Templar ???

  • BRogueNZ
    BRogueNZ
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    Focus on what is fun/rewarding for you

    I enjoy Magicka Templar, its pretty versatile if you willing to lose top numbers for utility.
    LA/Vamp in the current environment is pretty harsh but fun and I'm actually finding playing solo more enjoyable than I do amongst a raid.

    The class has some corny skills that I hate using namely radiant, puncturing strike and yeah I do think BoL does need some kind of challenge to it but it shouldn't be any less effective. Currently there are only so many options, like WB/ST I guess but I'm not convinced anyone would use anything else anyway.



  • PenguinInACan
    PenguinInACan
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    Blinding flashes is still out there. You just need to know where to look. I've been experimenting with a very effective small group tank/healer build. The problem most people have with templar is they get set in a "i need to do X because the meta is Y." Don't put yourself there. Templars have an entire class tree devoted to support, so use it (all morphs of all skills). When someone posts a templar build utilizing webs people should embrace that as an excuse to experiment more. If someone seems too tanky for their own good, whisper them about their build. If someone hits like a truck and has the sustain to get away after a kill, ask them how they do it. The class isn't going to get any better if people just complain about heals and say that stam is too powerful.
    Marek
  • Zheg
    Zheg
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    Blinding flashes is still out there. You just need to know where to look. I've been experimenting with a very effective small group tank/healer build. The problem most people have with templar is they get set in a "i need to do X because the meta is Y." Don't put yourself there. Templars have an entire class tree devoted to support, so use it (all morphs of all skills). When someone posts a templar build utilizing webs people should embrace that as an excuse to experiment more. If someone seems too tanky for their own good, whisper them about their build. If someone hits like a truck and has the sustain to get away after a kill, ask them how they do it. The class isn't going to get any better if people just complain about heals and say that stam is too powerful.

    This. I've found a highly successful templar build that runs counter to the meta, though am disinclined to post/describe it because wrobel is already blissfully delusional about the balance changes templars' need. I've had many, many people whisper me asking what I'm doing, what I'm running, how did I kill them with X, etc. If people were more inclined to talk builds in post battle whispers instead of trolling and hate tells, players would be better off.
    Edited by Zheg on January 20, 2016 2:26AM
  • tplink3r1
    tplink3r1
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    Minno wrote: »
    Also templar is the only class that seems to have an entire class skill line solely dedicated to non offensive gameplay ... Which may be the lynch pin to why the class is balanced

    Not true. Negating meteor, curse, crystal frags and a few other skills using puryfing ritual sets you up for offensive moments. I'd say it's a strength not a disadvantage.
    l2purge
    VR16 Templar
    VR3 Sorcerer
  • Gizit
    Gizit
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    I think i found some solice with 5 heavy 2 light, warlock jewels for now, (Willpower is a bit much).
    Seducer and Kagernacs hope split.

    Main resto
    other dual swords.

    Focus on regen for magic and rely on harness magicka and sun shield for my spell resist.
    plus breathe of life can mostly out heal most magic damage as it comes across.

    keep a decent physical resist thanks to all the NB's in play.
    and main DPS would be Jabs with dark flare and Radiant Opression.

    I truly do not like a lot of the new sets out there, doesnt seem to help the templar much.
    However i have a stam DK on the rise and thats proving to be a lot of whoop ass in a can.
    I do the things! for the team, score points! win the day by *** the stuff! HELL yeah!
  • JaJaLuka
    JaJaLuka
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    Alcast wrote: »
    Reroll NB

    Be very careful with Youtube videos, most videos show top players killing lesser experienced players and it may look like the class is crazy....then you try the same and you get steamrolled

    Mostly it's their set ups, both in game gear and computer specs and internet speeds. Unless you can match specs and get basically instant reactions from your character, you'll never be able to PvP like the guys on youtube. I duelled a guy who was complaining about 350 ping and half a second delay on weapon swaps during the fight. After I told him I always get that he just kept whining about how unfair it was. What it shows is fights are very rarely fair and you should just go out there and play to have fun, win or lose. When you start to get frustrated or the lag/imbalances start to get too much and it's no longer fun (let's be honest it happens to everyone), walk away for a bit and do something else.
    blabafat wrote: »
    Templar, as @hammayolettuce stated, is in a good spot.

    Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.

    The only changes I think should occur:
    -Radiant Destruction shouldn't be dodgeable
    -Purifying Light should be able to crit
    -Explosive Charge should have a snare or something(Kinda weak atm)
    -Fix bugs associated with Focused Charge
    -Vampires Bane should be "Magic" damage not "Flame" damage
    -Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage

    As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).

    I don't agree with that point on radiant. It should hit a little harder, but the ticks at least should be dodgeable. I can't think of any other execute that's not able to be dodged as a last line of defence. If I'm totally honest I don't really agree with the design of that skill as a whole, Templars already have their main DPS as a channel.
    If you simply don't like the somersault NB class that rolls from one side of the map to the other never taking damage, that's fair enough, but it's another issue completely.
    Krojick, DC Sorc PC NA
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    Others...
  • Minno
    Minno
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    Gizit wrote: »
    I think i found some solice with 5 heavy 2 light, warlock jewels for now, (Willpower is a bit much).
    Seducer and Kagernacs hope split.

    Main resto
    other dual swords.

    Focus on regen for magic and rely on harness magicka and sun shield for my spell resist.
    plus breathe of life can mostly out heal most magic damage as it comes across.

    keep a decent physical resist thanks to all the NB's in play.
    and main DPS would be Jabs with dark flare and Radiant Opression.

    I truly do not like a lot of the new sets out there, doesnt seem to help the templar much.
    However i have a stam DK on the rise and thats proving to be a lot of whoop ass in a can.

    Most of the sets either underperforming due to nerfs or don't match the Templar but the ones that do (for magicka):

    - magnus for overall sustain with some spell dmg (every third or fourth spell's cost is neglected..)
    - Kag for heavy spell dmg
    - torags pact for initial spell dmg and health boost.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • FENGRUSH
    FENGRUSH
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    JaJaLuka wrote: »
    Alcast wrote: »
    Reroll NB

    Be very careful with Youtube videos, most videos show top players killing lesser experienced players and it may look like the class is crazy....then you try the same and you get steamrolled

    Mostly it's their set ups, both in game gear and computer specs and internet speeds. Unless you can match specs and get basically instant reactions from your character, you'll never be able to PvP like the guys on youtube. I duelled a guy who was complaining about 350 ping and half a second delay on weapon swaps during the fight. After I told him I always get that he just kept whining about how unfair it was. What it shows is fights are very rarely fair and you should just go out there and play to have fun, win or lose. When you start to get frustrated or the lag/imbalances start to get too much and it's no longer fun (let's be honest it happens to everyone), walk away for a bit and do something else.
    blabafat wrote: »
    Templar, as @hammayolettuce stated, is in a good spot.

    Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.

    The only changes I think should occur:
    -Radiant Destruction shouldn't be dodgeable
    -Purifying Light should be able to crit
    -Explosive Charge should have a snare or something(Kinda weak atm)
    -Fix bugs associated with Focused Charge
    -Vampires Bane should be "Magic" damage not "Flame" damage
    -Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage

    As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).

    I don't agree with that point on radiant. It should hit a little harder, but the ticks at least should be dodgeable. I can't think of any other execute that's not able to be dodged as a last line of defence. If I'm totally honest I don't really agree with the design of that skill as a whole, Templars already have their main DPS as a channel.
    If you simply don't like the somersault NB class that rolls from one side of the map to the other never taking damage, that's fair enough, but it's another issue completely.

    I think beam shouldnt be dodged either - its a channel, it makes you very exposed and easy to find when youre using on someone.

    They needed to fix LOS, not dodge. Also - sorc execute proc cant be dodged.
  • PenguinInACan
    PenguinInACan
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    FENGRUSH wrote: »
    JaJaLuka wrote: »
    Alcast wrote: »
    Reroll NB

    Be very careful with Youtube videos, most videos show top players killing lesser experienced players and it may look like the class is crazy....then you try the same and you get steamrolled

    Mostly it's their set ups, both in game gear and computer specs and internet speeds. Unless you can match specs and get basically instant reactions from your character, you'll never be able to PvP like the guys on youtube. I duelled a guy who was complaining about 350 ping and half a second delay on weapon swaps during the fight. After I told him I always get that he just kept whining about how unfair it was. What it shows is fights are very rarely fair and you should just go out there and play to have fun, win or lose. When you start to get frustrated or the lag/imbalances start to get too much and it's no longer fun (let's be honest it happens to everyone), walk away for a bit and do something else.
    blabafat wrote: »
    Templar, as @hammayolettuce stated, is in a good spot.

    Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.

    The only changes I think should occur:
    -Radiant Destruction shouldn't be dodgeable
    -Purifying Light should be able to crit
    -Explosive Charge should have a snare or something(Kinda weak atm)
    -Fix bugs associated with Focused Charge
    -Vampires Bane should be "Magic" damage not "Flame" damage
    -Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage

    As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).

    I don't agree with that point on radiant. It should hit a little harder, but the ticks at least should be dodgeable. I can't think of any other execute that's not able to be dodged as a last line of defence. If I'm totally honest I don't really agree with the design of that skill as a whole, Templars already have their main DPS as a channel.
    If you simply don't like the somersault NB class that rolls from one side of the map to the other never taking damage, that's fair enough, but it's another issue completely.

    I think beam shouldnt be dodged either - its a channel, it makes you very exposed and easy to find when youre using on someone.

    They needed to fix LOS, not dodge. Also - sorc execute proc cant be dodged.

    Also considering the fact that its a very ineffective DPS skill at targets over the execute threshold, (excluding a very few builds) I have seen a serious drop in its use since it was release on the PTS and all of the claims it being too powerful started spouting. I know lots of templars that would be completely happy with getting rid of it altogether and finding a way to balance blinding flashes with the current physical/melee meta.
    Marek
  • cazlonb16_ESO
    cazlonb16_ESO
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    In theory Jezuz Beam is a very balanced skill - It packs a punch but also puts the user at considerable risk.

    The problem is twofold:

    1. A lot of the most used skills, other classes' and/or weapon lines', do not strike even that theoretical balance, they do not put the user at any risk at all and that alone puts JB at a severe disadvantage.

    2. The bugs..Oh the bugs. ZOS should just cut all the wonky mechanics on Templar skills if they can't actually get them to work.
    Edited by cazlonb16_ESO on January 22, 2016 8:33PM
  •  Jules
    Jules
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    Solariken wrote: »
    The only place Templars excel right now is group healing.

    Absolutely FALSE.

    https://www.youtube.com/watch?v=hDU-jnv97Zo
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  • Minno
    Minno
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    FENGRUSH wrote: »
    JaJaLuka wrote: »
    Alcast wrote: »
    Reroll NB

    Be very careful with Youtube videos, most videos show top players killing lesser experienced players and it may look like the class is crazy....then you try the same and you get steamrolled

    Mostly it's their set ups, both in game gear and computer specs and internet speeds. Unless you can match specs and get basically instant reactions from your character, you'll never be able to PvP like the guys on youtube. I duelled a guy who was complaining about 350 ping and half a second delay on weapon swaps during the fight. After I told him I always get that he just kept whining about how unfair it was. What it shows is fights are very rarely fair and you should just go out there and play to have fun, win or lose. When you start to get frustrated or the lag/imbalances start to get too much and it's no longer fun (let's be honest it happens to everyone), walk away for a bit and do something else.
    blabafat wrote: »
    Templar, as @hammayolettuce stated, is in a good spot.

    Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.

    The only changes I think should occur:
    -Radiant Destruction shouldn't be dodgeable
    -Purifying Light should be able to crit
    -Explosive Charge should have a snare or something(Kinda weak atm)
    -Fix bugs associated with Focused Charge
    -Vampires Bane should be "Magic" damage not "Flame" damage
    -Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage

    As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).

    I don't agree with that point on radiant. It should hit a little harder, but the ticks at least should be dodgeable. I can't think of any other execute that's not able to be dodged as a last line of defence. If I'm totally honest I don't really agree with the design of that skill as a whole, Templars already have their main DPS as a channel.
    If you simply don't like the somersault NB class that rolls from one side of the map to the other never taking damage, that's fair enough, but it's another issue completely.

    I think beam shouldnt be dodged either - its a channel, it makes you very exposed and easy to find when youre using on someone.

    They needed to fix LOS, not dodge. Also - sorc execute proc cant be dodged.

    Correct.
    Jules wrote: »
    Solariken wrote: »
    The only place Templars excel right now is group healing.

    Absolutely FALSE.

    https://www.youtube.com/watch?v=hDU-jnv97Zo

    Great example of a stam Templar build :)

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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