Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

ap credit not showing

Gilvoth
Gilvoth
✭✭✭✭✭
✭✭✭✭✭
ap
Edited by Gilvoth on December 1, 2018 7:16PM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    Edited by Gilvoth on December 1, 2018 7:16PM
  • jeevin
    jeevin
    ✭✭✭✭✭
    XRavishX wrote: »
    I don't see what the problem is some people have over animation cancelling. Whether an animation gets cancelled or not, battles have a great deal to do with timing. Slow attacks can be countered more easily than fast attacks. But, if the animation is cancelled, wouldn't that just be someone artificially making any attack faster than it's supposed to be? Wouldn't that disallow an enemy to counter a particular attack because the attack, although going through, isn't visually happening to completion? I would consider animation cancelling an exploit, but some want to consider it a skillful usage of their skills. Am I missing something here? Can someone tell me how prioritizing the animation is a bad thing?

    i think you are right that it is an exploit but i have mixed feelings about it.
    below is a fake quote i made up for the purpose of a guess into the thinking that might be happening with the developers on this subject.


    "if in-general people are doing more damage, then why remove it. this helps us balance the game"

    it would take a complete re-mapping and redesign of the entire skills to remove animation canceling, so maybe this is a way to do it in thier eyes that doesn't take much money nor time to do as a fix?
    right now all we can do is speculate.

    I don't think it would take a complete redesign at all. The total damage should tick over the total animation time. If the animation plays out in full then full damage is calculated, if half the animation is played then half the damage is calculated. Animations can still be cancelled as they are now but the damage penalty is applied.
Sign In or Register to comment.