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Broken Skill/animation Cancelling

serjomalekrwb17_ESO
So basically a very simple issue , the skill/animation canceling in ESO has gone too far.....
a Player is able to preform 7+ attacks in less than 2 seconds....
Now all those who come here to say L2P and such... i already say l2not-abusing-broken-mechanics.

even Age Of conan Combo canceling was alot less broken than this....
2hp24j8.png

notice how many attacks came in between 9:07:26 to 9.07.28
thats abit les than 2 seconds and 8 attacks came in from 1 player.....


am i the only one here who thinks this is ***?

  • RoyJade
    RoyJade
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    If all the damage come from the same player, he is a cheater. He used a macro to use too many spell in a too short moment, it's forbidden.
    You can report him.

    But yes, if the game allow these type of exploit, there is a problem.
    Edited by RoyJade on July 23, 2015 5:27AM
  • Emma_Overload
    Emma_Overload
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    Most of those are tiny little bits of damage, though. There are probably many DOTs mixed in there. What other attacks only hit for less than 500 (or crit for less than 800)? Even light attacks hit for way more than that!

    BTW, I did the math on the attacks listed on your combat log, and that guy only did 18,867 damage over 5 seconds. You ran to the forums to whine about a guy who only did 3,773 DPS on you.... when you DIDN'T EVEN BLOCK until the last hit???

    LOL, dude, you didn't get cheated... you got SCHOOLED.
    #CAREBEARMASTERRACE
  • I_killed_Vivec
    I_killed_Vivec
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    Looks like a skeever was biting your ankles :)
  • leepalmer95
    leepalmer95
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    Man that hybrid build -_-
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • serjomalekrwb17_ESO
    the point is not how much those hits hit for , its how much hits came in total over 2 seconds , and yes its 1 person , while he was attacking the only thing that i was able to see, is him bashing me 2 times.
  • Shinra
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    the point is not how much those hits hit for , its how much hits came in total over 2 seconds , and yes its 1 person , while he was attacking the only thing that i was able to see, is him bashing me 2 times.

    Still sounds like server lag and dots more than anything else...
  • asneakybanana
    asneakybanana
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    There's no exploring about it. It is an intended feature in the game. You in one second you can perform 5 actions. Basic attack, skill, bar swap, bash, and roll dodge. Takes a lot of practice to do properly but once you learn how to do it right it will help your survivability and dps immensely in pvp. If they are using multiple of the same skill in a second then that's an exploit. YYou can't have 2 basic attacks or 2 skills. Also he could have been using crushing shock which will show up as 3 different attacks on your combat log. Using a crushing shock bash weave with a dot or 2 ticking I could get 7 hits on you in a second. Seems to me like a l2p issue more than anything else.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    As a nb i can easily proc 2 DoT's on you, ambush and through in a couple auto attack's. This will do exactly what your seeing.

    Would rapid strike's appear as one attack with this add-on? Or would you see each strike? If this was rapid strike's with some DoT's this would be real easy to do.
    PS4 NA DC
  • Xvorg
    Xvorg
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    I see that there are at least 2 DoT (fire dmg?) and maybe VoB or nanananana Batman! there. The rest can easily be a couple of light attacks.
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  • MmmmTofu
    MmmmTofu
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    Yes I have got similar ones happening to me.

    1. Death recap said Critical Rush - Surprise Attach - Light Attack - Incapacitating Strike. There was also a Massive Hysteria snugged somewhere in between, cuz my character was feared as well. When it hit, all I see is him critical rushing over, then I instantly got feared, before I can break stun I died. All done in less than a seconds, no other animation played except the charge.

    2. Death recap said Invasion - Ransack - Bash - Ransack. Same as above, all done in a second, no other animation played except the shield charge. For this one here I am certain it is using some sort of key-binding, as he was repeatedly using the same combo multiple times on me to deplete my shield, which I was spamming on, and every one of those combo was the same, no animation except shield charge, and of course, not a single execution error in between.

    In both scenarios there was no zerg ball around so I dont think they were due to lagging. Zos opened a big can of worms by having AC even possible in the game. It leaves too much room for ppl to abuse this mechanic with proper tools. How does one counter a combo if none of the animation even play?!

    Not saying Animation Cancelling is bad -- block or dodge should cancel what the character is doing -- but it should do exactly that, the cancelled skill or attack should be cancelled and do nothing.
  • Sharee
    Sharee
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    Animation cancelling certainly is a thing, and combined with macroing it is a real problem(and cheating).

    However, when looking at (just) a log with timestamps, having many hits with the same timestamp does not neccessarily mean the guy is cheating, especially when the individual hits were small. There are legit ways of hitting many times in a small timeframe.

    For example the dual wield flurry hits six times in 1.3 seconds, by design. Add a light attack before the flurry, then a weapon proc to it, then maybe an evil hunter proc, and you get the damage log flooded with hits having the same timestamp.
  • WolfgangArmadeus
    WolfgangArmadeus
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    Looks like Dot damage and a few light/skill weave... Definitely not a cheater, and if so they are very bad at it... :p
  • Kobaal
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    dude... your playing with grass turned ON?

    That's the problem right there.
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  • kalitoslime
    kalitoslime
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    Before you read this ive been doing these animations since the 1st week of console. Animation canceling is OP because of moves like uppercut . Uppercut knocks enemy back 4 meters and stuns enemy for 3.5 seconds once i cast uppercut i can cancel most of its animation at about .3 seconds with a heavy attack. All animation can be canceled by shield bashed heavy attack dodgeroll or block. All cancels do extra damage but the CC is what makes it OP because of the time the enemy is stunned plus the time i cut the animation it gave enough time to burst most players down. I think a start would be to remove the time of all CC in Pvp breaking free on a magic based toon is hell top that with the time the CC has and the animations i cancel its to much. Btw did i mention the bleed damage casting interrupt and the shield breaking that canceling does? im off to Cyrodill. EP Paint the town Red "Azura SkeletonKEy US" ......
  • MikeB
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    Animation Canceling is the most broken thing about ESO combat. You can't even start to balance PvP until they fix animation canceling. There needs to be a .01 to .03 CD (or longer if its a chanel like wrecking Blow) put between attacks.
    Edited by MikeB on January 15, 2016 4:32PM
  • KramUzibra
    KramUzibra
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    Most of those are tiny little bits of damage, though. There are probably many DOTs mixed in there. What other attacks only hit for less than 500 (or crit for less than 800)? Even light attacks hit for way more than that!

    BTW, I did the math on the attacks listed on your combat log, and that guy only did 18,867 damage over 5 seconds. You ran to the forums to whine about a guy who only did 3,773 DPS on you.... when you DIDN'T EVEN BLOCK until the last hit???

    LOL, dude, you didn't get cheated... you got SCHOOLED.

    Well said!!
  • KramUzibra
    KramUzibra
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    MikeB wrote: »
    Animation Canceling is the most broken thing about ESO combat. You can't even start to balance PvP until they fix animation canceling. There needs to be a .01 to .03 CD (or longer if its a chanel like wrecking Blow) put between attacks.

    AC isn't going anywhere eso has already said this so u should probably l2p and get over it.
  • leepalmer95
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    To be fair with those extemely low stats in pvp then you can't complain if a skeever kills you.

    Your a glass cannon without the cannon. More like a glass noodle.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • RAGUNAnoOne
    RAGUNAnoOne
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    MikeB wrote: »
    Animation Canceling is the most broken thing about ESO combat. You can't even start to balance PvP until they fix animation canceling. There needs to be a .01 to .03 CD (or longer if its a chanel like wrecking Blow) put between attacks.

    No they need to adjust the global cooldowns of EVERY move to match the animations
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  • Gilvoth
    Gilvoth
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    So basically a very simple issue , the skill/animation canceling in ESO has gone too far.....
    a Player is able to preform 7+ attacks in less than 2 seconds....
    Now all those who come here to say L2P and such... i already say l2not-abusing-broken-mechanics.

    even Age Of conan Combo canceling was alot less broken than this....
    2hp24j8.png

    notice how many attacks came in between 9:07:26 to 9.07.28
    thats abit les than 2 seconds and 8 attacks came in from 1 player.....


    am i the only one here who thinks this is ***?

    that damage was from a group of people attacking you.
    not one person, that damage happening in your add-on shows.
  • OdinForge
    OdinForge
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    Most of those are tiny little bits of damage, though. There are probably many DOTs mixed in there. What other attacks only hit for less than 500 (or crit for less than 800)? Even light attacks hit for way more than that!

    BTW, I did the math on the attacks listed on your combat log, and that guy only did 18,867 damage over 5 seconds. You ran to the forums to whine about a guy who only did 3,773 DPS on you.... when you DIDN'T EVEN BLOCK until the last hit???

    LOL, dude, you didn't get cheated... you got SCHOOLED.

    It's not often we agree, but basically this.
    The Age of Wrobel.
  • beerninja
    beerninja
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    Grats you have discovered an broken "intended" feature of combat with players twitching around the screen like they have Parkinson's disease, dropping people left and right.

    combat realism for the win.
  • leepalmer95
    leepalmer95
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    beerninja wrote: »
    Grats you have discovered an broken "intended" feature of combat with players twitching around the screen like they have Parkinson's disease, dropping people left and right.

    combat realism for the win.

    It' s the only part of pvp that needs skill, otherwise everyone would just spam a skill and pvp would be slow and boring.

    Though i reference to the OP, your a glass noodle, you got hits with dots, you deserved to be killed.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • beerninja
    beerninja
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    It' s the only part of pvp that needs skill, otherwise everyone would just spam a skill and pvp would be slow and boring.

    Like Dark Souls where there is minimal animation cancelling yet satisfying combat, do you still think that is "slow and boring"? Or how about Chivalry where there is no animation cancelling yet still requires skill and is fun?

    Please stop trying to defend broken mechanics.
  • leepalmer95
    leepalmer95
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    beerninja wrote: »
    It' s the only part of pvp that needs skill, otherwise everyone would just spam a skill and pvp would be slow and boring.

    Like Dark Souls where there is minimal animation cancelling yet satisfying combat, do you still think that is "slow and boring"? Or how about Chivalry where there is no animation cancelling yet still requires skill and is fun?

    Please stop trying to defend broken mechanics.

    Different games.

    It's not broken it zos says it's not going to be 'fixed'

    It's not hard to do and it's better than just hitting skills with 1s global cooldowns.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • karakondzula
    karakondzula
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    beerninja wrote: »
    It' s the only part of pvp that needs skill, otherwise everyone would just spam a skill and pvp would be slow and boring.

    Like Dark Souls where there is minimal animation cancelling yet satisfying combat, do you still think that is "slow and boring"? Or how about Chivalry where there is no animation cancelling yet still requires skill and is fun?

    Please stop trying to defend broken mechanics.

    Different games.

    It's not broken it zos says it's not going to be 'fixed'

    It's not hard to do and it's better than just hitting skills with 1s global cooldowns.

    Its stupid, looks horrible (this is ES game after all), it makes no sense, its not intended, have a huge impact on class balance, punishes players with higher ping.. thats pretty much broken mechanic. Whats the point of animation if we cant see them. Worst thing is we are forced to use it, and it contributes to damage stacking madness. They left it as it is because there were not enough people complaining, lot of guilt falls on streamers with hundreds of blind followers who actually think and teach others that it takes "skill" to AC. I know its not going anywhere soon but AC is sure one of the worst things ever happened in this game.
  • leepalmer95
    leepalmer95
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    beerninja wrote: »
    It' s the only part of pvp that needs skill, otherwise everyone would just spam a skill and pvp would be slow and boring.

    Like Dark Souls where there is minimal animation cancelling yet satisfying combat, do you still think that is "slow and boring"? Or how about Chivalry where there is no animation cancelling yet still requires skill and is fun?

    Please stop trying to defend broken mechanics.

    Different games.

    It's not broken it zos says it's not going to be 'fixed'

    It's not hard to do and it's better than just hitting skills with 1s global cooldowns.

    Its stupid, looks horrible (this is ES game after all), it makes no sense, its not intended, have a huge impact on class balance, punishes players with higher ping.. thats pretty much broken mechanic. Whats the point of animation if we cant see them. Worst thing is we are forced to use it, and it contributes to damage stacking madness. They left it as it is because there were not enough people complaining, lot of guilt falls on streamers with hundreds of blind followers who actually think and teach others that it takes "skill" to AC. I know its not going anywhere soon but AC is sure one of the worst things ever happened in this game.

    Players with high ping get punished without AC, high ping is high ping it'll affect you either way.

    It's a fantasy mmorpg you can call meteors doesn't matter if something doesn't make sense. How does it affect class balance everyone can cancel.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • karakondzula
    karakondzula
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    beerninja wrote: »
    It' s the only part of pvp that needs skill, otherwise everyone would just spam a skill and pvp would be slow and boring.

    Like Dark Souls where there is minimal animation cancelling yet satisfying combat, do you still think that is "slow and boring"? Or how about Chivalry where there is no animation cancelling yet still requires skill and is fun?

    Please stop trying to defend broken mechanics.

    Different games.

    It's not broken it zos says it's not going to be 'fixed'

    It's not hard to do and it's better than just hitting skills with 1s global cooldowns.

    Its stupid, looks horrible (this is ES game after all), it makes no sense, its not intended, have a huge impact on class balance, punishes players with higher ping.. thats pretty much broken mechanic. Whats the point of animation if we cant see them. Worst thing is we are forced to use it, and it contributes to damage stacking madness. They left it as it is because there were not enough people complaining, lot of guilt falls on streamers with hundreds of blind followers who actually think and teach others that it takes "skill" to AC. I know its not going anywhere soon but AC is sure one of the worst things ever happened in this game.

    Players with high ping get punished without AC, high ping is high ping it'll affect you either way.

    It's a fantasy mmorpg you can call meteors doesn't matter if something doesn't make sense. How does it affect class balance everyone can cancel.

    Well ill give you fantasy argument, some people have weird fantasies, i guess this is one of those. Just as you noticed players with high ping get punished anyway, there is no reason to punish them even more to the boiling point with AC, they payed for their game and should be able to play it. And for class balance, some abilities are far more effective with AC than they should be (this pulls constant nerfs), and some are far less effective than they should be (like chanels and dot's). I could go forever with class balance and AC but its pointless because its not going away.
  • leepalmer95
    leepalmer95
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    beerninja wrote: »
    It' s the only part of pvp that needs skill, otherwise everyone would just spam a skill and pvp would be slow and boring.

    Like Dark Souls where there is minimal animation cancelling yet satisfying combat, do you still think that is "slow and boring"? Or how about Chivalry where there is no animation cancelling yet still requires skill and is fun?

    Please stop trying to defend broken mechanics.

    Different games.

    It's not broken it zos says it's not going to be 'fixed'

    It's not hard to do and it's better than just hitting skills with 1s global cooldowns.

    Its stupid, looks horrible (this is ES game after all), it makes no sense, its not intended, have a huge impact on class balance, punishes players with higher ping.. thats pretty much broken mechanic. Whats the point of animation if we cant see them. Worst thing is we are forced to use it, and it contributes to damage stacking madness. They left it as it is because there were not enough people complaining, lot of guilt falls on streamers with hundreds of blind followers who actually think and teach others that it takes "skill" to AC. I know its not going anywhere soon but AC is sure one of the worst things ever happened in this game.

    Players with high ping get punished without AC, high ping is high ping it'll affect you either way.

    It's a fantasy mmorpg you can call meteors doesn't matter if something doesn't make sense. How does it affect class balance everyone can cancel.

    Well ill give you fantasy argument, some people have weird fantasies, i guess this is one of those. Just as you noticed players with high ping get punished anyway, there is no reason to punish them even more to the boiling point with AC, they payed for their game and should be able to play it. And for class balance, some abilities are far more effective with AC than they should be (this pulls constant nerfs), and some are far less effective than they should be (like chanels and dot's). I could go forever with class balance and AC but its pointless because its not going away.

    But you an AC channels and Dots, you can AC everything.

    Name a skill you can't AC.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rune_Relic
    Rune_Relic
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    Yeah. Its broken and needs fixing.
    Anything that can be exploited will be exploited
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