I was surprised when I heard that the incremental increase would be 51 CP, pleasantly surprised. However, I wouldn't mind them upping that value a bit if they make the catch up mechanic faster.
People need to remember that not everyone plays several hours every day. Some people play a few hours, a few days a week, and will fall (have already fallen) far behind and are unable to compete with the grinders.lolo_01b16_ESO wrote: »51cp every 3 months means I'll always reach the cap if I spend about 30min per day with questing.
Seems as if they want to get rid of all the players who have a subscription or buy scrolls and rings of mara to get more xp.
Technically impossible, but sure. (Unless you've found an exploit you'd like to share with us?)
I've done maybe 50 quests in two-three weeks, WITH catch up mechanic and I've gotten maybe 70-80 CP, this includes daily boss quests and killing almost every day.
Unless you mean 30 minutes questing every day for three months? Sure.
Applied to a five-year plan, 180 per quarter is ideal. Even if you make it twice as long, at 10 years that's 90 per quarter.
This cap implies an 18 year plan. Realist alert: We won't be here in 18 years.
If they want a much lower cap in PVP, fine. But PVE should allow for a broader sense of gain.
Otherwise, more experienced players are going to go spend their money on more rewarding games.
(...)
Also, the XP penalty after the cap needs to go. Because it penalizes players who prefer to quest, as those quests only give you XP once.
The current cp system is not fair at all imo it should be reset when cap came. People who farmed 400k exp per cp point won again we get 1 cp every 1mil, sucha bs grind...
Totally agree what's the point of having enlightenment - which at normal rate equates to 1 CP per day then allow people to only utilise half that amountApparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore! Progression for players that are still playing should not be dictated by people that last logged on 6 months ago, or those who play once every few weeks.
Lets face it, inactive players and roleplayers don't care about progression. The catch up mechanic means any new players or returning players can and will reach a competitive amount of CP pretty soon if they become active. (I have a guildmate that made 13 CP in one hr yesterday thx to enlightenment, xp pots, efficient grinding and low-CP bonus!)
I seriously hope Zenimax recalibrates the 51 number. The cap should be increased by as much as you will gain if you used up ur enlightenment. That is pretty much all I do and I've already gone from 489 to 529 since the cap was introduced (so 28 of that took tonnes of extra xp).
Apparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore! Progression for players that are still playing should not be dictated by people that last logged on 6 months ago, or those who play once every few weeks.
Lets face it, inactive players and roleplayers don't care about progression. The catch up mechanic means any new players or returning players can and will reach a competitive amount of CP pretty soon if they become active. (I have a guildmate that made 13 CP in one hr yesterday thx to enlightenment, xp pots, efficient grinding and low-CP bonus!)
I seriously hope Zenimax recalibrates the 51 number. The cap should be increased by as much as you will gain if you used up ur enlightenment. That is pretty much all I do and I've already gone from 489 to 529 since the cap was introduced (so 28 of that took tonnes of extra xp).
willymchilybily wrote: »51 per quarter = 4 CP a week.
They honestly should have attempted to span it out over 7.5 years not 15. Even if they are aiming to match WOW for longevity and be still going in 15 years. They will have evolved.
The worst case, you have to upgrade the CP system in 7.5 years time. I think thats plenty of time to get a fairly solid plan in place.
anyway I'm not fussed so muich, i wont lose any sleep.
Rune_Relic wrote: »So should we have a 1 year progression system so all the hardcore players are bored to death after 1 year and demand more content again and further progressions ?
I think a 10+ year progression system is a reasonable objective for an MMO.
I think hard core players need to take their foot off the gas, sit back and savour the content instead of bypass it as quick as possible to be top dog and OP compared to everyone else.
The problem making it character wide is there will be no more progression for any ALT when you hit 3600.
When you hit 3600 that's it....game over for all alts...not just one.
Also, why would ZOS invest such a fortune into assets and infrastructure tio kill it off over 5 years.
They want a return on their investment.
The longer ESO survives the more capital investment they get back + profit.
r.jan_emailb16_ESO wrote: »At least 1 CP per day. Make it like 99 or even a few more. I'm also curious how the gear progression will look like, every DLC or only twice a year?