I can feel the hatred rising already. :S :PI have a special kind of hatred for NBs. I hate them all. However, finding a cloaked NB hiding like a sneaky little bastid behind a pillar, using detection pot, and then murdering them is one of the finest pleasures of life.
Ah, the bliss.
You would truly hate me then. I don't stand still, and I don't cloak. Most sorcs I go up against can't even shield stack fast enough to keep up with my damage. I don't need that much CC, although I have plenty of it.
Recently started playing a nightblade just to jump on the FOTM class and I must say DAMN.... so much burst on squishy targets.
Caltrops is something I hate more then anything while on my NB. Sure it's expensive to use it but it's imo the best anti NB ability in the game
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Robotmafia wrote: »its a rogue class... remove cloak and its just a sorc without shields and bolt escape.... other games have skills where the rogue class presses 1 button and disapears into stealth.. atleast with cloak you have to reapply it and have the resources to keep it up.. its not a perma stealth... and then there is the additional point of stam blades... they cant use it infinetly and also are often in situations where they need to cloak many times to even get close to escaping... yes 1v1 its not that hard but that also goes for bolt escape or shields or other skills which arent fair in 1v1.... i think these peopel just want nb to be easy kills and the cloak makes it a little harder... in the end they are a squishy rogue class.. which can be found in many games so its nothing new... if you take away cloak then u have to gives them somthing else
It also prevents cloak and stealth for 8 seconds after the initial hit. The DoTs doesn't matter. But it suffers from travelling times, so not that easy to connect on moving targets like a NB rolling around with 40% movement speeds.
Skill is situational at best, mostly mediocre. Tiny radius and duration, compared to Caltrops. Has the same radius as you're average ground target AoE class skill. Has no decent secondary and third effect. Deals no dmg, since DoT.
As with any support skill, in a medium group or bigger, you can have someone running it. But solo or small scale, you can afford to use a skill slot on something this niche with 0 utility in all other scenarios.
They need to re-design Flare into being a decent ranged AoE, where detect is the secondary effect. Than people could use it in normal builds.
Bombard, Caltrops and Steel Tornado are the best things in the game to mess up cloak. They have one thing in common, guess what?
Decayed_Inside wrote: »It is a console issue people sit in town and cry about NB refusing to do anything to learn to counter. Let them whine they already know it all no sense talking to them.
Korah_Eaglecry wrote: »Robotmafia wrote: »its a rogue class... remove cloak and its just a sorc without shields and bolt escape.... other games have skills where the rogue class presses 1 button and disapears into stealth.. atleast with cloak you have to reapply it and have the resources to keep it up.. its not a perma stealth... and then there is the additional point of stam blades... they cant use it infinetly and also are often in situations where they need to cloak many times to even get close to escaping... yes 1v1 its not that hard but that also goes for bolt escape or shields or other skills which arent fair in 1v1.... i think these peopel just want nb to be easy kills and the cloak makes it a little harder... in the end they are a squishy rogue class.. which can be found in many games so its nothing new... if you take away cloak then u have to gives them somthing else
In other games the Rogue Class can choose to be stealthed at all times and only comes out of stealth as he/she pleases. Makes the class a very deadly class in other games.
While NBs are very versatile and hardhitting here. Theyre no where near as deadly as Rogue Classes of other games. Not even close.
The majority of cries for the NB nerfs revolve around a failure on the players part to realize what it is thats defeating them and why. They see something on the death recap and instantly assume that thats all the information they need to come to a conclusion as to what the problem is. They fail to ask the hard questions.
- What was I doing that caused me to end up in this situation?
- What could I have done differently to fix it?
- What was the other guy doing that was so successful?
- Why was it successful?
- Is there something I have access to that can counter that?
- What can I change about my habits/skills and overall playstyle to help defeat this next time?
Players get in this rut where they assume a certain role, play a very particular playstyle (which depending on what it is may or may not be easily exploited by others in PvP) and then get frustrated when another player comes along that has the ability to tackle them and their build and defeat them. There is no 'What can I do to adapt?', only 'Thats OP because it cant be easily countered with my build'.
Robotmafia wrote: »its a rogue class... remove cloak and its just a sorc without shields and bolt escape.... other games have skills where the rogue class presses 1 button and disapears into stealth.. atleast with cloak you have to reapply it and have the resources to keep it up.. its not a perma stealth... and then there is the additional point of stam blades... they cant use it infinetly and also are often in situations where they need to cloak many times to even get close to escaping... yes 1v1 its not that hard but that also goes for bolt escape or shields or other skills which arent fair in 1v1.... i think these peopel just want nb to be easy kills and the cloak makes it a little harder... in the end they are a squishy rogue class.. which can be found in many games so its nothing new... if you take away cloak then u have to gives them somthing else
In Other Games Rogue Classes don't have an ability to heal (or only very limited heals combined with huge CDs or resource costs / other drawbacks)
Here it's everybody is able to do everything, so they CAN heal and this is just making it unbalanced. A rogue class that can just completely reset the fight whenever it pleases is just not balanced.
Example: You know when in World of Warcraft the rogue Cloaks (Only available once in a long time) when he pops back up he will still be at about the same health. Also he can use almost NO abilities while stealthed. Whereas here you can pop Vigor and Rally all day long in Stealth in ESO. It's bad design and I completely understand the rage about it.
leepalmer95 wrote: »
It also prevents cloak and stealth for 8 seconds after the initial hit. The DoTs doesn't matter. But it suffers from travelling times, so not that easy to connect on moving targets like a NB rolling around with 40% movement speeds.
Skill is situational at best, mostly mediocre. Tiny radius and duration, compared to Caltrops. Has the same radius as you're average ground target AoE class skill. Has no decent secondary and third effect. Deals no dmg, since DoT.
As with any support skill, in a medium group or bigger, you can have someone running it. But solo or small scale, you can afford to use a skill slot on something this niche with 0 utility in all other scenarios.
They need to re-design Flare into being a decent ranged AoE, where detect is the secondary effect. Than people could use it in normal builds.
Bombard, Caltrops and Steel Tornado are the best things in the game to mess up cloak. They have one thing in common, guess what?
Flare doesn't stop nb's cloaking ^^ stop them from stealthing, not cloaking.
Forestd16b14_ESO wrote: »Oh look another NB saying "cloak isn't OP just L2P or hate on stamina".
Here is the shortest version of the problem with cloak. A NB can basically reset the battle for them selves as many times as they want and doesn't help out at all when cloak negates single target attacks and removes DOTs and other forms of negative effects. The counters for cloak are total garbage AOEs just walk out of them detection potions only last like 10 seconds and range of 20 meters almost all the NB skills have 20+ range and reveling flare barely works as is if they get hit by it they just run around a rock or tree till it wears off.
-resets battle for NB
-cancels single target attacks
-horrible counters
Cloak was a means for escape not some abused goddess skill that can give a 85% win chance against any one. As I said before it is either the counters being detection potions and lingering flare get buffed up to actual be useful against it or cloak gets nerfed.
Those are the only 2 options so take your poison NBs.
Robotmafia wrote: »its a rogue class... remove cloak and its just a sorc without shields and bolt escape.... other games have skills where the rogue class presses 1 button and disapears into stealth.. atleast with cloak you have to reapply it and have the resources to keep it up.. its not a perma stealth... and then there is the additional point of stam blades... they cant use it infinetly and also are often in situations where they need to cloak many times to even get close to escaping... yes 1v1 its not that hard but that also goes for bolt escape or shields or other skills which arent fair in 1v1.... i think these peopel just want nb to be easy kills and the cloak makes it a little harder... in the end they are a squishy rogue class.. which can be found in many games so its nothing new... if you take away cloak then u have to gives them somthing else
In Other Games Rogue Classes don't have an ability to heal (or only very limited heals combined with huge CDs or resource costs / other drawbacks)
Here it's everybody is able to do everything, so they CAN heal and this is just making it unbalanced. A rogue class that can just completely reset the fight whenever it pleases is just not balanced.
Example: You know when in World of Warcraft the rogue Cloaks (Only available once in a long time) when he pops back up he will still be at about the same health. Also he can use almost NO abilities while stealthed. Whereas here you can pop Vigor and Rally all day long in Stealth in ESO. It's bad design and I completely understand the rage about it.
Robotmafia wrote: »its a rogue class... remove cloak and its just a sorc without shields and bolt escape.... other games have skills where the rogue class presses 1 button and disapears into stealth.. atleast with cloak you have to reapply it and have the resources to keep it up.. its not a perma stealth... and then there is the additional point of stam blades... they cant use it infinetly and also are often in situations where they need to cloak many times to even get close to escaping... yes 1v1 its not that hard but that also goes for bolt escape or shields or other skills which arent fair in 1v1.... i think these peopel just want nb to be easy kills and the cloak makes it a little harder... in the end they are a squishy rogue class.. which can be found in many games so its nothing new... if you take away cloak then u have to gives them somthing else
In Other Games Rogue Classes don't have an ability to heal (or only very limited heals combined with huge CDs or resource costs / other drawbacks)
Here it's everybody is able to do everything, so they CAN heal and this is just making it unbalanced. A rogue class that can just completely reset the fight whenever it pleases is just not balanced.
Example: You know when in World of Warcraft the rogue Cloaks (Only available once in a long time) when he pops back up he will still be at about the same health. Also he can use almost NO abilities while stealthed. Whereas here you can pop Vigor and Rally all day long in Stealth in ESO. It's bad design and I completely understand the rage about it.
Forestd16b14_ESO wrote: »Oh look another NB saying "cloak isn't OP just L2P or hate on stamina".
Here is the shortest version of the problem with cloak. A NB can basically reset the battle for them selves as many times as they want and doesn't help out at all when cloak negates single target attacks and removes DOTs and other forms of negative effects. The counters for cloak are total garbage AOEs just walk out of them detection potions only last like 10 seconds and range of 20 meters almost all the NB skills have 20+ range and reveling flare barely works as is if they get hit by it they just run around a rock or tree till it wears off.
-resets battle for NB
-cancels single target attacks
-horrible counters
Cloak was a means for escape not some abused goddess skill that can give a 85% win chance against any one. As I said before it is either the counters being detection potions and lingering flare get buffed up to actual be useful against it or cloak gets nerfed.
Those are the only 2 options so take your poison NBs.
I am stam blade and I still have like 1100 magic recovery so I can def still spam cloack 4-6 times
Infinite12 wrote: »willymchilybily wrote: »welcome to forums...
Where people who haven't played a particular class feel they have insight enough on that class without needing to experience it, to dictate game mechanic changes.
the amount of garbage I hear about sorc shields, and nb cloak from people who clearly by their post haven't even tried the class in pvp, is frustrating & so tiring.
I do agree with this, but I've played every class and sorc is the easiest by far. They have very few draw backs. Eve with the bolt escape nerf it was still easy for me to get away and the shield stacking makes you're defense excellent and you have plenty of high damage abilities. Every other class has negatives, nightblades it's health and being squishy, DK's the draw back is.....everything lol, and templars have terrible mobility and no escape. Sorc shields need a nerf. They need to be crit able in my opinion.
cosmic_niklas_93b16_ESO wrote: »
It also prevents cloak and stealth for 8 seconds after the initial hit. The DoTs doesn't matter. But it suffers from travelling times, so not that easy to connect on moving targets like a NB rolling around with 40% movement speeds.
Skill is situational at best, mostly mediocre. Tiny radius and duration, compared to Caltrops. Has the same radius as you're average ground target AoE class skill. Has no decent secondary and third effect. Deals no dmg, since DoT.
As with any support skill, in a medium group or bigger, you can have someone running it. But solo or small scale, you can afford to use a skill slot on something this niche with 0 utility in all other scenarios.
They need to re-design Flare into being a decent ranged AoE, where detect is the secondary effect. Than people could use it in normal builds.
Bombard, Caltrops and Steel Tornado are the best things in the game to mess up cloak. They have one thing in common, guess what?
Revealing flare takes forever to get tho as a PvEr in IC, rest of what you mentioned are stam abilities, and magicka builds got what, elemental ring? Having to use potions every 45 seconds that cost a lot to counter 1 skill is just broken design, but NB's want to have their OP advantage I guess.....