remark. Not every build uses a maelstrom weapon as it's BiS wep.

    This post is so full of fallacies and you are reaching; but I responded to your post looking for help on how to level up pvp ...should help you out.

    You necro'd a post...but...thanks? I'll wait for you to list those fallacies though. Are you not here campaigning for a complete change in this titles gear progression system? Is the idea you're vying for not already present in many other titles? Did you not already admit you played those other titles?
    Edited by Callous2208 on January 26, 2016 1:08AM
  • Kelleton
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    You necro'd a post...but...thanks?

    from December 2015...
  • Callous2208
    Callous2208
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    Kelleton wrote: »

    You necro'd a post...but...thanks?

    from December 2015...

    What's today's date? What page was it on? You are really running out of ideas here now. You've dug yourself a hole and can't get out. You made a terrible suggestion that no body wants to see implemented and were rightly condemned for it. Move on.
  • J2JMC
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    Kelleton wrote: »
    ADarklore wrote: »
    Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!

    Solo players have the best weapons in the game...

    You and I both know this is false. End game dungeon runners/pvp'ers who decided to participate in the solo content have the best weapons in the game. You can't pretend there isn't a difference. I'd go as far as saying most of the people who complained about ESO not having enough endgame solo content can't even complete vMA.

    Hunding's and Julianos probably should be be toned down to 249/50 at gold but that's it. Also the only carrot needed to do the endgame content right now is making the basic set items BOE. This RNG+BOP just discourages people from running dungeons in the first place and completely nullifies any reason to run them after the gear is obtained.
    Edited by J2JMC on January 26, 2016 1:19AM
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Kelleton
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    Its Jan 2016..about 4 weeks later. Just helping you out man..you don't have to get all uptight..you are new to the game and asked some of us for advice u don't have to get all angry about it.

    Crafting system that gives gear that doesn't need to be worked for or upgraded is bad for the game...no carrot to do the end game content.
  • Callous2208
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    Kelleton wrote: »
    Its Jan 2016..about 4 weeks later. Just helping you out man..you don't have to get all uptight..you are new to the game and asked some of us for advice u don't have to get all angry about it.

    Crafting system that gives gear that doesn't need to be worked for or upgraded is bad for the game...no carrot to do the end game content.

    Thanks for the help mate. PvP is not my thing. Too much time spent clearing all the vet dungeons and trying to offer newbloods on the forums crafted gear so they can join in the fun. Please continue with these distractions though as we are on page 5 and not one individual has agreed with your terrible proposal.
    Edited by Callous2208 on January 26, 2016 1:17AM
  • Tryxus
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    So... I just came over here to look at the patch notes. But then I couldn't help but notice this thread.

    And I just want to say "Thank you" to the OP

    Cuz I haven't laughed so hard in a while now :p Thx for making my day
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Abeille
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    "Crafting takes no effort", they say.

    "Go to the Imperial City, fend off the other two armies with your crafting-specced character and then craft me a set of Armor Master", they say.

    "I provided the mats so I don't have to tip", they say.
    Edited by Abeille on January 26, 2016 1:24AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • TheDarkShadow
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    This game target a different market than other MMORPG. It doesn't target the teens in their hormone phrase, who sit in front of the computer 5+ hours/day chasing carrots to get "better" than others. This game target the old fans of ES, a series started 20 years ago, so those people now around 20-30 something who have job and family. It's not about running tier 1 dungeon to get gear to do tier 2 dungeon to get gear to do tier 3... It's about jump into dungeon whenever you have time to have fun. THAT, is how they sell this game. There are already other games for gear grinding, if this game, come later, go into the same path, you think they can compete? They rather choose their own target, which is the casual. See how ghost town Craglon is now? And IC? ZoS have data of how many people do Trials, VMA, VICP... they are business men, not teens in their hormone phrase, they know what to do.
    Edited by TheDarkShadow on January 26, 2016 1:44AM
  • Reevster
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    Abeille wrote: »
    "Crafting takes no effort", they say.


    "I provided the mats so I don't have to tip", they say.


    Ha ha, thats exactly why i don't volunteer when someone in chat asks for something made, and say I have the mats.... if they say they are willing to pay this amount or that amount for services rendered then I may reply if its worth my while.
  • Mojmir
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    FB_IMG_1453773839184_zpsnyqjgp9s.jpg
  • PKLdude
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    Absolutely should not be changed this game head one of the most enjoyable crafting I have experienced. I've been the harbor raider and done my time, the way the game is set up now is awesome. It takes time and effort to get this gear, certainly you can ask but like myself I am taking the time to learn and earn it. I like that the endgame isn't the complete focus, they do however need to put some focus on it more, but not this way. Keep it how it is and it is fine. Besides they won't make such a change so no need to worry anyway, either enjoy, learn to craft said gear, or move on.
  • TheBull
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    No one told wrobel to make all those dumb sets. In fact we told him they were dumb during that month of pts...
  • mr_wazzabi
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    Boohoo i want to feel more special and powerful than everybody else because i raid and do end game content.

    Everyone is at a level playing field. Live with it.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • threefarms
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    The Julianos set is literally the same thing, but for magic. If you nerf one, the other deserves the same fate.
This discussion has been closed.