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Gilvoth
Gilvoth
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Edited by Gilvoth on December 1, 2018 7:16PM
best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • Gilvoth
    Gilvoth
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    Edited by Gilvoth on December 1, 2018 7:16PM
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • jeevin
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    XRavishX wrote: »
    I don't see what the problem is some people have over animation cancelling. Whether an animation gets cancelled or not, battles have a great deal to do with timing. Slow attacks can be countered more easily than fast attacks. But, if the animation is cancelled, wouldn't that just be someone artificially making any attack faster than it's supposed to be? Wouldn't that disallow an enemy to counter a particular attack because the attack, although going through, isn't visually happening to completion? I would consider animation cancelling an exploit, but some want to consider it a skillful usage of their skills. Am I missing something here? Can someone tell me how prioritizing the animation is a bad thing?

    i think you are right that it is an exploit but i have mixed feelings about it.
    below is a fake quote i made up for the purpose of a guess into the thinking that might be happening with the developers on this subject.


    "if in-general people are doing more damage, then why remove it. this helps us balance the game"

    it would take a complete re-mapping and redesign of the entire skills to remove animation canceling, so maybe this is a way to do it in thier eyes that doesn't take much money nor time to do as a fix?
    right now all we can do is speculate.

    I don't think it would take a complete redesign at all. The total damage should tick over the total animation time. If the animation plays out in full then full damage is calculated, if half the animation is played then half the damage is calculated. Animations can still be cancelled as they are now but the damage penalty is applied.
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