The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
Thanks peeps, its tough coming back after being gone so long.
new equipment zones etc.
Next i need to find a decent guild.
cheers and thanks for the help.
The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
hammayolettuce wrote: »The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
What? Group healing? Templars are great right now...https://www.youtube.com/watch?v=K4909f4zuzA
https://www.youtube.com/watch?v=gjZuCX1GfLk
https://www.youtube.com/watch?v=hDU-jnv97Zo
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CatchMeTrolling wrote: »hammayolettuce wrote: »The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
What? Group healing? Templars are great right now...https://www.youtube.com/watch?v=K4909f4zuzA
https://www.youtube.com/watch?v=gjZuCX1GfLk
https://www.youtube.com/watch?v=hDU-jnv97Zo
*
Do not confuse good Templar's with them being in a good place, big difference.
Even then need for healing Templars in pvp is disappearing with everyone running around spamming rapid regen. I feel my Templar doesn't have much of a place in pvp right now
Reroll NB
Be very careful with Youtube videos, most videos show top players killing lesser experienced players and it may look like the class is crazy....then you try the same and you get steamrolled
hammayolettuce wrote: »CatchMeTrolling wrote: »hammayolettuce wrote: »The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
What? Group healing? Templars are great right now...https://www.youtube.com/watch?v=K4909f4zuzA
https://www.youtube.com/watch?v=gjZuCX1GfLk
https://www.youtube.com/watch?v=hDU-jnv97Zo
*
Do not confuse good Templar's with them being in a good place, big difference.
Templars in general need very minor adjustments. Overall the class as a whole is very well balanced. Small things like the passive that gives minor sorcery should give the equivalent for weapon dmg. If anyone playing magicka templar is having issues with sustain, dps, survivabilty it is honestly an issue with their overall build. The real issue with templars is they fall victim to the same thing DKs do which is an effective mobility tool.Even then need for healing Templars in pvp is disappearing with everyone running around spamming rapid regen. I feel my Templar doesn't have much of a place in pvp right now
Do you even play this game? 1 BoL can heal as high as 13k .. how is rapid regen even an example of how templar heals arent needed haha .. I would pick 1 Templar healer over 8 people using rapid regen.
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CatchMeTrolling wrote: »hammayolettuce wrote: »CatchMeTrolling wrote: »hammayolettuce wrote: »The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
What? Group healing? Templars are great right now...https://www.youtube.com/watch?v=K4909f4zuzA
https://www.youtube.com/watch?v=gjZuCX1GfLk
https://www.youtube.com/watch?v=hDU-jnv97Zo
*
Do not confuse good Templar's with them being in a good place, big difference.
Templars in general need very minor adjustments. Overall the class as a whole is very well balanced. Small things like the passive that gives minor sorcery should give the equivalent for weapon dmg. If anyone playing magicka templar is having issues with sustain, dps, survivabilty it is honestly an issue with their overall build. The real issue with templars is they fall victim to the same thing DKs do which is an effective mobility tool.Even then need for healing Templars in pvp is disappearing with everyone running around spamming rapid regen. I feel my Templar doesn't have much of a place in pvp right now
Do you even play this game? 1 BoL can heal as high as 13k .. how is rapid regen even an example of how templar heals arent needed haha .. I would pick 1 Templar healer over 8 people using rapid regen.
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13k BOL, I'm assuming you mean without looking at the tool tip or crits because even if you go close to Templars Max SD it's around 10k but at that point you wouldn't be built for healing because you'd have little sustain. And if you decide to go with recovery it lowers your heal with bol, one of the thing's that makes bol good is it's a very quick heal.
And Templar's as a whole are in a rough spot, I refuse to believe they're underplayed simply because of the lack of mobility. We're not even meant to be mobile, we're meant to stand our ground though we don't have many skills to back that.
Reroll NB
Be very careful with Youtube videos, most videos show top players killing lesser experienced players and it may look like the class is crazy....then you try the same and you get steamrolled
Templar, as @hammayolettuce stated, is in a good spot.
Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.
The only changes I think should occur:
-Radiant Destruction shouldn't be dodgeable
-Purifying Light should be able to crit
-Explosive Charge should have a snare or something(Kinda weak atm)
-Fix bugs associated with Focused Charge
-Vampires Bane should be "Magic" damage not "Flame" damage
-Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage
As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).
Templar, as @hammayolettuce stated, is in a good spot.
Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.
The only changes I think should occur:
-Radiant Destruction shouldn't be dodgeable
-Purifying Light should be able to crit
-Explosive Charge should have a snare or something(Kinda weak atm)
-Fix bugs associated with Focused Charge
-Vampires Bane should be "Magic" damage not "Flame" damage
-Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage
As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).
CatchMeTrolling wrote: »hammayolettuce wrote: »CatchMeTrolling wrote: »hammayolettuce wrote: »The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
What? Group healing? Templars are great right now...https://www.youtube.com/watch?v=K4909f4zuzA
https://www.youtube.com/watch?v=gjZuCX1GfLk
https://www.youtube.com/watch?v=hDU-jnv97Zo
*
Do not confuse good Templar's with them being in a good place, big difference.
Templars in general need very minor adjustments. Overall the class as a whole is very well balanced. Small things like the passive that gives minor sorcery should give the equivalent for weapon dmg. If anyone playing magicka templar is having issues with sustain, dps, survivabilty it is honestly an issue with their overall build. The real issue with templars is they fall victim to the same thing DKs do which is an effective mobility tool.Even then need for healing Templars in pvp is disappearing with everyone running around spamming rapid regen. I feel my Templar doesn't have much of a place in pvp right now
Do you even play this game? 1 BoL can heal as high as 13k .. how is rapid regen even an example of how templar heals arent needed haha .. I would pick 1 Templar healer over 8 people using rapid regen.
*
13k BOL, I'm assuming you mean without looking at the tool tip or crits because even if you go close to Templars Max SD it's around 10k but at that point you wouldn't be built for healing because you'd have little sustain. And if you decide to go with recovery it lowers your heal with bol, one of the thing's that makes bol good is it's a very quick heal.
And Templar's as a whole are in a rough spot, I refuse to believe they're underplayed simply because of the lack of mobility. We're not even meant to be mobile, we're meant to stand our ground though we don't have many skills to back that.
americansteel wrote: »CatchMeTrolling wrote: »hammayolettuce wrote: »CatchMeTrolling wrote: »hammayolettuce wrote: »The only place Templars excel right now is group healing. They are inferior in all other builds/roles. I'm holding on to hope that @Wrobel and his posse have plans to rectify this.
What? Group healing? Templars are great right now...https://www.youtube.com/watch?v=K4909f4zuzA
https://www.youtube.com/watch?v=gjZuCX1GfLk
https://www.youtube.com/watch?v=hDU-jnv97Zo
*
Do not confuse good Templar's with them being in a good place, big difference.
Templars in general need very minor adjustments. Overall the class as a whole is very well balanced. Small things like the passive that gives minor sorcery should give the equivalent for weapon dmg. If anyone playing magicka templar is having issues with sustain, dps, survivabilty it is honestly an issue with their overall build. The real issue with templars is they fall victim to the same thing DKs do which is an effective mobility tool.Even then need for healing Templars in pvp is disappearing with everyone running around spamming rapid regen. I feel my Templar doesn't have much of a place in pvp right now
Do you even play this game? 1 BoL can heal as high as 13k .. how is rapid regen even an example of how templar heals arent needed haha .. I would pick 1 Templar healer over 8 people using rapid regen.
*
13k BOL, I'm assuming you mean without looking at the tool tip or crits because even if you go close to Templars Max SD it's around 10k but at that point you wouldn't be built for healing because you'd have little sustain. And if you decide to go with recovery it lowers your heal with bol, one of the thing's that makes bol good is it's a very quick heal.
And Templar's as a whole are in a rough spot, I refuse to believe they're underplayed simply because of the lack of mobility. We're not even meant to be mobile, we're meant to stand our ground though we don't have many skills to back that.
spot on.
caeliusstarbreaker wrote: »Also templar is the only class that seems to have an entire class skill line solely dedicated to non offensive gameplay ... Which may be the lynch pin to why the class is balanced
caeliusstarbreaker wrote: »Templar, as @hammayolettuce stated, is in a good spot.
Templar is the most balanced class in the game right now. It excels at some things, but it also lacks some things. That's what a balanced class is.
The only changes I think should occur:
-Radiant Destruction shouldn't be dodgeable
-Purifying Light should be able to crit
-Explosive Charge should have a snare or something(Kinda weak atm)
-Fix bugs associated with Focused Charge
-Vampires Bane should be "Magic" damage not "Flame" damage
-Activating a Dawn's Wrath ability gives you 5% spell damage(Minor Sorcery). A different Templar passive gives 6% weapon damage(not a major/minor buff) without requiring anything slotted. Since Templar is seen as a weaker DPS class, a balanced change can be adding a 6% spell damage bonus to the weapon damage passive and changing the 5% spell damage from using a dawn's wrath ability to 5% overall damage
As you can see, these aren't OP, drastic changes. Most of them are minor tweaks to passives or abilities(much of which aren't working as intended).
Restoring light passives should work on all heals. As it stands I only have points in the passives cause repentance. Even then I think repentance would shine just as well from a stam pov without the passives
Dawns wrath should give a recovery passive or perhaps even something worth putting skill points in other than cost reduc (albeit from a stam pov)
Magicka templar lacks a little in dps compared to stam but has access to all skill line passives.
Stamplar has more dmg but you basically forfeit 2 entire class skill passive trees for the trade off.
Templar as a whole is a tough class to buff. Any paradigm shift can easily lead to it being imbalanced or OP.