





Introduction
I have created this thread to try to understand the community better. Basically i would like to share my MMO experience and to understand the MMO experience others have. I would also like to find out how this has influenced you to choose other games instead of ESO. I am 28 and have been playing mmos for many years, i will only mention a few notable ones that i have played at least 2 years for.
Yr 2000+
at 12. I started off with MUDs. later as a teenager. I din't have much cash so I had to play free mmos. eveyone knows thats MUDs are more social than any mmos around and nothing has beat aardwolf in terms of imagination, rp and socialising. there were no guilds, only about 30 clans, and every clan must submit an application form to the devs/GMs to ensure their existence had a theme/purpose before they are given a clan hall. joining a clan was an expression of your personality. In fact there are pseudoclans that have existed for quite a while but not been approved by the GMs. I joined a clan that primarily supported new players.
there were a lot other MMOs that came along. maple story, fairytale, priston tale, knight online. but they didnt stop me going back to Aardwolf MUD for over 15 years.
Yr 2006+
subsequently in my late teens, I had a tiny income of my own and started gw1 and wow. these two games destroyed any competition out there. I decided to play gw1 because of a b2p model and I was also more pvp orientated. I believe in paying for games but I cannot commit a monthly fee. I played gw1 for 6-7 years. at some point. I was in a guild with single digit ranking. there was so little lag and coordinated spike damage had a new meaning to it. it was split second accuracy. we timed our pings and used emotes to check for split second delays in order to ensure we are 100% coordinated. PVP in MMOs had never achieved such a high standard since GW1. I would have continued to play the game another 6-7 years if not for GW2.
GW1 is still the best game i have experienced and would use it as a bench mark for many other games. Guild loyalty was a big thing, we had nice and flashy capes.
I did enjoy organised PVP (GVG and TA) in GW. Being in a top ranking guild with excellent instruction and tutorial to PVP, it was easy for me to get into teams using my guild tag. Of course i like to meet new faces and often go into random arenas, where Ihad no difficulty helping my team get 10 consecutive wins each time. It is good to meet new people and demonstrate a playstyle that can lift the power of the team, inspiring other new players to do the same.
Yr 2012+
I preordered gw2 and played the game for 1-2 years. I was mildly disappointed as a lot of the changes were those that i had pushed for in GW2. I was sad that the Devs listened to me. it had everything I advocated for, huge support for hybrid builds with a few specialised niche builds, I was one of the many idiots. I was mildly disappointed until i reached end-game and decided to quit the game entirely. The world was beautiful though, almost as good as ESO.
i have a 1080p version of the screenie.
Dynamic events are also cool, at first. Eventually, even these became repetitive. Mediocre voice acting and repetitive lines did little to help. Changing the world occurs in such an insignificant way that events quickly recur and change the things back to what they were. Sometimes you wonder what your role was.
Everyone can do anything and that is the problem, everyone was expected to do DPS + hybrid in some way. There is no dedicated healing or tanking. GW2 was good, and then headed the wrong way such that if it went any further, u might as well play counterstrike with melee weapons and different skins. It became so balanced that choosing a race was just cosmetic. It had little meaning to be a charr or human. Elitism was rife. WvW is considered noob pvp.
It was also quite unbelievable how long they took to implement guild halls. Hell, there are no guild vs guild battles, the very gamestyle that made the first game successful (guild wars... hello? isn't that what the game is called?). In fact, the players took it into their own hands and decided to start unofficial GVG battles. There is even an unofficial scoreboard.
we lost our flashy capes so we had to dye our armor the same color. Some people can't tell the difference between yellow and gold!
Other notable mentions
MOBAs like DOTA are great for teamwork and coordination. One that really is really great in terms of mmo-esque teamwork is Monster Hunter. I played every MH from MH2 to MH4. MH was great for teamwork but there was little room for socialising and text chat only existed in the guild hall.
Anime 2013-2014
Sword art online was a very popular anime that described how being OP in a game would be. However, I preferred log horizon as it kindled the explorer in me and soon i wanted to play a game with exploration. Moving away from the GW franchise (after 7 years), i decided to play ESO because of my experience with previous ES games.
ESO, the most horrible game i ever seen (on paper)
On paper, ESO was the most horrible MMO i had ever seen in my life. There was incorrigible lag on certain hours and memory leak made the game unplayable sometimes. After two hours in cyrodiil on a brand new iMac, i had to restart my client as the game started to experience horrible memory leaks and crashes (fixed, thanks ZOS). The lag has now improved and my ping is 250 but it is still impossible for organised split second accurate pvp spiking.
PVP was unbalanced as hell. There is no incentive to diversify due to the lack of soft caps and NBs can OHKO with little teamwork in too many situations. Broken builds are literally broken, not in terms of balancing, but function as well. There was no need for coordinated split-second accurate play. The system didn't allow it anyway. The first time i got into teamspeak for PVP, it was about organising a zergball.
The pet system is rudimentary and i wondered why are there even pets in the game. Overally ESO sucked so bad, I was going to quit at first sight.
Why i stuck with ESO
Roles
ESO is a game that allowed class flexibility and had expectations for roles in PVE. Even the group finder is based on having different roles. Having such roles is the basic of ESO.
The wonder of the game is that despite promoting role-play, the player-base encourages healers to do dps whilst they are not healing, tanks to do off-healing or dps, dps to play support or have use the second bar for damage mitigation. The aspect of this beats GW1 hands down. The only time hybrid builds became popular in GW1 was after the devs started major balancing and revamping skills, splitting pve and pvp skills. That was in 2010, that is when the game is 4-5 years old!!! GW2 tried to accelerate this process by shafting weapon skills and a heal skill down your throat, it didn't turn out very well.
Lore and exploration
Nothing beats it hands down. Quests are fully voiced and nothing felt out of place or forced. The lore is deep. There are books to discover and the lusty argonian maid is a good read even after the second or third time. Skyshards make discovering every nook and cranny interesting and i don't understand why some people need to use a helper to dig for skyshards. I mean... isn't there enough skill points to distribute among all your passives and 12 potential skill slots?
Community
I have never been called a n00b, loser or any kind of derogatory term in this game. During my first VET dungeon run, i was called a novice, a term i would prefer, and the group gave me instructions on the mechanics. Naturally, we had a good time and managed to proceed past the boss. I'm onto my fifth gold key now, but i'm sure there are many to come. Guilds are mature and most people are >18.
We have a good looking community and a large number of ladies. MMORPG no longer means many men role playing girls. I actually changed my main into a male as i had difficulty explaining why i was playing a sexy female dunmer. The game is also friendly to the LGBT community. The only thing the game needs is a 'gossip' channel for people from all alliance in cyro, and in PVE all zones to to talk. This will be particularly fun for thrash talking in AvAvA.
Unfortunately, people are not as forgiving to the devs. Just because most people are >18 and pay from their own pockets, they treat the game as some form of investment and aim to get some form of return from it. To those people who say that other game forums are as toxic, i would the ESO forums is one of the worst. Perhaps it is due to the vent up hate for many unfixed bugs but such bugs exist in many games too, even more so for f2p games.
Atmosphere
The music in the game is amazing. It has a Jeremy Soule type of feel to it. The world large and the lighting and shadows are one of the best i ever seen. A shadow shone on your body will be casted on a distant rock, even on low settings.
Not the best screen i had taken in eso but look at the shadow casted on the tree!!
I spent 130 hours in skyrim, 100 hours in oblivion, and i'm 200 hours into ESO and not done yet!
Dungeon design
I have played many MMOs and many dungeons. Few have design like ESO. The normal and vet mode storyline are different yet related. There is a meaningful ending in most cases and background storyline. Boss and environment design do not break the game. I still remember taking down Selene the other night and the floor just broke. I thought that only existed in fighting games! lol.
PVP
PVP in ESO is lax, there is a lot of forgiveness and flexibility to how much you want to contribute and what you want to contribute. I am sure that will change when team based arenas are implemented and more organised PVP is established. No longer are you kicked because you lack a certain skill. Instead there are things everyone can do (like siege) and things people can learn to do (like taking an outpost with only two players). I find people in ESO make do with what they have and don't expect everyone to be V16 or be *** about it.
Crafting
Possibly the only 3d game that made crafting enjoyable. Probably the only game which i felt was more fun when it came to crafting was a MUD game.
Direction
ESO has great direction. From when it first started till now, i saw how the new justice system came in place to IC and orsinium, vet ranks and then champion points. ESO is a doing a lot of new things in the right way.
I am not a person who defends a system if its wrong. But all I can say is the majority of people here did not see the point of many changes but they are good and thats why so many people are sticking to the game. AOE caps and Vet points are essential, removing them is also essential. Replacing them with the champion system and moving soft-caps is also an essential step. I'm sure a lot of thought had been placed to each decision, I can take my time to explain them if anyone wants to hear, but that is for another thread. ESO development has seen further than what my eyes could see and some points i had criticised before i have to take a step back and eat humble pie. i have played enough MMOs to know that after the last ESO live, things can only get better from now on, except there's no ETA before players start seeing that ingenuity.
I would like to hear your story as well, please share. even better if you had played some of the games i played before, maybe we had even met in the previous games!

I still play MUDs to this day. The fact they are text based and run directly from my console makes it look like I'm actually doing work
I really need to find a proper MUD client though. tintin is nice, but you get newlines while typing text if one of the NPCs speak or the weather changes xD
Only played the Discworld MUD so far, but I've heard great things about Aardwolf and need to try it out.
And I always wanted to try Discworld back then, but I kept saying I needed to read all the books first before trying the MUD out. Well I read all his books and I never returned, is Discworld still around and is anybody playing it?
LFG system needs total revamp and there are a fair few bellends who lead dungeons and expect people to know all the mechanics when its their first run but everybody starts somewhere.... even they did once! Really looking forward to txt chat on console as part of mmo social side is talking nonsense and having fun....many hours i wasted running around the tree in a wedding dress outside Stormwind bank lol
Knootewoot wrote: »- player housing (SWG, Vanguard, EQ2, sage of ryzom)
- better crafting (SWG, Vanguard, sage of Ryzom)
- better roleplay environment (SWG for me the best)
- overall more to do in the world by giving player toys to play
Why do i stick with TESO. Well, for the PvP. The PvE i do is still in SWTOR. The overall stories of each and every fully narrated quest (except one expension) are far better then any quest series in TESO.
South_of_Heaven wrote: »A shame that most haven't known Shadowbane and Ultima Online.
KaleidoscopeEyz wrote: »Anyone remember Zork? ZZZZZOOOORRRRKKKK!!!!!
Flameheart wrote: »
2) the combat system with lots of movement, dodge rolling, blocking even for healers and DDs etc. as revolutionary. Intelligent healing so that I - as a healer - am able to play in max zoomed out 3rd person view without the necessity of aiming the heals, and therefore being able to watch the whole fight and the instance visuals ? -> Priceless. Healer as a hybrid role by adding support dps ? -> I love it. It's a must for a DD to avoid inc damage by movement and maybe even self shielding, so that the healer has not to lift the weight alone ? Healer's revenge after over 10 years of MMO experience, adapt or die.
In the end, I didn't because I was a college student and I feared it would have a negative impact on my grades
KaleidoscopeEyz wrote: »Anyone remember Zork? ZZZZZOOOORRRRKKKK!!!!!
Introduction
I have created this thread to try to understand the community better. Basically i would like to share my MMO experience and to understand the MMO experience others have. I would also like to find out how this has influenced you to choose other games instead of ESO. I am 28 and have been playing mmos for many years, i will only mention a few notable ones that i have played at least 2 years for.
Yr 2000+
at 12. I started off with MUDs. later as a teenager. I din't have much cash so I had to play free mmos. eveyone knows thats MUDs are more social than any mmos around and nothing has beat aardwolf in terms of imagination, rp and socialising. there were no guilds, only about 30 clans, and every clan must submit an application form to the devs/GMs to ensure their existence had a theme/purpose before they are given a clan hall. joining a clan was an expression of your personality. In fact there are pseudoclans that have existed for quite a while but not been approved by the GMs. I joined a clan that primarily supported new players.
there were a lot other MMOs that came along. maple story, fairytale, priston tale, knight online. but they didnt stop me going back to Aardwolf MUD for over 15 years.
Yr 2006+
subsequently in my late teens, I had a tiny income of my own and started gw1 and wow. these two games destroyed any competition out there. I decided to play gw1 because of a b2p model and I was also more pvp orientated. I believe in paying for games but I cannot commit a monthly fee. I played gw1 for 6-7 years. at some point. I was in a guild with single digit ranking. there was so little lag and coordinated spike damage had a new meaning to it. it was split second accuracy. we timed our pings and used emotes to check for split second delays in order to ensure we are 100% coordinated. PVP in MMOs had never achieved such a high standard since GW1. I would have continued to play the game another 6-7 years if not for GW2.
GW1 is still the best game i have experienced and would use it as a bench mark for many other games. Guild loyalty was a big thing, we had nice and flashy capes.
I did enjoy organised PVP (GVG and TA) in GW. Being in a top ranking guild with excellent instruction and tutorial to PVP, it was easy for me to get into teams using my guild tag. Of course i like to meet new faces and often go into random arenas, where Ihad no difficulty helping my team get 10 consecutive wins each time. It is good to meet new people and demonstrate a playstyle that can lift the power of the team, inspiring other new players to do the same.
Yr 2012+
I preordered gw2 and played the game for 1-2 years. I was mildly disappointed as a lot of the changes were those that i had pushed for in GW2. I was sad that the Devs listened to me. it had everything I advocated for, huge support for hybrid builds with a few specialised niche builds, I was one of the many idiots. I was mildly disappointed until i reached end-game and decided to quit the game entirely. The world was beautiful though, almost as good as ESO.
i have a 1080p version of the screenie.
Dynamic events are also cool, at first. Eventually, even these became repetitive. Mediocre voice acting and repetitive lines did little to help. Changing the world occurs in such an insignificant way that events quickly recur and change the things back to what they were. Sometimes you wonder what your role was.
Everyone can do anything and that is the problem, everyone was expected to do DPS + hybrid in some way. There is no dedicated healing or tanking. GW2 was good, and then headed the wrong way such that if it went any further, u might as well play counterstrike with melee weapons and different skins. It became so balanced that choosing a race was just cosmetic. It had little meaning to be a charr or human. Elitism was rife. WvW is considered noob pvp.
It was also quite unbelievable how long they took to implement guild halls. Hell, there are no guild vs guild battles, the very gamestyle that made the first game successful (guild wars... hello? isn't that what the game is called?). In fact, the players took it into their own hands and decided to start unofficial GVG battles. There is even an unofficial scoreboard.
we lost our flashy capes so we had to dye our armor the same color. Some people can't tell the difference between yellow and gold!
Other notable mentions
MOBAs like DOTA are great for teamwork and coordination. One that really is really great in terms of mmo-esque teamwork is Monster Hunter. I played every MH from MH2 to MH4. MH was great for teamwork but there was little room for socialising and text chat only existed in the guild hall.
Anime 2013-2014
Sword art online was a very popular anime that described how being OP in a game would be. However, I preferred log horizon as it kindled the explorer in me and soon i wanted to play a game with exploration. Moving away from the GW franchise (after 7 years), i decided to play ESO because of my experience with previous ES games.
ESO, the most horrible game i ever seen (on paper)
On paper, ESO was the most horrible MMO i had ever seen in my life. There was incorrigible lag on certain hours and memory leak made the game unplayable sometimes. After two hours in cyrodiil on a brand new iMac, i had to restart my client as the game started to experience horrible memory leaks and crashes (fixed, thanks ZOS). The lag has now improved and my ping is 250 but it is still impossible for organised split second accurate pvp spiking.
PVP was unbalanced as hell. There is no incentive to diversify due to the lack of soft caps and NBs can OHKO with little teamwork in too many situations. Broken builds are literally broken, not in terms of balancing, but function as well. There was no need for coordinated split-second accurate play. The system didn't allow it anyway. The first time i got into teamspeak for PVP, it was about organising a zergball.
The pet system is rudimentary and i wondered why are there even pets in the game. Overally ESO sucked so bad, I was going to quit at first sight.
Why i stuck with ESO
Roles
ESO is a game that allowed class flexibility and had expectations for roles in PVE. Even the group finder is based on having different roles. Having such roles is the basic of ESO.
The wonder of the game is that despite promoting role-play, the player-base encourages healers to do dps whilst they are not healing, tanks to do off-healing or dps, dps to play support or have use the second bar for damage mitigation. The aspect of this beats GW1 hands down. The only time hybrid builds became popular in GW1 was after the devs started major balancing and revamping skills, splitting pve and pvp skills. That was in 2010, that is when the game is 4-5 years old!!! GW2 tried to accelerate this process by shafting weapon skills and a heal skill down your throat, it didn't turn out very well.
Lore and exploration
Nothing beats it hands down. Quests are fully voiced and nothing felt out of place or forced. The lore is deep. There are books to discover and the lusty argonian maid is a good read even after the second or third time. Skyshards make discovering every nook and cranny interesting and i don't understand why some people need to use a helper to dig for skyshards. I mean... isn't there enough skill points to distribute among all your passives and 12 potential skill slots?
Community
I have never been called a n00b, loser or any kind of derogatory term in this game. During my first VET dungeon run, i was called a novice, a term i would prefer, and the group gave me instructions on the mechanics. Naturally, we had a good time and managed to proceed past the boss. I'm onto my fifth gold key now, but i'm sure there are many to come. Guilds are mature and most people are >18.
We have a good looking community and a large number of ladies. MMORPG no longer means many men role playing girls. I actually changed my main into a male as i had difficulty explaining why i was playing a sexy female dunmer. The game is also friendly to the LGBT community. The only thing the game needs is a 'gossip' channel for people from all alliance in cyro, and in PVE all zones to to talk. This will be particularly fun for thrash talking in AvAvA.
Unfortunately, people are not as forgiving to the devs. Just because most people are >18 and pay from their own pockets, they treat the game as some form of investment and aim to get some form of return from it. To those people who say that other game forums are as toxic, i would the ESO forums is one of the worst. Perhaps it is due to the vent up hate for many unfixed bugs but such bugs exist in many games too, even more so for f2p games.
Atmosphere
The music in the game is amazing. It has a Jeremy Soule type of feel to it. The world large and the lighting and shadows are one of the best i ever seen. A shadow shone on your body will be casted on a distant rock, even on low settings.
Not the best screen i had taken in eso but look at the shadow casted on the tree!!
I spent 130 hours in skyrim, 100 hours in oblivion, and i'm 200 hours into ESO and not done yet!
Dungeon design
I have played many MMOs and many dungeons. Few have design like ESO. The normal and vet mode storyline are different yet related. There is a meaningful ending in most cases and background storyline. Boss and environment design do not break the game. I still remember taking down Selene the other night and the floor just broke. I thought that only existed in fighting games! lol.
PVP
PVP in ESO is lax, there is a lot of forgiveness and flexibility to how much you want to contribute and what you want to contribute. I am sure that will change when team based arenas are implemented and more organised PVP is established. No longer are you kicked because you lack a certain skill. Instead there are things everyone can do (like siege) and things people can learn to do (like taking an outpost with only two players). I find people in ESO make do with what they have and don't expect everyone to be V16 or be *** about it.
Crafting
Possibly the only 3d game that made crafting enjoyable. Probably the only game which i felt was more fun when it came to crafting was a MUD game.
Direction
ESO has great direction. From when it first started till now, i saw how the new justice system came in place to IC and orsinium, vet ranks and then champion points. ESO is a doing a lot of new things in the right way.
I am not a person who defends a system if its wrong. But all I can say is the majority of people here did not see the point of many changes but they are good and thats why so many people are sticking to the game. AOE caps and Vet points are essential, removing them is also essential. Replacing them with the champion system and moving soft-caps is also an essential step. I'm sure a lot of thought had been placed to each decision, I can take my time to explain them if anyone wants to hear, but that is for another thread. ESO development has seen further than what my eyes could see and some points i had criticised before i have to take a step back and eat humble pie. i have played enough MMOs to know that after the last ESO live, things can only get better from now on, except there's no ETA before players start seeing that ingenuity.
I would like to hear your story as well, please share. even better if you had played some of the games i played before, maybe we had even met in the previous games!