disagree on some parts agree on some:
1) don't really care but i'm mainly a PvE player, and given the fact that there is so little resource managment it will only emphasise the class imbalance. oh well
2) i don't agree on every DLC having the NEED to group. there is a large portion of the community who likes the solo questing. grouping in a DLC can lead to what craglorn is today, a barren wasteland with only reason to go there is to grind (a single) material.
3) faction change will bring bigger issues then you might think up beforehand. the other changes are comming
4) you have no cost in repair and still get free gold doing the thing you like mkay
5) beter they make more skill trees so everyone has acces to them. there are people with 8 alts already who might get screwed over by this (and yes i know more character slots are comming "soon" said enough)
6) i agree with making hybrids work beter only problem is with the way they made the spells and the damage numbers they will either be the way to go or underpowered i guess which is a same. having options is always the best way to go i think
7) increasing content is never bad, at least there will be a new trial at the next DLC
8) never make old content irrelevant this means things like cadwell's/ craglorn and the trials should have meaningfull rewards which they lack atm. i also included cadwell's because in the way ZoS is going atm they will be obselete in 1-2 years from now because you can get your skyshards in different area's and quest rewards..... well we know them.
9) i think they are looking into this atm. we don't have information on this when the vet ranks are removed have to w8 and see
10)would like to see this aswell. only implementing this now will make some combinations with set items and non-set items pretty op i guess. it's the way ZoS decided to go.
11) i think this would give alot of stress to the servers to keep track of the looting of every single player in the game. rather just heavly improve the RNG and don't put useless endgame traits on purple/legendary items
disagree on some parts agree on some:
1) don't really care but i'm mainly a PvE player, and given the fact that there is so little resource managment it will only emphasise the class imbalance. oh well
2) i don't agree on every DLC having the NEED to group. there is a large portion of the community who likes the solo questing. grouping in a DLC can lead to what craglorn is today, a barren wasteland with only reason to go there is to grind (a single) material.
3) faction change will bring bigger issues then you might think up beforehand. the other changes are comming
4) you have no cost in repair and still get free gold doing the thing you like mkay
5) beter they make more skill trees so everyone has acces to them. there are people with 8 alts already who might get screwed over by this (and yes i know more character slots are comming "soon" said enough)
6) i agree with making hybrids work beter only problem is with the way they made the spells and the damage numbers they will either be the way to go or underpowered i guess which is a same. having options is always the best way to go i think
7) increasing content is never bad, at least there will be a new trial at the next DLC
8) never make old content irrelevant this means things like cadwell's/ craglorn and the trials should have meaningfull rewards which they lack atm. i also included cadwell's because in the way ZoS is going atm they will be obselete in 1-2 years from now because you can get your skyshards in different area's and quest rewards..... well we know them.
9) i think they are looking into this atm. we don't have information on this when the vet ranks are removed have to w8 and see
10)would like to see this aswell. only implementing this now will make some combinations with set items and non-set items pretty op i guess. it's the way ZoS decided to go.
11) i think this would give alot of stress to the servers to keep track of the looting of every single player in the game. rather just heavly improve the RNG and don't put useless endgame traits on purple/legendary items
KhaosxReigns wrote: »11) Don't let gear drop twice. If i have a pair of boots from a trial/dungeon i won't want the same pair of boots. I need the other set pieces from the trial/dungeon. Please PLEASE find a way to make it to where set pieces can't drop twice until you have the whole set.


Would certainly make the PvPlayers happy. And while I likely would hate those arenas, I am not opposed to them having em.KhaosxReigns wrote: »1) PvP Arenas...
So far, there has been. Sorta. Small group content anyways, Orsinium had no dungeon, but two public dungeons instead, and the new world bosses. Would be better to scale more up to V16 (cough, undaunted pledge dungeons, cough), but I hear rumours they will be implementing that someday, so...KhaosxReigns wrote: »2) GROUP CONTENT...
Its coming... But Not Soon Enough!KhaosxReigns wrote: »3) ...able to change our characters' Names, Race, Faction, and Features...
Agreed, it should ve a viable alternative to level a character, and I especially would love to see rewards for not just those who win, but also for those who tried their best, but just weren't good enough. Because right now the merely mediocre PvPlayers like me often get kicked in the teeth AND have nothing to show for it in cyrodil, making me far less likely to go there, and thus starving the PvP somewhat... when it becomes a "PvP-fanatic only club", its vexing. If i at least got some "participient reward" I might be way more likely to grind my teeth and struggle through all the ganking...KhaosxReigns wrote: »4) PvP more rewarding...
I'm all for that, especially if done as, say... Class Morph?KhaosxReigns wrote: »5) More Classes!
Yeah, its kinda vexing that the min/maxxer builds rule and everyone who likes to play a different way gets laughed at and ridiculed. Wish there were diminishing results for attribute points like for c-points...KhaosxReigns wrote: »6) ...builds more viable...
I never done trials yet, not surprising for a sociophobe like me. Might someday if someone asks me to tag along... but these wouldn't be any draw for me...KhaosxReigns wrote: »7) More Trials.
...should scale to max level for new drops. One way or another. And while they may prefer to keep the "new DLC gear" BoP, there really ought to be more BoE drops of max-level old sets to go around (and pep up guild stores)KhaosxReigns wrote: »8) Trials/Dungeons gear...
Would be nifty for some sort of "Master Crafter" perk. There are a lot of people who spent a lot of time into getting their favorite sets and upgrading them to legendary... it would be nifty if there was a way to raise those sets to endgame effectiveness again, even if that require just as much work as getting a completely new set together... (which it certainly should). Shortcuts for impatient ones to be sold in the crown store...KhaosxReigns wrote: »9) ...scale gear...
Eh. Set boni are set boni. Not much to be done here in how useful they are for all of us... if anything... then:KhaosxReigns wrote: »10) Don't make us dependent on set bonuses.
Yes, Yes, YES! Trying for a briarheart set in V16 on my main, so far, chest, legs, ring and three helmets!!!KhaosxReigns wrote: »11) Don't let gear drop twice.
WRONG! I do! And I expect I am not the only one...KhaosxReigns wrote: »No more solo content please, no one wants that in an MMO...
DaveMoeDee wrote: »Why people play MMOs should NOT be the overriding design determinant as some of us do not play MMOs. A lot of ESO players have never played another MMO. We play Elder Scrolls games.
For many of us, having a persistent character and such a large world with more ES content and lore is the attraction.
The OP is, of course, correct that they need to provide a lot of content to appeal to MMO people who love life at the end game. There are always people looking for a new MMO to try and ZOS wants to attract them. For those of us who love this game but don't care for 'end game' so much, selling us new stories is important and profitable. Heck, there are even people who don't care about end game or about stories. They just care about PvP and just do, sometimes grudgingly, whatever will help them succeed in PvP.
We should avoid assuming everyone thinks like we do.
Personally, I think what would make the game great is stopping with the regular skill rebalancing and changes to combat (like blocking regen, dodge roll nerf), but I understand that the Champion System made those things problematic for people in PvP and something had to be done. Unfortunately, the change they did made me enjoy the game a lot less.
KhaosxReigns wrote: »3) Make us able to change our characters' Names, Race, Faction, and Features. It shouldn't be too hard to do some of this to be honest, I know for a fact you guys can change names because some of my friends has had it done, but if you make people able to pay for it they will. I HATE my characters name and how he looks and i can't restart because I've had him since day 1 and he has all my Skill Points and Achievements.
KhaosxReigns wrote: »11) Don't let gear drop twice. If i have a pair of boots from a trial/dungeon i won't want the same pair of boots. I need the other set pieces from the trial/dungeon. Please PLEASE find a way to make it to where set pieces can't drop twice until you have the whole set.