Yes it is.
The longer it takes for players to get thousands of CP the better. I've tested how combat runs at 1K,2K,3K, and 3.6k.
I can assure you as the average CP goes higher, the less important resource management and overall player decision becomes.
It's already a joke at 501cp. The whole CP system needs a complete overhaul. Give players choices that need to be made which will result in more unique CP load outs and also take out the excessive resource crutches.
Point is, the system needs to be done better.
Yes it is.
The longer it takes for players to get thousands of CP the better. I've tested how combat runs at 1K,2K,3K, and 3.6k.
I can assure you as the average CP goes higher, the less important resource management and overall player decision becomes.
It's already a joke at 501cp. The whole CP system needs a complete overhaul. Give players choices that need to be made which will result in more unique CP load outs and also take out the excessive resource crutches.
Point is, the system needs to be done better.
rdbrown1987 wrote: »Yes it is.
The longer it takes for players to get thousands of CP the better. I've tested how combat runs at 1K,2K,3K, and 3.6k.
I can assure you as the average CP goes higher, the less important resource management and overall player decision becomes.
It's already a joke at 501cp. The whole CP system needs a complete overhaul. Give players choices that need to be made which will result in more unique CP load outs and also take out the excessive resource crutches.
Point is, the system needs to be done better.
do you think 15 years to reach the cap is reasonable though? I understand where you're coming from with the difference of low cp and high cp and I agree the cp system needs reworking but 15 years to reach cap is too much.
I mean if everyone can get the cap so easily what is the point in having any progression at all. Why not just give everyone max cp? 51 points an expansion is basically that
rdbrown1987 wrote: »Yes it is.
The longer it takes for players to get thousands of CP the better. I've tested how combat runs at 1K,2K,3K, and 3.6k.
I can assure you as the average CP goes higher, the less important resource management and overall player decision becomes.
It's already a joke at 501cp. The whole CP system needs a complete overhaul. Give players choices that need to be made which will result in more unique CP load outs and also take out the excessive resource crutches.
Point is, the system needs to be done better.
do you think 15 years to reach the cap is reasonable though? I understand where you're coming from with the difference of low cp and high cp and I agree the cp system needs reworking but 15 years to reach cap is too much.
You're going about it the wrong way. The cap doesn't need to be reached, you can have all your passives at 1080 CP. So everything after that is just more power. At 1080 CP though players will have the option to unlock all the passives if they want to. Decisions become minimal and everyone will have very similar layouts depending on build.
Then the effect of each CP needs to be adjusted instead of limiting severely the ability to progress.Yes it is.
The longer it takes for players to get thousands of CP the better. I've tested how combat runs at 1K,2K,3K, and 3.6k.
I can assure you as the average CP goes higher, the less important resource management and overall player decision becomes.
It's already a joke at 501cp. The whole CP system needs a complete overhaul. Give players choices that need to be made which will result in more unique CP load outs and also take out the excessive resource crutches.
Point is, the system needs to be done better.
I mean if everyone can get the cap so easily what is the point in having any progression at all. Why not just give everyone max cp? 51 points an expansion is basically that
So what did we have before the CP system? No progression at max vr rank?
The CP system is just one form of progression, it is not the only form.
I mean if you just use your enlightenment you get over 90
I mean if everyone can get the cap so easily what is the point in having any progression at all. Why not just give everyone max cp? 51 points an expansion is basically that
So what did we have before the CP system? No progression at max vr rank?
The CP system is just one form of progression, it is not the only form.
What is the other form of progression now that I have maxed gear/cp/skill lines etc... on nearly 2 chars... I guess I could reroll another char and do all the same stuff over for a third time.
rdbrown1987 wrote: »Yes it is.
The longer it takes for players to get thousands of CP the better. I've tested how combat runs at 1K,2K,3K, and 3.6k.
I can assure you as the average CP goes higher, the less important resource management and overall player decision becomes.
It's already a joke at 501cp. The whole CP system needs a complete overhaul. Give players choices that need to be made which will result in more unique CP load outs and also take out the excessive resource crutches.
Point is, the system needs to be done better.
do you think 15 years to reach the cap is reasonable though? I understand where you're coming from with the difference of low cp and high cp and I agree the cp system needs reworking but 15 years to reach cap is too much.
You're going about it the wrong way. The cap doesn't need to be reached, you can have all your passives at 1080 CP. So everything after that is just more power. At 1080 CP though players will have the option to unlock all the passives if they want to. Decisions become minimal and everyone will have very similar layouts depending on build.
I mean if everyone can get the cap so easily what is the point in having any progression at all. Why not just give everyone max cp? 51 points an expansion is basically that
So what did we have before the CP system? No progression at max vr rank?
The CP system is just one form of progression, it is not the only form.
What is the other form of progression now that I have maxed gear/cp/skill lines etc... on nearly 2 chars... I guess I could reroll another char and do all the same stuff over for a third time.
you did play at max level before CP was intoduced right? what level progression did you have then. none. sheezs stop the obsesion with level progression there is nothing wrong with being max level for a while and enjoy the content. it's not like they won't bring new content every 4 months (if ZoS can keep it up).
maybe start to rethink why you play a game, to gain progress or to sit back and enjoy yourself
rdbrown1987 wrote: »Yes it is.
The longer it takes for players to get thousands of CP the better. I've tested how combat runs at 1K,2K,3K, and 3.6k.
I can assure you as the average CP goes higher, the less important resource management and overall player decision becomes.
It's already a joke at 501cp. The whole CP system needs a complete overhaul. Give players choices that need to be made which will result in more unique CP load outs and also take out the excessive resource crutches.
Point is, the system needs to be done better.
do you think 15 years to reach the cap is reasonable though? I understand where you're coming from with the difference of low cp and high cp and I agree the cp system needs reworking but 15 years to reach cap is too much.
hydrocynus wrote: »At 450,000 xp per Cp (i know it will be more but trying to simplify the maths so haven't got into figuring out the average), 51 CP is 13.5 times more xp than grinding 2 VR levels like was needed after Imperial city DLC. If you were already VR14 then after 1xp you became V15 and only had to level 1 VR level and in that case the 51 CP is 27 times more xp required. If you consider they didn't level it again for 2 DLCs it is 54 times more grind to get to level cap now in the same time !!!!