Seido_Tensei_ wrote: »However, I was a bit frustrated when a guild mate told me he was going to take a break because with the 40 CP he will get from VR removal, he was going to be at the cap and wanted to leave room to progress when DB DLC hits. I cant blame him at all, don't blame the cap, but it still feels bad losing a dungeon running mate until DB, especially because I think that trying to even out fundamental differences in ESO consumption across payers is doomed to fail. The progression for those at the top will stagnate, and the ones at the bottom still wont catch up. Thoughts?
there is NOTHING wrong at having a cap. good example is WoW did you hear people complaining about the level cap?
no, you had other things to do. it's a good thing there is a cap just look at before the cap, people grinding their asses of and the power gaps getting bigger and bigger. do think 51 is a strange number though it would make more sense to hit 600 at next update (i mean DB) or maybe at the one after and then increase with 60 each time but that could be just me. 51 is just a odd number.
i never gamble on odd :P
It also means it will take 15 years to hit the 3600 CP cap, if they raise it by 51 each DLC. I think that statement speaks for itself.
51 CP doesn't even cover the enlightenment over 90 days. How does that make any sense I have no idea.
Yolokin_Swagonborn wrote: »It also means it will take 15 years to hit the 3600 CP cap, if they raise it by 51 each DLC. I think that statement speaks for itself.
CP was a terrible system and never should have been implemented in the first place. It has so much more influence over a character than gear at higher levels. I tested on the PTS when 3600 was unlocked and it was just ridiculous. People just lining up and spamming their hardest hitting ability while tanking damage. No one ran out of resources, it was just face tank and unload DPS till you could finally burst someone. We warned ZOS then but they don't use the PTS to actually listen.
The cap should be zero and people should be asking for more CONTENT, not stupid carrots to chase that break the game and cause people to think that certain abilities are overpowered when the real problem is there are no more limits, no more resource management.
Inb4 "mah Progressions."
It also means it will take 15 years to hit the 3600 CP cap, if they raise it by 51 each DLC. I think that statement speaks for itself.
51 CP doesn't even cover the enlightenment over 90 days. How does that make any sense I have no idea.
Makes loads of sense if you're not playing the game. Loads of people not playing the game, but still think they're entitled to keep up progression wise, when they log in once a month to say "hello guild".
New CP cap, there to make sure even inactives can keep up. Yeah, it's a joke.
I dont think it's completely related to inactives or new players tho. More a case of lazymode ZOS. If the cap goes up to rapidly, they face more balancing issues and potentially over tuned builds. They would also need to buff the catch up system all over again.
By doing it insanely slow or not at all(lets wait summer 2016 lol), they dont have to worry about CP related issues and extra workload for a long time.
It also means it will take 15 years to hit the 3600 CP cap, if they raise it by 51 each DLC. I think that statement speaks for itself.
It makes sense to put the cap beyond what can be reached during the expected lifespan of the game, so people can keep progressing. There are good arguments why 51 is low, but not being able to reach the 3600 cap any time soon isn't one of them.
Lightninvash wrote: »It also means it will take 15 years to hit the 3600 CP cap, if they raise it by 51 each DLC. I think that statement speaks for itself.
It makes sense to put the cap beyond what can be reached during the expected lifespan of the game, so people can keep progressing. There are good arguments why 51 is low, but not being able to reach the 3600 cap any time soon isn't one of them.
it would take an additional 60 and some change so call it 60-61 more dlcs to get max cp raising it 51 per dlc haha
Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
Once the 0 CP Campaigns are released CP won't mean squat to me. I will be spending my time in those campaigns as I don't need to feel like a god in a game. I'm not saying that anyone posting here does either. I am looking for actual competition, not a one shot to someones character who doesn't have the exact same gear/CP as me. I would rather have a drawn out fight that requires tactics than for it to be over in 2 seconds.
I believe that they will need to open up more 0 CP Campaigns as they are going to fill up pretty quickly.
Those players who feel they need to min/max every teeny tiny CP point to get as powerful as they can, can keep those Campaigns.
Existing Non Vet Campaigns shouldn't have EVER had CP usage in the first place IMO. You can't earn CP on a Non Vet Character. Why should you be able to use those CP's in the Non Vet Campaign to have an advantage over another player. Your skill should be good enough....
Celas_Dranacea wrote: »Lightninvash wrote: »It also means it will take 15 years to hit the 3600 CP cap, if they raise it by 51 each DLC. I think that statement speaks for itself.
It makes sense to put the cap beyond what can be reached during the expected lifespan of the game, so people can keep progressing. There are good arguments why 51 is low, but not being able to reach the 3600 cap any time soon isn't one of them.
it would take an additional 60 and some change so call it 60-61 more dlcs to get max cp raising it 51 per dlc haha
60 quarterly dlcs / 4 per year = 15 years of content and progression. I would be extremely happy with that.
Lightninvash wrote: »there is NOTHING wrong at having a cap. good example is WoW did you hear people complaining about the level cap?
no, you had other things to do. it's a good thing there is a cap just look at before the cap, people grinding their asses of and the power gaps getting bigger and bigger. do think 51 is a strange number though it would make more sense to hit 600 at next update (i mean DB) or maybe at the one after and then increase with 60 each time but that could be just me. 51 is just a odd number.
i never gamble on odd :P
agreed 51 is an odd number but it is divisible by 3 so it works in that aspect but when you divide that by how many cps you can attain in the end I don't see it working out to keep going at that rate
Lightninvash wrote: »Celas_Dranacea wrote: »Lightninvash wrote: »It also means it will take 15 years to hit the 3600 CP cap, if they raise it by 51 each DLC. I think that statement speaks for itself.
It makes sense to put the cap beyond what can be reached during the expected lifespan of the game, so people can keep progressing. There are good arguments why 51 is low, but not being able to reach the 3600 cap any time soon isn't one of them.
it would take an additional 60 and some change so call it 60-61 more dlcs to get max cp raising it 51 per dlc haha
60 quarterly dlcs / 4 per year = 15 years of content and progression. I would be extremely happy with that.
I wouldn't mind it just throwing it out there it would be that many I like to pvp and you don't earn much cp in pvp so that's ok with me haha
Seido_Tensei_ wrote: »Celas_Dranacea wrote: »I am at 460 cp and my daily gameplay priorities have been and continue to be these until I hit the cap:
1. grind IC sewers
2. do the vet pledge and don't get shoulders I want for the 200th time
3. Join a guild pvp group, solo pvp or derp around helping lowbie friends to enjoy myself - but not for too long since I should be grinding cp
I'm not usually very militant with opinions but this one I am - 50 cp per DLC is the appropriate rate. I am so excited to be free of the treadmill I've been on and I have a hunch that I'm in the upper 75th percentile when it comes to the average time spent playing.
The folks who are super bored that they have outpaced progression - totally understand guys, valid point but any increase more than 50 cp per quarter would simply not work for the majority of the player base.
Can't wait to spend all my time pvping, finishing up achievements, leveling alts without worrying about the rate I earn cp.
So glad they are skipping one dlc to give folks further behind a chance to catch up.
@Celas_Dranacea Why do you worry about the rate you earn CP or feel the need to cap out? Cant you spend your time doing pvp and grinding alts now? Especially if you are already confident you are in the 75th percentile in terms of playing time
I think a lot of players go into their daily activities with much the same game plan, the only difference being not doing it for the sake of CP, but because that is what they like to do. I think think that someone should be penalized for doing high xp activities just because there are people that either feel compelled to not be left behind or do not want to do the work in the first place.
The problem is they're trying to please everyone.
Reality alert: YOU CAN'T.
But they're not even considering the option that would actually please everyone.
PVP-optional Cyrodiil campaign where you have a 120 CP cap, IC is open to exploration but without trophies or TV, and there are world boss events at each keep like the *** trailer suggests. If you die in PVP, you lose 1% of your earned AP from this campaign only. 70% of regular AP gain for kills.
That way you're either enjoying the decent amount of content on the maps, or playing against people with small advantages and with a minimal penalty attached. And this is the campaign ZOS would live test Cyrodiil performance on, so at the worst you'll just run back to your home keep, unflag yourself from PVP, and let the grievers grief each other while you wait for another fix.
I'd rather have that instead of the cluster *** and no fixes we have currently.
So long as a high level and low level can group together, I don't really see the point in severely limiting PVE CP if they aren't going to amend the rules and say you can only group within five levels of your current level, battle leveling be ***. But nope, gotta try to please everybody.
Sometimes I wish ZOS would ignore the comment sections and just think for once. But no, let's have The Elder Scrolls Online As Interpreted By A Half-Awake And Oversensitive Ben Carson.