Champion Point Cap and What the 51 Point Increase Actually Means

  • Autolycus
    Autolycus
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    I see a lot of people expressing their concerns with how the 51-pt CP increase doesn't cover 3 months worth of enlightenment. I am certainly not going to outright suggest that nobody should be concerned with this, but hopefully I can at least offer an alternative perspective on the situation.

    As someone who is going to be at or around the CP cap for basically the rest of the foreseeable future of the game, I can understand why many others in a similar position feel like the increase is too low. I also want to continue to progress and make my character stronger - but I don't think adding 50 more CP per quarter is the way to do it.

    Right now, people who have 500+ CP are in a really good place in terms of progression. There is a major benefit to having that many CP, whether it's for elemental damage, reduced cost of blocking, or sprint speed - it doesn't matter how you build your character. But let me pose another question: If the cap was raised to 102 points per quarter, how long would it take you to get earn those 102 points? For me, it would still be long before the next quarterly update. No matter what the increase is, I will still be at or close to the cap forever basically.

    This doesn't bother me though, because I don't see CP as a means to of progression. To me, CP is a buffer; It helps to round off the rough edges on a particular build, or to add a little more flavor or viability to a particular build. Yes, there are many CP stars that are, arguably, a must-have for many builds. But once you get past a certain point in any particular star, your increases to that stat face severe diminishing returns. If you give me 50 more CP right now, I'm going to get some combination of a bunch of 0.01% increases to stats I already have in good order. Another 0.01% means virtually nothing to me.

    I want my progression to come from gear, additional skills, buffs, boons, whatever you want to call it, but not CP. CP is supplementary once you reach a certain point. Those players who are at 200-300 CP have no reason to care what the increase is, because you're still trying to catch up, and you're earning them faster than we are anyway. Once you hit that point, the CP becomes supplementary for you as well, and then it should be time for you to turn to getting the perfect traits on the perfect gear at the perfect quality, or taking on content that is incredibly difficult and time consuming to make yourself better.

    One thing I find incredibly satisfying about vMA is that just completing it seems like progression to me. I have the same number of CP (or close enough) as I did when I first stepped foot in there. However, the time and effort, the pain, the frustration - it all came with a huge reward: it made me a better player. The experience I earned from vMA carried over into every other type of content I do, PvP and PvE alike. I'm winning more duels now (since completing vMA) than I ever did before. And this is without getting the weapons I wanted from vMA.

    I know many of you are likely to still disagree, and that's fine, because this is just the words of one man, just one opinion. But hopefully, at the very least, it offers you all a different light in which to look at this game. Progression doesn't have to mean an increase in veteran ranks, an increase in the CP cap, etc. We could all stay at vr16 forever with 500 CP and still become better through new gear, new skills, and by just simply getting better at our characters.
    Edited by Autolycus on January 21, 2016 9:59PM
  • Seido_Tensei_
    Seido_Tensei_
    ✭✭✭
    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    @Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time

    I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.

    I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.

    @Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    @Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time

    I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.

    I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.

    @Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.

    I understand your point friend, valid position, but I disagree - players like me should be able to be competitive in the regular cp campaigns - otherwise those campaigns would only be tailored to the top 2% of players who are progressing way faster than everyone else and achieving a large power gap.

    Very respectfully!
    A Bosmer Nightblade Werewolf
  • Acrolas
    Acrolas
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    Its not that simple....either you have PvE in PvP or its completely removed.
    You also either have all CP's or none at all.

    They can script unique Cyrodiil instances with their own rules. It's the best feature of having it be its own campaign separate from the rest of the world. They can heavily modify it without having a direct impact on any other gameplay.

    They just need a separate CP_Cyrodiil_[Instance002] constellation interface and a PVP gameplay options menu triggered from home bases only.

    Programming is rarely absolute. It's a series of changeable variables. Need another variable? Add another value.
    signing off
  • Seido_Tensei_
    Seido_Tensei_
    ✭✭✭
    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    @Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time

    I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.

    I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.

    @Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.

    I understand your point friend, valid position, but I disagree - players like me should be able to be competitive in the regular cp campaigns - otherwise those campaigns would only be tailored to the top 2% of players who are progressing way faster than everyone else and achieving a large power gap.

    Very respectfully!

    You are currently competitive as is without being at the cap. You want to be at the cap so you can me sure that you did not lose to someone purely because they had better stats then you. That is purely a choice and not a requirement to be competitive. People with 200CP kill those with 400 all the time. Your belief that inadequate CP takes you out of competition is entirely self imposed! Essentially you are saying:

    "I want to have a maxed out character and not have to continue to work to keep up with others"

    Which seems a bit ridiculous don't you think? You are complaining about top 2% of players even though with your CP level you ARE the top 2%! If you do not want to put in effort to keep that position, what entitles you to stay there? Like I said before many people log in and do all the things you do and not just to keep up with some phantom CP menace. Thank you for the respect, I assure you it is reciprocated!
  • NewBlacksmurf
    NewBlacksmurf
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    Autolycus wrote: »
    I see a lot of people expressing their concerns with how the 51-pt CP increase doesn't cover 3 months worth of enlightenment. I am certainly not going to outright suggest that nobody should be concerned with this, but hopefully I can at least offer an alternative perspective on the situation.

    As someone who is going to be at or around the CP cap for basically the rest of the foreseeable future of the game, I can understand why many others in a similar position feel like the increase is too low. I also want to continue to progress and make my character stronger - but I don't think adding 50 more CP per quarter is the way to do it.

    Right now, people who have 500+ CP are in a really good place in terms of progression. There is a major benefit to having that many CP, whether it's for elemental damage, reduced cost of blocking, or sprint speed - it doesn't matter how you build your character. But let me pose another question: If the cap was raised to 102 points per quarter, how long would it take you to get earn those 102 points? For me, it would still be long before the next quarterly update. No matter what the increase is, I will still be at or close to the cap forever basically.

    This doesn't bother me though, because I don't see CP as a means to of progression. To me, CP is a buffer; It helps to round off the rough edges on a particular build, or to add a little more flavor or viability to a particular build. Yes, there are many CP stars that are, arguably, a must-have for many builds. But once you get past a certain point in any particular star, your increases to that stat face severe diminishing returns. If you give me 50 more CP right now, I'm going to get some combination of a bunch of 0.01% increases to stats I already have in good order. Another 0.01% means virtually nothing to me.

    I want my progression to come from gear, additional skills, buffs, boons, whatever you want to call it, but not CP. CP is supplementary once you reach a certain point. Those players who are at 200-300 CP have no reason to care what the increase is, because you're still trying to catch up, and you're earning them faster than we are anyway. Once you hit that point, the CP becomes supplementary for you as well, and then it should be time for you to turn to getting the perfect traits on the perfect gear at the perfect quality, or taking on content that is incredibly difficult and time consuming to make yourself better.

    One thing I find incredibly satisfying about vMA is that just completing it seems like progression to me. I have the same number of CP (or close enough) as I did when I first stepped foot in there. However, the time and effort, the pain, the frustration - it all came with a huge reward: it made me a better player. The experience I earned from vMA carried over into every other type of content I do, PvP and PvE alike. I'm winning more duels now (since completing vMA) than I ever did before. And this is without getting the weapons I wanted from vMA.

    I know many of you are likely to still disagree, and that's fine, because this is just the words of one man, just one opinion. But hopefully, at the very least, it offers you all a different light in which to look at this game. Progression doesn't have to mean an increase in veteran ranks, an increase in the CP cap, etc. We could all stay at vr16 forever with 500 CP and still become better through new gear, new skills, and by just simply getting better at our characters.


    You're one of the very first posts that I've seen that get it and look at this like I do. I'm not at 501 tho but I've over 200+
    It seems ZOS has other ideas of progression because they can't offer content in a way that feels progressive so ever since closed BETA, we continue to see a false sense of a fabricated leveling system that seems will need drastic changes.

    I think had they left the original CP progression and % alone, it would be more progressive but now..regardless of caps its just something else that adds to some mystery that they are trying to now tie to gear requirements.

    All they should do for gear and end game progression is drastically overhaul crafting to align with 1 - 50 and the traits need to all be replaced with meaningful things such as....maybe as you unlock multiple traits, you're allowed to craft with 5 - 9 traits per items. Maybe I'm just crazy and then with new gear drops...crafters could add more traits.....again tho...maybe I'm crazy.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    @Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time

    I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.

    I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.

    @Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.

    I understand your point friend, valid position, but I disagree - players like me should be able to be competitive in the regular cp campaigns - otherwise those campaigns would only be tailored to the top 2% of players who are progressing way faster than everyone else and achieving a large power gap.

    Very respectfully!

    You are currently competitive as is without being at the cap. You want to be at the cap so you can me sure that you did not lose to someone purely because they had better stats then you. That is purely a choice and not a requirement to be competitive. People with 200CP kill those with 400 all the time. Your belief that inadequate CP takes you out of competition is entirely self imposed! Essentially you are saying:

    "I want to have a maxed out character and not have to continue to work to keep up with others"

    Which seems a bit ridiculous don't you think? You are complaining about top 2% of players even though with your CP level you ARE the top 2%! If you do not want to put in effort to keep that position, what entitles you to stay there? Like I said before many people log in and do all the things you do and not just to keep up with some phantom CP menace. Thank you for the respect, I assure you it is reciprocated!

    I'm enjoying this civil yet "competitive" debate - lol - let's be an example for the rest of the forums.

    You make another valid point - yes it is true that at a certain gap the difference isn't that much of an issue. Perhaps yes my grinding is a little bit self imposed.

    I think this debate is about what that allowable power differential should be - I'm definitely not arguing that it shouldn't exist - progress and achievement is extremely important to that game.

    I'm pretty sure I'm not the top 2% unless only 2% of players have gotten to 460 CP - regardless I'm speaking for myself and all those w less time than me when I say that seeing this huge, daunting expanse of grinding to achieve max power ahead of you is not what the majority of players want. Most players want room for progression, but an achievable goal in the end and some wiggle room to be max power for a time. 50 cp per dlc does this for the majority of folks.

    Why do you feel that earning more than 50 cp per quarter is so critical to your gameplay? What are your main activities in eso?
    A Bosmer Nightblade Werewolf
  • Seido_Tensei_
    Seido_Tensei_
    ✭✭✭
    Autolycus wrote: »
    I see a lot of people expressing their concerns with how the 51-pt CP increase doesn't cover 3 months worth of enlightenment. I am certainly not going to outright suggest that nobody should be concerned with this, but hopefully I can at least offer an alternative perspective on the situation.

    As someone who is going to be at or around the CP cap for basically the rest of the foreseeable future of the game, I can understand why many others in a similar position feel like the increase is too low. I also want to continue to progress and make my character stronger - but I don't think adding 50 more CP per quarter is the way to do it.

    Right now, people who have 500+ CP are in a really good place in terms of progression. There is a major benefit to having that many CP, whether it's for elemental damage, reduced cost of blocking, or sprint speed - it doesn't matter how you build your character. But let me pose another question: If the cap was raised to 102 points per quarter, how long would it take you to get earn those 102 points? For me, it would still be long before the next quarterly update. No matter what the increase is, I will still be at or close to the cap forever basically.

    This doesn't bother me though, because I don't see CP as a means to of progression. To me, CP is a buffer; It helps to round off the rough edges on a particular build, or to add a little more flavor or viability to a particular build. Yes, there are many CP stars that are, arguably, a must-have for many builds. But once you get past a certain point in any particular star, your increases to that stat face severe diminishing returns. If you give me 50 more CP right now, I'm going to get some combination of a bunch of 0.01% increases to stats I already have in good order. Another 0.01% means virtually nothing to me.

    I want my progression to come from gear, additional skills, buffs, boons, whatever you want to call it, but not CP. CP is supplementary once you reach a certain point. Those players who are at 200-300 CP have no reason to care what the increase is, because you're still trying to catch up, and you're earning them faster than we are anyway. Once you hit that point, the CP becomes supplementary for you as well, and then it should be time for you to turn to getting the perfect traits on the perfect gear at the perfect quality, or taking on content that is incredibly difficult and time consuming to make yourself better.

    One thing I find incredibly satisfying about vMA is that just completing it seems like progression to me. I have the same number of CP (or close enough) as I did when I first stepped foot in there. However, the time and effort, the pain, the frustration - it all came with a huge reward: it made me a better player. The experience I earned from vMA carried over into every other type of content I do, PvP and PvE alike. I'm winning more duels now (since completing vMA) than I ever did before. And this is without getting the weapons I wanted from vMA.

    I know many of you are likely to still disagree, and that's fine, because this is just the words of one man, just one opinion. But hopefully, at the very least, it offers you all a different light in which to look at this game. Progression doesn't have to mean an increase in veteran ranks, an increase in the CP cap, etc. We could all stay at vr16 forever with 500 CP and still become better through new gear, new skills, and by just simply getting better at our characters.

    This post actually changed my perspective quite a bit. Reflecting on it, CP does seem like a shallow form of progression. No question completing vMA felt like progress to me. May my concern was stemming from the fact that after vMA, vICP, vWGT what is really left? That is another issue entirely unrelated to CP. I don't actually want more power, just to feel more powerful. You can get that feeling from a number of ways, like completing difficult content and I guess leader board competition. I however am very unlikely to compete at the higher echelons of vMA, but I will try!

    I am not bashing the level of content in ESO, there has been so much to do for so long I guess I never imagined I would get to a point where I didn't "need" to, work on my character in some way. (Optimizing for a specific piece of content is not what I am talking about either)

    Thank you for the perspective, this is a much more comprehensive response than "you don't need it".
  • Seido_Tensei_
    Seido_Tensei_
    ✭✭✭
    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    @Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time

    I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.

    I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.

    @Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.

    I understand your point friend, valid position, but I disagree - players like me should be able to be competitive in the regular cp campaigns - otherwise those campaigns would only be tailored to the top 2% of players who are progressing way faster than everyone else and achieving a large power gap.

    Very respectfully!

    You are currently competitive as is without being at the cap. You want to be at the cap so you can me sure that you did not lose to someone purely because they had better stats then you. That is purely a choice and not a requirement to be competitive. People with 200CP kill those with 400 all the time. Your belief that inadequate CP takes you out of competition is entirely self imposed! Essentially you are saying:

    "I want to have a maxed out character and not have to continue to work to keep up with others"

    Which seems a bit ridiculous don't you think? You are complaining about top 2% of players even though with your CP level you ARE the top 2%! If you do not want to put in effort to keep that position, what entitles you to stay there? Like I said before many people log in and do all the things you do and not just to keep up with some phantom CP menace. Thank you for the respect, I assure you it is reciprocated!

    I'm enjoying this civil yet "competitive" debate - lol - let's be an example for the rest of the forums.

    You make another valid point - yes it is true that at a certain gap the difference isn't that much of an issue. Perhaps yes my grinding is a little bit self imposed.

    I think this debate is about what that allowable power differential should be - I'm definitely not arguing that it shouldn't exist - progress and achievement is extremely important to that game.

    I'm pretty sure I'm not the top 2% unless only 2% of players have gotten to 460 CP - regardless I'm speaking for myself and all those w less time than me when I say that seeing this huge, daunting expanse of grinding to achieve max power ahead of you is not what the majority of players want. Most players want room for progression, but an achievable goal in the end and some wiggle room to be max power for a time. 50 cp per dlc does this for the majority of folks.

    Why do you feel that earning more than 50 cp per quarter is so critical to your gameplay? What are your main activities in eso?

    I think most would consider you in the top 2% CP wise if you play on console. I maybe wrong, but most hardcore console players are about where you are. Some have already reached the cap and beyond but for the most part I would think 400 points or more would put you up there. This is from my exposure to some hardcore PS4 NA players, and this is anecdotal based on conversation so take it for what it is worth. ZOS did a CP breakdown a few months ago that if I remember correctly indicated the same thing, but there was some concern over the low CP average ZOS was pointing to, and the data may have included player accounts that were inactive / defunct. I will see if I can find it and send it to you.

    Prior to creating this thread I believed that CP was critical to my game play experience because after completing all of the veteran content in the game, CP would of been my sole means of progression. But as @Autolycus pointed out, that in of itself is a bigger issue probably for a larger discussion then the CP increase. I think generally all the arguments for the 51 cp increase made sense initially, except that maybe it was punishing players who preferred higher xp activities, not for power creep but out of preference. I no longer think the cp increase is punishing those players unfairly.
  • Celas_Dranacea
    Celas_Dranacea
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    Ahhh yess - I can imagine folks on console are much further behind and 400+ cp on console might be mostly hardcore players... should have mentioned I'm on PC. Well anyhow thanks for being civil - and like I said initially I definitely understand those who would prefer a higher cp increase each season.... thanks for humoring me with my particularly strong opinion on this.

    Exactly 40 CP to go before I start working on my fishing achievement and spend more time dancing naked on the rock in Rawl'kha!
    A Bosmer Nightblade Werewolf
  • Celas_Dranacea
    Celas_Dranacea
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    Autolycus wrote: »
    I see a lot of people expressing their concerns with how the 51-pt CP increase doesn't cover 3 months worth of enlightenment. I am certainly not going to outright suggest that nobody should be concerned with this, but hopefully I can at least offer an alternative perspective on the situation.

    As someone who is going to be at or around the CP cap for basically the rest of the foreseeable future of the game, I can understand why many others in a similar position feel like the increase is too low. I also want to continue to progress and make my character stronger - but I don't think adding 50 more CP per quarter is the way to do it.

    Right now, people who have 500+ CP are in a really good place in terms of progression. There is a major benefit to having that many CP, whether it's for elemental damage, reduced cost of blocking, or sprint speed - it doesn't matter how you build your character. But let me pose another question: If the cap was raised to 102 points per quarter, how long would it take you to get earn those 102 points? For me, it would still be long before the next quarterly update. No matter what the increase is, I will still be at or close to the cap forever basically.

    This doesn't bother me though, because I don't see CP as a means to of progression. To me, CP is a buffer; It helps to round off the rough edges on a particular build, or to add a little more flavor or viability to a particular build. Yes, there are many CP stars that are, arguably, a must-have for many builds. But once you get past a certain point in any particular star, your increases to that stat face severe diminishing returns. If you give me 50 more CP right now, I'm going to get some combination of a bunch of 0.01% increases to stats I already have in good order. Another 0.01% means virtually nothing to me.

    I want my progression to come from gear, additional skills, buffs, boons, whatever you want to call it, but not CP. CP is supplementary once you reach a certain point. Those players who are at 200-300 CP have no reason to care what the increase is, because you're still trying to catch up, and you're earning them faster than we are anyway. Once you hit that point, the CP becomes supplementary for you as well, and then it should be time for you to turn to getting the perfect traits on the perfect gear at the perfect quality, or taking on content that is incredibly difficult and time consuming to make yourself better.

    One thing I find incredibly satisfying about vMA is that just completing it seems like progression to me. I have the same number of CP (or close enough) as I did when I first stepped foot in there. However, the time and effort, the pain, the frustration - it all came with a huge reward: it made me a better player. The experience I earned from vMA carried over into every other type of content I do, PvP and PvE alike. I'm winning more duels now (since completing vMA) than I ever did before. And this is without getting the weapons I wanted from vMA.

    I know many of you are likely to still disagree, and that's fine, because this is just the words of one man, just one opinion. But hopefully, at the very least, it offers you all a different light in which to look at this game. Progression doesn't have to mean an increase in veteran ranks, an increase in the CP cap, etc. We could all stay at vr16 forever with 500 CP and still become better through new gear, new skills, and by just simply getting better at our characters.

    This post actually changed my perspective quite a bit. Reflecting on it, CP does seem like a shallow form of progression. No question completing vMA felt like progress to me. May my concern was stemming from the fact that after vMA, vICP, vWGT what is really left? That is another issue entirely unrelated to CP. I don't actually want more power, just to feel more powerful. You can get that feeling from a number of ways, like completing difficult content and I guess leader board competition. I however am very unlikely to compete at the higher echelons of vMA, but I will try!

    I am not bashing the level of content in ESO, there has been so much to do for so long I guess I never imagined I would get to a point where I didn't "need" to, work on my character in some way. (Optimizing for a specific piece of content is not what I am talking about either)

    Thank you for the perspective, this is a much more comprehensive response than "you don't need it".

    Yes! I agree friend - this is the type of progression that I'll be working on after I hit the CP cap. I understand that for many players there isn't much end game content left to complete, but for me, there is. My previous post about fishing and dancing naked was just a joke.... there's a lot I plan on doing.

    I've done a few levels of vMA - I'm pretty sure I could have completed it awhile ago. However the time commitment of just wiping repeatedly to learn the mechanics was unreasonable, knowing that I rarely have a 5 hour period to play. When I'm at the cap I'm gonna kick that places ass repeatedly until I get it down to a really fast run....

    I'm excited about the new trial coming out, about finally leveling a dragonknight, about getting my legerdemain to max and robbing the crap out of people. I'm mostly excited to just become a permanent denizen of Cyrodil and fight for the map like crazy..

    All these things to me are more exciting than seeing 100 CP ahead of me to grind out before I am psychologically at peace that I've achieved "max power."
    A Bosmer Nightblade Werewolf
  • Shardaxx
    Shardaxx
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    Anyone taking a break because of the cap is a person who only plays the game when they can have the edge on other players, by putting more hours in. Good riddance. A good pvp experience is one where players, after a relatively short amount of time playing, are all on equal footing. COD learned this long ago, and its one of the reasons its so popular. What's the point in fighting other players if they are intrinsically more powerful than you? You're just gonna lose, mostly. PVP should be about skill, not how many hours you have poured into the game.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Sharkano
    Sharkano
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    The flip side is if you can't get better, the game loses interest and players. By freezing cp to let all the console players catch up to the PC players (which is all they are doing here), they are hosing the latter.
  • nimander99
    nimander99
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    ✭✭
    Artjuh90 wrote: »
    there is NOTHING wrong at having a cap. good example is WoW did you hear people complaining about the level cap?
    no, you had other things to do. it's a good thing there is a cap just look at before the cap, people grinding their asses of and the power gaps getting bigger and bigger. do think 51 is a strange number though it would make more sense to hit 600 at next update (i mean DB) or maybe at the one after and then increase with 60 each time but that could be just me. 51 is just a odd number.
    i never gamble on odd :P

    Actually I've been whining about level cap and exp waste in WoW for nigh on a decade now, I wish there was something to do with overflow exp in WoW then I wouldn't stop playing everytime I hit cap (same goes for every other mmo w/o exp overflow). It drives my OCD crazy to kill a mob and get 0 exp or finish a quest and get a whopping 0 exp.

    I know there's always exceptions to every rule, I just wanted to say this ;)
    Edited by nimander99 on January 22, 2016 7:31PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Autolycus
    Autolycus
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    Shardaxx wrote: »
    Anyone taking a break because of the cap is a person who only plays the game when they can have the edge on other players, by putting more hours in. Good riddance. A good pvp experience is one where players, after a relatively short amount of time playing, are all on equal footing. COD learned this long ago, and its one of the reasons its so popular. What's the point in fighting other players if they are intrinsically more powerful than you? You're just gonna lose, mostly. PVP should be about skill, not how many hours you have poured into the game.

    I agree with this in a general sense. I think there are a lot of "specific scenarios" (if you will) that would enable people to pick this apart, but I've no intentions of doing that.

    I like the concept behind battle-leveling, and based upon what I've seen across the community, most people tend to think that battle-leveling is an okay system, but perhaps just needs a few tweaks here and there. This is okay - it's still a relatively new concept to the ESO world (considering most of us now expect ZOS to sustain this game for a decade or longer) and there is plenty of time to improve the system.

    The reason I bring up battle leveling is because it caters to this concept of players being on an equal playing field, or allowing players to play based on skill, the ability to learn and adapt, and the ability to understand not only the class one plays, but also the class one plays against.

    That being said, I don't think it's entirely fair to take everyone and make them perfectly equal to the rest of the community, regardless of CP, gear & gear quality, or time sunk into the game. It's a generally-accepted concept that the more one plays, the better one gets, and if you put a new player against a long-term player, the long-term player already has an advantage in terms of player skill. Battle-leveling makes this more fair for newer players, but the concept itself would be illogical if it completely eliminated the edge that so many players have busted their butts for months upon months to achieve. Those players deserve to be a little more powerful after the time and effort they've sunk into this game. You'll notice that I'm trying to play both sides here, and for good reason. I want more people to recognize that CP doesn't just fall out of the sky because players were simply logged on, doing /lute at the Wayrest fountain. They did put a substantial amount of time and effort into earning these benefits.

    Now, do we want all of our newer players in ESO to feel like they trying to move a mountain? Of course not, and that's why I think battle leveling is an important concept for ESO. But at the very least, we owe it to ourselves and to each other to respect the fact that sometimes we lose because the other person was better and not because the game is broken, the systems "suck," or because "CP is OP."

    They're all variables, and they all have their place. But realistically, this game isn't in bad shape. Does it need some work? Yeah, sure. What MMO doesn't *always* need some work? I've seen enough threads, announcements, and videos to recognize that ZOS is addressing the things we want most, even if they haven't given detail to the extent we would deem ideal.
    Edited by Autolycus on January 22, 2016 8:17PM
  • Seido_Tensei_
    Seido_Tensei_
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    Shardaxx wrote: »
    Anyone taking a break because of the cap is a person who only plays the game when they can have the edge on other players, by putting more hours in. Good riddance. A good pvp experience is one where players, after a relatively short amount of time playing, are all on equal footing. COD learned this long ago, and its one of the reasons its so popular. What's the point in fighting other players if they are intrinsically more powerful than you? You're just gonna lose, mostly. PVP should be about skill, not how many hours you have poured into the game.

    This is a generalization that is simply not true. You have no idea of what his reasons were, and making assumptions like that shows your immaturity and lack of critical thinking. In my opinion the game would be better off without players like you who feel everyone should be on the same footing. I personally enjoy defeating opponents inherently more powerful than me.Gives just as strong sense of accomplishment as completing more difficult content. If someone assumes they are going to lose just because they don't have the same level of CP as someone else, they are probably fundamentally not very skilled at the game and would lose regardless of CP level. You talk about skill, but ignore the obvious rationalization that it takes MORE skill to kill someone with MORE CP than you.

    Anyone who wants everyone to be the same is not looking for skill based game play. Thinking you are is deluding yourself.

    As for my friend who is taking a break, he is doing so after completing all veteran content in the game, with multiple alts, all in gold gear. What is left for him to do? I had nothing to offer and I doubt you do either....thus he went to play something else. Nothing more. I even stated in the original post he plans to return when there is CP progression with DB.

  • Celas_Dranacea
    Celas_Dranacea
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    I like both of the last comments

    @Autolycus and @Seido_Tensei_ I too have enjoyed my entire eso pvp career going up against opponents inherently more powerful than me. I guess that element is being taken away as I reach the power cap - thankfully there are still people who are just always going to be more skilled than me, and getting better myself is great progression.

    Also agree that not everyone has to be equal power - I also REALLY like how lowbies have a bit more of a fighting chance now with the new battle leveling.

    Again the question is what power gap do we think should exist between more casual vs hardcore players - I think eso is approaching the right balance and I'm happy with it.
    A Bosmer Nightblade Werewolf
  • Uberkull
    Uberkull
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    51 CP points is too low.

    3600-501= 3099
    3099/51=60.76(61 round up)
    51cp bump every 3 months = 204cp every year
    61*3=183months or 3099/204 = 15.2 years

    15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.

    (credit @FENGRUSH for highlighting this point on his stream)
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  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    Uberkull wrote: »
    51 CP points is too low.

    3600-501= 3099
    3099/51=60.76(61 round up)
    51cp bump every 3 months = 204cp every year
    61*3=183months or 3099/204 = 15.2 years

    15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.

    (credit @FENGRUSH for highlighting this point on his stream)

    i have no problem w this - in fact 15 years is great
    A Bosmer Nightblade Werewolf
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Uberkull wrote: »
    51 CP points is too low.

    3600-501= 3099
    3099/51=60.76(61 round up)
    51cp bump every 3 months = 204cp every year
    61*3=183months or 3099/204 = 15.2 years

    15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.

    (credit @FENGRUSH for highlighting this point on his stream)

    i have no problem w this - in fact 15 years is great

    You kinda missed the point. ESO won't be around in 15 years because no one will stay around that long. No one will ever see the CP cap if they stay with 51 cp per quarter.

    This isn't WoW, developer isn't Blizzard. Unlike Blizzard, holding players will be a challenge for ZOS. Just stating facts.

    Love the initial gameplay of ESO, but once you hit 'that wall' in ESO, you look around and ask yourself 'wtf am I doing here?'.

    Make the CP cap increase 180 per quarter. That's 2 CP per day. Even casual players can achieve that.
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  • Celas_Dranacea
    Celas_Dranacea
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    Uberkull wrote: »
    Uberkull wrote: »
    51 CP points is too low.

    3600-501= 3099
    3099/51=60.76(61 round up)
    51cp bump every 3 months = 204cp every year
    61*3=183months or 3099/204 = 15.2 years

    15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.

    (credit @FENGRUSH for highlighting this point on his stream)

    i have no problem w this - in fact 15 years is great

    You kinda missed the point. ESO won't be around in 15 years because no one will stay around that long. No one will ever see the CP cap if they stay with 51 cp per quarter.

    This isn't WoW, developer isn't Blizzard. Unlike Blizzard, holding players will be a challenge for ZOS. Just stating facts.

    Love the initial gameplay of ESO, but once you hit 'that wall' in ESO, you look around and ask yourself 'wtf am I doing here?'.

    Make the CP cap increase 180 per quarter. That's 2 CP per day. Even casual players can achieve that.

    Well, if you're not planning on staying around for the long haul then that's fine - I currently plan to stick around as long as I can.

    Even if it doesn't last for 15 years - though I think it's great that ZOS is taking the long view - what's so important to you about reaching that CP cap? How does it improve your gameplay experience?

    I think it's logical that folks who play upwards of 30 hours a week might be feeling burned out, like they need more, but i think #1 a good chunk of players like this are just fine and #2 ZOS can't spend too much time solving for the edge cases.
    Edited by Celas_Dranacea on January 23, 2016 5:15PM
    A Bosmer Nightblade Werewolf
  • Kolache
    Kolache
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    Sometimes it seems like ZOS has trouble forecasting their changes/systems.

    On the other hand, at least they bother to try to make substantial adjustments... other MMOs I've played may aim a little better before the first shot, but take waaaaay too long (if ever) to adjust things afterwards.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Celas_Dranacea
    Celas_Dranacea
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    Kolache wrote: »
    Sometimes it seems like ZOS has trouble forecasting their changes/systems.

    On the other hand, at least they bother to try to make substantial adjustments... other MMOs I've played may aim a little better before the first shot, but take waaaaay too long (if ever) to adjust things afterwards.

    Yes - sometimes they miss the mark the first time - like that time they allowed players to nearly achieve god-mode by grinding goblins in a cave in circles for days.

    What I see here is a very good course adjustment that benefits the majority of the player base (including folks near the high end of the spectrum in terms of game time / commitment to daily play)
    Edited by Celas_Dranacea on January 23, 2016 5:24PM
    A Bosmer Nightblade Werewolf
  • hedna123b14_ESO
    hedna123b14_ESO
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    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...

    I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...

    I guess my point is you will still be grinding but for other things...
  • Celas_Dranacea
    Celas_Dranacea
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    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...

    I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...

    I guess my point is you will still be grinding but for other things...

    This game is not all about the grind - or it shouldn't be at least. Is that the kind of game you want? For me ESO is about exploring, doing dungeons with friends, crafting, fishing and for me... most importantly.... PVP.

    Sure, I got you man - there will always be stuff to grind like gear etc. - there's plenty of that and I'm as down as anyone to man up and do my share of grinding - I do it every day. However, I'm super happy that for me there will be one less thing to grind for awhile.

    Yes - 90 days of enlightenment does equal more than 51 CP - what about those people who don't play for a few weeks at a time, or maybe just once a week? ZOS said that the numbers show a good majority of players are still far behind and they determined we should skip a DLC and set the quarterly increase at 51 CP - In my opinion this is the right decision.

    Honestly the idea that you should be able to play eso for 300, 400, 500 hours without getting low on new stuff to do and to achieve doesn't make sense unless we're paying way more than we currently pay. Do we expect this of other games? Personally, I've gotten my $60 bucks worth of game a long time ago, and my $15 a month is worth it. I will be playing this game long after I hit the CP cap and I DO NOT NEED MORE CP TO CHASE TO BE HAPPY.

    Let the more casual players catch up to the veterans of this game. Makes for a better community and more challenging PVP.


    Edited by Celas_Dranacea on January 23, 2016 7:36PM
    A Bosmer Nightblade Werewolf
  • TheShadowScout
    TheShadowScout
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    ✭✭✭✭✭
    Uberkull wrote: »
    ...15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.
    GOOD!

    I don't think we -should- ever hit cap anytime soon. Nor even get near it.

    For my, the 51-per-quarter are a right balance.

    Yeah, it means I will most likely hit the cap somewhere into TG. And then have any CP gains slow to a crawl, since it costs double as soon as you get over cap. Not like i care all that much though, and it IS a good thing that those close to cap will be slowed in their gains so the newcomers may have a chance to catch up

    Yeah, it means that we won't max c-points for years to come. And we shouldn't, or they'd have to expand the system... what sense would it make for everyone to max everything so that all are the same? its the differences between characters that makes the game fun! ;)
  • Uberkull
    Uberkull
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    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...

    I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...

    I guess my point is you will still be grinding but for other things...

    This game is not all about the grind - or it shouldn't be at least. Is that the kind of game you want? For me ESO is about exploring, doing dungeons with friends, crafting, fishing and for me... most importantly.... PVP.
    All MMOs are built around the grind. That how developers keep players playing. Not sure what your talking about.

    - You grind CP
    - You grind dungeons to get that RNG drop
    - You grind crafting material if you have no gold.
    - You grind gold
    - You grind zombies to level
    - You grind AP to level assault and support
    - Etc etc

    MMOs are built on the grind.
    Edited by Uberkull on January 23, 2016 9:22PM
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  • hedna123b14_ESO
    hedna123b14_ESO
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    I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:

    1. grind IC sewers
    2. do the vet pledge and don't get shoulders I want for the 200th time
    3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp

    I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.

    The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.

    Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.

    So glad they are skipping one dlc to give folks further behind a chance to catch up.

    You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...

    I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...

    I guess my point is you will still be grinding but for other things...

    This game is not all about the grind - or it shouldn't be at least. Is that the kind of game you want? For me ESO is about exploring, doing dungeons with friends, crafting, fishing and for me... most importantly.... PVP.

    Sure, I got you man - there will always be stuff to grind like gear etc. - there's plenty of that and I'm as down as anyone to man up and do my share of grinding - I do it every day. However, I'm super happy that for me there will be one less thing to grind for awhile.

    Yes - 90 days of enlightenment does equal more than 51 CP - what about those people who don't play for a few weeks at a time, or maybe just once a week? ZOS said that the numbers show a good majority of players are still far behind and they determined we should skip a DLC and set the quarterly increase at 51 CP - In my opinion this is the right decision.

    Honestly the idea that you should be able to play eso for 300, 400, 500 hours without getting low on new stuff to do and to achieve doesn't make sense unless we're paying way more than we currently pay. Do we expect this of other games? Personally, I've gotten my $60 bucks worth of game a long time ago, and my $15 a month is worth it. I will be playing this game long after I hit the CP cap and I DO NOT NEED MORE CP TO CHASE TO BE HAPPY.

    Let the more casual players catch up to the veterans of this game. Makes for a better community and more challenging PVP.


    1. I definitely done not enjoy the endless grind, but I see some of it as necessary to slow down people from getting everything too quickly.
    2. As for those people that don't play often, I don't want to alienate them...but I also don't want to be alienated. So how about they stick to pvping in non CP campaigns (those are coming soon). As a matter if fact, I would be fine with the majority of campaigns being no CP campaigns as long as there is one I can get into where people do use CP.
    3. Your statement regarding getting what you paid for is only adequate if you started playing recently. For those of us that have played since beta and we're abandoned for almost an entire year with no new content to play (for the sake of console release), we definitely DID not get what we paid for ($15 a month)
  • Troneon
    Troneon
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    They need increase the cap and the amount of enlightenment given.

    After enlightenment is gone you are pretty much making 1 CP a day or less without grinding, also 50 CP seems like a pointless amount.

    100-200 would be better.

    Enlightenment really does need an increase though, it barely helps casual keep up with grinders.
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  • SanTii.92
    SanTii.92
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    51 cps for the Db Dlc is not set on stone yet, so don't act like it is.
    That being said, I'm my opinion it's a bit on the low side. I'd much rather see a 100-150 cp increase. Even more now with the upcoming of the cp-free campaign
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