Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
@Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time
I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.
I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.
Seido_Tensei_ wrote: »Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
@Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time
I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.
I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.
@Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.
NewBlacksmurf wrote: »Its not that simple....either you have PvE in PvP or its completely removed.
You also either have all CP's or none at all.
Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
@Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time
I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.
I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.
@Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.
I understand your point friend, valid position, but I disagree - players like me should be able to be competitive in the regular cp campaigns - otherwise those campaigns would only be tailored to the top 2% of players who are progressing way faster than everyone else and achieving a large power gap.
Very respectfully!
I see a lot of people expressing their concerns with how the 51-pt CP increase doesn't cover 3 months worth of enlightenment. I am certainly not going to outright suggest that nobody should be concerned with this, but hopefully I can at least offer an alternative perspective on the situation.
As someone who is going to be at or around the CP cap for basically the rest of the foreseeable future of the game, I can understand why many others in a similar position feel like the increase is too low. I also want to continue to progress and make my character stronger - but I don't think adding 50 more CP per quarter is the way to do it.
Right now, people who have 500+ CP are in a really good place in terms of progression. There is a major benefit to having that many CP, whether it's for elemental damage, reduced cost of blocking, or sprint speed - it doesn't matter how you build your character. But let me pose another question: If the cap was raised to 102 points per quarter, how long would it take you to get earn those 102 points? For me, it would still be long before the next quarterly update. No matter what the increase is, I will still be at or close to the cap forever basically.
This doesn't bother me though, because I don't see CP as a means to of progression. To me, CP is a buffer; It helps to round off the rough edges on a particular build, or to add a little more flavor or viability to a particular build. Yes, there are many CP stars that are, arguably, a must-have for many builds. But once you get past a certain point in any particular star, your increases to that stat face severe diminishing returns. If you give me 50 more CP right now, I'm going to get some combination of a bunch of 0.01% increases to stats I already have in good order. Another 0.01% means virtually nothing to me.
I want my progression to come from gear, additional skills, buffs, boons, whatever you want to call it, but not CP. CP is supplementary once you reach a certain point. Those players who are at 200-300 CP have no reason to care what the increase is, because you're still trying to catch up, and you're earning them faster than we are anyway. Once you hit that point, the CP becomes supplementary for you as well, and then it should be time for you to turn to getting the perfect traits on the perfect gear at the perfect quality, or taking on content that is incredibly difficult and time consuming to make yourself better.
One thing I find incredibly satisfying about vMA is that just completing it seems like progression to me. I have the same number of CP (or close enough) as I did when I first stepped foot in there. However, the time and effort, the pain, the frustration - it all came with a huge reward: it made me a better player. The experience I earned from vMA carried over into every other type of content I do, PvP and PvE alike. I'm winning more duels now (since completing vMA) than I ever did before. And this is without getting the weapons I wanted from vMA.
I know many of you are likely to still disagree, and that's fine, because this is just the words of one man, just one opinion. But hopefully, at the very least, it offers you all a different light in which to look at this game. Progression doesn't have to mean an increase in veteran ranks, an increase in the CP cap, etc. We could all stay at vr16 forever with 500 CP and still become better through new gear, new skills, and by just simply getting better at our characters.
Seido_Tensei_ wrote: »Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
@Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time
I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.
I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.
@Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.
I understand your point friend, valid position, but I disagree - players like me should be able to be competitive in the regular cp campaigns - otherwise those campaigns would only be tailored to the top 2% of players who are progressing way faster than everyone else and achieving a large power gap.
Very respectfully!
You are currently competitive as is without being at the cap. You want to be at the cap so you can me sure that you did not lose to someone purely because they had better stats then you. That is purely a choice and not a requirement to be competitive. People with 200CP kill those with 400 all the time. Your belief that inadequate CP takes you out of competition is entirely self imposed! Essentially you are saying:
"I want to have a maxed out character and not have to continue to work to keep up with others"
Which seems a bit ridiculous don't you think? You are complaining about top 2% of players even though with your CP level you ARE the top 2%! If you do not want to put in effort to keep that position, what entitles you to stay there? Like I said before many people log in and do all the things you do and not just to keep up with some phantom CP menace. Thank you for the respect, I assure you it is reciprocated!
I see a lot of people expressing their concerns with how the 51-pt CP increase doesn't cover 3 months worth of enlightenment. I am certainly not going to outright suggest that nobody should be concerned with this, but hopefully I can at least offer an alternative perspective on the situation.
As someone who is going to be at or around the CP cap for basically the rest of the foreseeable future of the game, I can understand why many others in a similar position feel like the increase is too low. I also want to continue to progress and make my character stronger - but I don't think adding 50 more CP per quarter is the way to do it.
Right now, people who have 500+ CP are in a really good place in terms of progression. There is a major benefit to having that many CP, whether it's for elemental damage, reduced cost of blocking, or sprint speed - it doesn't matter how you build your character. But let me pose another question: If the cap was raised to 102 points per quarter, how long would it take you to get earn those 102 points? For me, it would still be long before the next quarterly update. No matter what the increase is, I will still be at or close to the cap forever basically.
This doesn't bother me though, because I don't see CP as a means to of progression. To me, CP is a buffer; It helps to round off the rough edges on a particular build, or to add a little more flavor or viability to a particular build. Yes, there are many CP stars that are, arguably, a must-have for many builds. But once you get past a certain point in any particular star, your increases to that stat face severe diminishing returns. If you give me 50 more CP right now, I'm going to get some combination of a bunch of 0.01% increases to stats I already have in good order. Another 0.01% means virtually nothing to me.
I want my progression to come from gear, additional skills, buffs, boons, whatever you want to call it, but not CP. CP is supplementary once you reach a certain point. Those players who are at 200-300 CP have no reason to care what the increase is, because you're still trying to catch up, and you're earning them faster than we are anyway. Once you hit that point, the CP becomes supplementary for you as well, and then it should be time for you to turn to getting the perfect traits on the perfect gear at the perfect quality, or taking on content that is incredibly difficult and time consuming to make yourself better.
One thing I find incredibly satisfying about vMA is that just completing it seems like progression to me. I have the same number of CP (or close enough) as I did when I first stepped foot in there. However, the time and effort, the pain, the frustration - it all came with a huge reward: it made me a better player. The experience I earned from vMA carried over into every other type of content I do, PvP and PvE alike. I'm winning more duels now (since completing vMA) than I ever did before. And this is without getting the weapons I wanted from vMA.
I know many of you are likely to still disagree, and that's fine, because this is just the words of one man, just one opinion. But hopefully, at the very least, it offers you all a different light in which to look at this game. Progression doesn't have to mean an increase in veteran ranks, an increase in the CP cap, etc. We could all stay at vr16 forever with 500 CP and still become better through new gear, new skills, and by just simply getting better at our characters.
Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »Seido_Tensei_ wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
@Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time
I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.
I should have said this explicitly - I am a semi-hardcore competitive pvper - I grind because I want to take the field at my best, and be defeated by players more skilled than me, not because they have better gear or higher cp. This game requires that I grind in order to ensure I get to pvp how I want - competitively.
@Celas_Dranacea gotcha, thankfully your issues would be solved with non-cp campaigns being implemented. So players in your position can relax. However there will be no option for players that enjoy their progression. Limiting progression is not a solution to balance.
I understand your point friend, valid position, but I disagree - players like me should be able to be competitive in the regular cp campaigns - otherwise those campaigns would only be tailored to the top 2% of players who are progressing way faster than everyone else and achieving a large power gap.
Very respectfully!
You are currently competitive as is without being at the cap. You want to be at the cap so you can me sure that you did not lose to someone purely because they had better stats then you. That is purely a choice and not a requirement to be competitive. People with 200CP kill those with 400 all the time. Your belief that inadequate CP takes you out of competition is entirely self imposed! Essentially you are saying:
"I want to have a maxed out character and not have to continue to work to keep up with others"
Which seems a bit ridiculous don't you think? You are complaining about top 2% of players even though with your CP level you ARE the top 2%! If you do not want to put in effort to keep that position, what entitles you to stay there? Like I said before many people log in and do all the things you do and not just to keep up with some phantom CP menace. Thank you for the respect, I assure you it is reciprocated!
I'm enjoying this civil yet "competitive" debate - lol - let's be an example for the rest of the forums.
You make another valid point - yes it is true that at a certain gap the difference isn't that much of an issue. Perhaps yes my grinding is a little bit self imposed.
I think this debate is about what that allowable power differential should be - I'm definitely not arguing that it shouldn't exist - progress and achievement is extremely important to that game.
I'm pretty sure I'm not the top 2% unless only 2% of players have gotten to 460 CP - regardless I'm speaking for myself and all those w less time than me when I say that seeing this huge, daunting expanse of grinding to achieve max power ahead of you is not what the majority of players want. Most players want room for progression, but an achievable goal in the end and some wiggle room to be max power for a time. 50 cp per dlc does this for the majority of folks.
Why do you feel that earning more than 50 cp per quarter is so critical to your gameplay? What are your main activities in eso?
Seido_Tensei_ wrote: »I see a lot of people expressing their concerns with how the 51-pt CP increase doesn't cover 3 months worth of enlightenment. I am certainly not going to outright suggest that nobody should be concerned with this, but hopefully I can at least offer an alternative perspective on the situation.
As someone who is going to be at or around the CP cap for basically the rest of the foreseeable future of the game, I can understand why many others in a similar position feel like the increase is too low. I also want to continue to progress and make my character stronger - but I don't think adding 50 more CP per quarter is the way to do it.
Right now, people who have 500+ CP are in a really good place in terms of progression. There is a major benefit to having that many CP, whether it's for elemental damage, reduced cost of blocking, or sprint speed - it doesn't matter how you build your character. But let me pose another question: If the cap was raised to 102 points per quarter, how long would it take you to get earn those 102 points? For me, it would still be long before the next quarterly update. No matter what the increase is, I will still be at or close to the cap forever basically.
This doesn't bother me though, because I don't see CP as a means to of progression. To me, CP is a buffer; It helps to round off the rough edges on a particular build, or to add a little more flavor or viability to a particular build. Yes, there are many CP stars that are, arguably, a must-have for many builds. But once you get past a certain point in any particular star, your increases to that stat face severe diminishing returns. If you give me 50 more CP right now, I'm going to get some combination of a bunch of 0.01% increases to stats I already have in good order. Another 0.01% means virtually nothing to me.
I want my progression to come from gear, additional skills, buffs, boons, whatever you want to call it, but not CP. CP is supplementary once you reach a certain point. Those players who are at 200-300 CP have no reason to care what the increase is, because you're still trying to catch up, and you're earning them faster than we are anyway. Once you hit that point, the CP becomes supplementary for you as well, and then it should be time for you to turn to getting the perfect traits on the perfect gear at the perfect quality, or taking on content that is incredibly difficult and time consuming to make yourself better.
One thing I find incredibly satisfying about vMA is that just completing it seems like progression to me. I have the same number of CP (or close enough) as I did when I first stepped foot in there. However, the time and effort, the pain, the frustration - it all came with a huge reward: it made me a better player. The experience I earned from vMA carried over into every other type of content I do, PvP and PvE alike. I'm winning more duels now (since completing vMA) than I ever did before. And this is without getting the weapons I wanted from vMA.
I know many of you are likely to still disagree, and that's fine, because this is just the words of one man, just one opinion. But hopefully, at the very least, it offers you all a different light in which to look at this game. Progression doesn't have to mean an increase in veteran ranks, an increase in the CP cap, etc. We could all stay at vr16 forever with 500 CP and still become better through new gear, new skills, and by just simply getting better at our characters.
This post actually changed my perspective quite a bit. Reflecting on it, CP does seem like a shallow form of progression. No question completing vMA felt like progress to me. May my concern was stemming from the fact that after vMA, vICP, vWGT what is really left? That is another issue entirely unrelated to CP. I don't actually want more power, just to feel more powerful. You can get that feeling from a number of ways, like completing difficult content and I guess leader board competition. I however am very unlikely to compete at the higher echelons of vMA, but I will try!
I am not bashing the level of content in ESO, there has been so much to do for so long I guess I never imagined I would get to a point where I didn't "need" to, work on my character in some way. (Optimizing for a specific piece of content is not what I am talking about either)
Thank you for the perspective, this is a much more comprehensive response than "you don't need it".
there is NOTHING wrong at having a cap. good example is WoW did you hear people complaining about the level cap?
no, you had other things to do. it's a good thing there is a cap just look at before the cap, people grinding their asses of and the power gaps getting bigger and bigger. do think 51 is a strange number though it would make more sense to hit 600 at next update (i mean DB) or maybe at the one after and then increase with 60 each time but that could be just me. 51 is just a odd number.
i never gamble on odd :P
Anyone taking a break because of the cap is a person who only plays the game when they can have the edge on other players, by putting more hours in. Good riddance. A good pvp experience is one where players, after a relatively short amount of time playing, are all on equal footing. COD learned this long ago, and its one of the reasons its so popular. What's the point in fighting other players if they are intrinsically more powerful than you? You're just gonna lose, mostly. PVP should be about skill, not how many hours you have poured into the game.
Anyone taking a break because of the cap is a person who only plays the game when they can have the edge on other players, by putting more hours in. Good riddance. A good pvp experience is one where players, after a relatively short amount of time playing, are all on equal footing. COD learned this long ago, and its one of the reasons its so popular. What's the point in fighting other players if they are intrinsically more powerful than you? You're just gonna lose, mostly. PVP should be about skill, not how many hours you have poured into the game.
51 CP points is too low.
3600-501= 3099
3099/51=60.76(61 round up)
51cp bump every 3 months = 204cp every year
61*3=183months or 3099/204 = 15.2 years
15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.
(credit @FENGRUSH for highlighting this point on his stream)
Celas_Dranacea wrote: »51 CP points is too low.
3600-501= 3099
3099/51=60.76(61 round up)
51cp bump every 3 months = 204cp every year
61*3=183months or 3099/204 = 15.2 years
15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.
(credit @FENGRUSH for highlighting this point on his stream)
i have no problem w this - in fact 15 years is great
Celas_Dranacea wrote: »51 CP points is too low.
3600-501= 3099
3099/51=60.76(61 round up)
51cp bump every 3 months = 204cp every year
61*3=183months or 3099/204 = 15.2 years
15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.
(credit @FENGRUSH for highlighting this point on his stream)
i have no problem w this - in fact 15 years is great
You kinda missed the point. ESO won't be around in 15 years because no one will stay around that long. No one will ever see the CP cap if they stay with 51 cp per quarter.
This isn't WoW, developer isn't Blizzard. Unlike Blizzard, holding players will be a challenge for ZOS. Just stating facts.
Love the initial gameplay of ESO, but once you hit 'that wall' in ESO, you look around and ask yourself 'wtf am I doing here?'.
Make the CP cap increase 180 per quarter. That's 2 CP per day. Even casual players can achieve that.
Sometimes it seems like ZOS has trouble forecasting their changes/systems.
On the other hand, at least they bother to try to make substantial adjustments... other MMOs I've played may aim a little better before the first shot, but take waaaaay too long (if ever) to adjust things afterwards.
Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
hedna123b14_ESO wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...
I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...
I guess my point is you will still be grinding but for other things...
GOOD!...15 years to get maximum CP possible of 3600. Basically, ZOS doesn't intend for us to ever hit cap. Period.
All MMOs are built around the grind. That how developers keep players playing. Not sure what your talking about.Celas_Dranacea wrote: »hedna123b14_ESO wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...
I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...
I guess my point is you will still be grinding but for other things...
This game is not all about the grind - or it shouldn't be at least. Is that the kind of game you want? For me ESO is about exploring, doing dungeons with friends, crafting, fishing and for me... most importantly.... PVP.
Celas_Dranacea wrote: »hedna123b14_ESO wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
You do understand that if they do raise the cap, those with less CP will have an easier time getting to the cap...Raising the cap will only help you get there...as for your endless grind, as was indicated before, 90 days of enlightenment would be more than 51 CP...
I was at 420 CP when IC hit (August 31). By the time Orsinium hit, I was already at cap...I didn't grind CP, I simply played the game. By playing the game I mean I grinded sewers for willpower jewelry, specifically for the purpose of gearing my toons. This grind for gear that is already in place by ZOS is the reason why I got to the cap so quickly. You state that you're tired of the grind? Lol, this game is ALL about the grind...if it's not CP it's gear, if it's not gear, then it's repeating the same trials we have had for a year...
I guess my point is you will still be grinding but for other things...
This game is not all about the grind - or it shouldn't be at least. Is that the kind of game you want? For me ESO is about exploring, doing dungeons with friends, crafting, fishing and for me... most importantly.... PVP.
Sure, I got you man - there will always be stuff to grind like gear etc. - there's plenty of that and I'm as down as anyone to man up and do my share of grinding - I do it every day. However, I'm super happy that for me there will be one less thing to grind for awhile.
Yes - 90 days of enlightenment does equal more than 51 CP - what about those people who don't play for a few weeks at a time, or maybe just once a week? ZOS said that the numbers show a good majority of players are still far behind and they determined we should skip a DLC and set the quarterly increase at 51 CP - In my opinion this is the right decision.
Honestly the idea that you should be able to play eso for 300, 400, 500 hours without getting low on new stuff to do and to achieve doesn't make sense unless we're paying way more than we currently pay. Do we expect this of other games? Personally, I've gotten my $60 bucks worth of game a long time ago, and my $15 a month is worth it. I will be playing this game long after I hit the CP cap and I DO NOT NEED MORE CP TO CHASE TO BE HAPPY.
Let the more casual players catch up to the veterans of this game. Makes for a better community and more challenging PVP.