NateAssassin wrote: »Means easier grinding, imagine cracked wood but there are no hoards of reds there, you can come and go at your leisure and not worry about a NB ganking you?It has nothing to do with the lag, and if it does, it would be a very small part of a larger problem. Just leave it alone. I enjoy the PVE in Cyrodiil the way it is. It gives me somewhere to go when grinding alts that also has PVP in it. I'm sick of you A-holes trying to take that away from me.
Knootewoot wrote: »Why does a pure PvE'er feel the need to do all "PvE" content even if it is in PvP area's. It is placed there so it's part of the PvP experience. It's just some dungeons and repeatable quests.
You don't need it. There is no reward granted except a bit gold. The skyshards in PvP are not necessary as there are more then enough skillpoints ingame.
You don't hear the PvPérs cry about the skyshards in craglorn in PvE dungeons? I don't like PvE and certainly not Craglorn because for most of it I need a group. They don't remove the mobs just for me.
If one is a completionist (I want all achievemens and all quests done and all skyshards waaah) then he has to experience the PvP to get it. It is part of the game.
So many posts about this same topic. For those few repeatable non rewarding quests in Cyrodill and a few dungeons. 90% is already PvE only so stick to that, or are PvE'ers that bored of the game the seek new content.
Separation of the zone has lore implications. It also widens the gap between PvE and PvP players. The supposed performance improvements it could bring, seem doubtful: as said above, the performance issues are very much tied to Veteran Campaigns, where (I'd argue) a larger portion of the population is engaged in PvP activities rather than PvE activities (though this is speculation). I'm all for testing it though, however, as Brian Wheeler explained in the latest ESO Live, even for these kind of changes, there's only one ruleset, so they have to either open up a whole separate server with different rulesets to test it (which wasn't feasible, according to Brian), or test it on PTS (which isn't the ideal replicate of live servers by any means).