Congrats on not reading the post! Specifically you clearly didn't read (or understand) this part:PaddingtonBear wrote: »Get better gear and use teamspeak.
These dungeons do not need another nerf.
They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Last week when vWGT and vICP came up, I wanted to try them (for the first time) on the vet difficulty. I did both of them on normal difficulty just after IC was released, but it had been awhile. Going to tell the story as it happened, but I'll summaries at the end it this is too long. I'm a V16 DPS Stamina Nightblade.
As it came to be, vICP didn't go well. I used the group finder and after 30 minutes of sitting around, I was ported into the dungeon automagically. It appeared I was a substitute for the group, as they were at the Overfiend already waiting for me. We wiped, I explained it was my first time in the vICP version. The group leader told the group off and left us. A new person came in through the group finder, and sure enough same situation, we wiped. This time, I was told directly it was because I wasn't able to kill the adds and I was all over the place. Problem with that was there were 3 adds, even dealing decent DPS, they took time to take out, when one died, I moved on to the next. Either way, two people left, leaving just me and another newbie in a group.
I decided I'd bail, since I didn't want to cause people grief. I later tried with 3 newbies who all were misfits to this pledge. We didn't use the group finder and scaled it V7 (the rest of us were V16). The 4 of us managed to beat Overfiend on the second try, but it required 2 of us to deal with the adds. We couldn't push past Ibomez The Flesh Sculptor though. After an hour of trying, we gave up. Watching videos, reading guides, and talking to guildies proved to not be helpful to us. We couldn't kill the prisoners fast enough ever, which resulted in too many flesh atronachs.
For vWGT, I'll spare the story, but we never made it past the harvester. Two of the group members didn't have the locksmithing skill to auto pop locks, which kept them locked away too long. And it was just a hot mess.
So my question here is, how did YOU get better at these two dungeons? They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting. Getting grouped with an elitist makes for a poor turnout to anyone new or not great. There is obviously a learning curve here. But the only thing I can really think of is having 3 people take me in to let me learn the ropes. Mandatory group content is where I lack the most, because my time to play is usually too scattered to commit to a group. And when I try new dungeons, I certainly feel like dead weight.
Since I don't want things getting lost with my build...
I'm using the following:
Hundings (Medium):
Helm - Infused - Stamina
Shoulders - Divines - Stamina
Belt - Divines - Stamina
Legs - Infused - Stamina
Hundings (Heavy):
Chest - Infused - Stamina
Briarheart (Medium):
Arms - Infused - Stamina
Boots - Infused - Stamina
Night Mother (DW):
Mace - Sharpened - Crushing
Sword - Precise - Weapon Damage
Briarheart (Jewelry):
Collar - Robust - Weapon Damage
Ring - Healthy - Weapon Damage
Ring - Robust - Weapon Damage
I use the Warrior Mundus and Orzorga's Tripe Trifle Pocket (Health and Stamina recovery). I'm currently sitting at 331 Champion Points, 100 in Mighty, 7 in Precise Strikes, 38 in Mooncalf, 62 in Warload. I obviously have a bunch of points in other things, but those are the stamina NB concerns. Currently working up Mooncalf and Precise Strikes.
Weapon damage is about 4017 in stealth, with Rally and Relentless Focus up (Evil Hunter and Flawless Dawnbreaker are slotted on main DW bar). Stamina recovery is 1543 - 1647 (depending on buffs up), weapon critical is 77%.
Last week when vWGT and vICP came up, I wanted to try them (for the first time) on the vet difficulty. I did both of them on normal difficulty just after IC was released, but it had been awhile. Going to tell the story as it happened, but I'll summaries at the end it this is too long. I'm a V16 DPS Stamina Nightblade.
As it came to be, vICP didn't go well. I used the group finder and after 30 minutes of sitting around, I was ported into the dungeon automagically. It appeared I was a substitute for the group, as they were at the Overfiend already waiting for me. We wiped, I explained it was my first time in the vICP version. The group leader told the group off and left us. A new person came in through the group finder, and sure enough same situation, we wiped. This time, I was told directly it was because I wasn't able to kill the adds and I was all over the place. Problem with that was there were 3 adds, even dealing decent DPS, they took time to take out, when one died, I moved on to the next. Either way, two people left, leaving just me and another newbie in a group.
I decided I'd bail, since I didn't want to cause people grief. I later tried with 3 newbies who all were misfits to this pledge. We didn't use the group finder and scaled it V7 (the rest of us were V16). The 4 of us managed to beat Overfiend on the second try, but it required 2 of us to deal with the adds. We couldn't push past Ibomez The Flesh Sculptor though. After an hour of trying, we gave up. Watching videos, reading guides, and talking to guildies proved to not be helpful to us. We couldn't kill the prisoners fast enough ever, which resulted in too many flesh atronachs.
For vWGT, I'll spare the story, but we never made it past the harvester. Two of the group members didn't have the locksmithing skill to auto pop locks, which kept them locked away too long. And it was just a hot mess.
So my question here is, how did YOU get better at these two dungeons? They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting. Getting grouped with an elitist makes for a poor turnout to anyone new or not great. There is obviously a learning curve here. But the only thing I can really think of is having 3 people take me in to let me learn the ropes. Mandatory group content is where I lack the most, because my time to play is usually too scattered to commit to a group. And when I try new dungeons, I certainly feel like dead weight.
Well tbh, with a good group we smash those dungeons in 20-25 minutes for vWGT and like 30 minutes for vICP. I'ts not hard at all. How do you deal with this? NEVER EVER try this with people you don't know! Get to know good people, get into guilds and go in there with voice chat. Don't go in with 3 people or even 4 who have no experience in it! At the start you will need to get carried by better people and people with more experience. Using the Group Finder is the biggest mistake you can ever do. It is never going to be used by experienced players.
Last week when vWGT and vICP came up, I wanted to try them (for the first time) on the vet difficulty. I did both of them on normal difficulty just after IC was released, but it had been awhile. Going to tell the story as it happened, but I'll summaries at the end it this is too long. I'm a V16 DPS Stamina Nightblade.
As it came to be, vICP didn't go well. I used the group finder and after 30 minutes of sitting around, I was ported into the dungeon automagically. It appeared I was a substitute for the group, as they were at the Overfiend already waiting for me. We wiped, I explained it was my first time in the vICP version. The group leader told the group off and left us. A new person came in through the group finder, and sure enough same situation, we wiped. This time, I was told directly it was because I wasn't able to kill the adds and I was all over the place. Problem with that was there were 3 adds, even dealing decent DPS, they took time to take out, when one died, I moved on to the next. Either way, two people left, leaving just me and another newbie in a group.
I decided I'd bail, since I didn't want to cause people grief. I later tried with 3 newbies who all were misfits to this pledge. We didn't use the group finder and scaled it V7 (the rest of us were V16). The 4 of us managed to beat Overfiend on the second try, but it required 2 of us to deal with the adds. We couldn't push past Ibomez The Flesh Sculptor though. After an hour of trying, we gave up. Watching videos, reading guides, and talking to guildies proved to not be helpful to us. We couldn't kill the prisoners fast enough ever, which resulted in too many flesh atronachs.
For vWGT, I'll spare the story, but we never made it past the harvester. Two of the group members didn't have the locksmithing skill to auto pop locks, which kept them locked away too long. And it was just a hot mess.
So my question here is, how did YOU get better at these two dungeons? They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting. Getting grouped with an elitist makes for a poor turnout to anyone new or not great. There is obviously a learning curve here. But the only thing I can really think of is having 3 people take me in to let me learn the ropes. Mandatory group content is where I lack the most, because my time to play is usually too scattered to commit to a group. And when I try new dungeons, I certainly feel like dead weight.
Well tbh, with a good group we smash those dungeons in 20-25 minutes for vWGT and like 30 minutes for vICP. I'ts not hard at all. How do you deal with this? NEVER EVER try this with people you don't know! Get to know good people, get into guilds and go in there with voice chat. Don't go in with 3 people or even 4 who have no experience in it! At the start you will need to get carried by better people and people with more experience. Using the Group Finder is the biggest mistake you can ever do. It is never going to be used by experienced players.
We were all in there with 3 inexperienced players at the beginning, right?
Back to OP:
Most important: get 3 guys you like playing with, get a voice chat and then try different tactics, strategies or even different builds. Also try not to copy strategies, just look what others did and maybe adapt them and change them so they fit your playstyle/builds etc...Thats the way we all started with those dungeons and how you get better...
Since I don't want things getting lost with my build...
I'm using the following:
Hundings (Medium):
Helm - Infused - Stamina
Shoulders - Divines - Stamina
Belt - Divines - Stamina
Legs - Infused - Stamina
Hundings (Heavy):
Chest - Infused - Stamina
Briarheart (Medium):
Arms - Infused - Stamina
Boots - Infused - Stamina
Night Mother (DW):
Mace - Sharpened - Crushing
Sword - Precise - Weapon Damage
Briarheart (Jewelry):
Collar - Robust - Weapon Damage
Ring - Healthy - Weapon Damage
Ring - Robust - Weapon Damage
I use the Warrior Mundus and Orzorga's Tripe Trifle Pocket (Health and Stamina recovery). I'm currently sitting at 331 Champion Points, 100 in Mighty, 7 in Precise Strikes, 38 in Mooncalf, 62 in Warload. I obviously have a bunch of points in other things, but those are the stamina NB concerns. Currently working up Mooncalf and Precise Strikes.
Weapon damage is about 4017 in stealth, with Rally and Relentless Focus up (Evil Hunter and Flawless Dawnbreaker are slotted on main DW bar). Stamina recovery is 1543 - 1647 (depending on buffs up), weapon critical is 77%.
And this setup is ok, but definitely not the greatest. Especially think about your mundus stone choice and your trait choice. There is only 2 viable Mundus Stones in this Game for DPSers. And Picking Warrior (not viable at all) when you're sitting at 77% crit is a big mistake.
Congrats on not reading the post! Specifically you clearly didn't read (or understand) this part:PaddingtonBear wrote: »Get better gear and use teamspeak.
These dungeons do not need another nerf.They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting.
You need to stick with a consistent group and keep practising. I did a v16 no death vet WGT run on the weekend when it was gold key. ICP prison though seems to be on a different level tbh, we struggle on vr5 playing on vr16s. Tried it once at vr16 and got stuck on ibomez. Have yet to go back and try to overload his face off but I think we have enough dps to do it.
As I've never used any addons to track my DPS until very recently, it just so happens that I just started a thread a few days ago asking pretty much the same question. Lots of people have replied with useful info:Just some a quick question for anyone willing to take a stab at it. What's a decent DPS number to look at to say "high DPS?" I have a burst of over 30k, and do 10k to 15k on strikes after that. I was told this was high from the PUGs I've been in. I'm not looking for the chiseled and well-oiled elitist player response though. I'll never be that. I'm a fast learner, but pretty middle of the road ESO player.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |