Frankly, I'm amazed at the number of people that want everything to be scaled to the same level. As the post above says, that completely defeats the entire point of "leveling" a character in the first place. If you just make all the zones work like Wrothgar, then they may as well just remove levels 1-50 when they remove the VR levels.I think level scaling to a degree robs a game of one of the fundamental components of an MMO or RPG: character progression and the sense of achievement derived from this. It makes a game more like a first person shooter or a MOBA. On the other hand, I recognise that this is 2015 and this is what people want. So in other words, I don't like it, from my old-school perspective, but I recognise that level scaling will be the more popular opinion for new, younger players.
The amount of people that think all zones should scale is alarming.
The only zones that should scale to all are those that are adequate to all levels.
Note : DLCs, and PvP
They couldn't scale each zone to your level due to us all playing in same zone of other players that are different levels. However, ZOS could do a Guild Wars 2 style, by scaling higher level players to the max level of the zone, and SWTOR now does this.
CapnPhoton wrote: »So what do you do about crafting if every zone scales? Once you level beyond a tier you are prevented from going back and catch up your crafting?
Wrothgar is a scaled zone but other than the world bosses there is nothing in there that is a challenge to a vet character.
UltimaJoe777 wrote: »With each cry from the playerbase to reduce the grind needed to reach endgame this game loses more and more of its progressiveness that lives inside of any classic MMORPG. Not everyone wants to be handed a min/max and just go PvP or raid ya know...
CapnPhoton wrote: »So what do you do about crafting if every zone scales? Once you level beyond a tier you are prevented from going back and catch up your crafting?
Taleof2Cities wrote: »True, but isn't that also the case with the regular zones, too?
WalkingLegacy wrote: »I don't like it. Takes away a sense of exploration. I miss in the mmo old days of running into a new area of a zone and realizing it was an elite mob area. Definitely coming back here with friends!
I find that hard to balance with zone scaling. Different skills, gears, etc and most mmo games balance characters at endgame. And we know how well ZOS does at the balancing act for endgame...
WalkingLegacy wrote: »I don't like it. Takes away a sense of exploration. I miss in the mmo old days of running into a new area of a zone and realizing it was an elite mob area. Definitely coming back here with friends!
I find that hard to balance with zone scaling. Different skills, gears, etc and most mmo games balance characters at endgame. And we know how well ZOS does at the balancing act for endgame...
I think its good as its, when they add more adventure zones, players get options to play elsewhere, so they dont have to follow the linear story, so they can jump to Cyrodil, or Adventure Zones then back to story. ESO is just too much themepark to have this kind of thing.
Ive reasons to believe Trion World's next MMO is going to be open world, they experienced it with Defiance, and not to mention ArcheAge. Id love it if it was some Diablo kind of universe game, light vs darkness, I think it would look awesome with Trion's style as they are eye-candy dev.