Can anyone explain a bit more how this works?
Champion System Updates
We have reduced the XP required to earn Champion Points for those with smaller amounts in order to create a fairer gameplay experience. We are also capping the total number of Champion Points that can be spent.
- At this time, you will not be able to allocate more than 501 Champion Points.
- Anyone that has over 501 Champion Points when the Orsinium DLC game pack is published will have all their Champion Points reset, and will only be able to allocate 501 Champion Points.
- You will not lose any points over 501, you just won’t be able to spend them.
- You can continue to earn Champion Points over the cap, but won’t be able to spend them until the next time the cap is raised.
- The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have.
- If you don’t have any Champion Points, you will earn them very quickly.
- If you have a lot of Champion Points, you will earn them slower.
From the description in the
2.2.4 Patch Notes, it sounds like anyone with CP at the cap or higher still earns at the same rate as before (1CP requires 100k XP while enlightened / 400k XP if not enlightened), but if you have very low CP, you earn a bit faster, so each CP requires less than the previous 100k / 400k XP.
Is that right? If so, how much less is required, and is it a graduated scale or same bonus for everyone below a specific cut off point?