15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.
hedna123b14_ESO wrote: »Celas_Dranacea wrote: »hedna123b14_ESO wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...
I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...
I guess my point is you will still be grinding but for other things...
This game is not all about the grind - or it shouldn't be at least. Is that the kind of game you want? For me ESO is about exploring, doing dungeons with friends, crafting, fishing and for me... most importantly.... PVP.
Sure, I got you man - there will always be stuff to grind like gear etc. - there's plenty of that and I'm as down as anyone to man up and do my share of grinding - I do it every day. However, I'm super happy that for me there will be one less thing to grind for awhile.
Yes - 90 days of enlightenment does equal more than 51 CP - what about those people who don't play for a few weeks at a time, or maybe just once a week? ZOS said that the numbers show a good majority of players are still far behind and they determined we should skip a DLC and set the quarterly increase at 51 CP - In my opinion this is the right decision.
Honestly the idea that you should be able to play eso for 300, 400, 500 hours without getting low on new stuff to do and to achieve doesn't make sense unless we're paying way more than we currently pay. Do we expect this of other games? Personally, I've gotten my $60 bucks worth of game a long time ago, and my $15 a month is worth it. I will be playing this game long after I hit the CP cap and I DO NOT NEED MORE CP TO CHASE TO BE HAPPY.
Let the more casual players catch up to the veterans of this game. Makes for a better community and more challenging PVP.
1. I definitely done not enjoy the endless grind, but I see some of it as necessary to slow down people from getting everything too quickly.
2. As for those people that don't play often, I don't want to alienate them...but I also don't want to be alienated. So how about they stick to pvping in non CP campaigns (those are coming soon). As a matter if fact, I would be fine with the majority of campaigns being no CP campaigns as long as there is one I can get into where people do use CP.
3. Your statement regarding getting what you paid for is only adequate if you started playing recently. For those of us that have played since beta and we're abandoned for almost an entire year with no new content to play (for the sake of console release), we definitely DID not get what we paid for ($15 a month)