I am on PS4, so I have no way of really testing damage output, so I have a few questions to anyone who knows:
1) Is there a damage calculation for how much damage your light/medium/heavy attacks do during combat?
2)Are medium attacks stronger the longer you charge them, since there seems to be a window of charge time in between a light attack and fully charged heavy? Or are there only 3 values for light/medium/heavy?
3) DK Molten Armaments Tool Tip ="40% damage increase on FULLY CHARGED heavy attack" . Sorcerer Bound Armaments Tool Tip = "Increased damage with heavy attacks by 11%". Does this mean that a medium attack (charged slightly more than a light attack) receives the 11% bonus for Bound Armaments, or do they also have to be fully charged?
4) I see a lot of people stating that for a damage based build with 167 blue tree CP, the preferred distribution is 100 mighty, 66 precise strikes, 1 piercing for stam or 100 Thaumaturge, 66 Elfborn, 1 Spell Erosion for Magicka (NB not Sorc). Is there any point at which putting some points into "Staff Expert" on a Magicka NB weaving attacks is more beneficial because of diminishing returns on either Thaumaturge or Elfborn?
5) The weapon Expert CP passives state "Increased damage on light and heavy". I am assuming this includes medium attacks as well? (Perhaps the game only acknowledges light, heavy, and fully charged heavy, and we as players invented the term medium?)
Any input is much appreciated.
Edited by MrTarkanian48 on January 21, 2016 11:01PM Wood Elf Stam NB (PVP)
Redguard Stam Sorc (PVP)
Altmer NB (DPS)
Imperial DK (Tank)
Redguard DK (DPS)
Altmer Templar (Healer)
EP - PS4