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Git Gud? - PvE Group Dungeons

ThePonzzz
ThePonzzz
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Last week when vWGT and vICP came up, I wanted to try them (for the first time) on the vet difficulty. I did both of them on normal difficulty just after IC was released, but it had been awhile. Going to tell the story as it happened, but I'll summaries at the end it this is too long. I'm a V16 DPS Stamina Nightblade.

As it came to be, vICP didn't go well. I used the group finder and after 30 minutes of sitting around, I was ported into the dungeon automagically. It appeared I was a substitute for the group, as they were at the Overfiend already waiting for me. We wiped, I explained it was my first time in the vICP version. The group leader told the group off and left us. A new person came in through the group finder, and sure enough same situation, we wiped. This time, I was told directly it was because I wasn't able to kill the adds and I was all over the place. Problem with that was there were 3 adds, even dealing decent DPS, they took time to take out, when one died, I moved on to the next. Either way, two people left, leaving just me and another newbie in a group.

I decided I'd bail, since I didn't want to cause people grief. I later tried with 3 newbies who all were misfits to this pledge. We didn't use the group finder and scaled it V7 (the rest of us were V16). The 4 of us managed to beat Overfiend on the second try, but it required 2 of us to deal with the adds. We couldn't push past Ibomez The Flesh Sculptor though. After an hour of trying, we gave up. Watching videos, reading guides, and talking to guildies proved to not be helpful to us. We couldn't kill the prisoners fast enough ever, which resulted in too many flesh atronachs.

For vWGT, I'll spare the story, but we never made it past the harvester. Two of the group members didn't have the locksmithing skill to auto pop locks, which kept them locked away too long. And it was just a hot mess.

So my question here is, how did YOU get better at these two dungeons? They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting. Getting grouped with an elitist makes for a poor turnout to anyone new or not great. There is obviously a learning curve here. But the only thing I can really think of is having 3 people take me in to let me learn the ropes. Mandatory group content is where I lack the most, because my time to play is usually too scattered to commit to a group. And when I try new dungeons, I certainly feel like dead weight.
  • PaddingtonBear
    Get better gear and use teamspeak.

    These dungeons do not need another nerf.
  • UrQuan
    UrQuan
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    Get better gear and use teamspeak.

    These dungeons do not need another nerf.
    Congrats on not reading the post! Specifically you clearly didn't read (or understand) this part:
    ThePonzzz wrote: »
    They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Messy1
    Messy1
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    Unfortunately, group finder puts you with about the bottom 5% of dungeon runners. Join a PvE guild that will set you up with good groups and give you pointers.

    I found myself building good characters and playing effectively, but struggling when put in PUG groups or group finder groups. Then I got wise and joined some legitimate PvE guilds and instead of slamming my head against the wall enjoyed the dungeons, the challenges, and the new cool non-incompetent people I met.
    Edited by Messy1 on January 18, 2016 6:28AM
  • ThePonzzz
    ThePonzzz
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    Since I don't want things getting lost with my build...

    I'm using the following:

    Hundings (Medium):
    Helm - Infused - Stamina
    Shoulders - Divines - Stamina
    Belt - Divines - Stamina
    Legs - Infused - Stamina

    Hundings (Heavy):
    Chest - Infused - Stamina

    Briarheart (Medium):
    Arms - Infused - Stamina
    Boots - Infused - Stamina

    Night Mother (DW):
    Mace - Sharpened - Crushing
    Sword - Precise - Weapon Damage

    Briarheart (Jewelry):
    Collar - Robust - Weapon Damage
    Ring - Healthy - Weapon Damage
    Ring - Robust - Weapon Damage

    I use the Warrior Mundus and Orzorga's Tripe Trifle Pocket (Health and Stamina recovery). I'm currently sitting at 331 Champion Points, 100 in Mighty, 7 in Precise Strikes, 38 in Mooncalf, 62 in Warload. I obviously have a bunch of points in other things, but those are the stamina NB concerns. Currently working up Mooncalf and Precise Strikes.

    Weapon damage is about 4017 in stealth, with Rally and Relentless Focus up (Evil Hunter and Flawless Dawnbreaker are slotted on main DW bar). Stamina recovery is 1543 - 1647 (depending on buffs up), weapon critical is 77%.
  • Magdalina
    Magdalina
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    What server are you? I could held you learn if you're on PC NA:)

    They are harder than the rest of the dungeons but they are also pretty easy once you learn the mechanics and get used to them. I took a break due to technical reasons shortly after IC came out(at that point I'd tried vWGT but couldn't get past Inhibitor, hadn't tried vICP) and when I came back my friends knew the places by heart already so they taught me basically. It's not that hard though once you get used to it, a couple friends of mine managed to 2 man v16 vWGT the other day.

    In WGT, my Legedermain is lvl 6 so I take my time to pick the locks :tongue: Never had an issue with that, healer just needs to pay some attention and heal the caged person(there is that bug when you get no option to interact with the door though and that one SUCKS...).
    In ICP, I have never actually done the "normal" strat, always just "stack and burn". It makes for a rather easy fight with just one thing - no one can die because if you have to waste time ressing your dps might not be enough. It generally means you get to wipe a few times learning it.

    It also sounds like you had bad luck with pugs. If someone groupfinder-s ICP they should realize it may be people's first time and at least bother to ask if it is and try to explain the fights. I've pugged it for fun before and while we didn't get past Ibomez that run we all had fun there. Best if luck in there next time, I hope it doesn't discourage you from trying again!
  • aLi3nZ
    aLi3nZ
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    Similar stuff has happened to me a lot in both these dungeons. Its really hard to get a group that can pass vWGT or vICP. Maybe best to run it with guildies with at least 2 experienced players that are doing it to either help or for the gear drops. I don't know if i have ever got past The Flesh Sculptor on vICP. I think vWGT is considerably easier, especially since i have done it close to 20 times now.

    I got better by going with guildies or good groups with at least 2 experienced players. 1 of the experienced players just explained the boss dyamnics and a strategy to beat them.

    eg, tank the harvester behind the poll near the entrance to the room so the group doesn't get killed by the aoe and have healers and others if necessary type x in chat if they are locked in cage so someone can come unlock them. Then for planar inhibitor, just need to make sure everyone including tank has a ranged dps skill slotted and takes down portals when screen is black and white asap and everyone presses the pinion asap when it opens. There is also a trick to the last boss on vWGT that i'm not even gonna mention for fear of it being nerfed. Also, you prob want to be running regen/max health orsinium tea instead due to very long fights.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Try to find an experienced player (maybe in a pve guild) who takes his time to explain tactics and practises them with you. Most of the fights are very easy once you are familiar with the mechanics.

    A few tipps for the bosses you mentioned:
    - The adds at the Overfiend spawn based on boss health. So if you get overwhelmed by them, just do less damage on the boss.
    - If you don't have enough dps to nuke Ibomez, practise throwing bombs with multiple people. It will take some time, but you can do the fight with no additional attronarch spawning after the starting one.
    - If someone (especially the healer) doesn't have the force lock passive, someone else (who has the passive) should free them.
  • TheDarkShadow
    TheDarkShadow
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    If you're a little guy and you want to look far, you need to stand on the shoulder of a giant. A bunches of little guys standing on each other shoulders will most likely stumble into a pile of mess.
  • Decado
    Decado
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    Best advice I can give you is try to find a decent helpful guild on your server/alliance, going in with people on TS who know what they are doing will make a huge difference as you learn the tactics, you'll get them down in no time then
  • daemonios
    daemonios
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    I'm not the right person to give advice on stamina builds since I only play a magicka Sorc DD (in addition to a healer and a tank) but what I can say is:

    - Check your DPS if you're on PC; if it's below 10k single target, you need to check your gear and/or rotation. 10k is not very high but it should be manageable.
    - Use food instead of drinks. In PvE, the size of your resource pools is more important than your recovery if you're a DD, since damage scales, among other things, off your total magicka/stamina. A templar healer with spear shards and repentance will help you manage your stamina.
    - Play with guildies or buddies so you can practice without anyone rage quitting. These dungeons have very specific mechanics that you have to get right, and some of them require some practice before you can pull them off.
    - Use teamspeak/voice chat. It's much easier to coordinate a fight and save the day in case something goes wrong.
    - As a rule, you don't want to single-target groups. It's a waste of stamina. Round up the enemies and AoE them. As a stamina DD, I'm guessing Steel Tornado is your best friend.
    - In the Overfiend fight, wait until you have 4 or 5 adds, then try to round them up and spam steel tornado. Both DDs in this fight should leave the boss alone and deal with adds once enough of them are out,, or they'll keep spawning. Casters don't really like to move much, so your best bet (aside from DK chains and talons to make them unable to move) is to pull the melees on top of the casters.
    - In the Ibomez fight, if you're not doing the boss burning strategy, one DD and the healer should be on bomb duty. Get the highest DPS guy on the boss, the other DD takes the side with the 3 doors and bombs all zombies there, the healer keeps an eye on the tank and dd who are on the boss and otherwise also bombs the zombies on the other side before they reach the lake.
    - For the Adjudicator fight (harvester) you don't really NEED the force lock passive, but it does help a lot and it's easy to level by stealing and laundering/fencing random stuff. Anyway, if anyone gets caged, the healer should make sure they can reach them and heal through the damage as they pick the lock manually. If the healer is caged, they need to keep healing and someone else should go pick/force the lock for them.
  • Xantaria
    Xantaria
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    ThePonzzz wrote: »
    Last week when vWGT and vICP came up, I wanted to try them (for the first time) on the vet difficulty. I did both of them on normal difficulty just after IC was released, but it had been awhile. Going to tell the story as it happened, but I'll summaries at the end it this is too long. I'm a V16 DPS Stamina Nightblade.

    As it came to be, vICP didn't go well. I used the group finder and after 30 minutes of sitting around, I was ported into the dungeon automagically. It appeared I was a substitute for the group, as they were at the Overfiend already waiting for me. We wiped, I explained it was my first time in the vICP version. The group leader told the group off and left us. A new person came in through the group finder, and sure enough same situation, we wiped. This time, I was told directly it was because I wasn't able to kill the adds and I was all over the place. Problem with that was there were 3 adds, even dealing decent DPS, they took time to take out, when one died, I moved on to the next. Either way, two people left, leaving just me and another newbie in a group.

    I decided I'd bail, since I didn't want to cause people grief. I later tried with 3 newbies who all were misfits to this pledge. We didn't use the group finder and scaled it V7 (the rest of us were V16). The 4 of us managed to beat Overfiend on the second try, but it required 2 of us to deal with the adds. We couldn't push past Ibomez The Flesh Sculptor though. After an hour of trying, we gave up. Watching videos, reading guides, and talking to guildies proved to not be helpful to us. We couldn't kill the prisoners fast enough ever, which resulted in too many flesh atronachs.

    For vWGT, I'll spare the story, but we never made it past the harvester. Two of the group members didn't have the locksmithing skill to auto pop locks, which kept them locked away too long. And it was just a hot mess.

    So my question here is, how did YOU get better at these two dungeons? They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting. Getting grouped with an elitist makes for a poor turnout to anyone new or not great. There is obviously a learning curve here. But the only thing I can really think of is having 3 people take me in to let me learn the ropes. Mandatory group content is where I lack the most, because my time to play is usually too scattered to commit to a group. And when I try new dungeons, I certainly feel like dead weight.

    Well tbh, with a good group we smash those dungeons in 20-25 minutes for vWGT and like 30 minutes for vICP. I'ts not hard at all. How do you deal with this? NEVER EVER try this with people you don't know! Get to know good people, get into guilds and go in there with voice chat. Don't go in with 3 people or even 4 who have no experience in it! At the start you will need to get carried by better people and people with more experience. Using the Group Finder is the biggest mistake you can ever do. It is never going to be used by experienced players.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Xantaria
    Xantaria
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    ThePonzzz wrote: »
    Since I don't want things getting lost with my build...

    I'm using the following:

    Hundings (Medium):
    Helm - Infused - Stamina
    Shoulders - Divines - Stamina
    Belt - Divines - Stamina
    Legs - Infused - Stamina

    Hundings (Heavy):
    Chest - Infused - Stamina

    Briarheart (Medium):
    Arms - Infused - Stamina
    Boots - Infused - Stamina

    Night Mother (DW):
    Mace - Sharpened - Crushing
    Sword - Precise - Weapon Damage

    Briarheart (Jewelry):
    Collar - Robust - Weapon Damage
    Ring - Healthy - Weapon Damage
    Ring - Robust - Weapon Damage

    I use the Warrior Mundus and Orzorga's Tripe Trifle Pocket (Health and Stamina recovery). I'm currently sitting at 331 Champion Points, 100 in Mighty, 7 in Precise Strikes, 38 in Mooncalf, 62 in Warload. I obviously have a bunch of points in other things, but those are the stamina NB concerns. Currently working up Mooncalf and Precise Strikes.

    Weapon damage is about 4017 in stealth, with Rally and Relentless Focus up (Evil Hunter and Flawless Dawnbreaker are slotted on main DW bar). Stamina recovery is 1543 - 1647 (depending on buffs up), weapon critical is 77%.

    And this setup is ok, but definitely not the greatest. Especially think about your mundus stone choice and your trait choice. There is only 2 viable Mundus Stones in this Game for DPSers. And Picking Warrior (not viable at all) when you're sitting at 77% crit is a big mistake.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • dday3six
    dday3six
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    When you say statements like "moved on the the next", about the adds it makes me question if you're using enough AOEs. That is a real big part to many encounters.

    Honestly your build needs some work too. I'd suggest looking over Jeckll's guide on TF:

    http://tamrielfoundry.com/topic/stamina-nightblade-dps-guide/


  • Flameheart
    Flameheart
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    1) Don't ever use the group finder tool for instances like vWGT and vICP. Don't even give a sh...on Deeshan group LFG chat and people who link achievements there. Doing something on V1 maybe gives you a clue about the mechanics, but V16 is a totally different world.

    2) Go there with a couple of people - at best guildmates - where at least one or two have done that already and make sure, that you all have some time (a couple of hours) for try and error and wipe stuff.

    3) Use voicechat / TS 3 etc. There are some encounters you need to communicate.

    4) As a basic rule in ESO instance / boss encounter difficulty scales directly with DPS done. As more dps as easier a boss fight usually is. You and your fellow DD have issues to get an average of 15k dps single target dps ? Improve gear, search for meta builds, learn rotations and use weaving at least while using your main attack skill.

    5) Going there as a stamina DD is possible, but you will have a much harder time as Joe-Average-Magicka-DD in general. Many encounters there demand a lot of movement or pretty decent reactions in melee range. In addition self protection lacks for stamina DDs. For a stamina build which fights mostly in melee range, learning those instances is much harder than for Joe-Average-Magicka-DD. Using a bow and going ranged might help somewhat, but my guess is, that almost all Joe-Average-Magicka-DD builds will do more damage at higher damage avoidance if played well.
    Edited by Flameheart on January 18, 2016 11:23AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • ashlee17
    ashlee17
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    Hi ponzz, it's great that you are having a go at these challenging dungeons. My best advice for you is this-

    -play some easier vet dungeons until you find group members that you have confidence in and form a team with them. So if you do Vet City of Ash (the hardest dungeon before Vwgt and Vicp) and you like the tank, recruit them! You can do this many ways, by joining pve guild or randomly pugging(might take a bit longer).

    -Use team speak or some other voice coms so you can communicate with your team in the midst of battle. This is Not Optional.

    -practice practice practice :) use the same team, learn how each
    other move, develop a healthy communication style. Encourage each other and when you have conquered the lower tier dungeons as a team, than try your hand at Vwgt.

    -lastly if you are on PC NA server, message me in game and I'll do my best to help you out :)

    Good on you for trying ponzz, and good luck.
    Edited by ashlee17 on January 18, 2016 11:37AM
  • AlnilamE
    AlnilamE
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    I've not finished them yet. Tried vICP the first day with good players and didn't get past the Overfiend on the first try and then got to the flesh sculptor on the second.

    I find Ibomez in particular takes practice to get the lobbing of the bombs right. This you can practice in normal mode.

    As others have said, if you go in with players who know the dungeon, it will help you learn.
    The Moot Councillor
  • Cously
    Cously
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    My approach to vICP and vWGT:

    Join a guild or try to make a team with friends. Select three people to do a progression group with you. Make sure you match times so you can pratice daily.

    Complete the dungeons Normal V16.

    - Got all mechanics, feel comfortable in the dungeon? Next step:

    Complete the dungeons Veteran V1.

    - Got all mechanics, feel comfortable in the dungeon? Next step:

    Complete the dungeons Veteran V16.

    You plus three people will have learned and be prepared for these dungeons.

    If the above solution sounds too unreachable or time consuming, try join a guild and ask help from an experienced team of players to teach you the dungeon.

    As others mentioned, Teamspeak is a must.

    Many people will say that the above steps are unfair, not player friendly, elitist, etc. But you have to understand, this is an online game, the purpose is group and community. Social. Yes, to complete content you must join guilds and be helpful so you can ask help in return. Get together with players so they can teach you and in time you can teach other. So all dungeons should be pug unfriendly in my opinion, which I realize is not a popular one. The more reasons we have to form solid connections to others, the better.

    If you really have no choice in the matter, roll a healer until you are comfortable in the dungeons. From my perspective, it is a "safe" build to learn dungeons with pugs.
  • Destruent
    Destruent
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    Xantaria wrote: »
    ThePonzzz wrote: »
    Last week when vWGT and vICP came up, I wanted to try them (for the first time) on the vet difficulty. I did both of them on normal difficulty just after IC was released, but it had been awhile. Going to tell the story as it happened, but I'll summaries at the end it this is too long. I'm a V16 DPS Stamina Nightblade.

    As it came to be, vICP didn't go well. I used the group finder and after 30 minutes of sitting around, I was ported into the dungeon automagically. It appeared I was a substitute for the group, as they were at the Overfiend already waiting for me. We wiped, I explained it was my first time in the vICP version. The group leader told the group off and left us. A new person came in through the group finder, and sure enough same situation, we wiped. This time, I was told directly it was because I wasn't able to kill the adds and I was all over the place. Problem with that was there were 3 adds, even dealing decent DPS, they took time to take out, when one died, I moved on to the next. Either way, two people left, leaving just me and another newbie in a group.

    I decided I'd bail, since I didn't want to cause people grief. I later tried with 3 newbies who all were misfits to this pledge. We didn't use the group finder and scaled it V7 (the rest of us were V16). The 4 of us managed to beat Overfiend on the second try, but it required 2 of us to deal with the adds. We couldn't push past Ibomez The Flesh Sculptor though. After an hour of trying, we gave up. Watching videos, reading guides, and talking to guildies proved to not be helpful to us. We couldn't kill the prisoners fast enough ever, which resulted in too many flesh atronachs.

    For vWGT, I'll spare the story, but we never made it past the harvester. Two of the group members didn't have the locksmithing skill to auto pop locks, which kept them locked away too long. And it was just a hot mess.

    So my question here is, how did YOU get better at these two dungeons? They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting. Getting grouped with an elitist makes for a poor turnout to anyone new or not great. There is obviously a learning curve here. But the only thing I can really think of is having 3 people take me in to let me learn the ropes. Mandatory group content is where I lack the most, because my time to play is usually too scattered to commit to a group. And when I try new dungeons, I certainly feel like dead weight.

    Well tbh, with a good group we smash those dungeons in 20-25 minutes for vWGT and like 30 minutes for vICP. I'ts not hard at all. How do you deal with this? NEVER EVER try this with people you don't know! Get to know good people, get into guilds and go in there with voice chat. Don't go in with 3 people or even 4 who have no experience in it! At the start you will need to get carried by better people and people with more experience. Using the Group Finder is the biggest mistake you can ever do. It is never going to be used by experienced players.

    We were all in there with 3 inexperienced players at the beginning, right? :wink:


    Back to OP:
    Most important: get 3 guys you like playing with, get a voice chat and then try different tactics, strategies or even different builds. Also try not to copy strategies, just look what others did and maybe adapt them and change them so they fit your playstyle/builds etc...Thats the way we all started with those dungeons and how you get better...
    Noobplar
  • Xantaria
    Xantaria
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    Destruent wrote: »
    Xantaria wrote: »
    ThePonzzz wrote: »
    Last week when vWGT and vICP came up, I wanted to try them (for the first time) on the vet difficulty. I did both of them on normal difficulty just after IC was released, but it had been awhile. Going to tell the story as it happened, but I'll summaries at the end it this is too long. I'm a V16 DPS Stamina Nightblade.

    As it came to be, vICP didn't go well. I used the group finder and after 30 minutes of sitting around, I was ported into the dungeon automagically. It appeared I was a substitute for the group, as they were at the Overfiend already waiting for me. We wiped, I explained it was my first time in the vICP version. The group leader told the group off and left us. A new person came in through the group finder, and sure enough same situation, we wiped. This time, I was told directly it was because I wasn't able to kill the adds and I was all over the place. Problem with that was there were 3 adds, even dealing decent DPS, they took time to take out, when one died, I moved on to the next. Either way, two people left, leaving just me and another newbie in a group.

    I decided I'd bail, since I didn't want to cause people grief. I later tried with 3 newbies who all were misfits to this pledge. We didn't use the group finder and scaled it V7 (the rest of us were V16). The 4 of us managed to beat Overfiend on the second try, but it required 2 of us to deal with the adds. We couldn't push past Ibomez The Flesh Sculptor though. After an hour of trying, we gave up. Watching videos, reading guides, and talking to guildies proved to not be helpful to us. We couldn't kill the prisoners fast enough ever, which resulted in too many flesh atronachs.

    For vWGT, I'll spare the story, but we never made it past the harvester. Two of the group members didn't have the locksmithing skill to auto pop locks, which kept them locked away too long. And it was just a hot mess.

    So my question here is, how did YOU get better at these two dungeons? They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting. Getting grouped with an elitist makes for a poor turnout to anyone new or not great. There is obviously a learning curve here. But the only thing I can really think of is having 3 people take me in to let me learn the ropes. Mandatory group content is where I lack the most, because my time to play is usually too scattered to commit to a group. And when I try new dungeons, I certainly feel like dead weight.

    Well tbh, with a good group we smash those dungeons in 20-25 minutes for vWGT and like 30 minutes for vICP. I'ts not hard at all. How do you deal with this? NEVER EVER try this with people you don't know! Get to know good people, get into guilds and go in there with voice chat. Don't go in with 3 people or even 4 who have no experience in it! At the start you will need to get carried by better people and people with more experience. Using the Group Finder is the biggest mistake you can ever do. It is never going to be used by experienced players.

    We were all in there with 3 inexperienced players at the beginning, right? :wink:


    Back to OP:
    Most important: get 3 guys you like playing with, get a voice chat and then try different tactics, strategies or even different builds. Also try not to copy strategies, just look what others did and maybe adapt them and change them so they fit your playstyle/builds etc...Thats the way we all started with those dungeons and how you get better...

    We were in there with 4 players with no experience in that dungeon but excellent knowledge of the game and top players overall. It's easy for players like that to adapt and learn new tactics. For somebody who is new to the game though it is not. those palyers should seek for groups to carry them and teach as much as possible until they themselves can become teachers.
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  • willymchilybily
    willymchilybily
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    vWGT and vICP requires:
    • consistency/experienced group.
    • or Very High DPS

    id say you can try V16 normal to learn the mechanics it is much much easier everything is at low health, then you can try vet. but try to get the same group to practice with every time, it makes the difference.

    as for WGT heres some advice i wish i had known:
    harvester
    This shouldnt be hard fight, its one of the easiest. from a tanks point of view:
    The tank can take boss into the center of the room. This helps draw adds to the tank. face her away from the team for when she does her horrible move across the floor tank can call it out. The tank doesn't have to block simply heavy attack and keep reapplying absorb magicka(shield skill) every other attack. one hit from the bosses attack is about 10% of health, and absorb magicka refils it for 12%. use excess resources to taunt adds and group them up. talons and move out of their melee range.

    The healer needs to be doing the most... running to the cell where the Jailed player is (or running enough to get them in heal range). It should be possible to get everyone in heal range even when jailed.

    The DPs should aim to put some AOE on top of the tank. Adds come more and more frequently, they need to be dealt with whilst maintaining dps on boss. I like liquid lightening personally as it has a synergy for the tank to get resources also, but depends what your group is.

    everyone can use roots and stuns on adds for when the tank goes to prison, and use line of sight on boss (pillars). when the healer goes to jail you ideally want someone who can throw the odd off heal, to do so. healing ward etc.

    lock bashing is a boon not a requirement, with the above techniques. if you really want to get it up a week of stealing and fencing in Davon's Watch should get you pretty close

    the Planar Inhibitor
    • it takes approximately 4k damage to destroy a portal. you need every member to be able to range (28m) one shot portals for easy runs.
    • if on portals stand around the center and turn around and around 1 shot portals as you go. you are portal god. all other players work around you. not letting blue boss run over you, and trying to take boss slightly to the side so you dont lose Line of Sight of portals.
    • The pinion does a horrible dot that stacks, you need to be able to self heal on top of normal heals. If you die relying on the healer, who may be on portals whilst you are running the boss out of his healing range, then it was you that failed.
    • The pinion should be taken as soon as it pops as whilst open it refreshes the dot. i have seen 300k dot stack deaths because it was taken too late. and self heals and healer heals combined wont save you.
    • taking the pinion is ideally done 1 in 3. aka if i take it, then ally#1 takes it, ideally i dont take it off him ally #2 does. otherwise i can end up double stacking the dots, as they never finished from the first time. the easiest way to remember is to count it. and for each allie to know when they can take it. at any point in the fight there will be two people who have not had the pinion for two ticks. They should know this themselves and be ready to take the pinion if not doing portals.
    • The boss does NOT have to be moved. you can stand in her face.meaning ignore her, dont focus on her, focus on what your allies are doing, is the pinion up? am i blocking a portal? whats my health/dot stack like? am i in healer range? and just unload a simple DPS rotation whilst doing so. its not a DPs race until she gets to 25% health.
    • its the second time the boss dives into the ground she turns blue! and you need to run her around the map.
    • when being slowed by the blue flamed inhibitor, you can still dodge roll normal speed. often an extra dodge roll is the difference between life and death. so slot tripots or standard stam pots as a magicka class can be the difference between life and death.
    • on the final phase where 2 people are on portals. with good technique, one person can do them all. (i know i can and I'm a tank in dps gear) so the other portal guy can DPs the boss and pick off any excess portals that pop up in and around the boss.

    Molag Kena
    • When she spawns 4 adds (like at the start) and does the knock backs.You cannot Resurrect (very few exceptions) just keep trying to kill the adds and change the phase.
    • You can block her lightening rings in the above phase
    • all DPS should focus on the atronarch when it spawns, and ideally the tank will debuff it at spawn. If DPS is a little low save ultimates (meteor etc) for the atronarch.

    Miscillaneous
    • When fighting a group of adds with flagellent, nuke the fflagellent first.
    • When fighting a group of adds with a bulwark, kill the adds first and bulwark last
    • When fighting a group of adds with a Lacerator(healer), tank pulls all adds away from the lacerator. so the AOE heal is not hitting adds, your healer to attack/interrupt lacerator as needed.
    • When fighting the three allies that are turned evil, the tank should take the two melee adds(micella carlinus & cordius pontifio) away from the healer (otho numida). As she teleports around you must move them fairly constantly. this allows the DPs to nuke, (preferred if a team-mate can crushing shock otho numida if she does get in healing range). preffered order of killing Micella,Cordius,Otho
    • You can sneak past 50% of the crematorium guards no problem
    • crematorium guards hit harder as their health drops, start slow and be ready to nuke at around 40-50% HP
    • in the spider room you can pull them all out to the corridor and AOE them down quick (standard LoS dungeon tactics).
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  • ThePonzzz
    ThePonzzz
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    Xantaria wrote: »
    ThePonzzz wrote: »
    Since I don't want things getting lost with my build...

    I'm using the following:

    Hundings (Medium):
    Helm - Infused - Stamina
    Shoulders - Divines - Stamina
    Belt - Divines - Stamina
    Legs - Infused - Stamina

    Hundings (Heavy):
    Chest - Infused - Stamina

    Briarheart (Medium):
    Arms - Infused - Stamina
    Boots - Infused - Stamina

    Night Mother (DW):
    Mace - Sharpened - Crushing
    Sword - Precise - Weapon Damage

    Briarheart (Jewelry):
    Collar - Robust - Weapon Damage
    Ring - Healthy - Weapon Damage
    Ring - Robust - Weapon Damage

    I use the Warrior Mundus and Orzorga's Tripe Trifle Pocket (Health and Stamina recovery). I'm currently sitting at 331 Champion Points, 100 in Mighty, 7 in Precise Strikes, 38 in Mooncalf, 62 in Warload. I obviously have a bunch of points in other things, but those are the stamina NB concerns. Currently working up Mooncalf and Precise Strikes.

    Weapon damage is about 4017 in stealth, with Rally and Relentless Focus up (Evil Hunter and Flawless Dawnbreaker are slotted on main DW bar). Stamina recovery is 1543 - 1647 (depending on buffs up), weapon critical is 77%.

    And this setup is ok, but definitely not the greatest. Especially think about your mundus stone choice and your trait choice. There is only 2 viable Mundus Stones in this Game for DPSers. And Picking Warrior (not viable at all) when you're sitting at 77% crit is a big mistake.

    I have LUIE, and testing with The Shadow and The Thief, I did not get more damage at all. I do more consistent damage with The Warrior.

    The key you need is to have 7.5% Divines on all your armor to make it effective, which the way the Briarheart pieces drop, can take months. But I'll try it again and watch the numbers. I tested damage over bosses and just longterm attacking.

    But any other advice, @Xantaria, let me know.,
  • Decayed_Inside
    Decayed_Inside
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    Are you guys all built right and experienced? Those are pretty tough vet dungeons especially ICP
  • Molag_Crow
    Molag_Crow
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    UrQuan wrote: »
    Get better gear and use teamspeak.

    These dungeons do not need another nerf.
    Congrats on not reading the post! Specifically you clearly didn't read (or understand) this part:
    ThePonzzz wrote: »
    They are much more difficult than the other vet dungeons. And that's good, difficult challenges keep the game interesting.

    That's unfortunate these days with the forums. People are quick to reply judging by the title, and don't bother reading a single sentence in the original post.
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  • ThePonzzz
    ThePonzzz
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    Just some a quick question for anyone willing to take a stab at it. What's a decent DPS number to look at to say "high DPS?" I have a burst of over 30k, and do 10k to 15k on strikes after that. I was told this was high from the PUGs I've been in. I'm not looking for the chiseled and well-oiled elitist player response though. I'll never be that. I'm a fast learner, but pretty middle of the road ESO player.
    Edited by ThePonzzz on January 18, 2016 7:18PM
  • NateAssassin
    NateAssassin
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    You are a lucky *** I can't even find a group to do these at all, everyone already got their kena crown and tanks are rarer than an albino squirrel.
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  • Samphaa
    Samphaa
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    You need to stick with a consistent group and keep practising. I did a v16 no death vet WGT run on the weekend when it was gold key. ICP prison though seems to be on a different level tbh, we struggle on vr5 playing on vr16s. Tried it once at vr16 and got stuck on ibomez. Have yet to go back and try to overload his face off but I think we have enough dps to do it.
  • Destruent
    Destruent
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    ✭✭
    Samphaa wrote: »
    You need to stick with a consistent group and keep practising. I did a v16 no death vet WGT run on the weekend when it was gold key. ICP prison though seems to be on a different level tbh, we struggle on vr5 playing on vr16s. Tried it once at vr16 and got stuck on ibomez. Have yet to go back and try to overload his face off but I think we have enough dps to do it.

    Ibomez is just all about practicing the mechanic. It took us about 2 attempts of about 1h...2h to get him down using the mechanic. It's not that hard as soon as you figuered out how to kill all the little adds. Was a great mechanic untill they nerfed it so you can just burst him down -.-
    Noobplar
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    ThePonzzz wrote: »
    Just some a quick question for anyone willing to take a stab at it. What's a decent DPS number to look at to say "high DPS?" I have a burst of over 30k, and do 10k to 15k on strikes after that. I was told this was high from the PUGs I've been in. I'm not looking for the chiseled and well-oiled elitist player response though. I'll never be that. I'm a fast learner, but pretty middle of the road ESO player.
    As I've never used any addons to track my DPS until very recently, it just so happens that I just started a thread a few days ago asking pretty much the same question. Lots of people have replied with useful info:
    http://forums.elderscrollsonline.com/en/discussion/241630/what-do-you-consider-good-dps#latest
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  • Suru
    Suru
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    A good thing about these new dungeons is that it is more of a team effort. Each person should know the fight properly and be able to handle their own.

    In your case, getting to the overfiend is the first real boss in the dungeon with a harvester popping mid way into the fight. You have to have a Tank who can sustain himself and be able to bash the overfiend when he does his AoE attack which can do do considerable damage and stun any mellee dps within the radius along with surviving the barrage of attacks.

    DPS have to be aware of their surroundings and have to be able to dps the overfiend while maintaining the amount of adds that spawn around the place.

    You can be as good as you can be on your own but your team ultimately lead to success or failure. Group finder really isnt the best solution for doing these two dungeons because of mechanics and the sorta learning curve required. Stick to friends who you know will stick around for the worst and learn it with you otherwise you'll end up with people like in your party who can't tolerate it and expect an easier run than what hes given. Stick with a guild you are in and work from there. Communication is neccessary when learning it so Teamspeak or whatever comm intermediary you use will definitely give you a better chance for success when discussing problems and what you can do better each time if a boss fight doesn't go particularly well.

    As for your gear, like Xanataria said above its not the best but it can do the job. Try the shadow mundus stone aswell, it will usually always give you better DPS when you have such a high crit chance. You are already getting alot of weapon dmge from briarheart. The issue with briarheart is that it has a CD which kind of makes the set meh in terms of overall efficiency. So I can see why warrior might seem more consistent when the set doesnt proc when it should and its not guaranteed to proc when its off Cool down. Long term goals would be to attain 3 piece agility jewelry just because the bonuses are just better than anything else you can slot there with 5 hundings, 1 kena and 3 night mother (head or shoulder and DW).

    I'm not too good at formatting but I hope you could get something from my reply >_<
    Edited by Suru on January 19, 2016 9:19PM


    Suru
  • nimander99
    nimander99
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    ✭✭
    Deer Dood (OP),

    I think you misspelled git gud but I'm not shoor?
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