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Vampires Werewolves & Races & Classes, little change Idea

Sugram22
Sugram22
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Vampires Werewolves & Races & Classes should matter more play bigger role, 1 there is racism between NPC, but no1 say's to u ur dummer why should i trust u & stuff like this, that's just 1 example races should matter more, that each race feels unique, ppl respond to u differently & mission outcome is not 100% same (some missions), even with missions that have multiple outcomes, Vamps & WW same, u have new options, like the WW quest with a village where one was controlling them, suppressing their ww, later u can teach them to control this power like u do, also some missions option give u chance to save some ppl by turning them either in to ww or vamp, & ur cure is same as for NPC, so with out mission u wont learn about the cure for vamp & ww, u can change how ppl look at either ww or vamps, that means more vamps come out in to community, u just create new group that deals with either ww or vamp problems, like if a murder looks like its committed by Vamp or ww, there will be few humans & vamps or ww on the team & its supervised by Fighters guild & Mages guild, they keep an eye on possible corruption in this group, this group will also have missions, mostly side missions, but its possible to make story-line like guilds have to, with classes, Templar for example in some missions should give i choice of using ur heal skill (sorc with hes heal has less options, cause Temp is better healer), classes also determine how ppl act with u, how they respond to u, & have bigger impact in game, & special missions for each class, what i talked about is just small part of what i nean, but this should give a good picture of what i mean, it would make the game more fun if Vampires Werewolves & Races & Classes play bigger role in the game

also wood-elf missions in dominion, where u become part of their group, mission like this should give special skills & passives, nature connected skill, like whines that bind enemy & do DPS, then natures green heal what is like Templar's first heal, by that i mean as good, then summon wolf & Snake & Tiger & bear, 4 summon skills, each choice snake wolf lion/tiger has also different skills, some are same, but some are connected with the 3 choices, snake few extra stealth skills + buff to add poison to ur weapon, its either buff (dur 30 sec+ or sustain like mageligh) or passive, or maybe attack skill poison blades, good for NB, wolf choice changes ur wolf summon skill, with wolf u summon a pact 3-4 wolves, Tiger/lion gives wep dam bonus to u & ur summoned tiger/lion (i write tiger/lion cause i forgot which of the 2 it was), & that type of a mission should be in each faction, well not all wood-elf, but ebonheart for example Argonian's give the mission for special skills, 1 skill that they can have same is poison, cause they are also close to the nature & are good with poisons, this skills are either world skills or make the groups in to guild like group like undaunted & then they go in to guild quests, u get my idea i believe

also Vampires that can walk in daylight are Ancient vampires not vampires, u could change the name, or make ordinary vamps to & to current Vamp u give transform to, like skyrim vamp. so players can turn in to 2types of Vamps, Ancient & ordinary, with ordinary vamp u get sun damage (unless its cloudy, so no sun in daylight) while Ancient vamp can walk on daylight, that means sewer sys in city (public dung) vor vamps, like underground city they have created in to abandoned parts of sewers, like thieves guild in skyrim was, i suggested this cause some may like challenge & ordinary vamp will give them that, & some don't like it that much or just not that type of a challenge, they get Ancient vamp

also what i meant before is more racial issues, like when ur nord ur asked help by nords, ur char will also have background story, he doesn't remember what happened yes (how he came in to coldharbhor), but he will remember where he came from, like in pact Dark Elf, he knows what house he belongs to, or if he was part of a house or he was just servant or what ever, so with each race u have a storyline u wont have with other races

i bet new u get ideas for new DLC'S like the storyline for each race :D
Edited by Sugram22 on January 24, 2016 8:14AM
  • Sugram22
    Sugram22
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    u can also transform, take animal form, but summons & transform are different in awry faction, no 100% same animal
  • Sugram22
    Sugram22
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    also why not add nemesis sys to the game, (like in Middle-earth: Shadow of Mordor) escaped enemy remember u, & may take hostage or what ever, behave differently in future, that unpredictable element makes game more fun
  • Thevampirenight
    Thevampirenight
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    They do have a limited form of racial identity, for example in alkir there is this one npc that gives a quest and will directly call you by your race. In orcism they do recognize you if your an orc and you get speical options for being an orc that no other race can really do. I am not sure about the other zones, they might have some quests givers or npcs that know or are mean to you if your a certain race.
    I would like to see some npcs like fellow vampires or werewolves take notice and comment on the fact your a vampire or werewolf. It would make it more intersting.
    I do agree with the fact they should give special skilllines or passives for doing certain content. I do know you get a bonus if you go to a shrine of the animal you chose in valenwood.
    I would like to see, more special dialog options if your a certain race or if you have vampirsm or werewolf. and you can get bonuses for being what you are.
    Edited by Thevampirenight on January 21, 2016 9:44AM
    PC NA
    Please add Fangs to Vampires.
  • Sugram22
    Sugram22
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    They do have a limited form of racial identity, for example in alkir there is this one npc that gives a quest and will directly call you by your race.

    yes, but that is so limited, only few, this game needs more depth, also Bethasta could learn from Bioware, how they made companions & chars there, with or without companions make NPC more alive that u become friends with them like in dragon age, that ur dragged in to the story, cause right new i usually don't care about the story's at all, the missions, i just don't read nor listen the dialogue cause i don't care much & that's a problem & it means they need to think of something to make players care, cause i doubt that i'm the only1 :D


    how did u edit ur post? i have never seen edit option/button here

  • Sugram22
    Sugram22
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    also it wouldn't hurt if they do voice for char, so ur (player char) char has voice, with their voice actors
  • Sugram22
    Sugram22
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    I would like to see some npcs like fellow vampires or werewolves take notice and comment on the fact your a vampire or werewolf. It would make it more intersting.
    .

    yea, other ww should sense that ur one of them, but there should be chance that humans find out to, & then u have a chance to change how ppl see either ww or vamp, in a way i explained about creating group that deals with them, keeps eye on them, ww cops or vamp cops, depends what u chose, well if u chose 1 & then cure then u can change that group, u add 1 to it, example if u were vamp & they are vamp cops, new they are vamp & ww cops, humans vamps & ww are in that group

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Ancient Vampire is called Ancient Vampire because the vampire is ancient, even if your vestige were around by the 4th era they probably still wouldn't be considered an ancient vampire, old yes... ancient hardly.
  • Sugram22
    Sugram22
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    Ancient Vampire is called Ancient Vampire because the vampire is ancient, even if your vestige were around by the 4th era they probably still wouldn't be considered an ancient vampire, old yes... ancient hardly.

    then Originals, First ones, True Vampires :D
  • altemriel
    altemriel
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    Sugram22 wrote: »
    Vampires Werewolves & Races & Classes should matter more play bigger role, 1 there is racism between NPC, but no1 say's to u ur dummer why should i trust u & stuff like this, that's just 1 example races should matter more, that each race feels unique, ppl respond to u differently & mission outcome is not 100% same (some missions), even with missions that have multiple outcomes, Vamps & WW same, u have new options, like the WW quest with a village where one was controlling them, suppressing their ww, later u can teach them to control this power like u do, also some missions option give u chance to save some ppl by turning them either in to ww or vamp, & ur cure is same as for NPC, so with out mission u wont learn about the cure for vamp & ww, u can change how ppl look at either ww or vamps, that means more vamps come out in to community, u just create new group that deals with either ww or vamp problems, like if a murder looks like its committed by Vamp or ww, there will be few humans & vamps or ww on the team & its supervised by Fighters guild & Mages guild, they keep an eye on possible corruption in this group, this group will also have missions, mostly side missions, but its possible to make story-line like guilds have to, with classes, Templar for example in some missions should give i choice of using ur heal skill (sorc with hes heal has less options, cause Temp is better healer), classes also determine how ppl act with u, how they respond to u, & have bigger impact in game, & special missions for each class, what i talked about is just small part of what i nean, but this should give a good picture of what i mean, it would make the game more fun if Vampires Werewolves & Races & Classes play bigger role in the game

    also wood-elf missions in dominion, where u become part of their group, mission like this should give special skills & passives, nature connected skill, like whines that bind enemy & do DPS, then natures green heal what is like Templar's first heal, by that i mean as good, then summon wolf & Snake & Tiger & bear, 4 summon skills, each choice snake wolf lion/tiger has also different skills, some are same, but some are connected with the 3 choices, snake few extra stealth skills + buff to add poison to ur weapon, its either buff (dur 30 sec+ or sustain like mageligh) or passive, or maybe attack skill poison blades, good for NB, wolf choice changes ur wolf summon skill, with wolf u summon a pact 3-4 wolves, Tiger/lion gives wep dam bonus to u & ur summoned tiger/lion (i write tiger/lion cause i forgot which of the 2 it was), & that type of a mission should be in each faction, well not all wood-elf, but ebonheart for example Argonian's give the mission for special skills, 1 skill that they can have same is poison, cause they are also close to the nature & are good with poisons, this skills are either world skills or make the groups in to guild like group like undaunted & then they go in to guild quests, u get my idea i believe

    also Vampires that can walk in daylight are Ancient vampires not vampires, u could change the name, or make ordinary vamps to & to current Vamp u give transform to, like skyrim vamp. so players can turn in to 2types of Vamps, Ancient & ordinary, with ordinary vamp u get sun damage (unless its cloudy, so no sun in daylight) while Ancient vamp can walk on daylight, that means sewer sys in city (public dung) vor vamps, like underground city they have created in to abandoned parts of sewers, like thieves guild in skyrim was, i suggested this cause some may like challenge & ordinary vamp will give them that, & some don't like it that much or just not that type of a challenge, they get Ancient vamp

    also what i meant before is more racial issues, like when ur nord ur asked help by nords, ur char will also have background story, he doesn't remember what happened yes (how he came in to coldharbhor), but he will remember where he came from, like in pact Dark Elf, he knows what house he belongs to, or if he was part of a house or he was just servant or what ever, so with each race u have a storyline u wont have with other races

    i bet new u get ideas for new DLC'S like the storyline for each race :D



    I would say someone should finish this mod!!

    http://forums.nexusmods.com/index.php?/topic/462121-skyrim-werewolf-the-dark-ages-mod/
  • Sugram22
    Sugram22
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    my idea includes that for example mages guild, when i'm DK i'm not called mage, they won't act to me like a mage, they take me more like some1 who wants to study magic, differently u know what i mean, sorc is only1 called mage & taken as one, also there is is different title with other classes, mages guild hero or mages guild guardian or guard, sorc is the ony1 getting master wizard, well i just got idea, lets make ur build decide how NPC look at u, light armor & staff & NPC look at u as mage & at the end u get master wizard title
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