Most of the complaints I've seen (or made) about VR revolve around the fact that it makes leveling alts tedious and boring, and guess what, it does. I just started leveling my fourth alt through VR and, even with the lowered XP requirements and the boosts to questing XP it is still tedious and boring.
The silver and gold zones are fine the first time through but are nothing but a chore after that. They're not hard, they don't really teach you how to play or prepare you for endgame, they're just busywork.
What I have yet to see is a cogent argument for why they should stay. I've seen "I earned them and don't want to lose them" (spoiler alert, you won't lose anything except a little label). It's not clear what the OP wants besides vertical progression, and hey, they're still going to be gating gear on CP so that's not going away either.
The only real difference that the planned VR removal will make is that endgame progression is account wide as opposed to character bound. How can this be a bad thing?
Stranglehands wrote: »There is practically no "vertical progression" in veteran pve. Nor should there be - it made sense when cadwell’s silver/gold followed by craglorn was all there was, but soon there are going to be three pve zones to do as well, and it clearly makes sense for players to be able to do stuff in whatever order they feel like. Even without pvp in the equation the veteran ranks are looking clearly like an obsolete stopgap
darth.zazenb16_ESO wrote: »This issue seems to be more about the experience required to gain a veteran rank. I'm not saying the system is perfect, the gap between ranks could be made smaller/ easier. Furthermore, if you're on your 4th alt of course it's going to be tedious, you've essentially played the same 100-hour game for the 4th time where the only difference is your character.
darth.zazenb16_ESO wrote: »They aren't supposed to prepare you for endgame, they come after the endgame as additional content and currently allow you to level further in veteran ranks.
darth.zazenb16_ESO wrote: »Losing the vertical progression has a huge impact on PVE in the event that new zones are added (which they will be). If vertical progression is capped at level 50, new zones will also be capped at this level. All the Gold/ Silver zones will be reduced to this level.
darth.zazenb16_ESO wrote: »This completely removes any challenge from the zones, which would make them far more tedious than you previously claimed.
darth.zazenb16_ESO wrote: »Furthermore, players who have any veteran ranks will lose the attribute points gained from this (a maximum equivalent of 16 levels). Also, it's more than just a label, like the red alliance rank beside your name it is a symbol of how far you've progressed through the game.
darth.zazenb16_ESO wrote: »The champion system is already account-wide, veteran removal will not change this.
darth.zazenb16_ESO wrote: »Losing the vertical progression has a huge impact on PVE in the event that new zones are added (which they will be). If vertical progression is capped at level 50, new zones will also be capped at this level. All the Gold/ Silver zones will be reduced to this level. This completely removes any challenge from the zones, which would make them far more tedious than you previously claimed.
Furthermore, players who have any veteran ranks will lose the attribute points gained from this (a maximum equivalent of 16 levels). Also, it's more than just a label, like the red alliance rank beside your name it is a symbol of how far you've progressed through the game.
darth.zazenb16_ESO wrote: »Stranglehands wrote: »There is practically no "vertical progression" in veteran pve. Nor should there be - it made sense when cadwell’s silver/gold followed by craglorn was all there was, but soon there are going to be three pve zones to do as well, and it clearly makes sense for players to be able to do stuff in whatever order they feel like. Even without pvp in the equation the veteran ranks are looking clearly like an obsolete stopgap
The essence of veteran ranks is progression, it is a continuation of the 1-50 levelling system. Without the veteran system, the Cadwell zones and Craglorn will all be set to level 50 (as will future zones), making them poor endgame content.
In terms of player choice, Zenimax have said they will allow us to choose which order we complete the other alliances in, and if we call Craglorn (and to some extent Cyrodiil) the endgame (which it is), they should be the last things you do.
The only potential issue the veteran ranks might fix is lack of progression, they are not a stopgap to anything, just a continuation of levelling. It makes no sense to go backwards, there's nothing wrong with a level cap, but why remove 16 levels? The veteran ranks don't have to be removed to improve the champion system.
darth.zazenb16_ESO wrote: »Don't remove the veteran ranks
xskinzcity wrote: »My alt is vet 5 with casual play time and was created a week ago. The new system makes it extremely easy to gain a vet level. Yall just lazy
Darkonflare15 wrote: »Its too late they have been planing the removal of the vet system for more than a year. With the removal of the vet system every end game content will be available to more players. It will be easier to play with alts competitively and more fun. Plus it opens the world after you reach level 50 or finish the main story to players to explore the rest of the world without limits.
Samuel_Bantien wrote: »Except for the part where new players finally hit Level 50 and have to grind 160 CP to wear our Veteran Rank 16 gear. They should just replace every Veteran Rank armor's level requirement with "Rank 160 CP" or "Rank 30 CP" - my friend is a VR5 and recently came back with only 26 CP so technically he would only be able to wear VR 2 gear for example.
They are going to grant champion points to anyone who does not have enough to equal their current veteran rank. So your friend would get 24 cp just for logging in after VR removal.
Cadwell's silver & gold are already poor endgame content. We are beyond that point in the game. It doesn't matter if they are level 50 or not, people can and will still do them for achievements, and for personal reasons, such as being genuinely interested in the lore. ESO is not the first MMO that has more "leveling" zones than is necessary to reach endgame content.darth.zazenb16_ESO wrote: »The essence of veteran ranks is progression, it is a continuation of the 1-50 levelling system. Without the veteran system, the Cadwell zones and Craglorn will all be set to level 50 (as will future zones), making them poor endgame content.
Each DLC released for this game makes Craglorn not only less meaningful in terms of progression, but also less appealing for leveling. People will still do this for the aforementioned reasons, but I will add in the desire to occasionally re-run trials in Craglorn for fun, or to get the achievements. The only reason people justify this as "endgame content" right now if because we lack a trial that's on par with our current end-game capabilities, which is only true for another month and a half anyway.darth.zazenb16_ESO wrote: »In terms of player choice, Zenimax have said they will allow us to choose which order we complete the other alliances in, and if we call Craglorn (and to some extent Cyrodiil) the endgame (which it is), they should be the last things you do.
Despite my comments above, I'm not opposed to leaving the vet ranks in either. But I pose this question for you: If we can only ask ourselves what reason they may have for removing them, then how can we presume to know what ZOS has in store for the future of this game? I never once expected them to leave everything they came up with at launch the way it was on day one. This game and it's community have already undergone multiple transitions. ZOS likely has a lot more planned out than most of us give them credit for.darth.zazenb16_ESO wrote: »The only potential issue the veteran ranks might fix is lack of progression, they are not a stopgap to anything, just a continuation of levelling. It makes no sense to go backwards, there's nothing wrong with a level cap, but why remove 16 levels? The veteran ranks don't have to be removed to improve the champion system.
xskinzcity wrote: »My alt is vet 5 with casual play time and was created a week ago. The new system makes it extremely easy to gain a vet level. Yall just lazy
Well sir you have us on the ropes it appears. The hundreds of pages of forum threads with the thousands of comments debating the nuances of game design, progression systems, endgame pacing, player acquisition and retention... all of it was an elaborate smoke screen to cover up the fact that many of us are just lazy. You gaining four vet ranks in a week just goes to show how whiny and petulant we are. Good show, good show.
Now that I have been thoroughly routed I will return to Betnikh and faceroll some Bloodthorns to show how motivated and dedicated I am to... facerolling Bloodthorns in Betnikh I guess.
So much qq ing I made vr1 food and potions still had my level 15 food and level 45 food then I got to vr 5 made food and potions got to vr 10 so fast made food and potions at that level got to vr 15 now I still have most of the crap at the lower levels from level 3 to vr 16 in nine days. It's not slow nor tedious. It was slower and more tedious to make my pots and make my food which will sit there until I make my next vr 16 toon. If it was up to me I would change it to level 64 and call it a day. 90 percent of you will never learn to play your class anyway. I leveled when vr 10 was the max and vet levels were 4 million per. I... like most real players can do four man vr 16 dungeons with a vr 1. I will keep my keys until I am vr 16 which will be next week. Most battle leveled pvp ers have better stats at vr 9 than I do at vr 16 but even with your willpower or agility rings most will be playing black desert and have ruined the game before moving on as you requested a thousand nerfs to any class you don't play and to weapon abilities you do not use. I just hedge my bets get at least 280 skill points per toon and level every weapon because that's how we adapt to things as the game changes. Quit complaining and get leveling.
darth.zazenb16_ESO wrote: »As soon as you hit Vet 1, you’re pitted against players who have spent a lot of time and effort levelling up to be better PVP’ers, and you no longer have battle-levelling.
That is technically true, but also entirely the point of removing them. Here's some things I posted in other threads on why VRs need to be removed; primarily based on the implied ordering of content that resulted from Veteran Ranks, and the premise of endgame progression and gating different forms of endgame content behind each other:darth.zazenb16_ESO wrote: »The essence of veteran ranks is progression, it is a continuation of the 1-50 levelling system. Without the veteran system, the Cadwell zones and Craglorn will all be set to level 50 (as will future zones), making them poor endgame content.
(It appears this view is echoed by Stranglehands, above)For me, it's all about the numbers. 1-10 comes "before" 11-14. So Cadwell's comes "before" Craglorn. Since the numbers are indicative of difficulty, 11 is harder than 1. Thus Craglorn is harder than Cadwell's. Remove VRs, and everything says "50". No more of that subliminal "Cadwell's comes first" stuff because Cadwell's is 50, and Craglorn is 50. Craglorn is still harder than Cadwell's, but not because of the "difficulty numbers"; instead, it's harder just because it's designed for groups rather than solo/duo.
I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.
The problem is that Veteran Ranks were supposed to be a reward for continuing to play past Level 50 and progressing through the endgame content, but when [ZOS] started locking content behind those Ranks, they [the ranks] became the incentive to play and the content became the reward. This is backwards logic for how endgame should work - you should get rewarded with arbitrary numbers for completing endgame content that you want to do, not have to gain arbitrary numbers to get rewarded with the endgame content.
So basically vet rank and the endgame zones were mean't to be rewards for going passed lvl 50?
Yeah, essentially. And the further you got "beyond" Lvl 50 into either Cadwell's Silver/Gold or PvP, the higher VR you were rewarded. When Craglorn and Trials were introduced as VR11+ content, the gaining of VRs was no longer seen as a reward for progress, but rather a requirement to get to that new content. The removal of VRs, as I see it, is an attempt to remove the negative connotations associated with Veteran endgame and return to a state of "reward for progress" with CPs rather than the "rewarded with content" state that VRs are in.
Now that is true. If the VR cap had stayed at 10, and Lower Craglorn had been introduced as VR3-5 content with Upper Craglorn as VR8-10 content, then VRs would have been fine. But they decided to make Craglorn VR11+, "forcing" you through Cadwell's (VR1-10) to get there.Point is, they didn't need to get rid of Vet Ranks to make people like you happy. They just needed to give you a viable way to level them that didn't involve the mess of Silver and Gold.
The only real difference that the planned VR removal will make is that endgame progression is account wide as opposed to character bound. How can this be a bad thing?