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Capes/cloaks coming to ESO?

  • Aerius_Sygale
    Aerius_Sygale
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    What I found more curious was "Level 56", I guess that is just a result of it being data from a time a different level system altogether was considered.
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2730+
  • LoreRiley
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    Just to debunk any speculation, we do not currently have plans to add capes or cloaks into the game. The items datamined above are just extremely old items before the game was released that were never fully removed from the database (but they will be in a future patch now!). Sorry to burst any bubbles. :(

    Why u ruin ma fun hun?
  • Snowstrider
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    Just to debunk any speculation, we do not currently have plans to add capes or cloaks into the game. The items datamined above are just extremely old items before the game was released that were never fully removed from the database (but they will be in a future patch now!). Sorry to burst any bubbles. :(

    Why were they removed? More customization options are never bad and eso could use more
  • Gidorick
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    Just to debunk any speculation, we do not currently have plans to add capes or cloaks into the game. The items datamined above are just extremely old items before the game was released that were never fully removed from the database (but they will be in a future patch now!). Sorry to burst any bubbles. :(

    Why were they removed? More customization options are never bad and eso could use more

    I seem to recall reading it was because of clipping issues.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Preyfar
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    Gidorick wrote: »
    I seem to recall reading it was because of clipping issues.
    In order to make capes and cloaks work would WELL you'd have to either plan to use proper physics to animate them (which is highly processor intensive) or give them pre-designed animations, which never quite look right because they have to compensate for every single armor design in one model. The other option is to make unique cloak designs for each and every single model/motif style, and animate them all to fit that model to avoid massive clipping issues. And short of using a physics engine they'll never quite look right.

    Now imagine you have 50+ of them on screen, and performance will start to dive.
  • petraeus1
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    Gidorick wrote: »
    Just to debunk any speculation, we do not currently have plans to add capes or cloaks into the game. The items datamined above are just extremely old items before the game was released that were never fully removed from the database (but they will be in a future patch now!). Sorry to burst any bubbles. :(

    Why were they removed? More customization options are never bad and eso could use more

    I seem to recall reading it was because of clipping issues.

    Clipping, but mainly performance issues. Capes with proper physics require a lot of calculations, imagine 100 people with capes running around in Davon's Watch or Wayrest or battleing in Cyrodiil. I imagine lag.
  • eventide03b14a_ESO
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    When a game can't even manage simple cloth simulation in 2016 without overtaxing it, then there is a serious lack of effort on the part of the devs. To simply give up on something so aesthetically obvious is just laughable. EQ2 introduced passible cloaks in 2006 on a game that was already 2 years old. The reason for not including it, like many other things I speculate, is that they simply didn't have time. Anyone who has played this game since beta knows that it was a rush job to try and recoup some of the losses. It still amuses everytime somone asks for it that we get at least 3 idiotic Incredibles posting, as though we are all in danger of getting sucked into a jet engine. The fact remains that cloaks/capes are the simplest and oldest form of garment humans invented. Additionally they are very practical and can even convey status. Also they are not new to Elder Scrolls; even the most recent TES game. The Nightengale armor had a small cloak and modders were able to include many good looking cloaks and they weren't even paid for it.

    :trollin:
  • Gidorick
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    I agree with @eventide03b14a_ESO .

    Also Havok (ESO physics engine) has a really robust cloth plug in... the programming of cloth wouldn't be the issue, but the engine ESO uses isn't good enough to support the plug in.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    JD2013 wrote: »
    No they aren't, and it's to do with the physics engine. They would only add to the lag as they wouldn't be like they are in WoW etc. And tbh, Cloaks and Capes have never been a real part of any ES title ever, save for mods. So no cloaks and capes is good with me.

    Just because capes and cloaks haven't been a main part of the core concept and environment in the ES series except... oh that's right.... Just almost every single statue that is present in their games. Besides since when has there ever been something wrong with presenting something new? There's already lag on occasions, and it's not even constant. Yet if there is going to be lag, it might as well be there for a good reason. Bring on the capes and cloaks ZoS. Don't listen to the nay sayers that live to be pedantic skeptics.
    Edited by Ethromelb14_ESO on January 4, 2016 8:54PM
    Motto: Make deceivers believers.

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  • Oreyn_Bearclaw
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    Capes would be cool, but I am guessing it would be extremely difficult to make theme look as good as the rest of the game unless you were standing still. The physics of getting capes to "flow" so to speak is tough from what I understand. I think efforts are probably better focused elsewhere, at least for the time being.
  • Snowstrider
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    Gidorick wrote: »
    Just to debunk any speculation, we do not currently have plans to add capes or cloaks into the game. The items datamined above are just extremely old items before the game was released that were never fully removed from the database (but they will be in a future patch now!). Sorry to burst any bubbles. :(

    Why were they removed? More customization options are never bad and eso could use more

    I seem to recall reading it was because of clipping issues.

    I guess thats the reason. I mean the armor in game are really floaty and has lots of clipping issues Also floating shields and weapons on your back.. eso did not do well on armor,weapons and clothing such shame since older games and other new mmos can do better
  • Eztrelle
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    Personally I would like to see sock garters added to the game. Wouldn't effect lag and would look oh so cool when wearing open toed sandals.

    Ez

  • JD2013
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    JD2013 wrote: »
    No they aren't, and it's to do with the physics engine. They would only add to the lag as they wouldn't be like they are in WoW etc. And tbh, Cloaks and Capes have never been a real part of any ES title ever, save for mods. So no cloaks and capes is good with me.

    Just because capes and cloaks haven't been a main part of the core concept and environment in the ES series except... oh that's right.... Just almost every single statue that is present in their games. Besides since when has there ever been something wrong with presenting something new? There's already lag on occasions, and it's not even constant. Yet if there is going to be lag, it might as well be there for a good reason. Bring on the capes and cloaks ZoS. Don't listen to the nay sayers that live to be pedantic skeptics.

    So, if they did and it added more lag, you wouldn't come on here and complain! Right . . . ? :smiley:
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    Crafting bag OP! ZOS nerf pls!
  • Fetaro
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    NoCapes_zps82c1bcc0.jpg
  • Darlgon
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    Just to debunk any speculation, we do not currently have plans to add capes or cloaks into the game. The items datamined above are just extremely old items before the game was released that were never fully removed from the database (but they will be in a future patch now!). Sorry to burst any bubbles. :(

    Thanks..

    Yet another shot to how Datamining is useless..
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • k9mouse
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    caps / cloaks make tail clipping for Khajiit and Argonains -- for that reason, I hope they never appear ingame at any time.
  • eventide03b14a_ESO
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    There is already cloth simulation on that part of the tunic that hangs down the front in virtually all of the chest pieces they included. It can be done, they just don't feel like putting in the effort.
    :trollin:
  • Salmonleap
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    Yeah capes, because what ESO needs is yet another source of lag. /smh

    Beware he who would deny you access to information for in his heart he dreams himself your master. -- Pravin Lal
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Salmonleap wrote: »
    Yeah capes, because what ESO needs is yet another source of lag. /smh

    They can take away the pointless cod flaps they decided to add in then.
    dunmer-sentry.jpg
    :trollin:
  • xellink
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    k9mouse wrote: »
    caps / cloaks make tail clipping for Khajiit and Argonains -- for that reason, I hope they never appear ingame at any time.

    half capes for everyone!
  • Alucardo
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    They may take away capes, but they'll never take away the fond memories I had of tucking a kitchen towel into the back of my shirt pretending it was a cape and jumping out of trees.

    2 weeks ago.

    I need professional help.

    Edited by Alucardo on January 19, 2016 6:01PM
  • Snowstrider
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    Salmonleap wrote: »
    Yeah capes, because what ESO needs is yet another source of lag. /smh

    Its weird that a game would lag more becouse of cloaks and capes. We are in 2016 now but i guess its too late. Eso already has its old engine and i dont see them changing anything. But we can still hope Even if ZoS debunked the datamine. More customization is never bad
  • Strider_Roshin
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    It would be amazing if they brought capes into the game.
  • WalkingLegacy
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    Pretty sure you can log into TOR, which utilizes the worst engine in the industry (hero engine) and see 50-100 capes running around on Capitol ship just fine.

    If you're gaming on a potatoes or glorified bluray player than I could see maybe some issues with FULL physics capes but not really.

    Modern CPUs are more powerful than you give credit.
  • Gidorick
    Gidorick
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    Pretty sure you can log into TOR, which utilizes the worst engine in the industry (hero engine) and see 50-100 capes running around on Capitol ship just fine.

    If you're gaming on a potatoes or glorified bluray player than I could see maybe some issues with FULL physics capes but not really.

    Modern CPUs are more powerful than you give credit.

    @WalkingLegacy , Did you know ZOS used the Hero Engine as a sort of "leaning tool" to make the ESO engine?

    Edited by Gidorick on January 19, 2016 9:27PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Thevampirenight
    Thevampirenight
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    They could add mini capes to outfits like the mannimacro outfit.
    PC NA
    Please add Fangs to Vampires.
  • WalkingLegacy
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    Gidorick wrote: »
    Pretty sure you can log into TOR, which utilizes the worst engine in the industry (hero engine) and see 50-100 capes running around on Capitol ship just fine.

    If you're gaming on a potatoes or glorified bluray player than I could see maybe some issues with FULL physics capes but not really.

    Modern CPUs are more powerful than you give credit.

    @WalkingLegacy , Did you know ZOS used the Hero Engine as a sort of "leaning tool" to make the ESO engine?

    Yes, and I'm pretty sure their 'custom' engine is just a highly modified hero engine.
  • CJohnson81
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    @Alucardo https://youtube.com/watch?v=X7XbukdoGmM

    Alucardo wrote: »
    They may take away capes, but they'll never take away the fond memories I had of tucking a kitchen towel into the back of my shirt pretending it was a cape and jumping out of trees.

    Oh!! You said "tucking a kitchen...".
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Gidorick wrote: »
    Pretty sure you can log into TOR, which utilizes the worst engine in the industry (hero engine) and see 50-100 capes running around on Capitol ship just fine.

    If you're gaming on a potatoes or glorified bluray player than I could see maybe some issues with FULL physics capes but not really.

    Modern CPUs are more powerful than you give credit.

    @WalkingLegacy , Did you know ZOS used the Hero Engine as a sort of "leaning tool" to make the ESO engine?

    You would think their end result would be an improvement then, not a devolution of a much older engine....
    :trollin:
  • mistermutiny89
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    I'd personally love the option to have capes and cloaks over the subjectively hideous selection of shoulder armour we have that bunches inwards with weapons like bows or menacingly hovers above our shoulders, all oversized and nasty looking. Of course there are a few good shoulder pieces out there like the dwemer and ancient elf medium armour cops but I also understand letting us choose the height and physical build of our characters does impede the perfect fit.

    I'd like the option to hide shoulders OR have capes for each motif much like how you can choose a robe or a jerkin. Seriously though, put an option to hide shoulders in the crown store if you'd like and I'll pay. Haha.

    Edit: Get your: their, there and they're right Tyler, you dummy! Haha.
    Edited by mistermutiny89 on January 20, 2016 11:43AM
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