If veteran ranks are removed what happens with

  • Alagras
    Alagras
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    Glaiceana wrote: »
    I want to know what happens with our weapons and armour. Instead of its level saying VR16, it's going to say something like "Level 501 CP"? That would be weird and laughable.

    This. There should still be veteran levels because we need to know the strenght of a char, but they would be like from 0 to 100 champ points you are Vr 1, then Vr 2 to 200 and so on to Vr 6

    Edited by Alagras on January 25, 2016 8:37PM
  • IcyDeadPeople
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    Alagras wrote: »
    Glaiceana wrote: »
    I want to know what happens with our weapons and armour. Instead of its level saying VR16, it's going to say something like "Level 501 CP"? That would be weird and laughable.

    This. There should still be veteran levels because we need to know the strenght of a char, but they would be like from 0 to 100 champ points you are Vr 1, then Vr 2 to 200 and so on to Vr 6

    If we still have the label "VR1, VR2" etc, doesn't that sort of defeat the purpose of removing veteran ranks?

    Something like CR100 to show which enemy player is Champion Rank 100 might be a bit longer than VR10, but still provides the same info, in fact more helpful info, because we will know how many champion points they have.
    Edited by IcyDeadPeople on January 25, 2016 8:44PM
  • wayfarerx
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    Alagras wrote: »
    Glaiceana wrote: »
    I want to know what happens with our weapons and armour. Instead of its level saying VR16, it's going to say something like "Level 501 CP"? That would be weird and laughable.

    This. There should still be veteran levels because we need to know the strenght of a char, but they would be like from 0 to 100 champ points you are Vr 1, then Vr 2 to 200 and so on to Vr 6

    If we still have the label "VR1, VR2" etc, doesn't that sort of defeat the purpose of removing veteran ranks?

    Something like CR100 to show which enemy player is Champion Rank 100 might be a bit longer than VR10, but still provides the same info, in fact more helpful info, because we will know how many champion points they have.

    I once saw an idea on the forums related to this. It was to use the "pips" that are on boss health bars to relay a player's champion rank. So players with up to 167 cp would have no pips, players between 168 and 334 would have one pip, and players with 335+ would have two pips.

    Seemed like an immersive way to be able to gauge a player's power level without having to show "CR 465" or whatever on nameplates.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Alagras
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    If we still have the label "VR1, VR2" etc, doesn't that sort of defeat the purpose of removing veteran ranks?

    Something like CR100 to show which enemy player is Champion Rank 100 might be a bit longer than VR10, but still provides the same info, in fact more helpful info, because we will know how many champion points they have.

    Defeat the purpose I don't think so as these levels would be CPs-based, it's just a name. But yes people would hardly accept to go from V 16 to V6 or lower.
    It still sems the most clear solution to me, every 100 champ points you pass a "champion level" or however it 's called that allows you to use new materials and gear.

    We at least need a way to figure how many champion points people have, and yes it could be like "C 247" labeled by their name. I just would prefer V 1 to V 6 passing one level every 100 CPs, then higher as they raise the CP cap.
    Could be called other than Veteran Ranks so people don't feel retrograded
    Edited by Alagras on January 25, 2016 9:39PM
  • Alagras
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    I realized I explained poorly first time: these "vet levels" would only be a way to reflect the number of champion points people have and from wich point they can use a new material and new gear.

    So from 0 to 100 CPs we would be V1, using kresh fiber, calcinium and birch to make V1 gear.
    From 100 to 200 CPs we would be V 2, using ironthread galatite and ash etc..

    Edited by Alagras on January 25, 2016 9:52PM
  • Artjuh90
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    things would be so mutch easyer if ZoS just lowered the amount of vet levels then implementing a strange leveling system that is CP. but then again they are set on doing this so we will just w8 and see. just one part ZoS fails the see, ever since CP was implemented people feel like they have to have progress and should be capped? 4 real? most games have capped leveling.....................
  • Shadesofkin
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    Nothing's going to happen to them.

    BTW it's not "if" it's "when". Currently the when is scheduled for Q2's update.

    And there was much rejoicing.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • IcyDeadPeople
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    Alagras wrote: »
    double post
    Alagras wrote: »
    I realized I explained poorly first time: these "vet levels" would only be a way to reflect the number of champion points people have and from wich point they can use a new material and new gear.

    So from 0 to 100 CPs we would be V1, using kresh fiber, calcinium and birch to make V1 gear.
    From 100 to 200 CPs we would be V 2, using ironthread galatite and ash etc..

    Why not just use the champion rank?
  • Hawkblade
    Hawkblade
    Soul Shriven
    I love the idea of ESO getting away from veteran ranks, because basically VR 16 is just an uncommon way of saying, hey I'm level 65. Unfortunately, CP are going to be the factor for vertical gear progression, which is going to be an even more complex way of doing the same thing.

    I have seen it happen in too many games; this type of progression will just make things more complicated in the future, to the point where an overhaul is no longer possible and stagnation consumes the game. I've always hated vertical progression, because every time the game advances it only means that all of the time and effort you put into gear is null and void, just to repeat again. To me that's not progressing at all, that is spinning wheels. That's climbing a ladder just to have to switch over to another ladder to get to you're desired height, even though the first ladder extends to that height and beyond.

    I'm not a hardcore ESO player, I have no ties to the game, so it will be easy for me to cut sling and move on. I'm not asking to be heard or catered to. With that being said, if I'm a minority on this then by all means disregard. I just can't figure out why they can't just use levels for what they are and start working on horizontal progression.
  • Alagras
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    Why not just use the champion rank?

    Honestly because I'd rather see "V3" or "C3" written by chars name than something like "C 251"

    But it's also about mobs. Someone with 1 CP and someone with 501 don't have the same level regardless of how we call it and when they do a dungeon mobs should not be the same. Would then mobs have a "C xxx" value increasing their stats based on group leader's number of CPs? They could... but I'd rather have thresholds here.
    Edited by Alagras on January 25, 2016 10:23PM
  • Annalyse
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    wayfarerx wrote: »
    So you hit 50 and magically have 300+ skillpoints, BiS gear, alliance rank 25 and all the achievements unlocked? I guess I'm out of date because I never saw anything like that in the ZOS comments on VR removal.


    Where did I say anything like that? The point is, I'm a casual player who doesn't care at all about the fancy gear (what do I need it for? I'm happy with the sets I can craft) and doesn't do PvP whatsoever, as I have stated previously. I clear out some achievements but I realize that many of them are way beyond me for my playstyle and won't be possible, so I don't concentrate on those. And as for skill points? Sure they are nice, but I rarely notice when I get them and have usually accrued 3-4 before I use them.

    So that stuff doesn't matter so much to me. Without the excitement of reaching a new level with the hard work, which also makes it fun to run off and craft a new set of gear, my characters will die at 50. Plus, I think it will be extremely irritating to see everyone in the game as level 50 (because it is no challenge at all to get that far). I currently actually enjoy looking around in a city to see the variety of levels there.

  • NewBlacksmurf
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    Annalyse wrote: »

    Please share what it is you feel you're loosing?
    I ask because after reading the comments you may be under a false impression.

    I'm not sure if you are referring to myself or the person I quoted, who was upset about his V16 characters suddenly being level 50 like everyone else. Which I completely understand. If you put that much work into something and then you suddenly appear the same as everyone else that only took a couple days of playing to get there, it is pretty frustrating. Seeing the number above your head as a rank can be important sometimes.

    Me personally - it is close to the same thing. If my characters reach 50 and from then on they just stay at 50, I'll probably stop playing those characters because levelling is part of what I play for. Sure, I will play through all of the content one time, but normally I play these games for years with a lot of alts and having goals like levelling is a good part of what keeps me here. It is a real sense of achievement seeing that number above the character's head go up for some of us. Keep in mind I have zero interest in PvP and am not levelling specifically to hit endgame and attain the best gear, because at that point I am just done with the game. I prefer visible level progression as a challenge that keeps me going.

    I understand completely that people who are in this only for PvP for endgame things do not have the patience to level a bunch of alt characters up, and that's why I suggested it being optional. You can just get a choice at 50 and those of us that don't want alts to skip everything can choose that.

    O K, so just so that we all are on the same page.
    a level 50 today will be the same level 50 after VR is removed.

    a VR16 in many cases should have maxed out their 1 - 50 skills and passives, could have completed both silver and gold zones, delves, dungeons both normal and vet, Craglorn delves, Trials, Orsinium, etc.

    There is a HUGE difference between reaching level 50 and completing content where many VR16's stand.
    So for those who have no interest in crafting, additional skill points, shards, etc....those players won't need to grind a VR scale but other than the stat and skill points given now from VR1 o VR16, there is a huge difference.

    I still don't understand why anyone who has completed both silver, gold and some or all of Craglorn and all normal and vet dungeons would ever consider the two similar.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • W0lf_z13
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    not to necro a thread... but does anyone have any thoughts as to what is going to happen with pvp if vet ranks are removed? seeing as though pvp is seperated (non vet/vet) wouldnt that just merge all together? imo that would suck, before i realized there was a non vet pvp my friend and i (who just hit lvl 10 for the first time) jumped into cyrodil ( the normal 30 day one ) and within a few minutes were completely annihilated by v14's .... then i realized there was a non vet pvp and went there as soon as i could... in BwB i stood far more of a chance seeing as though i wasnt going up against players that were drastically higher level than i. I just think that if they remove vet ranks pvp will start seeing less and less new players
    Breton Nightblade ~ Fang of the Wolf ~ (50)   |   Altmer Dragonknight ~ Ðårk Ŵølf ~ (50)   |   Altmer Necro ~ Ðeåth Ŵølf ~ (50)

    ☣☣☣   |     Alliance ~Daggerfall Covenant~     |     Server ~NA PC~     |     CP's ~2156~     |     ☣☣☣
  • Ilterendi
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    Robo_Hobo wrote: »
    Why would anything happen to them? You'll still be able to go to the cadwell gold and silver zones if you want to.

    Isn't gold gain tide into XP gain without taking CP gain into account? If they're removing the XP gain, are they nerfing gold gain? This could potentially cause newer 50s to accrue some fantastic amount of gold while doing Cadwell's quests.
  • zpadela
    zpadela
    Soul Shriven
    I'm personally excited for the changes to the zones. I can now go to any zone I want to pick up skyshards and lorebooks without having to first trudge through a bunch of quests. This also allows me to genuinely enjoy questing as I'll only do it when I want to engage in the story rather than trying to rush through it because I need the skill points in the proceeding zone.
  • ContraTempo
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    Glaiceana wrote: »
    I want to know what happens with our weapons and armour. Instead of its level saying VR16, it's going to say something like "Level 501 CP"? That would be weird and laughable.

    I keep thinking there will be another twist to this, and some items will require points in a given constellation. For example, a staff that requires 100CP in The Apprentice, or armor that requires 50CP in The Lady. I would bet they do this at some point if not from the beginning.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Bartdude
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    Bartdude wrote: »
    I'd like to know what they intend to do with all the current VR mats that will become useless to anyone that has a vr16 and 160cp points once this is implemented? They will be able to just have top armour on any new alts once they reach lvl 50?
    Yes, this is my understanding and very much hope it turns out to be how this works.

    The mats for crafting V1 to V14 gear won't become useless, still needed for people who are below champion rank X; eventually, however, there will be very few of those people.

    .

    The only players that would need the VR mats are those creating there main, unless they incorporate those mats into the 1-50 lvl's but the only way I could see that working is if the raised the required XP to lvl up. If that's the case then you wouldn't escape the current VR lvl grind so wouldn't be gaining anything from there removal except not having to follow the current route of Cadwell's.
    What also bugs me are those people that quote "the majority of the community" that assumes that every player visit's these forums and has made a comment!
    After reading several of similar threads to this one I personally don't feel that it's casual players that want VR removed. The argument seems to be between PVE who like the grind and PVP players that want to have max chars ASAP so they can have every conceivable build with the least possible grind.
    I do both PVP and PVE and I am not passing a judgement but rather saying what I see.
    "No *** lady! does it sound like I'm ordering pizza?"
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